Five F1 Game 'Bugs' We’ve Lived With for Too Long

McLaren F1 2021 game.jpg
Codemasters’s F1 game series continues to receive strong reviews and sales figures year after year, but it’s time for the series to address some lingering issues.

Each summer fans and critics of the F1 game series are united in their hopes that many of the recurring bugs and workarounds associated with the official Formula One game get fixed. With the release of F1 2021 recently, some of those mutual hopes have again been dashed, as we’ve seen some familiar annoyances present in the title.

Over 3,000 reviews on Steam for F1 2021 have averaged to “Very Positive”, which shows the community is broadly enjoying the title. But the F1 series isn’t perfect. Here are some items Codemasters needs to address and put behind them for future editions.

1. No Mouse Support

The lack of mouse support for the F1 series is baffling. There’s a very short list of PC-based racing titles that don’t support the use of a mouse, and certainly no recent releases from major studios that eschew pointing devices.

The issue seems limited to the F1 series within Codemasters. Codies’ teams assigned to Dirt 5 and Dirt Rally 2.0 seem to have had no problem implementing mouse support.

The menu system is laid out in a console-friendly manner thankfully, but this shouldn’t preclude the option of using a mouse. There are countless examples of cross-platform titles that support the use of a mouse on PC. This is a noticeable oversight year after year.

2. No Dedicated Servers

Another popular request from the community is dedicated servers for multiplayer racing. Having fast and stable connections to the large player base the F1 titles consistently garner seems like perfect fit. But again this year, there are no dedicated servers.

Granted, dedicated servers are expensive to implement, but with respect to the sales figures it would certainly make sense for F1 titles to have them. Unstable or slow servers can ruin an online racing experience, and this is something that needs to be put behind the F1 series.

3. No VR

Within the greater PC gaming community, only about 3% of users have a virtual reality headset. That number is significantly higher in the racing community, and the demand for VR keeps growing.

For the past few years, hope has grown into expectation for Codemasters to implement VR into the F1 series. This was encouraged in part by Codemasters adding VR support to Dirt Rally 2.0 post-release. Many users hoped this would become a standard for Codemasters releases moving forward, but this has not been the case.

VR and triple screen support can both be added to your F1 experience through third party mods, but it seems time for native support.

4. Outdated Tracks and Track Selection

Codemasters seems to have created a vicious circle with their release schedule for the F1 games. Fans have come to expect the newest liveries and bug fixes in each successive title. But this timeline doesn’t give them enough opportunity to implement some long overdue track updates.

Track selection has become a larger issue with the modified F1 schedules for 2020 and 2021. The last two seasons have seen fan favourite circuits like Imola, Mugello, Nurburgring and Portimao utilized in the real F1 calendar, but not in the game. We are expecting Portimao, Imola, and Jeddah to be added to F1 2021 for free, but these circuits missed the launch date.

Many in the F1 game community have complained about a lack of laser scanned tracks. In response, Codemasters has said noted that tracks take “a lot of resources to create.” It seems unlikely that we’ll see significant changes to their approach to track creation in the release schedule they’ve set for themselves, but the F1 games are certainly due for updates.

5. Numb Force Feedback

The F1 games aren’t specifically aimed at hardcore sim racers. The titles are meant to be enjoyed both by casual gamers using a console gamepad and by serious racing game enthusiasts using rigs with wheel and pedal sets.

Codemasters has allowed multiple input devices, which is great news for those of us who use separate wheelbase and pedal units, but the experience is somewhat underwhelming. Those often higher end wheelbases are capable of recreating detailed force feedback like road surface bumps and tires scraping across the track during understeer, but the game is limited in this regard.

As the popularity of consumer wheel and pedal sets continues to rise, so does the need for improved force feedback fidelity. No one would expect rFactor 2 levels of FFB detail, but updates in force feedback to complement an overall enjoyable driving experience is necessary.

Codemasters F1 games can be a lot of fun, and the franchise has generally been improving in recent years. But lingering beneath those incremental improvements are some fundamental concerns that both fans and critics of the titles want to see changed. Let’s hope we can see these changes in forthcoming titles.

