Automobilista 2 Updated to Version 1.2.2.0

Automobilista 2 001.jpg
Reiza Studios today updated Automobilista 2 to version 1.2.2.0, and the sim has received new content and numerous bug fixes and improvements.

Automobilista 2’s busy update pace has slowed somewhat recently, with developer Reiza Studios opting for consistent monthly updates of late. For July 2021, Reiza has given brought us a classic and much-loved race car from the 1970’s, a new track, several new layouts to existing tracks, and some significant improvements to the title as detailed in the changelog below.

The new car is likely to steal the show here. The Porsche RSR 3.0 1974 has been added to the GT Classics Series in AMS2, and we have seen teaser images of a Corvette of the same vintage that should be added to the same category soon. The Porsche is a nearly five-decade old masterpiece of a vehicle, with its timeless Porsche design, aggressive engine note, and H-pattern shifting.

Reiza has carried over a track from Automobilista 1 in this update, adding the potentially punishing Salvador Street circuit to the title. Salvador is a tight and winding course, with high curbs through multiple turns and chicanes that threaten to launch you into a wall at any time.
Also on the track front, an alternate layout of Cascais has been added. Cascais, or

Estoril as it’s known to most of us, had previously included a tight and slow complex in AMS2, but the newly added layout skips by that complex with a sweeping right hander.

Other major additions include the ability to set up to six controller profiles, disabled collisions before the race start, onboard TC and ABS adjustment, and AI improvements for wet and dry weather.

The full list of changes is below. Let us know in the comments how you’re getting on with the content or any of the other updates.

V1.2.1.4->V1.2.2.0 Changelog​

Tracks​

  • Added Salvador Street Circuit
  • Added Cascais Alternate Layout
  • Added alternative Interlagos Stock Car / GP variants (latter features temporary grandstands from grand prix weekend)

Vehicles​

  • Added Porsche RSR 3.0 1974 to GT Classics Series

General​

  • Added support for 6 User control sets per profile. Slots can be renamed. (known issues: reset to defaults does not reset name, controller type (wheel/gamepad) is not retained with saved set)
  • Disabled collisions during formation laps and rolling starts
  • Fixed Championship editor saving incorrect dates for P/Q sessions
  • Added custom Steering Lock setting when user is running with a gamepad or digital controller for less sensitive steering than regular default steering lock

UI & HUD​

  • Added binding entries for on board TC/ABS adjustment (Assignments > Vehicle).
  • Fixed save/load notification not displaying when switching user control presets
  • Added ability to copy another user control preset to the currently active control set
  • Moved controls screen 'Reset to Defaults' button up to user preset section to reinforce it is profile specific.
  • Added the current user preset name to controls screen secondary tabs.
  • Corrected various track UI information errors
  • Fixed setup edit screen displaying adjustable dampers when they have none when unitless option is enabled
  • Disabled redundant aerodynamic settings in setup screen for various wingless vehicles
  • Fixed qualify session length not correctly displaying in championship overview for custom championships
  • Fixed incorrect help text on test day custom date input
  • Fixed French text appearing on German version of the Time Trial loading screen tip text
  • Fixed Engine Breaking label in Edit Setup screen
  • Fixed untranslated Live Track preset label on session settings screen
  • Added texts for Laguna Seca and Daytona Nascar Layout

