F1 23: First Handling Impressions

F1 23 WIP Screenshot Alex Albon Yuki Tsunoda Lance Stroll Abu Dhabi Yas Marina.jpg
The handling model is what makes or breaks any sort of racing game or simulation, which is why EA Sports claims to have improved in this area for F1 23 compared to its predecessor: Real data from the actual Formula 1 teams have influenced development to make driving the cars more realistic, but also more enjoyable - has it worked? We have looked into this in the pre-release version of the game.

Each year, the F1 game franchise has to walk the fine line between realism and accessibility. The World Championship has millions of fans around the world, so the series should appeal to the majority of them - convincing all of them is impossible, as a result. On one hand, there are more casual racers that play on a console and PC using a game pad, on the other hand, there are the sim racers with wheels, pedals and rigs.

To fully experience the reworked handling model, we have tried it without assists, both in Grand Prix and time trial mode. A big gripe of many players of F1 22 was the throttle response of the cars, which was mentioned as a point of improvement in particular in the Gameplay Deep Dive. The power curve seemed to have a very sudden peak, leading to unforeseen spins while on the throttle in lower gears.

Less unpleasant surprises​

Now, turbocharged hybrid F1 cars without traction control will have wheel spin under acceleration if you are not careful, there is no doubt about that. But in F1 23, this feels more predictable. It did happen during our testing, but usually, you knew immediately that you have overdone it while you watched your car head for the closest barrier to integrate itself in. A light foot on the loud pedal while accelerating out of slow corners is a must as a result, but there should be less suprises in the form of involuntarily swapped ends of your vehicle.

The cars also feel less understeery than before on the default setups, making it easier to get them to turn into corners - as they should, judging from onboard recordings of real F1 cars, as they are glued to the road by an abundance of downforce. This, however, also makes them feel a bit lifeless until you really start pushing them hard. Only then will you feel the 1000 hp, 798 kg rocketship you are in charge of move around a bit. Whether or not this is entirely realistic is up to those who have actually driven a modern Formula 1 car - Like McLaren pilot Lando Norris, who has already given the game a try.


Force Feedback​

F1 23's Force Feedback does what it needs to: It is possible to predict slides and spins and catch them if your reflexes are quick enough, the system communicates what the car is doing well enough. However, it seems like road details are often absent, at least in the preview version - even on bumpy tracks like Interlagos.

Infusing more life into the FFB system could go a long way to make the cars feel even more alive as a result. In general, they handle well and affect the FFB in a predictable manner - although some time needs to be factored in to get your settings just right, just like in any game or sim.

Your Thoughts​

What do you hope for with F1 23's refined handling model? Are you excited to give it a try? Let us know in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

have you tried using voice attack and using that to navigate the menus by voice?

I am not familiar with it, but I will keep it in mind. Could be useful. I find F1 22 menus simple to navigate design-wise. It's just annoying without mouse support, needlessly so as it seems to me. DiRT Rally 2.0 causes me more trouble.
 
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I am not familiar with it, but I will keep it in mind. Could be useful. I find F1 22 menus simple to navigate design-wise. It's just annoying without mouse support, needlessly so as it seems to me. DiRT Rally 2.0 causes me more trouble.
I personally don't use it for the reason you may need it but I've used it for Elite Dangerous (it has a MILLION controls) and I use it for Diablo 2 as well. I'm thinking of setting it up for pitstops so I can do them hands free. It's really simple you type the command then select the keypress to associate with it so could easily setup up, down, left, right and select as voice commands, it has the option for gamepad support but I only use it for keyboard commands.

really cool to say "make it so" for a system jump in Elite! ;)
 
I personally don't use it for the reason you may need it but I've used it for Elite Dangerous (it has a MILLION controls) and I use it for Diablo 2 as well. I'm thinking of setting it up for pitstops so I can do them hands free. It's really simple you type the command then select the keypress to associate with it so could easily setup up, down, left, right and select as voice commands, it has the option for gamepad support but I only use it for keyboard commands.

really cool to say "make it so" for a system jump in Elite! ;)
Great ideas. I play flight simulators. Those planes have a control or two. I can already think of many uses for it, while driving or flying.
 
I personally don't use it for the reason you may need it but I've used it for Elite Dangerous (it has a MILLION controls) and I use it for Diablo 2 as well. I'm thinking of setting it up for pitstops so I can do them hands free. It's really simple you type the command then select the keypress to associate with it so could easily setup up, down, left, right and select as voice commands, it has the option for gamepad support but I only use it for keyboard commands.

really cool to say "make it so" for a system jump in Elite! ;)
I didk't know that system, seems amazingly useful! I just saw it's only available on steam. Is it still usable for non Steam games?
 
How can Lando play facing the steering wheel like that? :roflmao:
I would feel an awkward dwarf...
 
This game is gonna be another atrocity just like last year. VR will be terrible and you will see the same bugs. The preview builds don't even have red flags implemented and the rain spray particles look absolutely broken. But why expect anything good coming from EA?

Please, stop buying this trash.
 
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Yes, I will give it a try. I am a sucker and I am sure I will get several hours of enjoyment. I am just hoping for implemental improvements in all aspects of the game.
 
Steam allows people to play for 2 hours before a full refund if they want. Its what I would suggest.

Keep in mind last year they hyped the handling before release and had the brainlet youtubers talking about how the ground effect feels.

Of course we all know the truth now.

Better yet, read reviews after its out to see if they deserve a penny of your money or a minute of your time.
 

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Yannik Haustein
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