Reiza Studios have deployed their latest update to the Automobilista 2 racing simulation - adding a complementary update following on from the mid-April build release.
  • New update now available.
  • Various physics fixes and improvements.
  • Updated driver and suit liveries.
The latest build update for Automobilista 2 from Brazilian development team Reiza Studios follows hot on the heels of the latest major 1.1.40 April release, and as can be expected with such a closely compacted update schedule this new build is mostly aimed at addressing some of the more minor areas of the title, rather than the usual substantial list of major content releases and game improvements.

That said, 1.1.4.5 does come packed with some welcome tweaks and updates to the title, not least of which is further evidence of the ongoing quest to improve the physics and handling characteristics of certain vehicles - with attention having been paid in this new release to content from a wide range of categories within the title.

Other notable changes as part of this latest release include the ability to allow players using Logitech G923 hardware to disable Trueforce functionality - with a user guide on how to go about this option included at the foot of this article.

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V1.1.4.0 -> V1.1.4.5 CHANGELOG

GENERAL

  • Fixed custom livery overrides not respecting duplicate livery rules
  • Adjusted crowd/character visibility in various game modes and session types
  • Fixed issue where only LODb of some meshes would hide based on session type
  • Small fix to G923 Initialization
  • Added Game launch command line switch "disableTF" for users with issues running Logitech G923 TrueForce to fallback to legacy mode
UI & HUD
  • Fixed onboard roll bars and brake bias both showing brake bias value on vehicle browser
  • Fixed punctuation on some loading screen tips plus some small German string tweaks
  • Fixed clipping on HUD warning message
  • Added extra batch of loading screen tips
  • Corrected various innacuracies in vehicle information
PHYSICS & FFB
  • Adjusted rear wing base drag for F1, Prototype & GT cars
  • Adjusted Mini JCW tire tread
  • Adjusted CoG height for Group A, Procar, Mini, Porsche Cup
  • Camaro SS: Adjusted brake torque & CoG height
  • Roco 001: Adjusted chassis inertia & unsprung mass
  • Reduced brake fade range when under optimal temp range for all cars
  • Enabled onboard adjustable brake bias for MCR 2000
  • Slightly reduced FFB resistance when car is stopped
AI
  • Increased AI qualifying pace
  • Increased AI prudence against human players
  • Callibrated AI rolling resistance for R-Retro Gen1 & Gen2
  • Reduced minimal AI Strentgh range (results in slightly slower AI in the 70-99% range)
  • Adjusted AI Grip multipliers in Donington, Bathurst
  • Silverstone 2020/2001/1991: Adjusted AI performance at Maggots, Becketts, Chapel
  • Imola: Adjusted AI performance at Tosa, 2nd Acque Minerali leg and Variante Alta
TRACKS
  • Silverstone: Added outer terrain to all track detail levels; fixed unsafe pit exit error in modern layout
  • Montreal: Added missing DRS zone2 line; Fixed floating walls; Updated livegrass texture; Performance pass
  • Hockenheim 1988 Short: Fix missing csm curbs; Remove unwanted fence bit at T3
VEHICLES
  • Added liveries for driver helmets & suits
  • Camaro SS: Fixed obstructed rear view looking back from cockpit
  • F-Ultimate 2019: disabled DRS light until functionality is implemented
The build also introduces the option for G923 to disable Trueforce and run AMS2 with Legacy Logitech support in case you have issues with the new tech - just follow these instructions:


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