Part One of Automobilista 2’s November 2021 Development Roadmap Revealed

Automobilista 2 November Update 01.jpg
Reiza Studios has released the first batch of information on updates that Automobilista 2 players can expect in the month of November.

The November roadmap for Automobilista 2 is so large that Reiza Studios has opted to reveal it in two parts. The first part was published as a Steam article. Here are the highlights:

Players can expect two new Volkswagen cars – We published an article recently about the addition of two Volkswagen cars as part of the VW TSI Cup E-Sports series. More information is now available. The cars will be utilized in a similar manner to the Acelerados show in Brazil, which features presenter Rubens Barrichello or other pro drivers chucking cars around Velo Città in a manner similar to Top Gear.

Improved differential model – Reiza has made great strides in the development of the driving physics in AMS2 since release. They were challenged with trying to recreate what they achieved in AMS1 using the Madness Engine. One aspect of the physics Reiza has been focused on lately is the differential modeling. The next major build will incorporate these improvements.

Automobilista 2 November Update 02.jpg


AI improvements and modding – The huge number of tracks and car classes on offer in Automobilista 2 has proven to be a challenge to Reiza in terms of building competent AI to race against in solo play. November will be improvements on this front, and even allow players to create their own. The initial roll out will be text edits, but this process should be polished in the future.

Racin’ USA part 2 and laser-scanned Azure – Content is always a primary focus of updates, and Reiza has offered up some big news on that front. Classic Indycar is coming, along with new US tracks. The picture shared by Reiza appears to show a late 90’s CART car. Azure (Monaco) will be overhauled using laser scan data, replacing the version inherited from Project CARS 2.

Click this link to read the part 1 of the November Automobilista 2 roadmap from Reiza. We will share more information on the November update once part 2 of the roadmap is revealed. Let us know in the comments below what you’re interested in trying out from this busy development month.
About author
Mike Smith
I have been obsessed with sim racing and racing games since the 1980's. My first taste of live auto racing was in 1988, and I couldn't get enough ever since. Lead writer for RaceDepartment, and owner of SimRacing604 and its YouTube channel. Favourite sims include Assetto Corsa Competizione, Assetto Corsa, rFactor 2, Automobilista 2, DiRT Rally 2 - On Twitter as @simracing604

Comments

Beautiful plans. But let's not forget teased new cars shown in pictures that weren't mentioned yet:
  • Aston Martin V12 GT3
  • Mercedes AMG GT4
  • Nissan R390 GT1
The track shown with CART is likely to be Cleveland too.

Exciting!
 
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What about the LCD in TSI screenshot? Maybe some integration with Spotify? Looks like a playlist to me. Would be nice, hope it is not a placeholder.
 
Bet the 90s CART will be better than Motorsport Games' Indycar effort.
Their AMS 1 CART mod (that they didn't help Patrick with - wink, wink) was amazing! I still play it in AMS 1 to this day. Once you've got the FFB dialled in on that game with realfeel it's just immense! I might have to reinstall this game once all the content gets dropped. Especially if they've been working on the diff stuff.
 
Really looking forward to this update, especially this part "Improved differential model".

They have worked wonders with the engine so far, so looking forward to further improvements.

On a last note, cant wait to try the new cars and tracks! :)
 
D
Reiza going to be the new king. Current studios really need to be afraid of their laziness. Going to be interesting times. Only iRacing still has a way better MP-environment. iRating and such really makes people giving that dopamine rush...
 
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I've been on the fence about getting AMS 2 since it was released. I never played AMS 1. The Racin' USA Pt. 1 pack increased my interest significantly - and I almost pulled the trigger during the Halloween weekend sale. But 90's CART Indy Cars? If they have a similar holiday sale I think I'm jumping in.

I just hope Reiza is able to continually keep improving everything without breaking or ruining things that were already good along the way (RF2). I've wanted RF2 to be my do-it-all sim for so long, and there are things I love about it, but at this point I no longer think it can ever be fully "fixed". And that's not a slight on S397, I just think RF2 is flawed in a way that can't be fully reconciled. AMS2 won't be perfect either, no sim is, but I feel like, and hope, that it's just getting started rather than reaching the end of its road.