Are there changes you want to see in future F1 games? Let us know in the comments and make sure to join our community.
About author
Mike Smith
I have been obsessed with sim racing and racing games since the 1980's. My first taste of live auto racing was in 1988, and I couldn't get enough ever since. Lead writer for RaceDepartment, and owner of SimRacing604 and its YouTube channel. Favourite sims include Assetto Corsa Competizione, Assetto Corsa, rFactor 2, Automobilista 2, DiRT Rally 2 - On Twitter as @simracing604

Comments

None of this will ever happen as Cock-masters are the single LAZIEST developer currently in activity. Some of the BS excuses they come up with are just...not believable. Amateur fu**ing modders create better content for free than these professional w**kers. Having "a small team" is not a believable excuse, just look at what Reiza are able to do. Hell, Geoff Crammond did everything almost by himself over 20 years ago. To give an idea of how LAZY they are, the COTA track model has not been changed at all from...2012!
 
Codemasters has said noted that tracks take “a lot of resources to create.”

That's the biggest joke for me really,. They sell thousands of copies every year, but don't want to invest in laserscanned tracks.
Other simracing studios don't seem to have a problem investing "a lot of resources" into laserscanning tracks all over the world.

One could think Codemasters wants to invest as little as possible while making as much money as possible, huh?
That one takes the cake for the single biggest lie Code-masturbators have come up with. Even their excuse for when they didn't have the license for the official TV presentation graphics was more believable. Guess a story mode ripped straight from TOCA 3 (that has absolutely no place in a sports sim anyway) was more important than updating tracks models which are sometimes over 9 years old...
 
In my mind this is the biggest bug in the F1 series. A new game every year. There is no way this game will be worth it to "sim racers" if there is a new game every year. The developers can't possibly fix all of the software issues/enhancements if there is a turnover every year.

What I think makes more sense is to make an F1 game. Put on your big boy pants like other studios and build around a base game. There are obviously rules changes, different liveries and different tracks. This seems easier to implement on a yearly basis than a whole new game. Divert new title resources to enhance/fix the existing core and make DLC's where needed.

Uh..............................other sim games do this without a problem. Oh, sorry, this isn't a sim. :whistling:
 
People wanting a full on sim are going to have to keep dreaming. Games like Forza, Gran Turismo, Nascar Heat, F1 2021 sell WAY better than sims like AMS2, RFactor 2, ACC, etc. With the cost of the F1 license, whoever owns the license needs to sell hundreds of thousands, not thousands.
I would love to see the license go to someone who could at least fix some of the issues such as force feedback and keeping tracks updated. I would be thrilled to see Kunos or Reiza get the license, but it's not going to happen.
 
People wanting a full on sim are going to have to keep dreaming. Games like Forza, Gran Turismo, Nascar Heat, F1 2021 sell WAY better than sims like AMS2, RFactor 2, ACC, etc. With the cost of the F1 license, whoever owns the license needs to sell hundreds of thousands, not thousands.
I would love to see the license go to someone who could at least fix some of the issues such as force feedback and keeping tracks updated. I would be thrilled to see Kunos or Reiza get the license, but it's not going to happen.
Someone FINALLY gets it. Hardcore Sim Racers no matter how big we are and how much we demand are NOT the majority, and basically likely won't for 10-15 years, outside of an esports talent pool.

The ONLY sim that sells/sold close enough to these "supbar arcade/simcade" titles people so desperately want to villify is Asetto Corsa, and that is because it is available for dirt cheap and it allows people to freeroam in their dream cars. I doubt even 50% of AC players actually race seriously.

We are a minority, and most people forget that. Making a game to satisfy our cravings will never turn enough of a profit it be worthwhile to any developer outside of dedictated indies who care more about the hobby than the monetary aspect.

END OF RANT
 
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Staff
Premium
I think @Greatscot is right.

But what I don't understand is that vocal simracers keep asking for this F1 license to go to Kunos (or any other sim dev for that matter). Why? You can already race a plethora of F1, F2, F3, F4 mods and whatever open wheelers in all major sims. Why does it need to be labeled as Official Formula 1 Game to become interesting?
 
