Five F1 Game 'Bugs' We’ve Lived With for Too Long

McLaren F1 2021 game.jpg
Codemasters’s F1 game series continues to receive strong reviews and sales figures year after year, but it’s time for the series to address some lingering issues.

Each summer fans and critics of the F1 game series are united in their hopes that many of the recurring bugs and workarounds associated with the official Formula One game get fixed. With the release of F1 2021 recently, some of those mutual hopes have again been dashed, as we’ve seen some familiar annoyances present in the title.

Over 3,000 reviews on Steam for F1 2021 have averaged to “Very Positive”, which shows the community is broadly enjoying the title. But the F1 series isn’t perfect. Here are some items Codemasters needs to address and put behind them for future editions.

1. No Mouse Support

The lack of mouse support for the F1 series is baffling. There’s a very short list of PC-based racing titles that don’t support the use of a mouse, and certainly no recent releases from major studios that eschew pointing devices.

The issue seems limited to the F1 series within Codemasters. Codies’ teams assigned to Dirt 5 and Dirt Rally 2.0 seem to have had no problem implementing mouse support.

The menu system is laid out in a console-friendly manner thankfully, but this shouldn’t preclude the option of using a mouse. There are countless examples of cross-platform titles that support the use of a mouse on PC. This is a noticeable oversight year after year.

2. No Dedicated Servers

Another popular request from the community is dedicated servers for multiplayer racing. Having fast and stable connections to the large player base the F1 titles consistently garner seems like perfect fit. But again this year, there are no dedicated servers.

Granted, dedicated servers are expensive to implement, but with respect to the sales figures it would certainly make sense for F1 titles to have them. Unstable or slow servers can ruin an online racing experience, and this is something that needs to be put behind the F1 series.

3. No VR

Within the greater PC gaming community, only about 3% of users have a virtual reality headset. That number is significantly higher in the racing community, and the demand for VR keeps growing.

For the past few years, hope has grown into expectation for Codemasters to implement VR into the F1 series. This was encouraged in part by Codemasters adding VR support to Dirt Rally 2.0 post-release. Many users hoped this would become a standard for Codemasters releases moving forward, but this has not been the case.

VR and triple screen support can both be added to your F1 experience through third party mods, but it seems time for native support.

4. Outdated Tracks and Track Selection

Codemasters seems to have created a vicious circle with their release schedule for the F1 games. Fans have come to expect the newest liveries and bug fixes in each successive title. But this timeline doesn’t give them enough opportunity to implement some long overdue track updates.

Track selection has become a larger issue with the modified F1 schedules for 2020 and 2021. The last two seasons have seen fan favourite circuits like Imola, Mugello, Nurburgring and Portimao utilized in the real F1 calendar, but not in the game. We are expecting Portimao, Imola, and Jeddah to be added to F1 2021 for free, but these circuits missed the launch date.

Many in the F1 game community have complained about a lack of laser scanned tracks. In response, Codemasters has said noted that tracks take “a lot of resources to create.” It seems unlikely that we’ll see significant changes to their approach to track creation in the release schedule they’ve set for themselves, but the F1 games are certainly due for updates.

5. Numb Force Feedback

The F1 games aren’t specifically aimed at hardcore sim racers. The titles are meant to be enjoyed both by casual gamers using a console gamepad and by serious racing game enthusiasts using rigs with wheel and pedal sets.

Codemasters has allowed multiple input devices, which is great news for those of us who use separate wheelbase and pedal units, but the experience is somewhat underwhelming. Those often higher end wheelbases are capable of recreating detailed force feedback like road surface bumps and tires scraping across the track during understeer, but the game is limited in this regard.

As the popularity of consumer wheel and pedal sets continues to rise, so does the need for improved force feedback fidelity. No one would expect rFactor 2 levels of FFB detail, but updates in force feedback to complement an overall enjoyable driving experience is necessary.

Codemasters F1 games can be a lot of fun, and the franchise has generally been improving in recent years. But lingering beneath those incremental improvements are some fundamental concerns that both fans and critics of the titles want to see changed. Let’s hope we can see these changes in forthcoming titles.

Are there changes you want to see in future F1 games? Let us know in the comments and make sure to join our community.
About author
Mike Smith
I have been obsessed with sim racing and racing games since the 1980's. My first taste of live auto racing was in 1988, and I couldn't get enough ever since. Lead writer for RaceDepartment, and owner of SimRacing604 and its YouTube channel. Favourite sims include Assetto Corsa Competizione, Assetto Corsa, rFactor 2, Automobilista 2, DiRT Rally 2 - On Twitter as @simracing604

Comments

I singled out a very very fast lap. You see how people drive in world records in rf2, they all drive like that. You shouldnt be able to do this and get away with it, much less being able to have world record leaderboard times doing it. And yet here we are.

