NFS Unbound | Trailer Reveal and More Leaks


The first trailer for the new game in the Need For Speed franchise, titled Unbound, dropped today.

Additional information can be gathered from yesterday's leak by Japanese store Neowing which published the product page too early.

We get confirmation the cartoon elements just apply to overlaying driving effects and the character models. Shaders tie the modern 3D graphics together with those by providing a rich, saturated color palette, for a surprisingly cohesive result when everything is set in motion, considering the initial premise of mixing drawings and photorealistic elements.

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Matching the street art visual identity, hip-hop will be a major focus, with artists like A$AP Rocky (who can be seen posing in front of the cover car, his very own Mercedes 190E) being featured. Originally composed music by French artist Brodinski will also be featured, most likely in action scenes and police chases.

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The Chicago inspired setting also finds an official name: players will evolve in Lake Shore, which could either be a city or a county. They will be able to do so in both single player and online multiplayer, as evidenced by a pre-order bonus, handing out a 150.000 $ in-game bonus exclusively for multiplayer, potentially hinting at a complete separation between offline and online modes.

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In terms of gameplay, a feature named Burst Nitrous is advertised as being new. This hints to be an additional boost feature that would add up on top of regular nitrous, and with the new tyre smoke effects and such, might be tied to driving elements such as drifting, as past racing games such as older NFS or Burnout series have been doing - and with Criterion involved, imagining some mechanics have been borrowed from the later wouldn't be that much of a stretch. The whole physics engine appears to be new as well. It is said to have a higher skill ceiling, while still providing enough accessibility for the general public, with feedback from QA tester saying it's "the most fun game [they] worked on".

The single player career is said to feature a more carefully crafted storyline, with a deeper attention given to each character's personality. The heat system for police chases returns, with each race you take part in giving you gradually more unwanted attention from the police forces. The stakes will be higher this time around though, as all of it is coupled with a buy-in system for races, replicating a form of betting, brought into collective street racing folklore by the classic Fast & Furious movies. This means players will have to be careful with their investments and not get too greedy.

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From a content perspective, the car list is pretty similar to Heat's, with a few new additions such as the new Nissan Z, gen 2 Mitsubishi Eclipse, the Ford Crown Victoria and the Bugatti Chiron. Toyota is still absent from the list due to licensing issues. The map seems to feature the classic array of varied elements, from fancy downtown to industrial areas, with a side of highways and mountain roads, and even what appears to be a race track. Customisation is obviously still present for cars, but will extend to your character, driving effects styling and more cosmetic details.

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Need For Speed Unbound will release on December 2nd worldwide, with early access for EA Play Pro and a 10h trial for regular EA Play members opening on November 29th. The game focuses fully on next gen consoles and PC, releasing on PlayStation 5, Xbox Series X|S, and for PC players, Origin, Steam and Epic Game Store. Regular version of the game will set you off 69.99$, with the Palace Edition giving you 4 custom cars and cosmetic elements for 10 more dollars. Pre-order bonuses may be store specific as they're not advertised on the official EA page.
About author
GT-Alex
Global motorsports enjoyer, long time simracer, Gran Turismo veteran, I've been driving alongside top drivers since the dawn of online pro leagues on Gran Turismo, and qualified for the only cancelled FIA GTC World Tour. I've left aside competitive driving in 2020 to dedicate myself to IGTL, a simracing organisation hosting high quality events for pro racers and customers, to create with friends the kind of events we wished we could have had. We strive to provide the best events for drivers and the best content for viewers, and want to help the simracing scene grow and shine further in the global esports scene.

Comments

This. I completely agree. This is the whole reason trailers exists. They give you a snippet of the highlights of their product so you can judge it. I hate when people say "YoU HaVeN't EvEn PlAyEd It!" or "ThE PrOdUcT MiGhT ReLeAsE CoMpLeTeLy DiFfERenT ThAn ThE TrAiLer".

But trailers are almost always showcasing products that are 80% done and they won't change an entire game at the last minute.
I have a 100% success rate judging physics just from screenshots.
 
To be honest, Nitrous and Boost systems ruined racing games for me. So many great games ruined by these terrible mechanics that were once cool in the 2000s.

It's just not a fun mechanic. Look at most titles released these days with the boost mechanic. All it does is make your handling crap and pan the camera angle back a little. it's not fun at all, it takes away from the concentration when you try to perfect a great lap.
 
I have a 100% success rate judging physics just from screenshots.
Me too. Almost all recent NFS games had to closing the trailer once I saw the physics. It's the same old press brake to drift on rails physics.

It's always a variation of that OR Grid autosports physics where the cars are twitchy for no good reason.
 
The death of NFS for me at least started at Need For Speed undercover.
For me it died with part 6, Hot Pursuit 2, where cops threw barrel bombs on you from helicopters. This was also the first part with crappy wheel support and FFB.

You can tell that the newer parts were primarily developed for consoles and gamepad in mind. All the games before Hot Pursuit 2 drove great with a steering wheel and even the driving physics were somehow comprehensible.
 
For me it died with part 6, Hot Pursuit 2, where cops threw barrel bombs on you from helicopters. This was also the first part with crappy wheel support and FFB.

