What Skills are Transferable from Simracing to Motorsport?

iRacing IMSA multiclass.jpg
Scott Mclaughlin credited iRacing for his win in the Sebring 12 Hours this weekend. This got me thinking, what skills are transferable from simracing to motorsport?

Image Credit: iRacing.com

This Super Sebring weekend saw an accumulation of amazing races taking place at the old airfield race track. None more so however than the headlining IMSA Sebring 12 Hours. Whilst the top class had its fair share of thrills and spills, the LMP2 category got a new, first-time class winner in the shape Scott McLaughlin.

More traditionally seen in Australian Supercars and, more recently, the Indycar championship, he has adapted very well to the unique challenges of endurance sportscar racing. In just his second race, the New Zealander claimed a class win and finished on the overall podium. After the event, he took to Twitter to credit iRacing for his win.


In the tweet, the three-time Supercars champion explained that the iRacing IMSA series helped him get up to speed for the real thing. Getting used to dealing with traffic is no small feat, with countless top level racers struggling with this unique part of motorsport. "The traffic patterns are so similar," he claims. He even goes as far as to recommend that young, up and coming racing drivers should use the game as a tool to practice for racing through traffic.

The most transferable skills from simracing to motorsport​

This all got me thinking about just how transferable the act of simracing is to real-world motorsport. Sure the seat of the pants sensation one gets from sitting behind the wheel of a real car is missing from simracing. And sure, every game has its own approach to what driving feels like. But the rest of the racing experience from race craft to strategy and even something as simple as racing lines can all be applied to the real world.

Personally, I would suggest that learning a track is the most applicable skill that can be taken from the sim and used come race day. Even the most prominent F1 drivers use simulators to learn new venues. That would certainly come in handy the first time the grid raced at the latest track, the Jeddah Corniche circuit. With a track all about getting into a rhythm and winding through the barriers at break-neck speeds, using a sim to learn the flow before arriving on-site would have been crucial.

What do you think are some of the most transferable skills form simracing to real motorsport?
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Angus Martin
Motorsport gets my blood pumping more than anything else. Be it physical or virtual, I'm down to bang doors.

Comments

In all seriousness I definitely think some things transfer well:
1. Racecraft is almost 100% transferrable.

2. Learning the circuit to a reasonable level and having at least a decent idea of where braking points are and whether a corner is a blind apex or off camber (assuming an accurate track)

3. A better sense of how speed affects a car when cornering. This one isn't all that transferrable but at least a little.

I don't think sims will ever get much closer to life than they are now but the good ones offer a reasonably realistic experiece that you can do anytime in the comfort of your home. I feel like if you took two people who had never driven a real vehicle in their life, but one had significant sim experience, that the sim driver would adapt much quicker. Now that doesn't mean 2 years down the road that the sim driver would still be better though.
 
Premium
Yeah, there's loads to learn.

1. Racecraft. It may be simulation but its real drivers you race against and gain real experience in how your competitors race, as humans.

2. Learning the circuit, although most race drivers already knows the circuit to some extent. Line choice can be perfected if the track is accurate enough.

3. Keeping reflexes sharp and your mind in a state of racing.
 
Can you explain how you provide games with much more accurate content? How do you know it is much more accurate?
Obtaining car data Motec-GPS, lidar scans, extreme resolution aerial photos, and very important, driver feedback.
All the data we can get our hands one, This info helps to get "normal" content much more accurate.
Or when the track is totally not accurate enough, do a scratch build.
Every year tracks change, sometimes 1 corner or even 1 curb that's not right can make the difference for being a useful training or a waist of time.
Can happen that curbs need to be higher to react like the ones in real life, or they are to high in the sim and need to be lowered.
Bollards that get added, or removed, just to name a few.
Or putting in new track parts, or changing the state of the asphalt (smoothing and resurfacing).
Jeddah for instance had a whole page of updates compared to last year, while it looked like the same track as the year before, for most of us mortals.
Even laserscanned tracks are not accurate, mostly they are not recently done, but bought from a company that made one some time ago.
So when that scan is 2 years old, it might be tracks been drastically changed (Barcelona for instance).
So that's how you get more accurate content.
 
Premium
Anyone that has done any real sport at a higher competitive level has had to endure hours of drills and seemingly unrelated activities designed to hone in on small individual elements that relate to the sport.

