Assetto Corsa 2 launching Spring 2024

Assetto Corsa 2.jpg
The much anticipated true and faithful follow-up to the first Assetto Corsa has had its release period surface online. We can expect an early 2024 release!

Image credit: Kunos Simulazioni

The original Assetto Corsa launched in late 2014, and it’s still going on strong today. It has become the darling of the online sim racing modding scene. It didn’t matter what kind of racing anyone wanted to do. If the player wanted vintage Grand Prix racing, modern day sports prototypes or even a massive dinosaur, AC could do it.

In 2018, its GT-racing focused cousin Assetto Corsa Competizione was released. Whilst a very solid sim, the lack of variety limited its appeal. The sim racing community has been waiting with baited breath for news of Assetto Corsa 2 and when it would be releasing. Now it seems we have an idea.

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AC2 Spring 2024​

In an image posted by video game industry analyst MauroNL on Twitter. It seemed to be a quarterly financial report gave us the information. It recounts the information on the first two instalments. Right at the bottom, it specifies Spring 2024 as the expected release date for the second version of Assetto Corsa.

Spring traditionally runs from 21 March to 21 June. This will mean just over nine years will have passed between the release of the first and second iterations of Assetto Corsa.

Best of Both Worlds​

The original Assetto Corsa may still be the standard for a lot of online racing, but it is very much limited due to being an older game. With just four years between the original and ACC, the quality of the graphics improved exponentially.

But like has already been said, ACC is specifically GT-racing focussed and has less to process. It was developed on Unreal Engine 4 whilst we have seen how Unreal Engine 5 looks with a racing sim through Rennsport.

Here’s every bit of hope that AC2 – or whatever it may end up being called – can have the variety of AC but the refinement of ACC.
About author
Luca Munro
Biggest sim racing esports fan in the world.

Comments

Even on modded tracks? Well, to be fair it is noticeable that rfactor 2 is much better visually now than at its launch. During years it suffered from bad rendering in the lightning department. About Pcars, I refered about the local ambient lighning of tracks, taking in account the colors and tints of each place, which was more than the sun and moon positions. Well, it is what Slighy Mad stated, I can't verift whether it is true :D
Yes, so long as the 3rd party track maker correctly positions and orients his track it will work the same. Seasons, like FALL at the Nordscheilffe require separate track layouts.
 
Also, AC is "successfull" because it became a haven for people wanting a cheap GT or Forza that you can roam tokyo with assets ripped from every other racing game out there. You can all try to paint it some other way, but this is the cold hard truth.
1. AC is not "successfull" but actually successfull. Why do you have so much butt hurt because of that? AC is one of the most successfull racing simulators developed in the history of the genre. These are just facts proven by numbers.

2. AC is a cheap Forza or GT ? Nope, it's actually the opposite. AC is definitely the most expensive game I have ever played. Wheel alone is 1000 USD or so, mods from VRC or RSS ? - well above 100 USD. Forza is maybe 60-70 USD or so and you don't even need a wheel. People play Forza because it's cheap, because they (for various reasons) can't buy a wheel (money, lack of space etc.)
 
1. AC is not "successfull" but actually successfull. Why do you have so much butt hurt because of that? AC is one of the most successfull racing simulators developed in the history of the genre. These are just facts proven by numbers.

2. AC is a cheap Forza or GT ? Nope, it's actually the opposite. AC is definitely the most expensive game I have ever played. Wheel alone is 1000 USD or so, mods from VRC or RSS ? - well above 100 USD. Forza is maybe 60-70 USD or so and you don't even need a wheel. People play Forza because it's cheap, because they (for various reasons) can't buy a wheel (money, lack of space etc.)
1- I am not buthurt. I couldn't care less, because it's success did nothing for the simracing genre in regards of giving us a proper racing platform for online and offline. So much so that it's a game completely dead racing wise, and only used for hotlaping or roaming.

2- Well where you throw your money at is not my concern, i am pretty sure most kids roaming tokyo with ripped models didnt waste that much money on it, so don't feel like you are some example here.
 
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I can rely on Kunos Simulazioni because they're an independent developer and they haven't connection to greedy and money-grabber companies like EA or Nintendo.

I believe that they'll look what did the Assetto Corsa to be successful and they'll embrace fully the racing and modding community.

Have faith, guys!
 
I can rely on Kunos Simulazioni because they're an independent developer and they haven't connection to greedy and money-grabber companies like EA or Nintendo.

I believe that they'll look what did the Assetto Corsa to be successful and they'll embrace fully the racing and modding community.

Have faith, guys!
They are not an independent dev, they work for 505.
 
I think rather the opposite is true. Kunos knows that AC has its staying power from being moddable. As I recall the lack of modding in ACC was not due to Kunos not wanting it, but the license for the GT3 series prevented them from opening the game up for modding.
Definitely , they will combine the two. where lyou can add mods but you will also need paid content to use along with the mods.
 
i think Kunos should not try to make AC2 the next AC in terms of it being moddable.
its the same that happend with rf1 and rf2, they thought just becuase rf1 was THE moddable racing sim that everyone would jump to rf2 and start modding it, but that was not the case, people migrated rather to AC.
so i think Kunos should not make the same mistake rf2 did, namely to simply assume that people will migrate to part 2.
so instead they should make AC2 also a closed and very curated game experience just like they did with ACC because to me it clearly has worked for them - and let AC1 be for the modders even after AC2 launches. Don't try to steer modders.
 
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Regarding Mods and lessons lerned from other Sim-Games.

The age of free mods is over. Thje more complex the Games get and the more tiem consuming Mods are to make,, the less of them we will see in the quality mods had in the past.

In some games like ArmA 3 or DCS, for example, the once-mods are now sold as (un)official DLC.
Payware mods for AC are also becomign the norm by now.
 
Hmmm… I never liked how ACC looked on my system not being able to run it on max settings on my good old mobile GTX 1070. AC with CSP/Sol mods looks more than fine with much better performance. Have not played any Unreal 5 engine based games yet, so have no idea how that will look and perform. Excited though for AC2, or any new sim racing game, as long as it has a good single player experience.:)
do you want to say that AC1 provides good single player experience?? are you kidding?
 
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do you want to say that AC1 provides good single player experience?? are you kidding?
I only said AC looked more than fine enough on my system and I hope AC2 has a good single player experience. I never said AC has a good single player experience.
 
That is why they said they are not using ue5!
did they though? the only actual statement in this direction that i remember was marco massarutto saying that there are definitely upsides to usind their in-house developed engine but that they are still in the exploration phase. his wording was along the lines "yeah sure it would be cool to have again an own engine", but that to me is not a definitive "yes we are using our own engine for AC2"
did any of them actually come out and say they are using a proprietary engine for AC2? i mean they have not even officially confirmed they are working on AC2.
 
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Premium
did they though? the only actual statement in this direction that i remember was marco massarutto saying that there are definitely upsides to usind their in-house developed engine but that they are still in the exploration phase. his wording was along the lines "yeah sure it would be cool to have again an own engine", but that to me is not a definitive "yes we are using our own engine for AC2"
did any of them actually come out and say they are using a proprietary engine for AC2? i mean they have not even officially confirmed they are working on AC2.
If you look back over this post another user posted an interview with Marco. This is what he said. This was about a year ago. I am not sure what about this, that's not pretty definitive!

While the team did investigate Unreal Engine 5 as a potential basis for AC2 — with UE4 underpinning ACC — it will instead be using its own newly developed engine, just as it did with AC originally.
 
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There is a strong posibility, that the recent physics changes to ACC may be the first real world output of the new physic direction they are going for AC2
 

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