Raceroom Announces Trio of Racers Coming in "On The Edge" Pack

Raceroom introduces On The Edge car pack.jpg
Raceroom Racing Experience is set to receive another content drop soon. Including three racers, the On The Edge Pack will join the game's vast car list.

Image Credit: KW Studios

With a vast car list featuring plenty of diversity, Raceroom Racing Experience caters to almost every part of the simracing community. From top-level international cars and tracks to more niche pieces of content, there's something for everyone.

It seems that car list is set to grow in the not-so distant future as a new car pack is on its way. Dubbed 'On The Edge,' it's supposedly all about cars that demand to be driven at maximum attack. Or that's how the developers describe it at least. In reality, be it through a focus on endurance racing or amateur skill, each of these cars cater to a more relaxed driving style.

Cars in the On The Edge Raceroom DLC​

First up in this new DLC pack for Raceroom Racing Experience is the KTM X-Bow GT2. Fitting in SRO's recent GT2 ruleset, it sits alongside the likes of the Brabham BT62 and Audi R8 LMS. The latter of which already features in the game with Porsche's take on the category.


The KTM was one of the first cars to adopt SRO's most recent creation and has competed for a few years in the European GT2 series. This championship is designed for Bronze drivers who want to experience GT3 speeds without the challenge of high downforce levels. The cars do so thanks to reduced aerodynamic focus and a lot more power. This thing is sure to be a rocket on Raceroom's straight lines.

The second car to feature in the pack is the McLaren 570S GT4. Following on from the Artura's introduction, the 570S will no longer take to the track in real competition. But fans of the beloved model can still enjoy its twin-turbo V8 on-track in R3E.

McLaren 570S GT4 joins Raceroom.jpg


Another now-unused model in the real world coming to the free-to-download simulator is the Mazda RT-24P. A fan favourite of the DPi class, the Mazda approached the American prototype ruleset in a different way to its competitors. The small, high-revving engine took a while to get up to speed. But once the team found its rhythm, the little Multimatic-built endurance racer managed to challenge the likes of Cadillac and Acura.

After five years of competition, the RT24-P took two third place finishes in the IMSA Sportscar Championship along with seven race wins. The underdog of the DPi class, this new addition is sure to be popular in-game.

Which car will you get from the Raceroom Racing Experience On The Edge DLC pack?
About author
Angus Martin
Motorsport gets my blood pumping more than anything else. Be it physical or virtual, I'm down to bang doors.

Comments

Disgusting content purchase system and no significant changes in the game since the new FFB. No, I don't want to buy content in this game anymore, although I feel very good about RRE.

For several years now, I've had the feeling that dev just collects money for content. If they say tomorrow that RRE development is closed, I wouldn't be surprised.
 
For me, RRE needs a graphics overhaul. Adding new content isn't doing much for most users judging by the comments. I did add all the content after last summer's mega game package price but haven't touched it since.
 
Not even a roadmap of what they're currently working on like they did in the past.
A Roadmap would help.
Without one, it's easy to lose interest in the project, new content can help keep it afloat, but I would prefer new features.
Top of my list though is to address the lack of participation in the Ranked servers and perhaps flesh out the Ranked system to resemble something like iRacing.
 
A Roadmap would help.
Without one, it's easy to lose interest in the project, new content can help keep it afloat, but I would prefer new features.
Top of my list though is to address the lack of participation in the Ranked servers and perhaps flesh out the Ranked system to resemble something like iRacing.
Don't waste your time - start using iRacing. Dev RRE can only write "soon", which is 5 years at best.
 
Don't waste your time - start using iRacing. Dev RRE can only write "soon", which is 5 years at best.
I would still like to hold out a bit of hope, but yeah, you are probably right, especially as Rensport and Ac2 are on the horizon, both of which could displace even more RRE users.
 
So you complain that RRE devs just create content, and then you recommend people to jump ship into a game that has a monthly subscription on top of paying for content? Makes sense...
It's not a complaint, it's a fact: ex-Sector3 is simply creating content in a game that needs further development.