You can tell that the newer parts were primarily developed for consoles and gamepad in mind. All the games before Hot Pursuit 2 drove great with a steering wheel and even the driving physics were somehow comprehensible.
I think the last time NFS felt like actually driving a car was NFSU2, at least the physics weren't 100% on the rail for the most parts. There was still the basic concept of realistic car physics. Starting with Most Wanted the car just felt like roller coasters. But I am not saying that it wasn't fun. I really had fun with Most Wanted and Carbon. But everything after that just felt like they were being lazy. I'll give credits to The Run for being a little bit daring.

But for me, my favourite will always be High Stakes, it was too ahead of it's time.
 
EA has been long time sell outs...
I'm just curious, living in the US, street takeovers are a huge problem... i wonder if that will be depicted in this game... im just thinking along the terms the cultural influence lately
 
Oh my God what rubbish is This.
I just watched the Trailer its got to be a Joke nothing like the old NFS Series.
My Thoughts are, it suits Kids with a PS or a XBox and a Gamepad HaHa!
 
The last good NFS was released in 2000 and featured only Porsche cars.

View attachment 606065
Yes I liked these physics at that time...but interior cockpits were very low quality (ugly to make short) compared to photo-realistic cockpits from nfs1-4 : what a shame for such a great game :(
My favorite feature was used cars buying with price evolution along the years : buy porsche 550 when price is low and wait 15 years to sell it for lot of cash :)
 
Porsche was FUN. Physics were fantastic at the time, at least for NFS standards, and i loved the theme. Stunt driver becoming factory test driver and race driver. It's the progression i wish every racing game had.

But....it's shocking how nobody gives credit to Shift 2 for being the closest NFS has come to simulation and for being such a complete racing package.
It's the foundation of Project Cars 1-2. There physics model is the same although it has issues. But there are mods out there that FIX the issues and transform the game into something even better than PC2.

Add to that progression similar to GT or Forza, upgrades and customization and you have one of the best in the NFS franchise. Well, at least for somebody like me who doesn't care about illegal street racing and police chases.
 
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Looks like one gigantic pop culture mess :thumbsdown:
Isn't everything nowadays a politically correct,pop culture clusterf$ck? Although i'm struggling to understand where THIS is coming from. I see what kids like these days, and i don't see THIS anywhere. It's a mix of underground stuff and comic book stuff. The only thing it's missing is captions and dudes with capes.

But anyway, i think they made a mistake going with this "style" because what's trending nowadays is the 80s style. Big time. Even 80s electronic music is coming back, in a darker and more "mature" fashion.
 
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D
EA has been long time sell outs...
I'm just curious, living in the US, street takeovers are a huge problem... i wonder if that will be depicted in this game... im just thinking along the terms the cultural influence lately
Yes, it's even shown in the trailer from 0:09 to 0:16. That's the target audience for this game. :(
 
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The last good NFS was released in 2000 and featured only Porsche cars.

View attachment 606065
Porsche Unleashed is often considered a let down compared to previous versions, and Hot Pursuit 2 (PS2 version) is often considered one of the best NFS, if not the best. And NFSU, U2, MW2005 and even Carbon and Hot Pursuit 2010 are great too.
I have a 100% success rate judging physics just from screenshots.
That's because your judgement is limited to arcade = crap, sim = good. For more subtle people, who understand that arcade gameplay can go from pure crap to fantastic, a trailer with only 2 seconds of gameplay in a straight line can't tell you much about the gameplay, even if the general feeling of the trailer let you think there is not much hope.
To be honest, Nitrous and Boost systems ruined racing games for me. So many great games ruined by these terrible mechanics that were once cool in the 2000s.

It's just not a fun mechanic. Look at most titles released these days with the boost mechanic. All it does is make your handling crap and pan the camera angle back a little. it's not fun at all, it takes away from the concentration when you try to perfect a great lap.
More than nitrous itself, it's when the whole point of the game is to keep this nitrous going, often by driving in a less efficient way (taking bad lines, raming on stuff/cars...). That's the thing I dont like with Burnout for example.
But I think it's fine, and sometimes even good, when this nitrous has a limited use and doesn't push you too much to drive specifically to fill the nitrous gauge. NFSU, U2, MW2005 and Hot Pursuit 2010 are ok for me, the nitrous mechanic is not too intrusive and can be fun.
 
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Yeeeesh. Some of these comments sometimes really date the user base of this site and show an air of elitism. I see it on sim title articles, too. I think we all know this is an arcade title and not sim, but it's racing. The site is Race Department.... huh.

It's like someone came in and took a dump on your table while you were eating your oats and drinking your Metamucil.

For what it's worth, Need for Speed and Gran Turismo (as well as watching rally clips) are what led me into sim racing. Many years ago. I'm sure there are plenty of people who will get this game and want to dive deeper.
Did anybody in here said that nobody should buy it? Did anybody in here shat on YOUR table? Did anybody call you names for liking this game?Are we not allowed to criticize and voice our opinion? And yeah, we're OLD and "elitist". Most of us stopped playing arcade games 20 years ago. Deal with it.
Buy the game, play it, enjoy it. But don't come in here and do THIS.There's no reason.
FYI, Racedepartment is not your average gaming website. If you don't like the news and articles shared in here, you can just go to IGN or whatever. You don't go read the Financial Times for the celeb gossip.
 
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Oh no another colorfull gangster mean drift racer ultrastyle game....im so dissapointed right now...
 

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