NFS Unbound | Trailer Reveal and More Leaks


The first trailer for the new game in the Need For Speed franchise, titled Unbound, dropped today.

Additional information can be gathered from yesterday's leak by Japanese store Neowing which published the product page too early.

We get confirmation the cartoon elements just apply to overlaying driving effects and the character models. Shaders tie the modern 3D graphics together with those by providing a rich, saturated color palette, for a surprisingly cohesive result when everything is set in motion, considering the initial premise of mixing drawings and photorealistic elements.

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Matching the street art visual identity, hip-hop will be a major focus, with artists like A$AP Rocky (who can be seen posing in front of the cover car, his very own Mercedes 190E) being featured. Originally composed music by French artist Brodinski will also be featured, most likely in action scenes and police chases.

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The Chicago inspired setting also finds an official name: players will evolve in Lake Shore, which could either be a city or a county. They will be able to do so in both single player and online multiplayer, as evidenced by a pre-order bonus, handing out a 150.000 $ in-game bonus exclusively for multiplayer, potentially hinting at a complete separation between offline and online modes.

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In terms of gameplay, a feature named Burst Nitrous is advertised as being new. This hints to be an additional boost feature that would add up on top of regular nitrous, and with the new tyre smoke effects and such, might be tied to driving elements such as drifting, as past racing games such as older NFS or Burnout series have been doing - and with Criterion involved, imagining some mechanics have been borrowed from the later wouldn't be that much of a stretch. The whole physics engine appears to be new as well. It is said to have a higher skill ceiling, while still providing enough accessibility for the general public, with feedback from QA tester saying it's "the most fun game [they] worked on".

The single player career is said to feature a more carefully crafted storyline, with a deeper attention given to each character's personality. The heat system for police chases returns, with each race you take part in giving you gradually more unwanted attention from the police forces. The stakes will be higher this time around though, as all of it is coupled with a buy-in system for races, replicating a form of betting, brought into collective street racing folklore by the classic Fast & Furious movies. This means players will have to be careful with their investments and not get too greedy.

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From a content perspective, the car list is pretty similar to Heat's, with a few new additions such as the new Nissan Z, gen 2 Mitsubishi Eclipse, the Ford Crown Victoria and the Bugatti Chiron. Toyota is still absent from the list due to licensing issues. The map seems to feature the classic array of varied elements, from fancy downtown to industrial areas, with a side of highways and mountain roads, and even what appears to be a race track. Customisation is obviously still present for cars, but will extend to your character, driving effects styling and more cosmetic details.

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Need For Speed Unbound will release on December 2nd worldwide, with early access for EA Play Pro and a 10h trial for regular EA Play members opening on November 29th. The game focuses fully on next gen consoles and PC, releasing on PlayStation 5, Xbox Series X|S, and for PC players, Origin, Steam and Epic Game Store. Regular version of the game will set you off 69.99$, with the Palace Edition giving you 4 custom cars and cosmetic elements for 10 more dollars. Pre-order bonuses may be store specific as they're not advertised on the official EA page.
About author
GT-Alex
Global motorsports enjoyer, long time simracer, Gran Turismo veteran, I've been driving alongside top drivers since the dawn of online pro leagues on Gran Turismo, and qualified for the only cancelled FIA GTC World Tour. I've left aside competitive driving in 2020 to dedicate myself to IGTL, a simracing organisation hosting high quality events for pro racers and customers, to create with friends the kind of events we wished we could have had. We strive to provide the best events for drivers and the best content for viewers, and want to help the simracing scene grow and shine further in the global esports scene.

Comments

what's trending nowadays is the 80s style. Big time. Even 80s electronic music is coming back, in a darker and more "mature" fashion.

That trend is 10 years old and dying right now. Even Mitch Murder announced recently he's going away from 80s style music. It would have worked on Heat but they missed the spot.

The direction they're taking for Unbound is more coherent and well timed. It's going to work both as something relevant to the young generation and as a nostalgic throwback to early 2000s Fast & Furious and NFS Underground (plus the obvious Jet Set Radio influences). I don't think this game will feature the side of the hip-hop coin I like, but worst case scenario, in these wonderful times I'll be able to pop Spotify on and have whatever I want in my ears during races.

And as much as I like Rom di Prisco (and I heavily suggest looking into Mellow Sonic if you're nostalgic of the guy), I'd rather have them dive into a set of artists that are not necessarily my cup of tea but are in line with the setting than throwing in old tunes just for the sake of it. High Stakes, which is in my overall top 3 for videogame OSTs, worked incredibly well because everything was so well tied together, and I think Unbound might be the closest of modern NFS games to that level of cohesion by quite a margin, which I think is more important than my personal musical style preferences. Main worry right now is to see if the regular race music will match the action's pace.
 
