Automobilista 2: April Dev Update Confirms New Cars and Track - Hint at Le Mans?

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Reiza Studios has recently made waves with the long-awaited release of the 1971 version of the Nürburgring for Automobilista 2 – the Brazilian developer continues to be hard at work, however: The final circuit for the Premium Track Pack, three new cars and more improvements on the physics and multiplayer side are coming soon.

Image credit: Reiza Studios

With the current cycle of dev updates being released every other month, give or take, the outlook Reiza posts for upcoming updates to AMS2 tends to be substantial, and the most recent one is no exception. Reiza Head Renato Simioni even hinted at another highly-popular circuit to possibly join the growing roster of locations. For now though, here is what to expect from the next AMS2 update.

Cars​

Undoubtedly the strong suit of AMS2, the sim's content is set to receive interesting additions. After having introduced the 2023 Stock Car Pro Series and the 71 Nürburgring recently, a vintage car that should feel right at home at the latter's Südschleife is coming in the Formula Junior – these small 1960s single-seaters are light and low on power, providing close and exciting racing that the many vintage tracks of the sim should be a perfect stage for.

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On the modern end, the Sigma P1 G5 will extend the P1 class based on the Brazilian Endurance championship. The prototype racer is an evolution of the original Sigma P1, which can already be found in AMS2.

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To round out the list of new vehicle releases, a car that had been shelveld last summer is finally going to see the light of day – kind of: Instead of a licensed version of the Dallara IR-18 IndyCar that the Motorsport Games standalone game of the series prevented, a somewhat fictionalized version is coming, adding another generation to the Formula USA already in the sim.

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The almost-IndyCar comes with aero configurations for road and street circuits as well as short ovals and superspeedways.

Tracks​

Meanwhile, the sixth track of the Premium Track Pack has been revealed – the Circuit de Barcelona-Catalunya in Spain is coming! Opened in 1991 and host to Formula 1 ever since, the track should serve several open-wheel and prototype classes in AMS2 well. Recently, the circuit has been in the headlines for axing its controversial chicane complex in favor of a faster, more flowing final sector as it was until 2006. The track is scheduled to be released in time for the Spanish Grand Prix, which takes place on June 4th.

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This put a damper on the expectations of those who were hoping for Le Mans to be the sixth track of the Premium Track Pack – but they may still have something to look forward to, as Simioni hinted at in another forum post.
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

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Comments

The new barcelona layout (which is just the old, actually) is a must have. Can t wait
For other part, AMS2 is just the best sim out there. The problem is the madness engine that do not allow modding. I really can t understand why developers do not follow the AC way. A 10 years old game that is yet the most buyed just cause modders constantly renew it
 
Premium
The new barcelona layout (which is just the old, actually) is a must have. Can t wait
For other part, AMS2 is just the best sim out there. The problem is the madness engine that do not allow modding. I really can t understand why developers do not follow the AC way. A 10 years old game that is yet the most buyed just cause modders constantly renew it
Actually, there already are mods for AMS2 and the news itself reports that they will make it even easier to use them withouth having the need for bootloader files.
 
Staff
Premium
Actually, there already are mods for AMS2 and the news itself reports that they will make it even easier to use them withouth having the need for bootloader files.
Indeed, and this should make it much more accessible to most sim racers. While the current procedure is not too complicated, it does involve a few steps, and if you are not that tech-savvy, it might seem like a bit much. Eliminating that would be extremely helpful for the modding scene.

Currently, you have to disable the bootfiles whenever AMS2 is updated, then wait for up-to-date bootfiles to be released (usually happens quickly), and then enable those while adding certain lines to a car list and drive train file again. Bit of a hassle that I certainly would not miss :)
 
When a dev releases or teases an update where they correct a load of bad data that fed the parameterization and modeling, does it make us look stupid for thinking the physics were believable and accurate as they were or does it discredit simracing as a whole and the correlations between modeling and the real thing?

Also, didn't we just get an underpowered open-wheeler that we all tried once and said "eh, whatever?" If they're comfortable making generic cars for us (like the aesthetically-more-pleasing-than-the-real-thing new Formula USA), then why not:
1) an early 60's sharknose close, or late 50's front engine and rear engined F1 set
2) a fake 330 P4 and GT40 mk2?
3) a late 80's IMSA GT set (a C4 vs. an XR4Ti?)
4) an early 80's Can-Am car (or a 70's Formula 5000 car?)

And for tracks: Sebring, Mid-Ohio, Road Atlanta... I smell an 80s IMSA set. That was my favorite part of Forza 7, the 80s IMSA love.
 
Great to see they are still finding weird crap on SMS engine physics wise, maybe this time is the time ... the vague MP code mentions make me sad though... its liek they need to throw some words that mention MP there just to say its not forgotten although it pretty much looks like it is..
 
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Did I say it needs a better replay ? :whistling:
But the explanation says that this is impossible because of the Live Track way of working.
It is probably correct and would mean some revision of the Mad engine that Reiza dont want to do - or is not able to do without building a Mad2.:sleep:
 
Indeed, and this should make it much more accessible to most sim racers. While the current procedure is not too complicated, it does involve a few steps, and if you are not that tech-savvy, it might seem like a bit much. Eliminating that would be extremely helpful for the modding scene.

Currently, you have to disable the bootfiles whenever AMS2 is updated, then wait for up-to-date bootfiles to be released (usually happens quickly), and then enable those while adding certain lines to a car list and drive train file again. Bit of a hassle that I certainly would not miss :)
Actually with the content manager you no longer need to add the lines

Only replace the bootfiles and run the cm .exe and you good

content manager is available to download here on race department in AMS 2 miscelaneous
 

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