Ian Bell | Straight4Games and Hyper-Realistic Screenshots

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Ian Bell is at it again. As has been announced, the Englishman's new studio will be developing racing games. And boy, if the tweets are no lies, whatever they have in their pipeline is some hyper-realistic stuff!

Straight4Games​

The new studio will not be called, as previously announced, MildlyAnnoyedStudios, but rather Straight4Games. This was announced in a Tweet that Ian Bell put out on his private Twitter account.

The programmer from Hertfordshire revealed the following logo to be used for the game development studio.
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The New Game Engine​

The studio's first job seemed to be working with a new engine. According to a previous tweet from Ian Bell, the used engine might be Unreal Engine 5, as he said:

Imagine RF2 physics, tweaked in an Unreal 5 world... I do. Dreams can come true.
- Ian Bell, Mar 31, 2022

The known detail is that this new engine, according to recent Tweets is capable of hyper-realistic renderings of car interiors, as seen in the following screenshots.

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According to answers in the original Tweet by Ian Bell, these screenshots are "100% in-engine".

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The first project of Straight4Games is said to be GTR Revival, a reimagining of the classic GTR games developed by SimBin and Ian Bell's own Blimey! Games.

What do you think of this news? What do you think of the screenshots? Let us know in the comments down below!
About author
Julian Strasser
Motorsports and Maker-stuff enthusiast. Part time jack-of-all-trades. Owner of tracc.eu, a sim racing-related service provider and its racing community.

Comments

I ask you again, how is that AC2 coming along? ;) Or maybe you can start telling me what both ACC and AC have in common. Not even the FFB is the same (to Gamermuscle's immense sadness). Wasnt that also hyping a game using your previous work?...
Not sure how those games are relevant to this discussion.

They were announced, released, and content in the form of DLCs still being produced.

AC2 was announced for a 2024 release without any pointless twitter hype.
 
It's only a game. All of our beloved Sims are just games.

Take a chill pill guys.
If we "took a chill pill" every time some developer disappointed us and failed to deliver promises, they wouldn't even care to improve their products, would they?
Also, some of us PAID for these games. I know, a lot of people are going the pirate way and that's why they don't really care if a game turns out to be garbage. They're like "oh it's just a videogame who cares, take a chill pill".
I can't have that mindset when i pay full price. It's MONEY, not farts.
If i had pirated it i wouldn't be here bitching about it, but i did, and waited for it to be fixed. And waited and waited and waited some more, until one fine day this DUDE says "we're abandoning it and moving to Project Crap 3 which was in the making even before the last DLC rolled out". That's insult to injury. That's why i'll never stop bitching about it. Ever.
And if this DUDE wants me to buy something he makes, he better not make a big announcement of his involvement because even if it's the bestest ultrasim supergame ever created, i'm not going to even watch gameplay videos on youtube about it.
 
Going on your previous work (project cars) I know I shouldn’t doubt you on your enthusiasm for VR @Ian Bell so hoping you can work your magic on unreal and make it super decent for us VR only guys. (Kunos I think said vr wasn’t it’s primary target on acc which kills me as it’s so good on panel)

Great to have a new sim on the horizon and look forward to seeing more information soon.

Best of luck with it.
 
"And boy, if the tweets are no lies..."

If they originated from Ian Bell then they are lies
 
GTR2 has a very specific content. I don't remember road cars, supercars, Nascar and rally cross. Make a remaster or don't use that name.
Haven't had time to read the full thread, but stopped here, cause I simply have to add some words.

Think it's a decade I raced original GTR2 content, apart from on (now rare) occasions racing @GTR233's excellent and still continously updated Anniversary and HQ-patches.

Besides, lately discovered, while clearing up my barn, I actually had two sets of the original DVDs (including the licenced Ferrari+Porsche content).
Besides realized checking up my Steam content, I've paid further twice times, first as single title, then as a part of a €5.99 giveaway SimBin MegaBundle Pack.
So bought the game four times in all, and every penny worth it still.

Why?

Due to the base sim engine is top notch IMO regarding tyre modelling, weather (in most occasions), chassis+suspension, brake wear, etc.
And thus frum the gun the SimBin work on the ISI related engine delivered a thrustworthy base for thw heavy quality MOD content, where, due to a bulls eye base sim engine - to my experience - it works excellent nomatter mixing one off late 90ies Le Mans 24 event, collecting various mods reflecting year, and a bit of BOP-like performance tuning, driver behaviour/name, etc. through the easy axessible files (and later tool mods), 60ies sports car racing in the PnG mod or GTL mod at classic venues....or hundreds of other quality GTR2 car- and track mods absorbed by 15 years of mod vacuuming the Internet and at least having a driveout on every mod.

