Daytona International Speedway for iRacing Receives 2021 Update


The next iRacing patch will update Daytona International Speedway to a 2021 laser scanned version.

Owners of Daytona International Speedway in iRacing will be receiving an improved version of the American circuit shortly.

iRacing is set to release a patch to the track imminently, updating Daytona using laser scan data collected last year. The notable updates include track textures, curbing, and fencing.

The update comes just before the iRacing ROAR, an event inspired by the real-world Roar Before the Rolex 24 race.

Daytona ranks among the most popular and well loved American tracks both in sim racing and real racing, owing in part to its versatility. The site hosts top level racing in its tri-oval racing format and multiple configurations of the road course. There are also dirt and mini-oval layouts of the track used for racing.

The update is scheduled to be released on the 11th of January, so you shouldn't have to wait long for the update. Let us know your thoughts on this update, or anything else Daytona related in the comments below.
About author
Mike Smith
I have been obsessed with sim racing and racing games since the 1980's. My first taste of live auto racing was in 1988, and I couldn't get enough ever since. Lead writer for RaceDepartment, and owner of SimRacing604 and its YouTube channel. Favourite sims include Assetto Corsa Competizione, Assetto Corsa, rFactor 2, Automobilista 2, DiRT Rally 2 - On Twitter as @simracing604

Comments

I think nobody says that here. But its ok to point out if some trees look like graphics from over 10 years ago. That does not take away from it being a hardcore sim if you make it a bit more pleasing to the eye. No one here expects iRacing to have the bells and whistles of the coming GT7 or Forza Horizon or Motorsport.
Thing is that if you add 3D trees for example, it'll be -30fps right there for most users + LOD pop in and other stuff. Not talking about the very latest rendering tech here.
 
Dont be too harsh: I can say that most of the content i play in iRacing looks very good and because its so clean its very pleasing to the eye. I used to play lots of ACC prior to getting into iRacing and i thought ACC was the pinnacle of visuals (also have a high end pc to run it maxed out) but while the underlying engine is better in ACC, the visual quality is worse because of all those micro stutters and the blur from the UE4, its simply way more noisy while iRacing offers such a pleasing image. I was more than surprised how good it looks despite the age of the engine, and the replays are second to none.
The image in iR certainly looks pretty good as a whole and clean. I like their overall graphics style but not all the parts that make it up. My criticism is also connected to the cost. Lots of outdated content (looks as well as trackside) selling for the same "high" price as the new "better looking" content. It's hard to justify it.

In ACC I found that FSR Custom + Res. Scale at around 120 (on 1080p) can produce a pretty good image if you can run it.

I really like how AMS2 looks as well, Madness with clear art style, running smoothly.
It may be subjective but I think iRacing clouds are the best of any sim. The way they reform themselves and move across the sky is very life like. They also cast shadows onto the track which changes the feel of the track quite a bit when its a partly cloudy day.
iRacing clouds time lapse

I noticed in AMS 2 that the clouds are basically sprites that just move across the sky and do not reform, they do fade out and in but they do not reform like real clouds do.
I just don't like that darkness in the clounds, their flatness, their repetitiveness. I look at those clouds and it takes me out of immersion. Sure clouds might in certain situations look like that but from what I see it's not really how they usually look, at all. The sky in AMS2 looks very good in my opinion. Well... :D
Does iR really need to get all the shiny and fancy graphics features? It's a competitive online title, you kind of want to make sure everyone can also run it competitively with their hardware. It's not completely crazy to keep the render a bit simple.
It's pretty heavy on single core though in large grids. And more "advanced" features that would make it look better like reflections and in-car mirrors also take a massive hit.
 
The image in iR certainly looks pretty good as a whole and clean. I like their overall graphics style but not all the parts that make it up. My criticism is also connected to the cost. Lots of outdated content (looks as well as trackside) selling for the same "high" price as the new "better looking" content. It's hard to justify it.

In ACC I found that FSR Custom + Res. Scale at around 120 (on 1080p) can produce a pretty good image if you can run it.

I really like how AMS2 looks as well, Madness with clear art style, running smoothly.

I just don't like that darkness in the clounds, their flatness, their repetitiveness. I look at those clouds and it takes me out of immersion. Sure clouds might in certain situations look like that but from what I see it's not really how they usually look, at all. The sky in AMS2 looks very good in my opinion. Well... :D

It's pretty heavy on single core though in large grids. And more "advanced" features that would make it look better like reflections and in-car mirrors also take a massive hit.
Well yeah, because the engine is not optimized for modern systems at all (Same issue with just about every sim engine tbh, be it car or flight or whatever) it gets really rough to add even basic stuff.
 
