Automobilista 2 Version 1.3.1 Now Live with Free Racin' USA DLC Weekend

Automobilista 2 Racin USA Part 2 01.jpg
Automobilista 2 has been updated to version 1.3.1.x, plus part 2 of the Racin' USA DLC has been released and offered for free until December 6th for owners of the game.

Reiza Studios has released another update and subsequent hotfix for Automobilista 2, building on the major physics and force feedback updates that came in version 1.3 last week.

Along with the update, most of the second part of the Racin' USA DLC has been released. The first part of the DLC included GTE and DPi cars, plus the Laguna Seca, Long Beach and Daytona tracks. The second part currently includes six varieties of CART cars from the late 1990's, plus the Cleveland Burke and Watkins Glen tracks. Road America will be added to the DLC in time.

Reiza has made this a free weekend for the Racin' USA DLC, so owners of AMS2 who haven't purchased the DLC can try it out for free until December 6th.

The changelog for this update is listed here. We'll take a deeper look at the new content soon, but for now be sure to share your own thoughts on this update and the new cars and tracks in the comments below

2Automobilista 2 Racin USA Part 2 02.jpg


CONTENT
  • Added Cleveland Burke Lakefront airport circuit (part of the Racin´ USA Pt2 DLC pack)
  • Added Watkins Glen International (4 layouts) (part of the Racin´ USA Pt2 DLC pack)
  • Added Reynard 98i, Swift 009C, Lola T98 to Formula USA Gen2 class (part of the Racin´ USA Pt2 DLC pack)
GENERAL
  • Optimized FFB/custom script performance
  • Further revisions to shadow cascading parameters
  • Revised AI suspension rates to minimise some cars appearing to "jitter" in online races (as prediction netcode for human opponents in Multiplayer uses those same AI parameters)
  • Fixed selection issues in Custom AI grids feature
  • Further adjustments to shadow cascading parameters

UI & HUD
  • Added engine displacement, weight distribution, wheelbase specs to vehicle browser and loading screen
  • Added driver flag to pre/post session leaderboards
  • Fixed online rating regulations options being visible in single player.
  • Fixed stretched fuel icon on session overview screen
  • Fixed stretched flag textures on nationality selection screen
  • Fixed aspect ratio of loading screen vehicle render
  • Adjusted mouse activation zones on monitr screen
  • Updated credits list

PHYSICS & AI
  • Minor tire tread revisions to GTE, GT3, F-V10 G1, F-V10 G2, F-Reiza, Super V8
  • Revised rain tires for all classes; Increased slick dropoff in wet for GT cars
  • Further fine-tuning for ABS system
  • F-Trainer AI Calibration pass
  • Revised rain tires; Increased slick dropoff in wet for GT cars
  • Added wet & hard compounds for F-USA G2; medium & revised hard for F-ultimate
  • Adjusted helper spring rates for Porsches Cup, GT3-R & RSR GTE
  • Updated SuperV8 suspension (reducing sprung mass), revised splitter aero
  • Revised AI suspension parameters should minimise issues with AI potentially rolling or bouncing off high curbs on some tracks
HOTFIX
  • Added F-USA Gen2 to Formula vehicle filter: Fixed F-USA Gen2 being incorrectly sorted in non-English languages
  • Corrected engine specs for F-USA cars in vehicle info
  • Adjusted tire wear rates for F-USA, F-V10 Gen1 & F-Ultimate tires
  • Slightly reduced ideal opearing window for F-USA tires
  • Adjusted AI suspension rates for Cadillac DPi, F-Ultimate, P1, GTE, GT3, GT4 class cars to minimise issues when running over curbs
  • Updated F-USA onboard sounds
  • Watkins Glen: Reworked marshal huts, added tall watchtowers, updated trackside cameras
  • Added cockpit antenna vibration to Swift 009c
About author
Mike Smith
I have been obsessed with sim racing and racing games since the 1980's. My first taste of live auto racing was in 1988, and I couldn't get enough ever since. Lead writer for RaceDepartment, and owner of SimRacing604 and its YouTube channel. Favourite sims include Assetto Corsa Competizione, Assetto Corsa, rFactor 2, Automobilista 2, DiRT Rally 2 - On Twitter as @simracing604

Comments

As someone not from the USA I fully understand the cult about CART. Less electronics than F1, more competition, CART was just about racing when F1 is all about money and technology. And the tracks were great and different than the regular euopean ones. As AMS2 show us these great Brazilian tracks, adding something original and probiding us some welcome variety, CART brought unusual tracks for non US citizens.