Physics​

  • Revised tire treads for M1 Procar, Group A cars
  • Minor tire tread adjustments for Group C, Opalas, F-Vee, Lotus 23, Copa Classics, Mini, GT5, G40 Cup, F-3, F-Trainer, Omega Stock Car, Stock Car 2019, GT3, GT4, karts (all variants)
  • Fixed error causing new traction control model not to be used in all cars featuring the system except F-V10 Gen2 & Mclaren 720S
  • Adjusted baseline damper settings for F-Retro Gen1, F-Vee
  • Revised brake heating functions for GTs & classic tintops
  • Adjusted body drag coefficients for Group A, Procar & vintage touring cars
  • Revised inertia values for both Vintage touring cars
  • Revised differential ramp angles for Procar & Group A cars
  • Adjusted default front wheel camber for all karts
  • Revised diff settings for all GTs, Stock Cars
  • Corrected Mini 1965 gear ratios
  • Adjusted default toe settings for Ginetta G55, Mercedes GT3
  • Adjusted Omega diff preload
  • BMW M4 GT4: Stiffer rear suspension rates
  • Revised engine lifetime ranges for all cars
  • Cadillac DPi: Fixed bug causing pitstop CTD due to missing default compound option
  • Adjusted front & rear toe ranges for F-Classics, Group C (requires setup reset)
  • Minor default setup adjustments for both Group C cars (setup reset recommended)
  • Added throttle map for Porsche GT3-R
  • Minor manual H shift RPM tolerance adjustments for completing clutchless shifts
  • Slightly reduced grass & gravel bump amplitude
  • Minor revisions to grass, gravel, grasscrete friction coefficient

AI​

  • General AI callibration pass for dry & wet weather performance
  • Further reduced AI lateral rate in urgent moves
  • Fixed bug where fuel would be consumed by AI during accelerated time or during skip to end when the fuel consumption is set to OFF
  • Fixed some strategical decisions by AI not taking into account the fuel consumption setting when set to OFF
  • Curitiba: Smoothed fastline start/finish joint to prevent AI slowdown crossing it
  • Laguna Seca: Reset collision corridors at T11 (fix for AI pileups on rolling starts)
  • Bathurst: Minor AI Grip adjustment
  • Further increased AI performance in qualifying vs race
  • Taruma: Adjust pitlane exit speed
  • Interlagos Kart: Adjusted AI Grip for all layouts

Audio​

  • Surface sounds: lowered flat curbs volume, increased dirty debris off line occurence
  • BMW M1 Procar adjusted chase cam live-play sound

Tracks​

  • VIR: Added seasonal foliage; Optimized track cut mesh; Minor art & optimization pass; Fix broken shrubs
  • Montreal (Modern & Historic): Added seasonal foliage
  • Cascavel: Fixed terrain hole and gap in the barriers near the old pit
  • Laguna Seca: Fixed some object LOD popping
  • Oulton Park: Updated seasonal foliage textures
  • Cascais: Minor art & optimization pass
  • Spielberg GP: Add missing brake marker boards at T6
  • Hockenheimring: Enable playground for short layouts
  • Interlagos Kart1: Relax track limits at T7
  • Kansai: Minor LOD tweaks
  • Adjusted Interlagos, Nurburgring, Snetterton trackside camera glitches
  • Spielberg Historic: added VR cams
  • Cadwell Park: fixed invisible bits of road
  • Added working trackside cameras to all Speedland layouts

Vehicles​

  • Superkart / Kart Shifter: Added shifter & driver shifting animations
  • Stock Car Corolla 2021: Updated front bumper and hood model as per recent series facelift
  • Stock Car Cruze 2020: Fixed the cockpit bonnet and external damage clipping on the top
  • Minor adjustment to first shadow cascade radius from cockpit view
  • Switched Vintage Touring Car drivers to GT vintage models
  • Adjusted driver LOD levels to minimise driver parts from popping out while still in sight
  • F-Ultimate: Fixed inverted left mirror

Community​

For more discussions, questions and answers visit the Automobilista 2 forums
About author
Mike Smith
I have been obsessed with sim racing and racing games since the 1980's. My first taste of live auto racing was in 1988, and I couldn't get enough ever since. Lead writer for RaceDepartment, and owner of SimRacing604 and its YouTube channel. Favourite sims include Assetto Corsa Competizione, Assetto Corsa, rFactor 2, Automobilista 2, DiRT Rally 2 - On Twitter as @simracing604

