Five F1 Game 'Bugs' We’ve Lived With for Too Long

McLaren F1 2021 game.jpg
Codemasters’s F1 game series continues to receive strong reviews and sales figures year after year, but it’s time for the series to address some lingering issues.

Each summer fans and critics of the F1 game series are united in their hopes that many of the recurring bugs and workarounds associated with the official Formula One game get fixed. With the release of F1 2021 recently, some of those mutual hopes have again been dashed, as we’ve seen some familiar annoyances present in the title.

Over 3,000 reviews on Steam for F1 2021 have averaged to “Very Positive”, which shows the community is broadly enjoying the title. But the F1 series isn’t perfect. Here are some items Codemasters needs to address and put behind them for future editions.

1. No Mouse Support

The lack of mouse support for the F1 series is baffling. There’s a very short list of PC-based racing titles that don’t support the use of a mouse, and certainly no recent releases from major studios that eschew pointing devices.

The issue seems limited to the F1 series within Codemasters. Codies’ teams assigned to Dirt 5 and Dirt Rally 2.0 seem to have had no problem implementing mouse support.

The menu system is laid out in a console-friendly manner thankfully, but this shouldn’t preclude the option of using a mouse. There are countless examples of cross-platform titles that support the use of a mouse on PC. This is a noticeable oversight year after year.

2. No Dedicated Servers

Another popular request from the community is dedicated servers for multiplayer racing. Having fast and stable connections to the large player base the F1 titles consistently garner seems like perfect fit. But again this year, there are no dedicated servers.

Granted, dedicated servers are expensive to implement, but with respect to the sales figures it would certainly make sense for F1 titles to have them. Unstable or slow servers can ruin an online racing experience, and this is something that needs to be put behind the F1 series.

3. No VR

Within the greater PC gaming community, only about 3% of users have a virtual reality headset. That number is significantly higher in the racing community, and the demand for VR keeps growing.

For the past few years, hope has grown into expectation for Codemasters to implement VR into the F1 series. This was encouraged in part by Codemasters adding VR support to Dirt Rally 2.0 post-release. Many users hoped this would become a standard for Codemasters releases moving forward, but this has not been the case.

VR and triple screen support can both be added to your F1 experience through third party mods, but it seems time for native support.

4. Outdated Tracks and Track Selection

Codemasters seems to have created a vicious circle with their release schedule for the F1 games. Fans have come to expect the newest liveries and bug fixes in each successive title. But this timeline doesn’t give them enough opportunity to implement some long overdue track updates.

Track selection has become a larger issue with the modified F1 schedules for 2020 and 2021. The last two seasons have seen fan favourite circuits like Imola, Mugello, Nurburgring and Portimao utilized in the real F1 calendar, but not in the game. We are expecting Portimao, Imola, and Jeddah to be added to F1 2021 for free, but these circuits missed the launch date.

Many in the F1 game community have complained about a lack of laser scanned tracks. In response, Codemasters has said noted that tracks take “a lot of resources to create.” It seems unlikely that we’ll see significant changes to their approach to track creation in the release schedule they’ve set for themselves, but the F1 games are certainly due for updates.

5. Numb Force Feedback

The F1 games aren’t specifically aimed at hardcore sim racers. The titles are meant to be enjoyed both by casual gamers using a console gamepad and by serious racing game enthusiasts using rigs with wheel and pedal sets.

Codemasters has allowed multiple input devices, which is great news for those of us who use separate wheelbase and pedal units, but the experience is somewhat underwhelming. Those often higher end wheelbases are capable of recreating detailed force feedback like road surface bumps and tires scraping across the track during understeer, but the game is limited in this regard.

As the popularity of consumer wheel and pedal sets continues to rise, so does the need for improved force feedback fidelity. No one would expect rFactor 2 levels of FFB detail, but updates in force feedback to complement an overall enjoyable driving experience is necessary.

Codemasters F1 games can be a lot of fun, and the franchise has generally been improving in recent years. But lingering beneath those incremental improvements are some fundamental concerns that both fans and critics of the titles want to see changed. Let’s hope we can see these changes in forthcoming titles.