Their product is long outdated, but the dev RRE reminds me of a cult that denies everything they are told. Everyone once laughed at S397, but in two years we've gotten a lot of good things out of the game.

iRacing may seem expensive at first, but it's disproportionate to what you get - quality service that gets better every time. New content comes as a bonus at the end of the season, you can actually call yourself buy a track or car for the $10 they give you.

An expensive $50 subscription? I don't make a lot, but I don't think it's expensive for a hobby.
 
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So you complain that RRE devs just create content, and then you recommend people to jump ship into a game that has a monthly subscription on top of paying for content? Makes sense...
I think the issue at the end is just the lack of vision for RRE. Content is dropped and sold but for what? What is the future of the game? Consumers need to believe in the future of a game. I think there is absolutely not any further development for RRE, it is a complete product as it is ; none of the lacking features has been promised by the developpers, so none should be expected.

It has to be considered as an offline racing game. Some content is sold regularly to maintain servers (I doubt the sales finance a permanent dev team). If you understand that and are interested in the new content release, it's ok. If you expect more, a future for the game, then it's understandable to be absolutely frustrated and disappointed by the lack of vision. There is no vision.
 
Not even a roadmap of what they're currently working on like they did in the past.

I know that this type of criticism on a new DLC announcement is usually frowned upon by some as being off-topic, but this is how I feel when a new DLC is announced nowadays, so it's perfectly on-topic to me.
Yes, yes, and yes :)

Devs don't need to give away all their secrets. I understand the danger of disclosing things publicly in an environment where people will yell "bUt YoU pRoMiSeD". But even the smallest bit of information (or even just hints, like Kunos likes to do) about your planning for future content releases and the logic behind them would be much appreciated. Otherwise, it risks looking like a haphazard mishmash with little appeal.
 
Premium
I think the issue at the end is just the lack of vision for RRE. Content is dropped and sold but for what? What is the future of the game? Consumers need to believe in the future of a game. I think there is absolutely not any further development for RRE, it is a complete product as it is ; none of the lacking features has been promised by the developpers, so none should be expected.

It has to be considered as an offline racing game. Some content is sold regularly to maintain servers (I doubt the sales finance a permanent dev team). If you understand that and are interested in the new content release, it's ok. If you expect more, a future for the game, then it's understandable to be absolutely frustrated and disappointed by the lack of vision. There is no vision.
The best R3E racing is in multiplayer. You can have fun offline but that is not the focus of the sim.
You say "content is sold to maintain server" which makes it sound like an asset flip; that is entirely unfair and inaccurate. The drive-lines clearly see a lot of attention from the devs. For instance, even rf2 and iRacing hardcore fans are impressed with the fairly new MX-5 ND2 in R3E. The rather plain graphics do mean the VR is very good!

Of course on the downside, R2E does not have night races, let alone weather changes. There is no driver swap. There is no modding. There is no livery creation. etc etc.
Where RF3E does excel is front-wheel racing series. What ACC is to GT3/4, R3E is to front-wheel drive series.
 
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Premium
Disgusting content purchase system and no significant changes in the game since the new FFB. No, I don't want to buy content in this game anymore, although I feel very good about RRE.

For several years now, I've had the feeling that dev just collects money for content. If they say tomorrow that RRE development is closed, I wouldn't be surprised.
I too do not like the purchasing system but it feels wonderful next to that of rf2. At least if I buy a pack in R3E which contains content I already own, the pack is discounted at the same rate. rf2's greed based system previously gave me some kind of half-arsed and inadequate refund but the latest changes (which aspire to make purchasing easier and show what I already own) have removed the partial refund of buying packs which contain content for which I have already paid.
 
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The best R3E racing is in multiplayer.
I am in that camp, but it doesn't look like a high priority from the devs point of view.
There are still a lot of diehards that will purchase every bit of content who have no interest in multiplayer at all.
Ultimately it will be them who the developers listen to.
 
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Consumers need to believe in the future of a game. I think there is absolutely not any further development for RRE, it is a complete product as it is ; none of the lacking features has been promised by the developpers, so none should be expected.
I'm not impressed with Raceroom lately either, but I think that's pretty unfair. In the last few years they revamped the UI, rewritten the FFB, added ranked system to multiplayer and coded in hybrid system for the release of Formula X-22, as well as several new systems for racing trucks. On top of that they keep updating old cars to a new physics model, including some from several years ago, which is a commendable level of long-term product support. That's quite a lot of development.