Yes, in the F1 game it's also happening, so is that an excuse? Or proof that all the big "sims" are not as good as people think they are? At least not with the current physics creators.
If you actually bothered to read the comments on the video you posted you would see that he is just getting started with this car and he agrees it needs a lot of work, until he can race it.

"It is for sure! lots of setup work needed to make the car fast and easier to drive!" said by Nuno.
In F1 2021 it's labelled as an actual world record.

Last but not least, the Formula Pro takes advantage of being a fictional car and is suppoused be more extreme than F1.
 
If you actually bothered to read the comments on the video you posted you would see that he is just getting started with this car and he agrees it needs a lot of work, until he can race it.

"It is for sure! lots of setup work needed to make the car fast and easier to drive!" said by Nuno.
In F1 2021 it's labelled as an actual world record.

Last but not least, the Formula Pro takes advantage of being a fictional car and is suppoused be more extreme than F1.
Thats NOT what he is saying. He already did that work. The video is him showing it off. And even if not, so he can be so fast and driving like that with NO work? That's even worse. Now you are just coming up with excuses to defend "the sim", and lacking complete and total objectivity about what is presented to you in the screen.

It might be a "fantasy" vehicle, but it's obvious what is actually trying to portrait.

Nothing less i would expect from the simracing gatekeepers.
 
F1 game is trash, hands down, apologies to the fan boys but f1 2021 is just last years game with new skins with less content, its buggy and the cars behave like they're on rails, so unrealistic.... oh yeah and they make you pay for dlc? no mods and the online community is absolutely toxic, i detest these games oh and a singleplayer experience you will play once and never remember. it's a total rip off and now its only going to get worse because EA are now the publisher, expect up coming games to have microtransactions.
 
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Premium
they make you pay for dlc? no mods and the online community is absolutely toxic,
Every gamedev makes you pay for official DLC.

No mods, really? Plenty here when i last checked.

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Every community can be toxic and friendly, it really depends where you look. I have met thousands of friendly F1 players during the last 10 years and guess what, most of them got into hardcore racing sims since then and you are probably racing with them online during this day.
 
Thats NOT what he is saying. He already did that work. The video is him showing it off. And even if not, so he can be so fast and driving like that with NO work? That's even worse. Now you are just coming up with excuses to defend "the sim", and lacking complete and total objectivity about what is presented to you in the screen.

It might be a "fantasy" vehicle, but it's obvious what is actually trying to portrait.

Nothing less i would expect from the simracing gatekeepers.
This is his beggining it's quoted as much you only need to bother to read it, and he doesn't think that's a competitive lap, he thinks that's a scruffy lap (which it is).

As for how bad F1 actually is, in 2020 (and previous years) it was borderline impossible to see a car drift like that, due to the fact cars had a ton of slow speed understeer dialed in by default and no setup option was enough to overcome it.
I was actually positively surprised when i saw it in 2021, the thing you are knocking for being unrealistic is actually a positive addition honestly.
 
This is his beggining it's quoted as much you only need to bother to read it, and he doesn't think that's a competitive lap, he thinks that's a scruffy lap (which it is).

As for how bad F1 actually is, in 2020 (and previous years) it was borderline impossible to see a car drift like that, due to the fact cars had a ton of slow speed understeer dialed in by default and no setup option was enough to overcome it.
I was actually positively surprised when i saw it in 2021, the thing you are knocking for being unrealistic is actually a positive addition honestly.
Ah yes, because of course, F1 drivers indeed go around that hairpin initial D style all the time... thats very realistic..

But well, F1 is now at the level of rf2 (whatever that level is) So i guess we can drop all the name calling and gatekeeping, since F1 is indeed a "sim" now.
 
Every gamedev makes you pay for official DLC.

No mods, really? Plenty here when i last checked.

View attachment 493087

Every community can be toxic and friendly, it really depends where you look. I have met thousands of friendly F1 players during the last 10 years and guess what, most of them got into hardcore racing sims since then and you are probably racing with them online during this day.
Nowhere near the same amount for ac, example you want to race hotdog bun on mario kart circuit; done. I don't believe in paying for dlc, it should have just remained as it use too, unlocked due to player progression, call me old school. I hate EA with a passion. To each their own. You have your opinion, i have mine.
 
Staff
Premium
Sure you can have your opinion but don't you agree it's a bit out of touch with reality? You don't want to pay for DLC? So I read it that you want it for free? Is that corect? If so, that means paid gamedevelopers who have a family to support are not allowed to be paid a salary? You work for free on your day job as well? Alternatively are you okay with videogames devs charging you 150 dollars for all the content at once, instead of selling it to you in DLC? Either way they will be fine with it.

You wish to race a hotdog on a mario kart in Assetto Corsa? Cool, did you consider instead of downloading a ripped mario kart track for AC means you are not paying Nintendo the license holder for the content you are using? Is that acceptable?

In short you hate EA with a passion and in the same thread complain about communities being toxic.
 

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