In one video :
How much time did I spent on the champcar mod for F1 Challenge on this amazing track... Heavy understeery cars which only turned when applying gas, no aids, loud and fast.
I agree with the statement that CART is good, what I meant was that I don't have the same connection to it as someone from USA who was watching it back in the day.
 
I agree with the statement that CART is good, what I meant was that I don't have the same connection to it as someone from USA who was watching it back in the day.
Well, during the 90s hey day it was pretty popular and well known in Europe too and they even had a couple GPs in Lausitzring in early 2000s. Races were also aired in TV, I remember watching them occasionally.

CART got huge attention in Europe when Mansell went to the series for 1993 season and subsequently won the title that year. It wasn't of course on the level with F1, but I'd argue it was one of the most popular motorsports nonethless for few years, perhaps 3rd right after F1 and Rally.

CART really aimed for international expansion for a while, which also was one of the factors for its demise. Costs were spiraling out of control and only few big teams could seriously compete for the championship. Thus the split happened and IRL was designed to be much cheaper domestic series, which could provide seats for US drivers without huge chunks of sponsorship money and cheap operational costs for teams.
 
the closest I can come to explaining to me feels like 4 wheel steering, you can out brake yourself lock up and still steer into the corner, feels bizarre
Honestly it feels like something wrong with the perception of out braking yourself. Whether it's hardware setting or something else I don't know but when I outbrake myself and overshoort the braking point AMS2 gives me plenty plenty understeer and steering rumbling and going light when locking.
The only way I know of to have a feeling of the car coming around is by going heavily rear biased with braking so that the rear locks and tries to overtake front but it's not really a rewarding way of driving as in three corners you won't keep it on track.
 
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D
the closest I can come to explaining to me feels like 4 wheel steering, you can out brake yourself lock up and still steer into the corner, feels bizarre
It's easily controlled 4 wheel drift. Bizarre and arcadey. If that can be fixed to make driving more challenging and believable, AMS2 can make a decent replacement for AC without need to deal with half finished mods hassle.
But I totally understand the crowd that finds existing driving model more appealing comparing to other sims.
 
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What do you mean by ‘the ABS and TC do not work as they should’? Is that for all cars or a specific car (please specify)?
The brakes lock the wheels at any ABS value. In some cars this is not very pronounced, but it is everywhere.
Also, the car turns around when accelerating, whatever TC value you have.
 
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Which version was the last you tried? 0.5? I simply cannot follow your statements, it really feels totally different than a) PCars 2 and b) earlier versions of the sim. So not quite sure if you're just trolling... :D
Try deleting the AMS2 folder under documents and dial in all your settings once again, should take less than 5mins. Restart. If you still think this is shite stay with RF2 and be happy. Easy.
Thanks for the help with the settings, but I don't need it. What does trolling have to do with it?
 
Try a clean install. Your experience is wildly different to most people. Also when 1.3 launched you had to delete the setups folder.
Problems with brakes have long been described on the Reiza forum, this is the experience of many users. No new versions and settings will solve these problems.
 
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Premium
Thanks for the help with the settings, but I don't need it. What does trolling have to do with it?
When a majority of people say that this drives differently than PCars 2 and the physics/setups rehaul with this update improves AMS2 substantially and you claim at the same time that it still feels the same....I can't help myself but come to the conclusion that you're either trolling and/or haven't tried AMS2 for a decent amount of time. It (still) might not be where you want or expect it to be right now (which is according to you RF2 territory) but it is lightyears away from being PCars 2 for example. However I guess some folks just want to beat a dead horse and repeat the same old story until the end of time without even investing time in the sim.
 
Eh probably the slipcurves on long. side are just not entirely correct, while the slipcurves on lat. side are correct ie: not much grip loss. That's the simple guess at least although it can be entirely wrong without being able to isolate some aspects and test properly; but it seems consistent between cars.

AMS2 community is hilarious in that they will defend how it is now, then if/when it gets fixed eventually, they will aggressively attack anyone who doesn't like the *new* stuff, even if they were doing the opposite a month ago.
 
When a majority of people say that this drives differently than PCars 2 and the physics/setups rehaul with this update improves AMS2 substantially and you claim at the same time that it still feels the same....I can't help myself but come to the conclusion that you're either trolling and/or haven't tried AMS2 for a decent amount of time. It (still) might not be where you want or expect it to be right now (which is according to you RF2 territory) but it is lightyears away from being PCars 2 for example. However I guess some folks just want to beat a dead horse and repeat the same old story until the end of time without even investing time in the sim.
It's always the same five people liking each others' posts who don't even play the game filling every AMS2 thread with vague complaints and negativity. They cannot be reasoned with and will just change the argument when proven wrong. Block, ignore and move on.
 