Thing is that if you add 3D trees for example, it'll be -30fps right there for most users + LOD pop in and other stuff. Not talking about the very latest rendering tech here.
fair point.
but how does Hungaroring perform for most? it has pretty good looking trees.
i am running single screen and an rtx 3090 so naturally i have everything maxed out and 120fps in 4k and 8x msaa, i reckon however that i might only be part of a 2% group
 
Last edited:
Now I understand what your saying mostly....
Asides from new models of nascar's what have you had to rebuy?
Daytona from what I'm aware of was free for me.
Several of the latest rescanned tracks like phoenix and Watkins were too.
The only track I've had to pay for was Silverstone due to the new layout.

Several cars like the mx-5, Skippy and a few others have been free as well.

iRacing apparently laser scans all there car models which I'm sure costs a bit more than how the other developers create there.

As for legacy content pretty much all the tracks get added as free base content and used in Rookie class.
As for the cars ya it sucks when a car gets retired from the service but at the same time it makes sense...
Servers cost money to run...running 3gen old nascar's are most likely gonna be dead series....that being said legacy cars are not useless as you can always search the thousands of leagues to see if someone is running it.
They also offer heavy discounts when a new version is available within 2yrs.

I'm also pretty sure at some point all content will be available to race against ai as well.

For what it's worth...
For a title running for over 13 yrs content is gonna come and go...most titles stop development before the content needs to be updated ex. AC and PC
I've had to rebuy (discounted) several cars in Raceroom
ACC and AmS2 are too new.
The Porsche RSR is no longer raced.
The Ferrari 488 is no longer raced
The Porsche Cup car is no longer raced.
The BMW M8 is no longer raced.
So, to actually race in series races, I would need to buy the newer versions of all these cars.
Sure, I could get into hosted sessions, but those are a crapshoot. You never know when they are going and what track they are at. It's whatever the host chooses to run. You may own the track or not and it may run at a time when you can't race. It's not the end of the world, but it is annoying to see the cars that I bought get relegated to the scrap heap so to speak. Would be nice if you got a least a couple iterations (upgrades) with your purchase.
 
Thing is that if you add 3D trees for example, it'll be -30fps right there for most users + LOD pop in and other stuff. Not talking about the very latest rendering tech here.
You don't need high poly 3d trees to make it look better.
It's the flat textures themselves that look bad.
In rFactor 2 almost all the trees are flat.
Just bump and spec maps on top of it.
But they are always in the direction of the eye.
So that makes them look semi 3d.
 
The Porsche RSR is no longer raced.
The Ferrari 488 is no longer raced
The Porsche Cup car is no longer raced.
The BMW M8 is no longer raced.
So, to actually race in series races, I would need to buy the newer versions of all these cars.
Sure, I could get into hosted sessions, but those are a crapshoot. You never know when they are going and what track they are at. It's whatever the host chooses to run. You may own the track or not and it may run at a time when you can't race. It's not the end of the world, but it is annoying to see the cars that I bought get relegated to the scrap heap so to speak. Would be nice if you got a least a couple iterations (upgrades) with your purchase.
European Sprint Pure Driving School Series + European Endurance Series offers all GTE's listed above.

Porsche Cup is new so yeah you'd need to get the new model. Participation is high.
 
HOMESTAFF ANNOUNCEMENTS

2022 Season 1 Patch 1 Hotfix 1 Release Notes [2022.01.12.02​




SIMULATION:

--------------------------------------------------------------

Tires

  • Fixed an issue where grass, dirt, and other debris could appear to be carried over from a previous Session into the start of the next Session, even though fresh tires were in use.


CARS:

--------------------------------------------------------------

Audi R8 LMS

  • Fixed an issue with the IMSA position panel where the ones-place and the tens-place digits were reversed.
  • Fixed an issue where the lower fog lights were locked into IMSA colors.
  • Fixed an issue with the tire rims textures.

GT4 Class Cars

  • Spring damper yield and break limits have been rebalanced within the GT4 Class.

Hyundai Elantra N TC

  • Fixed an issue where the spring/damper strength for this vehicle was significantly lower when compared to the other Touring Class Cars.

McLaren MP4-12C GT3

  • Fixed an issue with the IMSA position panel where the ones-place and the tens-place digits were reversed.

