Assetto Corsa Competizione v1.8.10 Hotfix Released

Assetto Corsa January HotFix 01.jpg
An update for Assetto Corsa Competizione has been released on Steam which brings improvements including BoP for the M4 GT3 and 720S GT3.

A hotfix has been released on Steam for Assetto Corsa Competizione. Version 1.8.10 isn't a major update, but it's significant for players preferring the 720S or M4.

Memes had been circulating about how the BMW M4 GT3 and McLaren 720S GT3 were overpowered versus the rest of the field in ACC, but Kunos has caught wind of this notion and made adjustments in kind. Kunos also tweaked a few other items, which are noted in the changelog below.

Presumably the next big news from Kunos will be the release of Assetto Corsa Competizione on Gen 9 consoles, which is scheduled for late February. PlayStation 5 and Xbox Series S/X users will be able to enjoy an improved experience playing ACC on their respective platforms versus the previous generation of consoles, which could position the sim as the best non-PC sim racing experience on the market. The release is schedules for February 24th, so just 37 days remain until we find out.

Did the new BoP updates affect you? Are you going to be playing ACC on your Gen 9 console? Let us know in the comments below.

- VR: TAA5 area mask optimization in stereo rendering now defaults off to remove artefacting.
- Fixed asymmetry in some Audi R8 GT3 Evo setups.
- Tweaks to the BMW M4 GT3 aero model.
Balancing tweaks for the following cars and track categories:
- BMW M4 GT3 - all track groups.
- McLaren 720S GT3 - all track groups.
- Zolder regrouped as D1 for 2021/Open season for better overall balance.
About author
Mike Smith
I have been obsessed with sim racing and racing games since the 1980's. My first taste of live auto racing was in 1988, and I couldn't get enough ever since. Lead writer for RaceDepartment, and owner of SimRacing604 and its YouTube channel. Favourite sims include Assetto Corsa Competizione, Assetto Corsa, rFactor 2, Automobilista 2, DiRT Rally 2 - On Twitter as @simracing604

Comments

See, this is why I don't want to get VR. You need an expensive peripherial, and even more expensive unavailable GPU, just to miss out on half the decent racing titles because of no or bad VR.
 
The hardcore simmers are a relatively small percentage of those who play these sims.
And of this small percentage there is a smaller percentage of VR users.
Yes VR becomes more and more popular but at no point it will overtake panel use in sim racing.
You forget that the majority of people suffer from nausea in VR and its especially pronounced in simracing.
So no matter how good VR headsets gonna be clarity wise, the biological factor that hinders many people to use it will remain, so i am not sure that concentrating on a VR friendly engine should be a number one priority for these studios.
One of the priorities, sure, but not the.
 
Premium
Perhaps its a small percentage due to how poorly its incorporated?

The VR market is much bigger then the race sim market, If the devs want to tap into that market and make some serious coin then they need to make it a priority.
 
Perhaps its a small percentage due to how poorly its incorporated?

The VR market is much bigger then the race sim market, If the devs want to tap into that market and make some serious coin then they need to make it a priority.
I don't think
Perhaps its a small percentage due to how poorly its incorporated?

The VR market is much bigger then the race sim market, If the devs want to tap into that market and make some serious coin then they need to make it a priority.
I don't think so, VR users are less than 2% just take a look at Steam numbers, but VR still is in development and not run easy, drop frames, expensive pc gaming, and fatigue, i think VR needs at least 2-3 development years and cheaper costs, so that's why me like thousands users not thinking in VR priority, maybe when needs less GPU, graphics card and VR glasses could be cheaper or same price like a screen could be a priority for most users and for sure gaming companies
 
I don't think so, VR users are less than 2% just take a look at Steam numbers
The % of ACC and SIM user in general is much higher than 2%. The last poll we did on RD showed that about 30% are using VR.
If you look at steam numbers, you could also deduct that a huge % are using controllers, which would also not be representative of what the SIM user are driving with in a SIM.

VR is already very important for SIM developers, much less for racing game.
Kunos knows VR is important and have done all they can to accommodate VR. The result is what it is, not great, but playable and enjoyable, at least to me with GTX1080ti and CV1.
 
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I don't think

I don't think so, VR users are less than 2% just take a look at Steam numbers, but VR still is in development and not run easy, drop frames, expensive pc gaming, and fatigue, i think VR needs at least 2-3 development years and cheaper costs, so that's why me like thousands users not thinking in VR priority, maybe when needs less GPU, graphics card and VR glasses could be cheaper or same price like a screen could be a priority for most users and for sure gaming companies
I love racing in VR (particularly in iRacing and AMS2), but on PC at the moment it doesn't feel like it's ready for primetime given performance issues even on high end hardware (I struggle with my Ryzen 9 5900X - 3080Ti), and the sheer amount of messing around to get games performant. As a games developer I'm comfortable messing around with settings and config files, but I imagine a lot of people are not.
 