It's always the same five people liking each others' posts who don't even play the game filling every AMS2 thread with vague complaints and negativity. They cannot be reasoned with and will just change the argument when proven wrong. Block, ignore and move on.
I don't know who exactly you're talking about "liking each others' posts" but I do know you laugh react all of my posts apparently. Maybe you should take your own advice.
 
It's always the same five people liking each others' posts who don't even play the game filling every AMS2 thread with vague complaints and negativity. They cannot be reasoned with and will just change the argument when proven wrong. Block, ignore and move on.
You are absolutely right, these people who perpetually criticize AMS2, since the time that it lasts, they should not do it any more, they should go on other forums to talk about what they like.
But no, they go on, again and again and again.
So this means that they test AMS2 every time, waste a lot of time finding it bad and with each update they start again and again to test and then write that it is very bad.
I find these people very special, they must hope that someday AMS2 seems funny to them? Or do they hope they can go and say bad things about it? Or other? But "Il faut de tout pour faire un monde", "it takes everything to make a world" as we say back home, and of course they have the right to express themselves, we are in a democracy.
 
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Yep, by his logic all nearly all games are clones of eachother as this is currently how most games are released lol
There is a big difference between a game that is released with some or many technical issues and a game that's is released with a concept issue. The one is fixable with patches , the other is not fixable or very hard to fix.
It's always the same five people liking each others' posts who don't even play the game filling every AMS2 thread with vague complaints and negativity. They cannot be reasoned with and will just change the argument when proven wrong. Block, ignore and move on.
Those people criticizing the sim on the forums etc are just the top of the iceberg. Some people are vocal some people are not. But the concurrent players number should be your starting point of reflexion. You should not minimize the community opinion about AMS2. Otherwise you're gonna be an another member of the growing club of those who ask "I don't understand why AMS2 don't get more popular or don't get more players despite the updates etc." The article on the link below is an element of answer. . If you read it with rigid mindset you will not get the point of the article but if you approach it with an open mind, it should give you some valuable informations. Good read https://www.overtake.gg/news/4755-column-about-the-state-of-automobilista-2

Here is a sample from the article
""""In the intro, I mentioned that Automobilista 2 has a knife in its back. While maybe a bit hyperbolic, it may be true. Ironically enough, the community are the ones pushing it in. But how can a super supportive community that wants nothing but good for the game itself be complicit in its murder?

In psychology, there is a concept known as toxic positivity. It basically says that in situations where people experience too much positivity, it is likely to turn around and become a negative influence.

I think this is exactly what is happening with AM2 in real-time. While it is an incredibly refined game with great graphics and a passionate developer behind it, the game has fostered this community of relentless affirmation. There rarely are big points of critique beeing brought up anywhere. Be it the forums of Reiza, or in videos. More people are talking about how good the game is than are actually playing it."
 
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You are absolutely right, these people who perpetually criticize AMS2, since the time that it lasts, they should not do it any more, they should go on other forums to talk about what they like.
But no, they go on, again and again and again.
So this means that they test AMS2 every time, waste a lot of time finding it bad and with each update they start again and again to test and then write that it is very bad.
I find these people very special, they must hope that someday AMS2 seems funny to them? Or do they hope they can go and say bad things about it? Or other? But "Il faut de tout pour faire un monde", "it takes everything to make a world" as we say back home, and of course they have the right to express themselves, we are in a democracy.
Well, the reason I post is because I wish the issues got fixed so that I could enjoy what other good things AMS2 has to offer. The 3D and sounds for the cars is alright and there is a variety of high quality tracks, but I personally can't enjoy it because from a simulation developer standpoint every time I try it, I can only just think about what issues there are and what I would do to fix it.

Well, one reason also is because almost everyone who defends/criticizes the physics doesn't really understand what is going on because they have never developed cars and are just comparing "product" to "product". I am just trying to give my "educated guess" as to what the symptoms represent. It is also kind of funny to see blind defenders absolutely lose it when you just post about basic and pretty obvious physics things.

Some would say it's just trolling, but it is a bit ironic because it's only trolling if the text goes way over your head.
 
Premium
Well…saying AMS2 and PCars 2 is the same or nearly the same is trolling in my books.
If you said that in the beginning of 2020: fair enough. But 1.5 years later it’s nothing but trolling.
Don’t need a doctor in physics to notice that.

Not talking about you Kyuubeey but some guys who still compare it or who claim that nothing changed.
 
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