Discussion | VR, Triple Monitors or Ultrawides?

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What's your preferred setup?

  • VR

    Votes: 661 41.9%
  • Triples

    Votes: 282 17.9%
  • Ultrawide

    Votes: 311 19.7%
  • Single Screen / Other

    Votes: 323 20.5%

  • Total voters
    1,577
This week HTC are launching two brand new Vive products, in a market that continues to grow at rapid pace. Has VR taken the lead in the sim racing world, and if not why?

I have fond memories of my first virtual reality experience in sim racing. I did a couple of practice laps before jumping into a race at the Circuit de Catalunya, being a track I knew well. Any doubts I had about how immersive the experience would be were dispelled almost immediately. A car in front of me was run wide on lap one, hitting a brake marker board which spiralled towards my head. Instinctively I ducked down in my seat, only for a sheepish grin to spread across my face, feeling rather foolish.

The Vive Pro 2 features a 5K resolution display, and an impressive 120Hz refresh rate.
As it reached mainstream market adoption, it became clear that VR was going to lend itself very well to sim racing. The immersive experience that it offers truly is second-to-none, with many converts of the opinion that they could never go back. That being said triple monitor setups are still a very popular option, with many racers enjoying the peripheral vision it offers. Similarly, this is something that can be very enjoyable about using an ultrawide monitor.

Of all the options then, which one is the best? Naturally the topic is incredibly subjective, often due to personal preference, budget or space. However, each also comes with benefits that even make them more suited to different aspects of sim racing.

One of the biggest criticisms of VR since its adoption has been of the low resolutions offered, particularly for the computing power required, compared with monitor alternatives. While virtual reality is still a very young technology and improving all the time, it has to be said that the more crisp image offered by monitors can be a lot easier on the eye, particularly during longer sessions. Furthermore, setting up a VR rig can be a little more time consuming, particularly for those who want to learn the nuances involved with recording virtual reality gameplay.

Ultrawide.jpg

Ultrawides and super ultrawides have fast become a favourite amongst sim racers.

Having tried all three, I've found my preference to be either VR or triple screens, but it depends entirely on the situation. If I am unwinding or practicing alone, I always choose to go with VR simply for the more immersive experience. However, I have found it a lot easier to use triple monitors, or even a single monitor when competing online. It can be trickier to memorise where everything on the steering wheel is, as required when playing in VR. Similarly, in-game menus tend to be easier to navigate on monitors than in virtual reality, which can detract from the experience of using the latter in some situations.

Overall, my go-to is usually VR, and when we consider how far it has come in such a short space of time, and the investment that is going into virtual reality and augmented reality tech, their future does look very exciting indeed.

Finally, we would love to hear your thoughts on this, and find out more about our community's setups!
About author
Charlie Lockwood
23. Motorsport and Sim Racing enthusiast.

Comments

Where is the sharpening filter?
I think around .05 is a good level, anything higher for me brings in shimmer.


<prop name="SharpeningStrength" sharpeningstrength="0.500000" />
<prop name="SharpeningClamp" sharpeningclamp="0.090000" />
<prop name="OffsetBias" offsetbias="1.000000" />
</data>
</Reflection>
 
VR is hard to beat. its the only thing that actually puts you IN the car. it has a couple drawbacks like not being able to see your buttons or other addons like tablet displays, and it can be finicky to get working. oh and you cant see as far. but its a totally different experience from 2d, the feeling goes from playing a game to actually driving a car.

the biggest drawback for me using vr instead of a screen is that i play AC, and MOST sounds are not well done enough imo. of course that has more to do with using headphones instead of speakers, not really a vr specific thing. but its to the point where ill use content manager to replace a mods sound with something from a kunos car just because it will sound smooth and consistent. im gonna go on a small side rant, forgive me, but if your car is louder OFF throttle than it is wide open, then it needs work. if it sounds exactly the same at 10% throttle as it does wide open, IT NEEDS WORK. if the sound is very clearly stereo on throttle, then goes full mono off throttle, FIX THAT S**T! if it goes up through the rpm range and you can hear it changing to 5 different sound sources, you need to go back to the drawing board, my guy.
 
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VR for me. Although I miss some details of the graphics (computer is already 5 years old), I still love its inmersion, even if it feels more like a scuba gear than a helmet, lol. But specially when rallying, tackling a very tight hairpin with a handbrake pull and being to turn your head as much as you want so you see exactly where do you want to go, priceless. I was lucky to never ever experience motion sickness, thankfully.

I was a triples user for 7 years. Unless you have the proper mounts and supports for it, setting them up are a PITA on their own, and you need to nail side angles and alignments between themselves and the rest of your rig, or they can be more of a hindrance than an advantage. I have punted more than one fellow driver thinking that our relative positions were different, thanks to incorrectly mounted monitors plus incorrect FoV. But once you get it right, it's very very good and has many conveniences that VR headsets do not have.

Never tried an ultrawide. Did play on a big TV once and didn't like it. What I don't like of every single ultrawide sim rig that I have seen, is that the vision looks very warped (specially with curved ones, those are a problem on their own and that's not acknowledged often in the community), and make a modern GT racecar cockpit look like it has the width of a Top Fuel Dragster. And a proper setup one, I'm sure it would have a very narrow FoV. I prefer triples, I don't care for bezels or lack of them, mind easily erases them as adrenaline kicks up.
 
