Ferrari To Be Part of DTM Pack in RaceRoom

Ferrari Joins RaceRoom.jpg
RaceRoom is continuing the path of interesting announcements: Just a day after the release of a brand-new version of the Indianapolis Motor Speedway, complete with the oval layout, the sim’s social media accounts posted about the addition of a certain Italian manufacturer to their roster – none other than Ferrari! The legendary Scuderia has been missing from RaceRoom thus far, but will be on board with the Ferrari 488 GT3 Evo soon.

It is not clear yet if the car is going to be the only vehicle by the Italian manufacturer to join the sim’s car roster – it is certain that the 488 GT3 Evo is going to come as part of a new DTM pack, however. Since the 2021 season, GT3 cars have replaced the previous Class 1 vehicles in the championship, the exclusive deal with the DTM means RaceRoom is adjusting accordingly and will bring the cars to the sim. No date has been given yet.

The interesting question is if the 488 GT3 Evo is going to be the only Ferrari car to come to RaceRoom - though the short announcement video posted on social media suggests more to come. RaceRoom contains various historic vehicles that would see Ferrari cars as a welcome addition. Also, there are no official Formula 1 cars in the sim – it remains to be seen if the Italians are willing to license their most important category of cars to RR, however. Apart from the Codemasters F1 games, the only other sim to feature officially licensed Ferrari F1 cars is Assetto Corsa – and the most recent vehicle in the sim is 2017’s SF70H.

What do you think? Is this announcement a sign of more things to come? Which Ferrari cars would you like to see in RaceRoom? Let us know in the comments!

About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

It's always good for raceroom since they have been silent for a long time. But for me i find its not the priority because its one more GT3 again... I would have preferred updates lmp1 lmp2 gte indycar and especially at least one day night cycle
 
My first thought was pure snark... like "yay, another GT3 car, just what I wanted" :rolleyes:

(It's the last thing I'd want)

But then I thought for a moment and this is potentially significant. :) Perhaps Ferrari will only allow licensed content within the scope of Raceroom's DTM license. But perhaps this does open the door to Raceroom having other licensed Ferrari content, be it F1 or ALMS prototypes or 2000s GT1 cars. We simply don't know yet!
 
a ferrari GT3 with DX9 when we have Assetto Competizione ?
I mean... it is a DTM GT3, which isn't identical, and you can't race a Ferrari GT3 at Norisring in ACC. But I get what you're saying. AMS2 suffers from the same issue. Every sim doesn't (or shouldn't) need to do GT3 cars!
no thanks for me, Raceroom should only focus about a new engine.
Why? The engine runs well on almost any PC imaginable, provides well-refined physics, netcode that permits contact, actually solid AI racing, and more. Personally, I'm happy to let Raceroom develop on its own terms and keep a single well-functioning platform to which they can add content as they wish over time. If I want extra fancy lighting (which is really all the more modern graphical engines provide) I can play something else!
 
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It's always good for raceroom since they have been silent for a long time. But for me i find its not the priority because its one more GT3 again... I would have preferred updates lmp1 lmp2 gte indycar and especially at least one day night cycle
I agree with everything but the day night cycle bit. As the RaceRoom devs keep saying... the game engine they use doesn't support more than one source of light. Therefore, no possibility of night racing until RaceRoom gets a fundamental rewrite or Sector 3 releases a new game. Period. It's unfortunate, but it's the way it is. Besides, most racing series don't race at night anyway, so it's less of a hindrance than you might think.
 
I mean... it is a DTM GT3, which isn't identical, and you can't race a Ferrari GT3 at Norisring in ACC. But I get what you're saying. AMS2 suffers from the same issue. Every sim doesn't (or shouldn't) need to do GT3 cars!

Why? The engine runs well on almost any PC imaginable, provides well-refined physics, netcode that permits contact, actually solid AI racing, and more. Personally, I'm happy to let Raceroom develop on its own terms and keep a single well-functioning platform to which they can add content as they wish over time. If I want extra fancy lighting (which is really all the more modern graphical engines provide) I can play something else!
DX9 runs awfully and doesn't use at all the power of the new RTX and the last CPU.....DX9 is a waste, outdated and ugly.
I'm really hyped for the ACC and the new M2 CS, Ferrari Challenge, Lamborghini Trofeo, the new Porsche cup car, the new tracks.
I won't spend one dollar with Raceroom, but I will buy day one all the Kunos DLCs.
Good luck for Sector3, no DX11-12 no buy.
But I'm happy for the fans, they will have a good car.
 