Are there changes you want to see in future F1 games? Let us know in the comments and make sure to join our community.
About author
Mike Smith
I have been obsessed with sim racing and racing games since the 1980's. My first taste of live auto racing was in 1988, and I couldn't get enough ever since. Lead writer for RaceDepartment, and owner of SimRacing604 and its YouTube channel. Favourite sims include Assetto Corsa Competizione, Assetto Corsa, rFactor 2, Automobilista 2, DiRT Rally 2 - On Twitter as @simracing604

Comments

All of the problems you mention in your article could be solved over time. The problem is the commercial approach chose by CM of releasing a « new » game every year instead of perfecting the same game over time, like Kunos, Reiza, etc. and offering a DLC for each season.

Also, every year they introduce a new mode, like F2 in 2019, My Team in 2020, Breaking Point in 2021... I'm pretty sure they spend most of their resources on that instead of refining the game.
 
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There hasn't been a good F1 game since 2002.
I totally agree. You really want the latest one to be great, but they always, always disappoint. All bells and whistles, no substance. Grand Prix 4 gave you a much deeper sense of achievement and, more importantly, took time to learn and to improve.
 
Staff
Premium
If I were a betting man, I’d put a tenner on Motorsport Games eventually getting the license for F1.
That would be very interesting...
Interesting. As you seem to be writing for Motorsport Games' blog since a few months are you having any insider knowledge about this? That would be a breaking story after the license being with Codemasters since 2010.
 
It's all about money over quality. Easy money year after year, few changes here and there. Marketing as major when in reality they are weak and small. All those points just really outline the fact that the pc version is just a cheap port nothing more than the console.
Well, they're no longer small, since they now belong to EA. So the money is there, maybe not in time for 2021, but surely for 2022. The problem is that EA is a major corporation that wants big returns for its investments and its approach has always been to release annual games (Madden, FIFA, NHL, etc.) which are basically small updates of the previous year's edition.

The F1 games are definitely made for a bigger audience than sims like ACC or AMS, so the emphasis will always be to make the game as user friendly as possible, hence the simcade physics, the flashbacks that let you correct your mistakes, etc.

Another sign of the "mass market" approach is the inclusion of a story mode this season. Obviously, this was inspired by the success of "Drive to Survive". Then again, DTS has attracted a whole new fan base to F1, particularly among young people who were not so keen on motor racing as previous generations, so that's the positive aspect.
 
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"VR can be added to your F1 experience through third party mods"

Really? Please tell us more!

He also said triple screen support can be added with mods... @Mike Smith can you elaborate on this? I hope you don't mean "you can stretch it on 3 screens" and actually mean "You can eliminate stretching and have 3 separate viewports"
 
If nothing else, the mouse support, for ****'s sake. They've been building these games since 2009, and still don't have mouse support. The other PC-optimised things would be nice too. What are the odds they will see this? Will they care? :(
 
Codemasters justifications do not convince me (to say the least, because I dont want to use negative words like BS or lies).

1- No mouse: What? again? why?
2- No servers: Why? disrespect for your customers?
3- No VR in 2021: = No buy. Simply put.
4- No laser scanning: How does ACC, RF2 and AMS2 have resources to laser scan while they don´t sell a new product every year to a huge number of users like you Codies?
5- Less good physics and Force FB: What´s left from a sim game? silly video seens? Dudes.. (dudes at CM), You´re not making the game easier for wide audience with bad ffb you´re making it harder because how otherwise will they drive?

Not a single reasoning Codies give is reasonable.
 
Codemasters justifications do not convince me (to say the least, because I dont want to use negative words like BS or lies).

1- No mouse: What? again? why?
2- No servers: Why? disrespect for your customers?
3- No VR in 2021: = No buy. Simply put.
4- No laser scanning: How does ACC, RF2 and AMS2 have resources to laser scan while they don´t sell a new product every year to a huge number of users like you Codies?
5- Less good physics and Force FB: What´s left from a sim game? silly video seens? Dudes.. (dudes at CM), You´re not making the game easier for wide audience with bad ffb you´re making it harder because how otherwise will they drive?