VR it's already really good the new high-resolution glasses are amazing. But it's still really demanding even with my RTX 3090 you have to compromise with ACC (mostly ACC fault tho) for example. But the future VR glasses with even better resolution and Hz will be the future without a doubt. No screen, beamer you name it can beat VR in immersion. It's not even close really.

And to actually look in the corners, feel the speed and distance is so important for consistency.
 
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I have had all three and currently have a reverb G2 and a Samsung 49" ultra wide and out of all three I much prefer the 49" ultra wide.
Can't beat the immersion of VR but having stuff strapped to your face can be uncomfortable/hot for long periods , I hardly ever use my G2 , the bezels really mess with the immersion on a triple screen setup and the stuffing around needed to get everything to align/work properly , I didn't realize how much the bezels messed with the immersion until I got my 49" ultra wide , the 49" ultra wide is the perfect sim racing setup , I really really like it.
 
For me, I'd rather be slower and be more realistic than faster but feel like I'm "gaming". VR combined with multiple shakers is amazing, I can't enjoy it the same without VR OR the Shakers either.

Motion on top would be epic but Honestly, When I take my VR off, i'm always like "Oh yeah, forget I was sat here at home". and for me it's that escape, your brain has no other distractions and it's worth the drop in visuals for me.

Everyone is different but also racing is cleaner with VR as you can glance over to see where people are or even dodge the early sun from blinding you etc.

The key thing with VR is it can not truly be described, you have to experience it in a sim racing environment, videos don't capture the 360 view or the depth perception. I also only use VR for racing .
 
I have had all three and currently have a reverb G2 and a Samsung 49" ultra wide and out of all three I much prefer the 49" ultra wide.
Can't beat the immersion of VR but having stuff strapped to your face can be uncomfortable/hot for long periods , I hardly ever use my G2 , the bezels really mess with the immersion on a triple screen setup and the stuffing around needed to get everything to align/work properly , I didn't realize how much the bezels messed with the immersion until I got my 49" ultra wide , the 49" ultra wide is the perfect sim racing setup , I really really like it.
I agree with the bezels but tbh the bezels on some monitors these days are so tnin on some of them they are barely noticeable - on my monitor the side bezels are 2mm thick and I whip the skinny monitors ever so slighty behind the middle monitor so I only have 2mm showing each side. And the benq monitors were cheap as well.

But saying that 49inch ultrawides look awesome and you can crank the graphics right up.
 
VR, all day long. Had triples before, and SuperFOV before that. For me it’s about the scale of things, you don’t get that on a screen. In VR you feel the undulations, you feel the size of everything. It’s easier to place your car, because you can feel where the other cars are. Something that’s no one ever think about, in VR, the sound also are in 3D, so you can pinpoint where the sounds coming from. Don’t need to see, because you can hear and feel. It’s way more accurate than any 7.2 system out there. I also enjoy the sense of being in the car, on the tracks, totally immersed. I really feel lucky every time I put on the VR headset. Even after years of use. It’s exiting times to live in.
 
Premium
I have never tried VR sim racing however when I tried VR for another application, it made me sick. I am very happy with triples and have no desire to go out of my way to try VR on sim racing.
 
VR for me. But the fact that none of the sims do it really well keeps me from playing as much as I'd like. For proper immersion (especially with VR but really for any setup) we need proper mirrors, no screen overlays, no having to reach for the keyboard or mouse to navigate menus while driving, etc.
 
I have never tried VR sim racing however when I tried VR for another application, it made me sick. I am very happy with triples and have no desire to go out of my way to try VR on sim racing.
To be fair, other VR titles, especially ones where I'm walking, make me feel sick. Sim racing never made me feel ill. Probably due to the sitting nature of being in a car
 
I'm on a 35" ultrawide for now getting ready to get a 49", I have a Rift S the immersion is amazing, but the quality is not ready for me yet, same when I tried an index and G2, when the graphics get better VR will win with ease
 
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Premium
I'm using a 34" 2K UW in conjunction with TrackIR5 (mounted on wireless Headset) (not stretchy at the edges like the 49" - I tried) and it is working well for me in AC/ACC/RF2/AMS2 (after trying VR RiftS - lowres/small sweet spot and Triples 3@27" - too much real estate).Immersion while driving is OK and I can still use my StreamDeckXL/DSD button box easily as needed (no muscle memory?? required). :)
 
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Premium
I voted VR because that's what I use, but I wish I could use single ultrawide or triples.
Why? Just look at this thread. Any discussion about VR turns into people explaining to others how to make it run well when someone has issues. Even with a 3080 and 5900X, RaceRoom felt too stuttery (I can notice microstutters) and ACC required too much work to look/run well and even at that point, I could see the jagged lines when viewing the distance which was just not going to work for long drives/endurance races.
iRacing, AMS2 and even the original Assetto Corsa are brilliant in VR, but RaceRoom and ACC are a better value. I'm considering moving to a 49" ultrawide, but they're just so expensive in Japan. And I don't have the space for triples.
 
I'm visually impaired and have 70/20 vision, so practically only one eyed vision since a decade now. I can tell you... 3D does not exist ;) Best for me works a 32" 16:9 curved monitor just behind the FFB Wheel.
 
My WMR headset broke, now I'm back to using the 2013 Occulus DK1, it seems to have a 50ms - 60ms latency, terrible resultion and keeps losing it's center. But It's still usable in AC. I think I will only replace this when VR's get cheaper. Quest 2 looks attractive, but latency, battery and degraded image quality doesn't seem the way to go. Plus I don't want to pay 300USD for a VR headset, they need cheaper alternatives.
 

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Author
Charlie Lockwood
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