Mercedes-AMG F1 W12 E Performance

  • Fine brake bias has been limited to +/-1%.
  • - - Fine brake bias is now adjustable in the garage.
  • - - Dynamic brake bias is now visible on-screen while in the car.

Mercedes-AMG GT3

  • Fixed an issue with the IMSA position panel where the ones-place and the tens-place digits were reversed.
  • Fixed an issue with the tire rims textures.


TRACKS:

--------------------------------------------------------------

Daytona International Speedway

  • Fixed an issue where the back-straight curb had an invisible and devastating extra bump.
  • A particularly nasty bump at pit exit has been ironed-out.
  • Fixed an issue where some track-side decals were missing their specular and normal maps.
  • A variety of terrain and track seams have been patched up.

The track was released today and I had a chance to run a few laps...looks fantastic and performance is good so far.
 
Last edited:
Anyone planning on doing the Roar or 24hrs of Daytona this weekend?

HOMESPECIAL EVENTS

iRacing Presents the iRacing Roar (BOP Added)​

Options
Greg West Posts: 291STAFF ›
December 20, 2021 8:56AM edited January 7 7:59AM
iRSE_ROAR_2022_LOGO.png
iRSE_ROAR_2022_LOGO.png
Uploaded Dec 20, 2021541.17 KB




iRacing Presents the iRacing Roar
The iRacing Roar is back for 2022 as a solo endurance event to kick off the 2022 special events calendar. This 2.4 hour event will feature GT4’s, Touring Cars, and the Global MX-5.


Date: January 14-16
Timeslot #1 - Friday 22:00 GMT
Timeslot #2 - Saturday 07:00 GMT
Timeslot #3 - Saturday 12:00 GMT
Timeslot #4 - Saturday 16:00 GMT

Track: Daytona International Speedway - Road
License – D 4.0 Road
Sim Date (Time of Day Setting): January 16, 2022
Sim Start Time (Time of Day Setting): 12:00 PM


Session
Warmup: 30 Minutes
Qualifying: 8 min/ 2 laps
Race: 2.4 hours (144 minutes)
Weather: Dynamic
Sky: Dynamic
Qualifying: Attached
Splits By: iRating
Team Event: No
Drive Through Limit: 20 incs and every 10 incs after
DQ Limit: None
Field Size : 50

Cars with BOP
GT4 Class
BMW M4 GT4: -1% power
McLaren 570S GT4
Porsche 718 Cayman GT4 Clubsport MR: +10kg

Touring Car
Audi RS 3 LMS: -1% power
Honda Civic Type R
Hyundai Elantra N TC

MX-5
Global MX-5
 
Last edited:
The Daytona 24 is a 24 Hour endurance race held at Daytona International Speedway in Daytona Beach, Florida.

Date: January 21-23rd

Timeslot #1 - Friday 22:00 GMT

Timeslot #2 - Saturday 07:00 GMT

Timeslot #3 - Saturday 12:00 GMT

Timeslot #4 - Saturday 16:00 GMT



Track: Daytona International Speedway – Road Course

License – D 4.0 Road

Sim Date (Time of Day Setting): January 29, 2022

Sim Start Time (Time of Day Setting): 1:00 PM



Session

Warmup: 30 Minutes

Qualifying: Attached & Solo - 8 Minutes for 2 Laps

Race: 24 Hours

Weather: Dynamic

Splits By: iRating

Team Event: Yes (min 2 drivers and max 16)

Stop and Go Limit: 100 incs and every 20 after

DQ Limit: None

Field Size : 50



Class and Car (BOP to be added 1 week prior to the event)

LMP2:


Dallara P217



GTD:

Audi R8 LMS

BMW M4 GT3

Ferrari 488 GT3 Evo 2020

Lamborghini Huracán GT3 EVO

McLaren MP4-12C GT3

Mercedes AMG GT3

Porsche 911 GT3 R



Good luck and have fun!
 
Does iR really need to get all the shiny and fancy graphics features? It's a competitive online title, you kind of want to make sure everyone can also run it competitively with their hardware. It's not completely crazy to keep the render a bit simple.

Yes. The better it looks the bigger the immersion is, especially in VR. Why do you want a sim game to stay in in the past? They need to keep improving and looking forward. We also don't play GTR2 anymore(exceptions are there) and that's not because of the handling of the cars.

Thing is that if you add 3D trees for example, it'll be -30fps right there for most users + LOD pop in and other stuff. Not talking about the very latest rendering tech here.