We know for real athletes all that other training help immensely, knowing this its very difficult to suggest that areas in sim racing wont help in real racing. If plently of pro's says it has helped them then whats the point debating people that never really properly raced IRL who say otherwise?
 
Very little beyond learning a track layout (many RL drivers have done this over the years). There is so much input you receive from actually driving that cannot be replicated in a sim that there's no comparison. A good driver feels the car, every vibration, twitch, flex, all the g-forces, all the things you subconsciously process while driving, whether on a track or on the street, are completely lacking in even the best sims.

Not to mention at your sim you're sitting in the comfort of your home, not wrapped in layers of nomex with a helmet and gloves, on a track that may be well over 120deg(F), sweating profusely while being shaken and bounced... and with (for most players) no knowledge of what it's like doing that with your butt on the line, where the least lapse of concentration, the slightest mistake, can mean they send you home in a shoebox.
 
if i need to select 3 items
- track preparation (in case the track is not known or ontrack training is not possible)
- gear usage (eg very interesting when preparing cars like xbow)
- focus and concentration
It would be reasonable to agree with this - mainly because these 3 areas are way more humble than people who are more or less convinced that about 80-90% of the skills from sim "racing" is transferable.

CatsAreTheWorstDogs: Something that make it hard to answer this transfer question (thread headline) is the scientific proven fact that placebo does work. Because if you convince yourself about something your interpretation(!) and reaction does change to sustain your convinced oppinion.:cool:
 
The column that I write on Motorsport Prospects deals extensively on this topic with plenty of examples of drivers who discuss what skills are transferable to real world motorsport with the latest being F1600 driver and Formula Ford Festival winner Max Esterson. I also interviewed Jann Mardenborough on this very topic. There are plenty of things that don't transfer (fear factor, temperature in a cockpit, G forces, etc) but plenty that make it worthwhile to use, especially if you are a racer on a budget that restricts testing. I will link to this discussion in this week's column. You can read the columns here: https://www.motorsportprospects.com/category/sim-racing/
 
as long the driver sees a benefit from his trainings he will achieve better results.
I fully agree with this statement be it learning a track, racecraft, muscle memory or whatever they get out of it.

Motorsport can be intimidating, and if a driver feels more confident on track as a result of lots of SIM time - that will most likely be beneficial even if the benefit is small.

On the flip side, I wonder if overconfidence based on trust in flawed virtual dynamics could actually be detrimental (i.e. driving beyond the limits - driver or vehicle)...
 
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Motorsport can be intimidating, and if a driver feels more confident on track as a result of lots of SIM time - that will most likely be beneficial even if the benefit is small.
fair point - my last sim coaching, it was for the creventic 24h of dubai this year - the driver was amazed - his track performance was unexpected good - and based on his final feedback, i am no longer sure (which i was until this race), if we talk about small benefits.
 
Here it is, what happens when you go from sim to reality:


And this is not a dig at Steve, i like him and i think he has hability, but people thinking you can catch a huge slide like that with whatever you learn in simracing are just kidding yourselves, you need seat time for that, and plenty.
 
I wouldn't say that simracing increases your "skills" or teaches you any "skills" transferable to real life because real life driving and racing is a completely different experience.

Being a good driver is all about perception. Sharp senses and a quick brain. To be able to perceive things and understand things that will in turn help your brain anticipate other things. This is a "skill " that's very useful in simracing as well. But simracing "champions" that eventually make it to real racing, already have this "skill", and that's why they're good at simracing in the first place.

And this is something most simply refuse to or can't understand. It's not something videogames teach you. It's something you already have. Well, IF you have it that is because we're not all made the same.
 
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Staff
Premium
You already have these "skills". You didn't get them from videogames.
Maybe skills is the wrong word, more of a basic understanding of what is required to drive around a track, weight transfer, being smooth etc. So in that sense yes, I did get these from sim racing.
 
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This from Max Verstappen
"It keeps me ready to go, because I'm spending a lot of time also then on the setup. I'm not racing a F1 car on the simulator, but it's like GT cars, so it's also a different technique of driving,”Verstappen said.

“I just keep testing myself, and especially these sim drivers... they're so quick!

“It's very interesting to see them drive because they have no real experience of a car but, somehow, when you look at how they're braking, how they're controlling, it is how it should be.”
 
There's a lot. Pretty much everything you encounter in simracing is transferable to the real world, to a degree. Realistically, the most directly transferable skills are driving lines and racecraft, alongside building a base for all the core skills like brake use, throttle application, and steering inputs.
 

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