Premium
I don't think so, VR users are less than 2% just take a look at Steam numbers,

The VR market in the last year was around 12 billion dollars, Hardware sales of 5.5 million units.

The fact that the numbers are low in the platform you are looking at indicates the failures of that platform to tap into the user base, not the size of the potential market.

Imo, The major stumbling block of VR isn't the hardware, its how its implemented into the game.
 
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The major stumbling block of VR isn't the hardware, its how its implemented into the game.
Not agree, you need a powerful PC, of course still not very well implemented on games, but depends on money you need to have a great PC to run on VR too
Maybe have a potential market but just take a look at steam users +40milliions, less than 2% use VR, maybe could have more users if costs go low on PC and glasses, so i think could be better every year, but maybe need 2-3 years more
 
The VR market is much bigger then the race sim market
I don't know how much bigger is gaming related. From my personal experience, I wasn't able to play in VR anything but games where I sit down or at least stand up, but I don't have to move. Race sim, flight sim, cooking sim ;). I've tried some FPS, and for me it is a BIG NO. Felt sick after 3 minute of "walking" around and I had to quit.
And the price of a computer able to run VR at EPIC settings will be for sure, many years from now, prohibited for many players. I speak here of mass players, not some niche game genre as sim racing or flight sim are.
And those numbers about market share for VR ... I don't trust them.
Here is the search result for 3D TV's.
"How big will the market for 3D TVs be?
Amid the COVID-19 crisis, the global market for 3D TVs estimated at US$102.2 Billion in the year 2020, is projected to reach a revised size of US$627.5 Billion by 2027, growing at a CAGR of 29.6% over the period 2020-2027.Jul 7, 2020"
I mean, 600 BILLION ?????
 
Premium
I don't know how much bigger is gaming related. From my personal experience, I wasn't able to play in VR anything but games where I sit down or at least stand up, but I don't have to move. Race sim, flight sim, cooking sim ;). I've tried some FPS, and for me it is a BIG NO. Felt sick after 3 minute of "walking" around and I had to quit.
And the price of a computer able to run VR at EPIC settings will be for sure, many years from now, prohibited for many players. I speak here of mass players, not some niche game genre as sim racing or flight sim are.
And those numbers about market share for VR ... I don't trust them.
Here is the search result for 3D TV's.
"How big will the market for 3D TVs be?
Amid the COVID-19 crisis, the global market for 3D TVs estimated at US$102.2 Billion in the year 2020, is projected to reach a revised size of US$627.5 Billion by 2027, growing at a CAGR of 29.6% over the period 2020-2027.Jul 7, 2020"
I mean, 600 BILLION ?????

You pretty much made my point, if VR was better implemented then you wouldn't need a $6000 PC to run it and it would be a viable platform for the existing user base.

And I didn't quote projected numbers, I looked at estimations from the previous year. Still hard to qualify but a bit more grounded then asking google to predict the future.
 
You pretty much made my point, if VR was better implemented then you wouldn't need a $6000 PC to run it and it would be a viable platform for the existing user base.
I ran VR for the whole of the RDGTC championship with a full grid on a 1070 GTX and a Ryzen 5 1600 which was about 1000 pounds when I bought it 4 years ago: nowadays that's a 500 pound or less machine. I don't think I ever dipped below 90fps. Where does this $6000 number come from?
 
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Premium
I ran VR for the whole of the RDGTC championship with a full grid on a 1070 GTX and a Ryzen 5 1600 which was about 1000 pounds when I bought it 4 years ago: nowadays that's a 500 pound or less machine. I don't think I ever dipped below 90fps. Where does this $6000 number come from?
A 3090 is around 4k here in Aussie, and my 3070 which is currently selling for around 2k isn't capable of running ACC at anything close to 90fps with cars on the track and an image that isn't a dogs second breakfast. This is using a HP Reverb G2 headset which is pretty demanding. I bought an Occulus Rift 2 to see if the lower spec helped but I never got around to testing it out.

Anyhow, Throw in the rest of the components to match and you can easily blow past 6k. I can only reference my local market,

What platform was the RDGTC championship on?
 
What platform was the RDGTC championship on?
ACC. You can see how full it was here:


I had no problems with the Ryzen 5 1600 and 1070 GTX with my Oculus Rift, I can't remember it ever dropping into ASW.
 
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You pretty much made my point, if VR was better implemented then you wouldn't need a $6000 PC to run it and it would be a viable platform for the existing user base.

And I didn't quote projected numbers, I looked at estimations from the previous year. Still hard to qualify but a bit more grounded then asking google to predict the future.
Not a question of being implemented, just a matter you have to run 8k so u need a pc to move 16K, and not help a 3060 graphic costs 1000€
 
D
Cough Metaverse cough
 
I find the 488 handles terrible now. Was my favorite car since launch but now it's so messy to drive. Even with the Safe Setup. The Huracan feels pretty much the same as it was in comparison.
 

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