Especially racing endurance GTR2 events has been a thrill for me, starting with a physical meeting Spa competition near 15 years ago, but primarily as offline events (yes, it's actually doable having close AI battle, delivering the satiafying feeling of over-exhaustion, thrill, nerves, sweath, etc at closing stages, though requires some AI scrutineering, I agree as lately watched harsh remarks about on YT channels), nomatter speaking what kind of vehicle decade, combined with excellent trackmodders, doing tremendous work in bringing motorsports history back alive.

It hits me that I now an then even in 2022 discover racing GTR2 mod combo outcomes to be even more authentic strictly sim-wise than more modern sims with likewise/comparable car+track combo's.

Think GTR2 must be the sim I've raced the far most, but for last many years ZERO percent of the original content, i.e. 100% MOD content.

Hence, my prime wish for a 'GTR Revival' titel is that just the base sim engine is a slight improvement of the GTR2 engine with few todo's (as e.g. 1080° wheel rotation, tad improved and adjustable beak load curves, optional wiper settings, flash lights, maybe turn lights for track day events, etc), I don't care if base content is yet another GT3 release, NFS cruising content, WEC's or whatever if the publisher intend to release official licenced content or not

AS LONG AS THE TITLE IS DELIVERING MODDABLE SIM.

Then I'll pay the title developers and everybody involved four times once again :)

However, maybe my hopes and warm wishes come to a short end in relation to the Unreal engine...that would be sad (seems I'm on the beaten path here), but an instant (4x) buyer if the outcome surprises me on that part! :)
By the way, you had already most of the original team in place also inside the SMS and during the development of pCars. You said this many times during these years. So, what went wrong?
As R&D myself (in another business, however) my experience is that you just cannot expect putting 'same team together again' delivering same results, even though knowledge base and professionalism may have added 100 years of experience in the meantime. Though it often helps.
Just think of F1-fans going crazy about the news of bringing the combo McLaren+Honda back to live (and yet not really comparable since core developers were gone and reality and competition sourroundings had changed alot since the majestic years).

And btw, sorry no offence, but how many of namedropping from the original SimBin GTR2 Team, mentioned in the promos are the crusial code guys from back then?
You are probably making a game like pCars, with the console market in mind. But you'll put in game some of the FIA GT cars seen in GTR2. You are already planning some screenshots and maybe a cover art with that blue Maserati or red Viper, don't you? You sneaky little rascal. Just say it. There's nothing wrong in that. ;)
Well, surely one is sticking his head in the wasps nest of expectations, coming up with such a title :D

And, cannot neither hide my dissapointment of marketing stunts running on fumes, but this seems to be a growing disease these years, and not seperately coming from the source concerned here.

But (if I'd had the time), surely I'll gladly for free be a beta-tester, giving feedback to a "GTR" title that sim-wise is an actual improvement of previous titles.
 
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I'm not a fan of Ian Bell's games, but I do enjoy the chaotic threads that spring up whenever hes up to something. :roflmao:
 
More racing games the better no matter whom makes it

anything that adds to sim racing, ANYTHING is good

Only if they are any good. If they are junk like PC3 then how it can be "a good thing"?

If SlightyLessMad (or whatever) pull out something brilliant, most everyone will be delighted. The record so far suggests otherwise: what the record so far suggests is it will be hyped on graphics but fail to deliver on core features wanted by racers.

What do we have so far? An impressive soundengine? A wowza physics demo? Or beautiful graphics?
 
Only if they are any good. If they are junk like PC3 then how it can be "a good thing"?

If SlightyLessMad (or whatever) pull out something brilliant, most everyone will be delighted. The record so far suggests otherwise: what the record so far suggests is it will be hyped on graphics but fail to deliver on core features wanted by racers.

What do we have so far? An impressive soundengine? A wowza physics demo? Or beautiful graphics?
Care to elaborate what "core features" was the madness engine lacking? I will subscribe that PCars3 was a disappointment, but it was more a game priorities thing, rather than game engine.
 
Premium
The first part is correct, however RD is a private one, the second part is wrong people can't just say whatever they like on here.
Well, I just started looking at this thread and we're onto P5 so it looks like the moderation never happened as I see it's up to P8 now. Waste of time even bothering to go through the last 3.5 pages. As someone else said, what's it like having Ian Bell living in your head? Pretty f'kin laughable to be honest
 
I hope you're not banking on early adopters paying upfront, for I fear you will be severely disappointed.
Well, i was a backer of the first hour basically for PCars 1, bought the base game package for 45€ or so, meaning i did not invest more than the game would be worth so to speak and over the course of two years or so after release i got over double the money back from SMS via payouts from their sales. So it was not all bad to have that funding model. But i think they did something different with PCars 2 because of some government institutions interventions. I did not back PCars 2.

As for this newest endeavour of Ian Bell: As always, i will wait for independent reviews or (free) beta testing access.
 
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