Comments

Here is the thing though, I never once mentioned ACC and you brought it in to your reply to me trying to debate a point I never even made. It is like you are trying to lump me into the ACC fanboy crowd because I posted displeasure with AMS2. I didn't make it personal I was simply pointing out that you go to various message boards with a similar username and defend AMS2 pretty much to anyone who speaks ill of it and you also often put down ACC.
AMS2 does a lot of things really well and probably doesn't get enough credit for it and I don't agree it is Pcars 2.5, but the things that are wrong or off with it that are being mentioned are really offputting for the majority of people that have tried the game. I'm not a believer that the physics engine is limited or broken in AMS2, but I DO believe that many of the cars do not feel like I am driving a real car. There is odd behavior and a very disconnected feeling in many cars and there are a lot of people who share these notions. I do believe Reiza will correct the ship, but we are a full year out from full release and it still doesn't feel like a 1.0 game. Why are they spending time making cars ghost on formation laps when there are pages of complaints about other multiplayer issues? Some criticism is unfair, but a lot of it is warranted. I don't complain about ACC because I don't really play it and don't really care if it gets any better. I still have sky high expectations for AMS2 though.
I've noticed that there is a group of AMS2 guys that are really angry against ACC since Reiza added Gt3 and Gt4 in AMS2. It's like they are convinced that AMS2 Gt3 and Gt4 are better and ACC doesn't deserve to be so praised. They often forget that even if it's only focused on GT3/gt4 ACC had to fight hard for that and was under the community fire many months after release. The big difference is that Kunos has AC experience and managed to put the sim back on rail brilliantly with an established strategy (promotions, negociations to partners, content offering, TLDW, etc) . Unlike AMs1 Reiza is struggling with AMS2 because they are taking the mainstream path with too much variety of content and clearly not yet ready for it. It's the first time that I'm seeing a sim leading players to a such conflict and mental shift or in some case mental issues. Yes some of the AMS2 guys think that it's the best sim outta here in term of graphic, physic,ffb, etc..best in ANYTHING... and those who are having the courage to say something negative about it are just:
1. jealous or
2. there is a conspiration against AMS2 or
3. Youtube videos that are criticizing AMS2 has no point but when it's in favor of AMS2 the videos are instantly credible
4. Steamdb data are inaccurate but when it's in favor of AMS2 it's instantly accurate
5. Not skilled enough to do setup
6.etc
 
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I've noticed that there is a group of AMS2 guys that are really angry against ACC since Reiza added Gt3 and Gt4 in AMS2. It's like they are convinced that AMS2 Gt3 and Gt4 are better and ACC doesn't deserve to be so praised. They often forget that even if it's only focused on GT3/gt4 ACC had to fight hard for that and was under the community fire many months after release. The big difference is that Kunos has AC experience and managed to put the sim back on rail brilliantly with an established strategy (promotions, negociations to partners, content offering, TLDW, etc) . Unlike AMs1 Reiza is struggling with AMS2 because they are taking the mainstream path with too much variety of content and clearly not yet ready for it. It's the first time that I'm seeing a sim leading players to a such conflict and mental shift or in some case mental issues. Yes some of the AMS2 guys think that it's the best sim outta here in term of graphic, physic,ffb, etc..best in ANYTHING... and those who are having the courage to say something negative about it are just:
1. jealous or
2. there is a conspiration against AMS2 or
3. Youtube videos that are criticizing AMS2 has no point but when it's in favor of AMS2 the videos are instantly credible
4. Steamdb data are inaccurate but when it's in favor of AMS2 it's instantly accurate
5. Not skilled enough to do setup
6.etc
Agree with point 6. The rest is nonsense.
 
Won't recognize my CSL Elites. Recognizes wheel. Deleted the folder under Documents, went in to controls, clicked on reset, still won't recognize pedals.
Hi try assigning the pedals under controls first. And then after this has been done calibration will work. Took me a while to figure this out
 

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