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Discussion | What lies beyond the British GT Pack for ACC?

What would you like to see next in ACC?


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The British GT Pack for Assetto Corsa Competizione was the last expansion on the public roadmap published by 505 Games in early 2020, now, over a year since the release of that roadmap, do Kunos have any future content planned for ACC or is this the end of the line?

Assetto Corsa Competizione went live with v1.0 on May 29th 2019, but before its 1.0 release, ACC existed as an early access title, originally launching the early access program back in late 2018. At the time, the ACC website included a roadmap that would highlight updates & improvements coming in the near and distant future for the early access title, this roadmap would then live on past ACC's v1.0 release to include the IGTC Pack, GT4 Pack, Console Releases & British GT Pack. But as you probably know, the roadmap has run its course.

What this means, as of the writing of this article, is that we have very little to go on when talking about what could be in store for ACC going forwards, or more worryingly, if there's anything in store for ACC going forwards at all.

Assetto Corsa Competizione British GT Pack 002.jpg


Fortunately, Kunos Simulazioni has given the ACC community a glimmer of insight into the possible future of ACC, and when I say Kunos I mean Marco Massarutto (Lead Producer & Designer for ACC) specifically as he was interviewed by SimRacing Unlimited back in April and revealed some interesting information regarding ACC & Kunos' future ambitions.

Parts 1 & 2 of that interview are available on RaceDepartment if you haven't had the chance to read them already, and of course a big thanks to SimRacing Unlimited for conducting the interview & allowing us to host it on RaceDepartment as well.

Assetto Corsa Competizione British GT Pack 003.jpg


If you already know the contents of the interview or don't feel like reading the whole thing I have included the most important points of the interview regarding the future of ACC.
  • They are evaluating content & opportunities within SRO's area of interest for ACC
  • The possibility of the GT2 Europe being implemented into ACC could be discussed
Now, if you know anything about the licensing partnership that Kunos have with SRO then the first point won't come as a surprise to you at all. In fact, that point was the answer to a question regarding Kunos being able to produce content for series that are "sublicensed" by SRO, the ADAC GT Masters is the example given within the interview. So whilst it's not a definitive Yes or No answer, it's likely that ACC's future, for now at least, is headed elsewhere.

The second point is a bit more "clear" if you will. The idea of developing a "GT2 Europe Pack" for ACC could be discussed soon. And whilst this answer isn't clear cut either, it is at least an insight into what Kunos could be developing for ACC going forwards.

Assetto Corsa Competizione British GT Pack 004.jpg


So we know that Kunos are only looking into developing content within SRO's area of interest (Sorry Nordschleife fans) and the GT2 Europe series is a possible future content-wise for ACC.

Personally, I think once the global pandemic situation calms down and normality is mostly resumed, some of the remaining GTWC series are the most likely candidates to be adapted. Both GTWC Asia & America have some fantastic circuits that would a lot of depth to ACC's current track rotation but I would be lying if I said I wouldn't like to see another car class make its way into ACC at some point in the future.

But I want to know your thoughts. What do you think is in store for ACC going forwards? Would you like to see any of the suggestions above developed? And what content haven't I mentioned that you believe will make its way into ACC? Let us know in the comments below!
About author
Ryan Gill
I am a 24-year old Freelance Media Designer & Article Writer from the United Kingdom looking to get more involved in the gaming industry. I enjoy playing games from all sorts of genres and have a particular love for sim racing titles like ACC.

I co-founded a sim racing community called Racing Club International (RCI) which now has over 6000 members. I race in sim racing events when I find the time and have won an endurance race whilst representing RCI in the RCI Motorsport Pink Team.

Comments

GT France, when you drive the cars the entire language gets turned into french because they want everyone to speak it, driving on british tracks immediatly has random chatters of french insulting the british.

On a more serious note, American GT/Endurance and V8 supercars aside, im not sure what else can be done.
 
