Details Emerge for Test Drive Unlimited Solar Crown

Test Drive Unlimited Solar Crown.jpg
After a long drought of information on Test Drive Unlimited Solar Crown, new details have emerged about the game. In the first in a monthly series of newsletters, specifics about the game’s car purchasing and customisation system were announced.

Image Credit: Kylotonn Games

Originally scheduled for release at the end of last year, Test Drive Unlimited Solar Crown is one of the most anticipated games on the horizon. Bringing back the legendaryTest Drive name, it is set on a faithful recreation of Hong Kong island, and features an enticing story mode.

In recent months, information regarding the game has been scarce. But in a newsletter released this morning, Kylotonn Games goes into great detail. The post is the first in a monthly series of updates coming out until the game’s release, it delves into the car purchase and customisation aspects of the game, which add a new twist to the Test Drive formula.

Buying Cars in TDU Solar Crown​

On paper, it seems the main competitor to KT Games’ next release is Forza Horizon 5. But, as it turns out, the two titles will differ in one key, game-changing aspect. According to the newsletter posted to the game’s Steam page, earning enough cash to buy the right car will be a long process.


Compare this to the Forza way of doing things and you’ll easily spot the difference. One can get a new car for tapping the handbrake or simply staying on the road in Horizon.

When it takes a player ‘several hours’ to afford their next car, a special procedure can make up for the grind. The next Test Drive game will, like previous iterations, provide a realistic car purchase experience. Players will have to visit one of 14 dealerships, each catering to different car types. Apart from Ferrari and Lamborghini, who get their own dedicated dealerships, brands will be mixed together.

Here, players can get out of their cars and walk about. Then, they can meet other players and chat to them as if getting together at a car event. Once you’ve laid eyes on the perfect model, you can go through the entire process of speccing your car. Every real-world option for each car will be available in-game from wheels to colours and trim levels.

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As the game’s name suggests, a test drive will be in order before handing over your cash. When you do confirm your purchase, the newsletter mentions that you will receive your new keys. This will surely be a short cut scene, though it will be interesting to see if these keys play a larger part in-game.

Modifying your Car​

Just like the dealerships, workshops in Test Drive Unlimited Solar Crown act as “social hubs.” These locations allow players to get out of their cars and walk about as a personified avatar. players can chat to others as they too work on their cars. It seems these hubs will play a major role in the MMO aspect of the game.

It’s at workshops that players can modify their cars with any modifications not available at dealerships. Performance modifications are broken down into six different categories, with 13 parts available to tune. The post mentions the engine, gearbox and suspension. So, one can assume the categories will follow the lines of power, traction, braking and so-on.

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Visual modifications will also feature in the game, though only the mention of liveries features in the update post. It’s likely that body kits and aero packages will be available in-game too.

A full livery editor will feature in the new Test Drive game. It will have a number of paint finishes from matte to chrome as well as many decals and stickers. But, players will find themselves limited in how they can paint their cars. Depending on story progression and clan affiliation, some parts may be unavailable.


Overall, it seems car ownership will be a much more hands-on experience than other open world racing titles. Not only will pay outs require work to afford each car, the process of buying a new vehicle will be a thought out experience, intended to provide a bond between player and machine.

More updates regarding the game will release each month in newsletter form. With a release date as yet unclear, it’s impossible to know how many more newsletters will come out before the game.
About author
Angus Martin
Motorsport gets my blood pumping more than anything else. Be it physical or virtual, I'm down to bang doors.

Comments

I do enjoy some grind, but when it's too much i lose interest. When i'm forced to play racers i don't want to play, and drive cars i don't want to drive, i lose all interest.
GT is grindy, but Forza and Ride games are quite grindy as well. I lost interest in FM7 because in order to progress, i have to complete some races, driving cars that i have ZERO interest in. Same with Ride 4. I do not want to waste any more of my time riding these silly old two strokes or 300cc bikes.
A good grind system is to make it relatively hard to earn money, but at the same time giving the player the freedom to choose what races he wants to race.
 