I agree with all points except 2 and 5. I have F1 2019 and i enjoy a great ffb, not perfect but it's real and is something believable, F2 are fun and real to drive, at least, point 2 is the another i disagree, EA don't get money by using dedicated servers, so they don't mind cause another companies win money by it, of course don't run with modern times and all drivers when they made a community league like to have a 24/7 servers for training, sometimes i think is a matter of money and they don't recreate those features cause they don't like Racing games, is just a way to win money, they have fifa and is full of details, not all dedicated to the use, some of them are details how they celebrate goals, how you can buy teams or people shouting at stadiums, so that's why they have legions of fans to buy, maybe one day they will understand more real and more details makes more fans and more fans is more money
 
Premium
The track issues are really impacting my love for the game. They're a really great selling points of the product, but they are generally incorrect in how they are designed. The Monaco bumpy floor and tunnel, or the last chicane of Spa are some of the biggest points in a list of many I hope they can improve on.
 
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People wanting this to be handled by a "sim" dev, take a look:



It doesnt look all that different, does it?...

The whole thing you would get in the end would still be questionable physics at best, and a much worse game around them.
 
D
Of course
 
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You left out Driver transfer bugs from last year that no driver moves happen till a driver retires or you sign another teams driver. Horrendous bug.
 
…not a single “bug” is mentioned.
The title is misleading it is clearly about missing features, not enduring bugs.
Yes, even with “bugs” it is misleading.
 
People wanting this to be handled by a "sim" dev, take a look:



It doesnt look all that different, does it?...

The whole thing you would get in the end would still be questionable physics at best, and a much worse game around them.
It's easier to get to look good enough, match cornering speeds, straight line speeds, braking distances... than it is to feel good while driving, with sharp FFB and a car that doesn't feel artificial.

F1 has looked correct enough for a few years now, but still lags behind in how it feels and behaves (i don't have 2021 talking about 2020 and previous).

BTW the video you posted of 2021 actually looks interesting with entry oversteer and rotation that was all but impossible in 2020.
 
It's easier to get to look good enough, match cornering speeds, straight line speeds, braking distances... than it is to feel good while driving, with sharp FFB and a car that doesn't feel artificial.

F1 has looked correct enough for a few years now, but still lags behind in how it feels and behaves (i don't have 2021 talking about 2020 and previous).

BTW the video you posted of 2021 actually looks interesting with entry oversteer and rotation that was all but impossible in 2020.

Did you even pay atention to the fact that the guy is literally DRIFTING everywhere in rFactor2? You think that looks anywhere better, or "more realistic" than the F1 game? I don't.
 
Did you even pay atention to the fact that the guy is literally DRIFTING everywhere in rFactor2? You think that looks anywhere better, or "more realistic" than the F1 game? I don't.
This is why what you did is BS, i know for a fact you can drive that car clean, you singled out a lap and is trying to make a case out of it.

BTW the F1 game is also drifting through the grand hotel turn.
 
I had a wierd bug on Sunday. I was going to start a race from pole position, but when the lobby started, I was the only car on the grid! Everyone else was in the pit lane. And even worse, they all got to start on slicks while I was on Inters, and had to change at the end of the first lap. How unrealistic!
 
This is why what you did is BS, i know for a fact you can drive that car clean, you singled out a lap and is trying to make a case out of it.

BTW the F1 game is also drifting through the grand hotel turn.
I singled out a very very fast lap. You see how people drive in world records in rf2, they all drive like that. You shouldnt be able to do this and get away with it, much less being able to have world record leaderboard times doing it. And yet here we are.

Yes, in the F1 game it's also happening, so is that an excuse? Or proof that all the big "sims" are not as good as people think they are? At least not with the current physics creators.
 
Codemasters has said noted that tracks take “a lot of resources to create.”

That's the biggest joke for me really,. They sell thousands of copies every year, but don't want to invest in laserscanned tracks.
Other simracing studios don't seem to have a problem investing "a lot of resources" into laserscanning tracks all over the world.

One could think Codemasters wants to invest as little as possible while making as much money as possible, huh?
Their argument is complete bullshit. Codelazymakers had 700 employees in 2019 ,are one of the bigger Game developers and they lack the resources to invest? They even lack the ressources to update tracks to look correct and not look likey they are still from the 2012 game, but no now they gave some tracks new offside grass that isn't even there IRL
Now they are owned by EA have far more money available and still nothing changed. Their business Plan is to invest less, get more in return
 

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