GT3 seems to be the most popular so I'd stick with that if I was Kunos. Pick a country and add tracks and livery's. Also seems to be what most people want.
 
I would love to see GTL as well besides Australia V8S, but I'm not sure GTL could generate enough sales or that the game engine is suitable to simulate old cars.
Personally, I will wait for ACC to move to a more sim racing friendly game engine before purchasing more contents. GT4 was my latest and final purchase for ACC in unreal engine.
 
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This devs exactly don't know how to create safty car coding, full course yellow, Red flag, realistic car damage, Ai car defense and attacks and mistakes, cpu optimization, realistic tyre damage after punctures, Ai car curbs using without mistakes and with mistakes like in real life, and many more......
Missing liveyries, teams, manufacturers etc.... They are not small team anymore so They can't tell we cannot get license we have license issue (teams, liveyries) bla bla..... This is not official game this is arcade type of game because this game contains many more missing features and contents. Why they create game they cannot get license? This is big joke.

Compare to Codmasters F1 game and Milestone MotoGp game they are talented and they know how to create game. They are going step by step forward each year and ACC devs going step by step backwards each year what a big shame this is......
 
Well, not to sound entitled, but technically those of us that bought the 2020 season are still "owed" Magny-Cours so that would be a nice addition. After that I think its only right that the other SRO series get added, Australia and America being the first 2 priorties. Nice variety.
 
But sorely needed now, these features:
-a safety car;
-accelerated fuel consumption and tire wear synched with time acceleration in the game during races, (to simulate a 12 hour race in 1 or 2 hours, for example).

Other sims have implemented these features long ago. Kunos prides itself on making a realistic simulation, after all... Well, without these two features, it’s not completely realistic.
Sorry, I would also like to have a safety car, but... are we playing the same sims? The only "modern" sim that has safety car is rF2 as far as I know, and it's not a... flawless implementation from my recent experience. Other than that you have SC in the F1 series along with possibly the best single seater AI.
 
My wish would be the NLS, WEC, ELMS or IMSA. But the most logical ones are GT2, Adac GT masters, DTM or Italian GT Championship. BTW, It would be a big surprise to see the 2012 blancpain GT series or the 2010 FIA GT1
 
Sorry, I would also like to have a safety car, but... are we playing the same sims? The only "modern" sim that has safety car is rF2 as far as I know, and it's not a... flawless implementation from my recent experience. Other than that you have SC in the F1 series along with possibly the best single seater AI.
Yep, sorry, my bad, I overestimated the number of sims that have safety cars! (I’m getting old, I think...:)) But if it can be done in the F1 games, why can’t it be done in ACC? Is it because of the game engine?

However, the other feature (acceleration of fuel use and tire wear) is available in many sims and that one too would make ACC better.
 
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I see the development of the game in the implementation of all historical tracks and cars. and generations. that is, GT3 2000 years. Trails such as Brno, etc. Perhaps the implementation of GT1 is, by the way, also an SRO organization. Further development in the game itself. Very dense training of players, gamers, rules of behavior, setting up cars, improving skills in the game. Adding DLS with new tracks to the game is not a development but an expansion of content. excuse me for the auto-translation
 
I see the development of the game in the implementation of all historical tracks and cars. and generations. that is, GT3 2000 years. Trails such as Brno, etc. Perhaps the implementation of GT1 is, by the way, also an SRO organization. Further development in the game itself. Very dense training of players, gamers, rules of behavior, setting up cars, improving skills in the game. Adding DLS with new tracks to the game is not a development but an expansion of content. excuse me for the auto-translation
 
-accelerated fuel consumption and tire wear synched with time acceleration in the game during races, (to simulate a 12 hour race in 1 or 2 hours, for example).

Other sims have implemented these features long ago. Kunos prides itself on making a realistic simulation, after all... Well, without these two features, it’s not completely realistic.
For the full realism you can drive a 12 hours race in 12 hours instead of using unrealistic time acceleration ;)
 

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