That's because your judgement is limited to arcade = crap, sim = good. For more subtle people, who understand that arcade gameplay can go from pure crap to fantastic, a trailer with only 2 seconds of gameplay in a straight line can't tell you much about the gameplay, even if the general feeling of the trailer let you think there is not much hope.
Firstly, its a joke. Secondly, its true.

Also you've incorrectly assumed they're being judged in comparison to sims. Actually, thats quite telling about what you really think of us "subtle people" who know arcade physics inside and out. Seems you don't think we exist and was just rambling a bunch of nonsense.
 
Firstly, its a joke. Secondly, its true.

Also you've incorrectly assumed they're being judged in comparison to sims. Actually, thats quite telling about what you really think of us "subtle people" who know arcade physics inside and out. Seems you don't think we exist and was just rambling a bunch of nonsense.
It's ridiculous in here. When people say an arcade game has poor physics or handling model, people dismiss valid criticism and we get labelled as sim-racing elitist.

The fact is even arcade games can have good or bad physics and handling model that are nowhere near sim or simcade. Ask anyone in here if they love Daytona USA 1 and 2 or Burnout 3 Takedown, most of us will say yes.

The fact is that there are many arcade racers with unintuitive uninspiring physics and handling models out there today and that makes them not fun and not worth buying.
Arcade games can have fun unrealistic physics AND they often times can have BAD unrealistic physics too.
 
Firstly, its a joke. Secondly, its true.

Also you've incorrectly assumed they're being judged in comparison to sims. Actually, thats quite telling about what you really think of us "subtle people" who know arcade physics inside and out. Seems you don't think we exist and was just rambling a bunch of nonsense.
Sorry I confused you with another person who basically sait "it will be arcade so it will be crap", and thought your post was serious and the follow up of that previous post.

But your post doesn't make sense, I think you didn't get at all what I said. I just said something obvious, that people who pretend to be able to judge the gameplay of a game from a trailer without gameplay 100% of the time (without being a joke) are generally people who lump all arcade games together and consider that arcade = crap.
 
Wow silly handling weird hair colors and a load of Gangsta nonsense could not be less interested.
the kiddies will probably like it though
The kids don't like this stuff either, hence why the glory days of NFS are long gone and for close to a decade the game struggles to move units and reviews horribly (though I personally loved Heat).
 
Isn't everything nowadays a politically correct,pop culture clusterf$ck? Although i'm struggling to understand where THIS is coming from. I see what kids like these days, and i don't see THIS anywhere. It's a mix of underground stuff and comic book stuff. The only thing it's missing is captions and dudes with capes.
The gaming industry has a serious problem with high-level creative types being completely out of touch with what fans actually want, because their gaming years are long behind them, then hiring third party analytics/consultancy groups who feed them bunk data.

I've read a couple of these documents before and they're genuinely funny.
 
The NFS series of games was always silly and a b
The gaming industry has a serious problem with high-level creative types being completely out of touch with what fans actually want, because their gaming years are long behind them, then hiring third party analytics/consultancy groups who feed them bunk data.

I've read a couple of these documents before and they're genuinely funny.

In marketing it's wise to never ever listen to fans because they are idiots. Listen instead to how things sell because that will keep you in a job.
 
I think the last time NFS felt like actually driving a car was NFSU2, at least the physics weren't 100% on the rail for the most parts. There was still the basic concept of realistic car physics. Starting with Most Wanted the car just felt like roller coasters. But I am not saying that it wasn't fun. I really had fun with Most Wanted and Carbon. But everything after that just felt like they were being lazy. I'll give credits to The Run for being a little bit daring.

But for me, my favourite will always be High Stakes, it was too ahead of it's time.
You forget Prostreet, which got some hate because it presented a more realstic handling and it cut the openworld feature. After the previous titles, I felt in a car again.

I absolutely agree that in NFSU2 you felt like controlling the cars, cars prepared for the racing (the circuit races where the funniest races imo, and they came back in... prostreet). Tuning the car for different types of races was a great feature (and was the proof that a good job had been done on the physics), feature simplified in NFSMW with general settings for your car (with simplified physics).

The Shift series had advanced physics but the floaty feel of the default setups made the cars harder to control than in proper sims. With some work on the setups it got much more interesting. The real issue in Shift 2 was the racing in itself, plagued by the "sticky" collisions.