Not true, 3D trees is not what is needed at all. AMS2 has alpha layer trees too and they look WAY ! better(also great with the sun lighting effect) and they cost close to zero fps compared to the iRacing trees.

The first thing that iRacing need are new trees, they really ruin the immersion. And next to that a new shader engine, so that light effects can get similair to ACC/AMS2/RF2.

iRacing is great in many aspects but the graphics are extremely out of date and that issue is growing every day since new sim racing titles keep improving their graphics. iRacing is the most expensive of all, but close to the ugliest of all(only RR from the popular titles looks worse imo), that is the only reason that I stopped my subscription, the graphics are simply ruining it for me. The racing is great, but it's also great in ACC/AMS2/RF2 but those games don't look like they're 13 years old.
 
Thing is that if you add 3D trees for example, it'll be -30fps right there for most users + LOD pop in and other stuff. Not talking about the very latest rendering tech here.
I agree 3d trees do drop the fps...with the new trees in iracing they added an option in the graphics settings to allow you to reduce the tree resolution.
You can also take it one step further and disable 2 tree pass as well.
 
I agree 3d trees do drop the fps...with the new trees in iracing they added an option in the graphics settings to allow you to reduce the tree resolution.
You can also take it one step further and disable 2 tree pass as well.

But why do you want 3D trees? I don't get the point, the trees in AMS2 are looking great to me, WAY better then iRacing and cost zero extra FPS.
 
Yes. The better it looks the bigger the immersion is, especially in VR. Why do you want a sim game to stay in in the past? They need to keep improving and looking forward. We also don't play GTR2 anymore(exceptions are there) and that's not because of the handling of the cars.



Not true, 3D trees is not what is needed at all. AMS2 has alpha layer trees too and they look WAY ! better(also great with the sun lighting effect) and they cost close to zero fps compared to the iRacing trees.

The first thing that iRacing need are new trees, they really ruin the immersion. And next to that a new shader engine, so that light effects can get similair to ACC/AMS2/RF2.

iRacing is great in many aspects but the graphics are extremely out of date and that issue is growing every day since new sim racing titles keep improving their graphics. iRacing is the most expensive of all, but close to the ugliest of all(only RR from the popular titles looks worse imo), that is the only reason that I stopped my subscription, the graphics are simply ruining it for me. The racing is great, but it's also great in ACC/AMS2/RF2 but those games don't look like they're 13 years old.
When was the last time you played?
Most the things you mentioned have been added...watch the epic Porsche battle I posted.

Older tracks need to be implemented.

I like the trees in AMS2 to a point, they look way better than the trees in PC2 and are decent on performance.
If you use VR look up when at Bathurst or Brands hatch and they look terrible as they warp badly....like looking through a snow globe lol

I never asked or wanted 3d trees or really care about trees....tho improved trees like what they have on new tracks are fine for me.
Alot better than the old cutouts painted by a toddler lol
 
Last edited:
When was the last time you played?
Most the things you mentioned have been added...watch the epic Porsche battle I posted.

Older tracks need to be implemented.

I like the trees in AMS2 to a point, they look way better than the trees in PC2 and are decent on performance.
If you use VR look up when at Bathurst or Brands hatch and they look terrible as they warp badly....like looking through a snow globe lol

I never asked or wanted 3d trees or really care about trees....tho improved trees like what they have on new tracks are fine for me.
Alot better than the old cutouts painted by a toddler lol

2 month's ago.

Yes up close to driving behind a car looks good in iRacing, the car models are great. And the motion blur blurs a lot away in the video, which I hate since I play VR.
The sky, the lighting, the whole track and the lack of shaders/ao/ssr make the whole game look outdated. It just doesn't feel realistic to me, the look of it. Especially compared to the other 3 sims that I mentioned. It doesn't feel alive, it feels way to static.

I fully agree with your comment regarding Bathurst in AMS2! That is indeed the worst looking track because of that tree, especially in open wheelers. I didn't mention it so much in Brands hatch. But all other tracks where the trees are a bit more in the distace(almost all) they always look great and cost close to zero fps. It's still way way better then iRacing where all trees on all tracks look terrible.
 
Last edited by a moderator:
iRacing announced that they are adding multiple dirt tracks to the service in the coming months

 

Latest News

Article information

Author
Mike Smith
Article read time
1 min read
Views
8,584
Comments
37
Last update

Are you buying car setups?

  • Yes

  • No


Results are only viewable after voting.
Back
Top