It's made Kylotonn, the same studio who created the disastrous WRC series that doesn't clome close to a "real" simulator... I will pass on this one..
Not a big KT fan either, but if there's one thing done well in their WRC games, it's the tarmac physics. Sure, they didn't achieve full simulator level of quality, but tarmac did feel pretty good.
Because of this, i always wanted them to make a street or circuit racing game. I just hope they won't go full stupid arcade. If they maintain the tarmac physics the same as in the WRC games, i'm sure it will be a decent experience.
 
Not a big KT fan either, but if there's one thing done well in their WRC games, it's the tarmac physics. Sure, they didn't achieve full simulator level of quality, but tarmac did feel pretty good.
Because of this, i always wanted them to make a street or circuit racing game. I just hope they won't go full stupid arcade. If they maintain the tarmac physics the same as in the WRC games, i'm sure it will be a decent experience.
Yes, if this game controlled like WRC Generations that alone would be plenty of fun. I don't expect it to though, will probably be more arcade.
 
Premium
I'm cautiously optimistic.

I like the idea of putting sim-orintated driving models into arcade games, In my opinion its whats been holding arcade games back. They remain very dumbed down while the market has grown more sophiticated. Sure there is room for Mario Kart but there have been many titles that would have been improved with a more detailed driving model while still retaining the ball to the wall action elements.

Granted its been tried a few times and failed, (Shift/Project Cars 3)

But, I did enjoy TDU1 a lot.
 
"Grind"

There is a word that creeps me every time it's related with a new game.
This.
Ultimately it's what moved me away from GT Sport and GT 7 - I get there's a need for progression and things to do - daily races and challenges were spot on for that.
But spending a decent wedge of cash for a game, then not being able to drive all the cars I just paid for the development of... I don't have the time to grind crazy amounts to unlock cars.
And then, then... the poxy mustang race car. I kept winning that as the mystery unlock car. It was like the little spinny wheel of cars stuck on that car every time. Nothing against it, but everything against running a race and winning the same car for the seventh time. It's not even hard, the devs just need to spin to a car I've not already got, or if I have all of them random - it would have been a few lines of code to make the grind just a bit more palatable.
First time I've ever rage quit from a menu.
The silly, thing, whilst not flushed with cash, if there'd been a $50 or so to unlock all cars in-game (possibly up to $100 actually) a year in, I'd have done that and then been immensely happy.
 
"enticing story mode"
If it's anything like TDU2 I doubt it - total cringe fest. Might be worth a spin in the future to just drive around the place but that's if it's even playable offline and not a drm'd infested piece of nft'd esport ****.
 
Premium
WRC physics is more than good and advanced enough to make a great arcade physics from it. Most things lacking from sim physics are not even there in arcade physics, or in a very basic way. And a studio able to make a decent simish physics is more than capable to make a great arcade one.
Same thing with the FFB, an average/perfectible FFB in a sim can make a fantastic FFB in an arcade game.

It doesn't meen they'll do it, but it should at least be better than TDU2 (I just completed TDU1 and enjoyed it quite a bit, an then started TDU2...).
I never played TDU 1 but played TDU2 and enjoyed it. Do you think the first one is worth it?
 
This.
Ultimately it's what moved me away from GT Sport and GT 7 - I get there's a need for progression and things to do - daily races and challenges were spot on for that.
But spending a decent wedge of cash for a game, then not being able to drive all the cars I just paid for the development of... I don't have the time to grind crazy amounts to unlock cars.
And then, then... the poxy mustang race car. I kept winning that as the mystery unlock car. It was like the little spinny wheel of cars stuck on that car every time. Nothing against it, but everything against running a race and winning the same car for the seventh time. It's not even hard, the devs just need to spin to a car I've not already got, or if I have all of them random - it would have been a few lines of code to make the grind just a bit more palatable.
First time I've ever rage quit from a menu.
The silly, thing, whilst not flushed with cash, if there'd been a $50 or so to unlock all cars in-game (possibly up to $100 actually) a year in, I'd have done that and then been immensely happy.
Don't know, man... I just dropped GT series on 6 (was a pretty decent simcade) and today I play sims that came with all cars available to drive right away (or you have to buy just a few DLCs... I don't like sims as rF2, Raceroom and iR, that have too much DLCs) and that is it.