Not a single reasoning Codies give is reasonable.
There is one possible reasoning, for at least points 2, 3, 4 and 5 - the amount that CM have to pay to have the F1 licence possibly doesn't actually leave enough cash to develop VR, or do laser scanning, or even actually invest in the title more than beyond selling points like "Braking Point" and still turn a profit.

Licences generally go to those who are prepared to pay the most cash, and F1 in particular will want a ridiculous amount of money for the video game license.
 
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I'm beginning to think it's better to play other games with F1-style mods and just play that. It's never the same as the official experience, but everything else is better. I wonder how much they have to pay Crofty and Anthony just to do the voice over.
 
Codemasters just got worse and worse for me. I run rFactor 2 under old UI so i can use Mas Utility program. It can be hard to calibrate a season but it can be done. I have a mod with 2020 cars and some F1 tracks and other places i would like to race F1. The only bug is it wont do championship points but i do that via a spreadsheet. I just have to log points old 90's system 10,6,4,3,2,1, to top 6. And it has formulas to calculate points per driver. And i have a nice bar chart to make a visual to the championship chase.
Not as good as Geof Cramonds 1992 GP that i ran on Amiga 500. O bugs. Just poor vertex graphics from the 80's
 
There is one possible reasoning, for at least points 2, 3, 4 and 5 - the amount that CM have to pay to have the F1 licence possibly doesn't actually leave enough cash to develop VR, or do laser scanning, or even actually invest in the title more than beyond selling points like "Braking Point" and still turn a profit.

Licences generally go to those who are prepared to pay the most cash, and F1 in particular will want a ridiculous amount of money for the video game license.

I would agree with your possible reason for the servers and the laserscanning...maybe. The FFB has allegedly been improving based on some reports, plus FFB is highly subjective, so I'll give them some leeway there.

They however have little to no excuses with the VR implementation considering that Dirt Rally (both 1 and 2.0 if I'm not mistaken) had VR implemented and they and every single Codies F1 title use the exact same in-house built EGO engine...in fact F1 2021 is running on the lastest version of that engine! They're either too lazy (and not worthy of the CodeMasters name) or too stupid to financially miss out on the growing VR sales in the racing community. Remember the poll from 2 months ago about VR, triples, Ultrawide or Single monitor? Nearly half chose VR...sure RD is not the entire gaming community that plays racing titles, but that's still an untapped market. Hell, VR headset sales I'd imagine would increase as well if F1 games finally flick the VR switch.

The only valid reason I can fathom is that they have been instructed specifically by FOM to not implement VR for some unknown reason. Also, I know you didn't excuse the no-mouse issue, but I have to echo it: they are absolutely bonkers to have left that "feature" out for so long. You'd swear this is the early 80's and a GUI with mouse control is a revolutionary new concept. :rolleyes:
 
No VR because of the eye tracking partnership, I guess
Never seen a console portage on pc without a mouse support.... I'm still puzzled :laugh:
 
Premium
Interesting. As you seem to be writing for Motorsport Games' blog since a few months are you having any insider knowledge about this? That would be a breaking story after the license being with Codemasters since 2010.
Haha, no. If I had any insider knowledge I wouldn’t share it publicly!

They’ve got indycar, WEC, Le Mans, BTCC, NASCAR already, so ‘the big one’ seems like a logical next step. I think it would be great as well, hopefully a proper F1 sim on the horizon!
 
Codemasters has said noted that tracks take “a lot of resources to create.”

That's the biggest joke for me really,. They sell thousands of copies every year, but don't want to invest in laserscanned tracks.
Other simracing studios don't seem to have a problem investing "a lot of resources" into laserscanning tracks all over the world.

One could think Codemasters wants to invest as little as possible while making as much money as possible, huh?
 
Multiplayer really needs dedicated servers, because it's always laggy and buggy.

Waiting for players bug every 2nd race.. have to alt+f4 all the time. It's a big time wasting thing to play multi in this game. Terrible. Even 2019+20 was similar, but this year it's somehow worse.
 

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