GTR Is Set For A Revival

GTR Revival.png
For those who have been around sim racing since the early 2000’s, the GTR series of titles are ones which are firmly etched on the brain.

For many, they are the titles that launch them into the world of sim racing in the first place. From GTR and GTR 2 through to GTR Evolution, the titles stood for realism and brought the world of FIA GT racing into our homes.

Join the conversation in the new GTR Revival forum here

For the last several years, there have been rumours, speculation and the occasional screenshot regarding a proposed GTR 3. However, these have been few and far between and have since dwindled into the background once more.

Today, an announcement has appeared which is completely out of the blue. @Ian Bell once head of Slightly Mad Studios and part of the original GTR development team, tweeted the news that he is working on a new title; GTR Revival.

Not only that, there are several other members of the original development team involved too including; Stephen Viljoen, Andy Garton, Stephen Baysted, Henrik Roos, Johan Roos and Vik Klomiets.

As far as the sim itself is concerned, there are no specific details just yet, but Ian Bell has promised that it will be a hardcore, no compromise title.


Will this be the GTR sequel that we have all been waiting for? Share your thoughts with us below as we await more information on GTR Revival.

(This is a developing story, more soon)

Updates

  • RaceDepartment asked Johan Roos (ex-Simbin) for a quote if the above tweet is true and he replied: "Well I do not deny it but cannot comment any further than Ian already has written and that it sounds like one hell of a game by one hell of a crew".
About author
Phil Rose
A passionate sim racer with over 20 years of virtual and real world motorsport experience, I am the owner and lead content creator at Sim Racing Bible as well as a writer here at RaceDepartment. I love all forms of motorsport, especially historic motorsport, but when it comes to sim racing, I will drive anything!
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All my arguments can be backed up by an online search. Yours? You keep trying to deflect and grab on to unrelated facts.

The “man” here is being accused of failing to deliver on his promises in recent years. His groupies, like yourself… are masters of deflection and lower your discussion standards because that’s the only thing you think works.
Your free to take my remark as a learning or something to defend.
 
From all the people that could come up with this "argument", it's quite surprising (negatively) that it's you saying it.
The reality is that it's not an invalid argument. It's, if anything, more prevalent in real life, just in the opposite direction (due to the fear/confidence issues I mentioned). Using my example, 4s at any track besides Nords is a pretty significant margin. The "amateur" drivers in IMSA/WEC are typically below that margin (sometimes only 1s depending on the track) and they are generally not particularly skilled (and most of the difference is fear/confidence related). Put them on a sim and they are near as quick as the pros.

To that end, someone struggling that much for pace in a sim is probably not reaching the limits of the car very often. GT3 cars, somewhat by design, are not very difficult to drive at 95%. For someone 4s off of the pace, they'll go back and forth between 100+% when they make a large mistake (and thus back off the next time around) and 90% where they're under-driving the car. Some cars have a large margin for this, some have a lesser one. GT1 cars would fall into the latter category; again, they are just worse cars than GT3. But that doesn't mean they're any more difficult to drive at the limit; easier to make mistakes in, probably, but getting a perfect lap is near just as difficult and requires being on the edge, which is not boring.

That was my point, I'm not shaming anyone who's not able to drive on the limit, just justifying what I think is a fairly significant portion of why people find the cars boring. They're just forgiving, not boring.
 
The reality is that it's not an invalid argument. It's, if anything, more prevalent in real life, just in the opposite direction (due to the fear/confidence issues I mentioned). Using my example, 4s at any track besides Nords is a pretty significant margin. The "amateur" drivers in IMSA/WEC are typically below that margin (sometimes only 1s depending on the track) and they are generally not particularly skilled (and most of the difference is fear/confidence related). Put them on a sim and they are near as quick as the pros.

To that end, someone struggling that much for pace in a sim is probably not reaching the limits of the car very often. GT3 cars, somewhat by design, are not very difficult to drive at 95%. For someone 4s off of the pace, they'll go back and forth between 100+% when they make a large mistake (and thus back off the next time around) and 90% where they're under-driving the car. Some cars have a large margin for this, some have a lesser one. GT1 cars would fall into the latter category; again, they are just worse cars than GT3. But that doesn't mean they're any more difficult to drive at the limit; easier to make mistakes in, probably, but getting a perfect lap is near just as difficult and requires being on the edge, which is not boring.

That was my point, I'm not shaming anyone who's not able to drive on the limit, just justifying what I think is a fairly significant portion of why people find the cars boring. They're just forgiving, not boring.
Achieving an optimal laptime and being on the edge are not necessarily linked and this is especially true for slower racecars. For example, running the fastest qualifying lap at a restrictor plate superspeedway is difficult to achieve, but it's not exciting for pro drivers. They're not on any kind of ragged edge, they're just doing "housekeeping work", i.e. stay on the painted line, free your hands up as much as possible, etc.. If you took the restrictor plate off and had them doing 240 mph before turning into the corner that would be a different story and I'm sure a lot more exciting for the driver. Rental kart vs. shifter kart. Both are going to be difficult beat your peers at, but just driving the shifter is going to far more intense than the rental. Relatively speaking, the first examples would be boring compared to the second examples.
 
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Given Mr. Bell's history of misleading comments to generate hype, I'll believe this when I see it. But if this is for real, and he's serious about a "no compromises" GTR sequel, I'm intrigued. Ian Bell, after all, has been a part of several great innovations in sim racing (the GTR series, the Madness engine), and maybe he has another one up his sleeve now.

There is one thing that troubles me, though. What sorts of content ends up in this game? If it's current-day GT (e.g. GT3, GT4), I'm fairly uninterested - that content is in every sim title nowadays, and for a comprehensive sim (other than safety cars :p) ACC already exists. If it's early 2000s GTs, well, is there a market for that today? Maybe the ideal is if it does both? I dunno. But I can't help but wonder.
That is exactly what I first thought as well. What content would it have that isn't already covered by ACC or AC (RSS GTs and GTNs)?
 
Acheiving an optimal laptime and being on the edge are not necessarily linked and this is especially true for slower racecars. For example, running the fastest qualifying lap at a restrictor plate superspeedway is difficult to acheive, but it's not exciting for pro drivers. They're not on any kind of ragged edge, they're just doing "housekeeping work", i.e. stay on the painted line, free your hands up as much as possible, etc.. If you took the restrictor plate off and had them doing 240 mph before turning into the corner that would be a different story and I'm sure a lot more exciting for the driver. Rental kart vs. shifter kart. Both are going to be difficult beat your peers at, but just driving the shifter is going to far more intense than the rental. Relatively speaking, the first examples would be boring compared to the second examples.
Very right. I will also add that the two examples that you gave are clear differences between driving something underpowered, vs overpowered.

Older GT1 cars are not more exciting than GT3 cars because they are "worse". They are more exciting because you have to do more to control and harness the power, and be quick. They demand other skills from you, while at the same time assaulting your senses more in real life. If a GT3 had 1500hp, for sure it would be a lot more exciting than what they are now, that they are just underpowered, and has such, much less "dynamic" in a way.
 
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