On KW Studios website there are job postings, including for programmers, with description stating their focus will be "the future technology of the RaceRoom franchise, building new technology and bringing even more features to our passionate community. This position will put you at the heart of that process, at the best possible time. We want to see major progress in both rendering and physics." This suggests something even more is indeed brewing.

I do agree that it all lacks a solid direction, takes way too much time and some bugs persisting makes the impression even worse, but you can't say they don't develop the game at all.
 
You say "content is sold to maintain server" which makes it sound like an asset flip; that is entirely unfair and inaccurate. The drive-lines clearly see a lot of attention from the devs. For instance, even rf2 and iRacing hardcore fans are impressed with the fairly new MX-5 ND2 in R3E. The rather plain graphics do mean the VR is very good!
Well, I may haven't been clear enough. These new contents aren't assett flips at all, they are generally high quality content, the prices are fair, there is nothing to deny about that.

I was just stating that I can understand people complaining when 3 cars from different categories are released, without knowing where the game is heading too. By lack of time I haven't been playing online races for around 3 years and, unless a miracle has happened diring that time, multiplayer in REE isn't very populated.

Personnally the best online public races I had were in RRE, because of simple but truely effective features like a great collisions management which is quiet permissive compared to other games (not irrealistically, it is really well done) and the ghosting of crashed cars, which, although not realistic at all, avoids full field crashes during the first lap.

Offline, the adaptive AI works really well.

As I said, without any proper communication about the future of the game, one has to take it for what it is now without expecting anything else otherwise it will be a disappointment.

I'm not saying it is a bad g1me and that these new contents are cash grabs, not at all. It is a good and solid experience as it is but in 2023, players expect much more from racing titles.

To be fair sometimes the package isn't that solid. The previous update just broke the game, making it loading during several minutes for some users, or just CTD at launch. It tooks weeks to get this new update, and the game runs fine again. Yes the team must be small but I was disappointed the game not being fixee faster, although fans seemed to be patient. The issue isn't the fans though, it is getting new players.
 
I'm not impressed with Raceroom lately either, but I think that's pretty unfair. In the last few years they revamped the UI, rewritten the FFB, added ranked system to multiplayer and coded in hybrid system for the release of Formula X-22, as well as several new systems for racing trucks. On top of that they keep updating old cars to a new physics model, including some from several years ago, which is a commendable level of long-term product support. That's quite a lot of development.

On KW Studios website there are job postings, including for programmers, with description stating their focus will be "the future technology of the RaceRoom franchise, building new technology and bringing even more features to our passionate community. This position will put you at the heart of that process, at the best possible time. We want to see major progress in both rendering and physics." This suggests something even more is indeed brewing.

I do agree that it all lacks a solid direction, takes way too much time and some bugs persisting makes the impression even worse, but you can't say they don't develop the game at all.
I agree with you, old cars have been updated, the UI reviesed, although I never had issue with it. The last FFB update is quiet controversial but indeed some things have been done.

It is interesting to note KW is hiring. I hope there is a hidden vision behind. But it hadn't been shared to us, the users and to the, several years, supporters of the game. Is there really a solid project? Or is it just a study team being hired without being sure KW is willing to invest kn new technologies? Is it really a game improvement or a whole new game? How to finance new technologies without selling a new game?

I personnally don't think RRE needs new physics again. It had been a really long way, too long imo, for the game to be as good as it is in that aspect. What it needs is features Sector3 had rejected from the beginning : rain, D&N cycle. And for sure it will completely break the AI, will require an overall rendering work, a detail work on each car... only this missing features would require a team to update all the game, without new physics and new technologies. Or maybe KW is willing to change everything at once, but it would be a new game.

I'm not bashing RRE, just understanding people who are done with buying new content for the game. If there is a real vision, it really has to be shared with us. That would be the best to do. If not, old players will keep going away and I don't think new players will be interested by a sim without the now basic features the current titles include.
 
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