But as we are talking about a new Test Drive Unlimited, I'm just comparing it with the two others, where you had a perfect balance between map exploration, race/prize and car cost. Or compare it to the last really good arcade racing game that I played (Midnight Club LA... yes, the genre gone downhill since a long time ago, IMHO) that have an even better balance.

Nowadays, most of players seems to be grown up kids with wild anxiety issues and a huge lack of attention, and modern mainstream games are made to deal with that stuff, making all of it just uninteresting to me. Apparently, this new TDU is not material for me... hope to be wrong.
 
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they already had me at
---" According to the newsletter posted to the game’s Steam page, earning enough cash to buy the right car will be a long process."---

since thats exactly what i HATE about Forza games that you don't have to put in any work to be rewarded. thats so so lame.

i really like what i read. fingers crossed it also turns out to be a good game not just on paper.
 
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they already had me at
---" According to the newsletter posted to the game’s Steam page, earning enough cash to buy the right car will be a long process."---

since thats exactly what i HATE about Forza games that you don't have to put in any work to be rewarded. thats so so lame.

i really like what i read. fingers crossed it also turns out to be a good game not just on paper.
You can always roleplay. Just don't pick the cars given to you for free. Nobody's forcing you to use them.
 
You can always roleplay. Just don't pick the cars given to you for free. Nobody's forcing you to use them.
thats just not the same (and you know it) to impose on yourself a certain behavior while the game screams at you something else.
its a neat idea if that works for you, but i like it rather the game aligns also with my preferences.
also, i am not using the cars given to me for free, but if i can afford a 200 000 credits car after 2-3h of playing then thats just bad.
i remember farming like crazy in gran turismo 3 to be able to afford a 30-40k car and what a feeling that was when after countless races i could move on to the next tier of car from my whatever shitbox i was driving for days.
but thats just gone now if you get lucky and after one of your first races you get in the wheelspin 100k.
 
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would you rather have 465 cars from wheel spins off the bat?
No. But I hate the notion that video games should provide a 'realistic' car buying experience, which at least in GT7 priced casuals like me out of dream cars/legends. I'm not willing nor in a position to spend several hours a week chasing a grind or doing meta races just to earn enough money for a car. There's a middle ground between that and Forza's ridiculous flood of cars, but somehow no one wants to take that middle ground.
 
No. But I hate the notion that video games should provide a 'realistic' car buying experience, which at least in GT7 priced casuals like me out of dream cars/legends. I'm not willing nor in a position to spend several hours a week chasing a grind or doing meta races just to earn enough money for a car. There's a middle ground between that and Forza's ridiculous flood of cars, but somehow no one wants to take that middle ground.
I think TDU SC could potentially hit that middle ground, where getting cars during career progression will be more difficult, and become easier once you finished the single player content - GT7 currently does the opposite, giving you everything you need for the menu books, and then you're left dry.

Remember TDU is a MMO as well, and won't have nearly as many cars as GT or Forza. It makes sense to have a bit of time investment required to get several expensive cars - as long as it's not too extreme. MMO means time investment if you want to get the most out of it - which I get is not for everyone, but that's the identity of the series, and they're embracing it once again. Whereas a circuit racer would be more fun if after the solo content you could have every car easily accessible - or even unlocked - since one make racing is a popular type of online racing in these games.
 
No. But I hate the notion that video games should provide a 'realistic' car buying experience, which at least in GT7 priced casuals like me out of dream cars/legends. I'm not willing nor in a position to spend several hours a week chasing a grind or doing meta races just to earn enough money for a car. There's a middle ground between that and Forza's ridiculous flood of cars, but somehow no one wants to take that middle ground.
TDU 2 did a good job of it. I play casually on GT7 and still got all my fav car's had some bloody good fun along the way.and it's what i expected not every game should be easy and i'm with them rather spend more time playing there game i spent my money on for as long as i can
 

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