I didn't enjoy that much the first NFS game when it came out. The proposition wasn't bad but it wasn't a sim (like indycar or Geoff Grammon F1) and it wasn't a fun arcade game (like screamer and stunt racing). I got bored rapidly. My judgment may be a bit biased because I personnaly think that a huge technological gap has been made in racing games in 2002 with titles like F1 challenge or toca race driver, with impressive new graphics and features. 2 years later, NFSU2 made another gap, it was visually stunning, the sounds, the open world, every aspect was groundbraking. GTR came out around the same time and raised the bar in the sim racing genre the same way NFSU2 raised it in the arcade racing genre. NfS shift was the first step into the madness engine, it was a big step in terms of graphics and immersion, and it is still used in the great AMS2.

When you look at the entire series, there's at least a game for every player. This is what divides the opinions but also makes the series so popular. I enjoyed NFSMW 2005 for its autumn vibe openworld and the police, Carbon obviously for Emmanuelle Vaugier :) , prostreet for its more realistic handling, hot pursuit 2010 for everything it offered and the various landscapes of its world. Ultimately I enjoyed the Run for its simplicity and the landscape variety (no time anymore for openworld games). Hot pursuit 2 and High Stakes were ok, not as good as it was said, a bit too ugly for me. Of all these games I've enjoyed, only 2 are similar, NFSMW and Carbon. If all the NFS games used the same formula, I would.not have played so much titles of the series. Proof is, the last games are all approximatemy the same and I'm not interested.

I tried Heat during the free weekend, it was not as bad as it reviewers said, it looked good, but it was too similar to older games, nothing new or different (and, I don't know what effect did that, the graphics made the reading of the road difficult for me, I couldn't see the turns until being on them, it must be easier in chase view but I don't use it). It may appeal to the youngest generations, who haven't played the previous games, and I assume they are the target. Older gamers should look elsewhere, until EA brings back the games variety in the series.

This trailer of this new game makes me think about Prostreet's ambiance. It is very outdated though, it seems 40 years old developers wanted to live the dream from their 20s... I personally don't mind, but I doubt it will bring something different than the last games.
 
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Wow, this topic really shows that this forum is 90% completely out of touch boomers lmao. This is the best NFS has looked visually in a LONG while though I'll need to see the physics to see if I really want it.

Also I cannot believe there are boomers here really carrying the "NFS died after Underground" flag like jesus. NFS has been about underground street racing and car tuning for literally twice as long as it was about exotic supercars on country roads. Nobody cares about any game before Underground 1, I'm sorry XD If you wanna know the definition of "out of touch" just read this topic.
 
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Insult people and use the lords name in vain, typical

Boomers would know more about NFS on their little toe then you
 
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Wow, this topic really shows that this forum is 90% completely out of touch boomers lmao. This is the best NFS has looked visually in a LONG while though I'll need to see the physics to see if I really want it.

Also I cannot believe there are boomers here really carrying the "NFS died after Underground" flag like jesus. NFS has been about underground street racing and car tuning for literally twice as long as it was about exotic supercars on country roads. Nobody cares about any game before Underground 1, I'm sorry XD If you wanna know the definition of "out of touch" just read this topic.
Maybe you should search for the definition of "boomer" before using the word. I doubt many boomers, without bad conotation, have played the first NFS, most of them were already too old to to play arcade video games and to have any interest in this hobby.

Considering your intention was trying to show condescension towards those who have played the first games of the series, remember that these are those who have been making the games you like for 20 years. In fact you play and like their games.

Back to the topic, and just a piece of advice, do not judge the look of a game with a trailer obviously full of overdone post production effects.
 
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Wow, this topic really shows that this forum is 90% completely out of touch boomers lmao. This is the best NFS has looked visually in a LONG while though I'll need to see the physics to see if I really want it.

Also I cannot believe there are boomers here really carrying the "NFS died after Underground" flag like jesus. NFS has been about underground street racing and car tuning for literally twice as long as it was about exotic supercars on country roads. Nobody cares about any game before Underground 1, I'm sorry XD If you wanna know the definition of "out of touch" just read this topic.
This game is clearly developed for people who use the term "boomer", you little punk :)
 
They should make separate Zoomer and Boomer Editions, with the latter removing all traces of mumble rap, along with less braindead assists.. and also add clean menus and default to cockpit view and manual.
 
The last good NFS was released in 2000 and featured only Porsche cars.

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I'd say that was most certainly the best one of all the NFS titles (as I am a Porsche fanboy myself, I am somewhat biased). That being said, NFS Underground 2 was also really good. Fired it up the other day with a mod to enable 4K res and it's still not bad, although it could do with some decent high-resolution textures now.
 
Don't ask questions. Just consume product and get excited for next product.
That's how consumerism works unfortunately... and job creation... I'm old enough to remember the days prior to "pre-order bonusses", micro-transactions and DLC that give you the complement of cars and tracks that were all in the base content of the previous game of a franchise... and not to mention that expansion packs\DLC gave you a lot of value for your hard-earned money.
My, how the world has changed since the 90's...
 

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