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My first thought was pure snark... like "yay, another GT3 car, just what I wanted" :rolleyes:

(It's the last thing I'd want)

But then I thought for a moment and this is potentially significant. :) Perhaps Ferrari will only allow licensed content within the scope of Raceroom's DTM license. But perhaps this does open the door to Raceroom having other licensed Ferrari content, be it F1 or ALMS prototypes or 2000s GT1 cars. We simply don't know yet!
The Ferrari has been liscenced directly rather than through DTM so the car is eligible for the DTM21 and general GT3 classes in the game.
 
cool, not really neither the fact they release "another" indianapolis and sell apart from the american track, also all who support this sim before become popular (kind of) you dont get any discount for previous content or for those own that specific track or have the premium pack.

hear that, ac calling me with oustanding graphics, awesome exhaust flames, tons of content most of them free :) and more, much more ferrari, Porsche, lambo your named
 
Why? The engine runs well on almost any PC imaginable, provides well-refined physics, netcode that permits contact, actually solid AI racing, and more. Personally, I'm happy to let Raceroom develop on its own terms and keep a single well-functioning platform to which they can add content as they wish over time. If I want extra fancy lighting (which is really all the more modern graphical engines provide) I can play something else!
Except it doesn't run well. From the current active sims it runs the worst on my system. It is very single core limited on the CPU side and even my Ryzen 5 5600X doesn't eliminate all the stuttering on the most "demanding" tracks. In comparison ACC is butter smooth, even with 30 AI.

Edit: Running it on Vulkan (DXVK) makes it a lot smoother on my system for example, but it comes with artifacts. But it kind of proves that on my system DX9 is holding it back, by a great margin.
 
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cool, not really neither the fact they release "another" indianapolis and sell apart from the american track, also all who support this sim before become popular (kind of) you dont get any discount for previous content or for those own that specific track or have the premium pack.

hear that, ac calling me with oustanding graphics, awesome exhaust flames, tons of content most of them free :) and more, much more ferrari, Porsche, lambo your named
And shitty AI. And the need to install something, find good quality content and so on. I don't even want to talk about AC/ACC physics, otherwise the adepts of Kunos will start a long argument.

iRacing and RRE has the most correct way. But if iRacing is continues to progress, RRE for the most part only adds new content. I really don't understand where we can move without the change driver / of day night / rain.

Yesterday I drove Le Mans in RF2 at night... with rain. And it's too bad I can't do it in RRE. It even rained in GTR2. But I doubt that it will rain as long as we see a DX9 and processors that are crammed into a single core.
 
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Premium
DX9 runs awfully and doesn't use at all the power of the new RTX and the last CPU.....DX9 is a waste, outdated and ugly.
I'm really hyped for the ACC and the new M2 CS, Ferrari Challenge, Lamborghini Trofeo, the new Porsche cup car, the new tracks.
I won't spend one dollar with Raceroom, but I will buy day one all the Kunos DLCs.
Good luck for Sector3, no DX11-12 no buy.
But I'm happy for the fans, they will have a good car.
That's a bit harsh, but I understand your view. I've been an avid RRE enthusiast for many years, and almost exclusively played RRE for a long time. Partly because of habit, partly because of its unrivaled content of high quality vintage cars, partly because of limited time to explore other sims.

Lately, I have finally had the time to properly explore AC with all its mods, but that's a jungle for a newcomer. Lots of crappy mods, a steep learning curve to get everything set up in a working manner (SOL, pp-filters, balancing grids, just to name a few).

Vanilla AC is in my opinion kind of a bummer, because of the limited content. And finding the really good mod cars and tracks and whatnot is a chore. Last time I tried, all the crappy mods made me think "what's the point of a sim being moddable, when all mods are crap?". It really takes some time to gain insight in where and how to find the good mods, and accepting that some content that you really want, is just a crappy mod that isn't worth it. But the good mods are ... really good. Other sims are similarly good looking and also have their strengths.

That's a bit OT, though. My point being, yes - RRE is lacking in the departments that you mention, but it still has many significant strengths that other sims lack. Many things come down to preference and habit, but the AI and FFB in RRE is absolutely top notch and unmatched by any other sim. In my opinion. The same can be said about the consistent high quality of all the content, be it vintage touring cars or the diverse selection tracks, all easily accessible without the need to spend hours of testing various mods, just to find them unsatisfying. For many, these things still outweigh its shortcomings in other departments.

But yes, after playing modded AC in sunsets and misty mornings, I now see the limitations of DX9 and the aged RRE game engine more clearly.
 
In all this DX9-bashing, lets not forget one thing: ACC's U4E is looking ugly in VR with higher resolution headsets. U4E has been found to be very difficult (if not impossible - I dont know) to be properly optimized for VR in othe rgames, too. RR however runs supersmooth. I recently needed to switch from Rift 1 to G2 Reverb. As a result I do not play ACC anymore, and play AC and RR and Dirt Rally 2 exclusively. In VR.

For people with not state of the art systems but some older rigs, RR and AC Classic might be the better choice even in 2D.

Especially in Racing Sims, VR now is a factor that cannot be ignored. Not few people say: no VR - no play, no buy.
 
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