Reiza Studios have deployed a new Automobilista 2 update to the simulation recently, adding the legendary but short-lived Brabham 'Fan Car' to the title alongside the growing mass of historic content.
  • Brabham BT46B 'Fan Car' added as free content.
  • New build update adds various physics and AI tweaks.
  • Various improvements across the sim.
Now, I'm pretty sure anyone with half an interest in old school Formula One action will be familiar with the sight of the massive rear fan on the back of Niki Lauda's 1978 Brabham BT46B, an iconic car despite having only been run for a single race during the 1978 Swedish Grand Prix - and now AMS 2 players will get the opportunity to try the car out for themselves, as it's been released by Reiza Studios!

Aside from this welcome new car addition, Reiza have also deployed a somewhat sizeable new build update for the simulation itself, moving AMS 2 on to V1.1.4.0 and with it bringing a nice amount of improvements and tweaks to the sim. Of these changes, some are more substantial than others, comprising the usual mix of physics / AI updates and the other core changes, as detailed in the update notes below:

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V1.1.4.0 CHANGELOG

CONTENT

  • Added Brabham BT46B to F-Retro Gen2 Class
GENERAL
  • Added new MAX AVAILABLE setting to Custom Event Opponents screen to limit number of AI opponents according to the number of liveries in the selected car or class
  • Excluded player livery from AI selection when enough liveries are available to not have duplicates
  • Added support to disable pitstop refueling for series that don´t allow it
UI & HUD
  • Added extended vehicle information to loading screen
  • Fixed selected state opacity on various start buttons
  • Extended pause menu and added full size photo and replay buttons
  • Added scrolling to long help texts in vehicle setup screen.
  • Fixed gear tacho gear indicator not changing colour at redline.
  • Merged / rearranged car info widget into a single element
  • Adjusted colours/opacity of some car info elements to improve legibility.
  • Fixed pit/formation speed limit and cooldown lap notice not enabled by default in some modes.
  • Fixed over-sized container on relative times widget.
  • Fixed inability to enable relative times widget in light mode HUD editor.
  • Restyled custom event session selection.
  • Fixed menu/weather input registration on practice/qualifying session settings.
  • Restyled HUD pit board
  • Fixed start new championship list always displaying selected state
  • Fixed help text alignment on session settings and custom event opponents pages
  • Fixed Opponent Number Type option not persisting across opponents dialog launches.
  • Enabled localisation for loading screen tips
PHYSICS & AI
  • Revised unsprung mass values (spindles & wheels) for all cars to correct minor discrepancies
  • Minor tire tread adjustment to F-Retro, F-Vintage
  • Disabled pitstop refuelling in F-Reiza, F-Ultimate
  • Adjusted default coast differential ramp angles in F-Retros / MRX / Camaro SS
  • Minor F-Retro Gen1 / Gen 2 aero revisions
  • Added longer final gear ratio for F-Retro cars (all models)
  • Sigma P1: Increased default preload, increased default final gear ratio
  • F-Classic: Increased minimum front ride height
  • Porsche GT3-R: Reduced minimum rear ride height
  • F-Retro: Revised suspension rates
  • Reduced gearbox wear in sequential & semi-auto boxes
  • Reduced 1970s Cosworth DFV RPM critical range for engine life time
  • Added blown diffuser emulation to F-Reiza
  • Adjusted front wing max height for F-Retros, F-V10 Gen1
  • Adjusted critical RPM range for engine lifetime in GT1, GT3, GT4 cars
  • GT5 AI calibration pass
  • AI callibration pass for Ginetta G40 Cup, GT5, F-Retro Gen1, Gen2, Mini UK & Stock Car 2020 / 2021
  • Minor adjustments to AI awareness vs player car
TRACKS
  • Added initial logic for loading trackside crowd / objects according to session type (initial implementation covers only 2D crowd which now does not show in test day / practice sessions)
  • Spielberg Historic: Increased supported grid size to 20; Fixed crowds season (summer to spring)
  • Londrina (Long/Short): Update curb mapping to support new colors texture; Performance pass reduce draw calls 15%; Reworked sponsor adverts on temp stands
  • Goiania: Performance pass reduced draw calls 40%
  • Interlagos (GP/kart): Performance pass reduce draw calls 30%; New pit lane path for GP layout
  • Jacarepagua Historic: Fixed broken normals on mountain treeline; Additional performance tweaks (draw call/chunk size); Fix podium LOD popping; deleted cones in middle of the road in Oval layout; adjusted pitlane path exit to minimise chances of AI crashing
  • Hockenheim Historics: Conform render to reduced road noise; Performance pass reduced draw calls by 35%; Improved livegrass texture
  • Imola 1988: Performance pass reduced draw calls by 28%; Fix a few minor object LOD popping;
  • Added missing start lights
  • Cascavel: Minor advert tweaks
  • Added VR cams for Oulton Park, Goiania, Velocittá & Velopark
  • Reduced or removed chance of fog / foggy rain in random weather depending on track
VEHICLES
  • F-Classic: Fixed wheels offset in suspension animations; Added camber values to the suspension animation in G1M1, G2M1, G2M3
  • F-Reiza: Added camber values to the suspension animation
  • F-Ultimate 2019: Added camber values to the suspension animation
  • F3 F309: Fixed visual artifacts in rear suspension; Added camber values to the suspension animation; Adjusted the graphic offset
  • Stock Car 2021: Updated liveris fro Julio Campos, Rafael Suzuki, Bruno Baptista
  • Added period-accurate driver helmets, suits & gloves to F-Retros, F-Classics & F-V12 (WIP and still with generic textures, further customization soon to come)
  • Corrected Lotus 79 RPM shift light range
  • Fixed F-Reiza cockpit antenna
  • Brabham BT44: Fixed shift warning light
  • Karts & Trucks: Corrected normal map size
Automobilista 2 | Suggestions for Reiza Studios
A quick mention of a nice new feature we have recently introduced to RD. You can now leave suggestions for game developers in the forums.

If you have any specific wishes / suggestions / demands you can now post them here and other members of the community can up- or downvote your suggestion and this helps developers to prioritize what we all like to see in a game.

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