Hopefully Reiza are in it for the long run.
 
Reiza going to be the new king. Current studios really need to be afraid of their laziness. Going to be interesting times. Only iRacing still has a way better MP-environment. iRating and such really makes people giving that dopamine rush...
iRacing physics are better too, unfortunately for Reiza. iRacing are probably the only devs who do just as much or more work than Reiza, and once they got their tires sorted (which the new ones for the most part did), they've kinda sealed the deal. AMS2 has a ton of potential, but still comes up wildly short in some departments, especially open-wheel and GTs.
 
So cool to see the Reiza folks going back to their roots with the 90s Champ Cars. For those who don't know, Renato and several other people who ended up part of Reiza Studios started out as modders working on stuff like the famous rF1 CART Factor mod.

And I find it so cool that it's not just one, but an ensemble of CART machines from the 90s. Multiple chassis and engines, I hope? ;) If those cars behave well, and with more American circuits to drive them on... heck, that'll be awesome.
 
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iRacing physics are better too, unfortunately for Reiza. iRacing are probably the only devs who do just as much or more work than Reiza, and once they got their tires sorted (which the new ones for the most part did), they've kinda sealed the deal. AMS2 has a ton of potential, but still comes up wildly short in some departments, especially open-wheel and GTs.
Maybe iRacing will discover controllable slip angles by 2030.
 
I've been on the fence about getting AMS 2 since it was released. I never played AMS 1. The Racin' USA Pt. 1 pack increased my interest significantly - and I almost pulled the trigger during the Halloween weekend sale. But 90's CART Indy Cars? If they have a similar holiday sale I think I'm jumping in.

I just hope Reiza is able to continually keep improving everything without breaking or ruining things that were already good along the way (RF2). I've wanted RF2 to be my do-it-all sim for so long, and there are things I love about it, but at this point I no longer think it can ever be fully "fixed". And that's not a slight on S397, I just think RF2 is flawed in a way that can't be fully reconciled. AMS2 won't be perfect either, no sim is, but I feel like, and hope, that it's just getting started rather than reaching the end of its road.

Hopefully Reiza are in it for the long run.
AMS2 has improved tremendously since it's 1.0 release. They fixed a lot of issues. Great selection of cars and tracks that you don't see anywhere else. I just love the Brazilian Stock Cars, so much fun to drive.
 
So cool to see the Reiza folks going back to their roots with the 90s Champ Cars. For those who don't know, Renato and several other people who ended up part of Reiza Studios were modders working on the famous rF1 CART Factor mod.

And I find it so cool that it's not just one, but an ensemble of CART machines from the 90s. Multiple chassis and engines, I hope? ;) If those cars behave well, and with more American circuits to drive them on... heck, that'll be awesome.
Really looking forward to the classic CART stuff, including the tracks. (Hopefully, Road America will be included.) If it's based on the 90's, then we will probably get the Reynard, Lola and Penske chassis. I hope that they get around to include the current-generation Indycars, which to me are the most beautiful open-wheelers right now. The 3rd US pack is supposed to feature oval racing, which would also be great.
 
The 3rd US pack is supposed to feature oval racing, which would also be great.
Where did you hear this?! Holy #%*& if that's true! US ovals, short like Milwaukee and huge like Michigan, are a key part of the 90s CART experience -- so it should be a part of any sim including these cars -- but I was assuming it wouldn't be because sim racing AI and rules implementations are usually designed for road courses.

Wow, if they embrace that challenge... mad respect to Reiza, and good luck to them! They may need it. Look at how rF2 has struggled to have a functional out-of-the-box oval AI and rules implementation for years, for example. Perhaps the Madness AI is more flexible than gMotor AI, and thus can be tamed for ovals more easily? Or perhaps oval racing in Champ Cars specifically will function well, simply because in reality CART pretty much ran single file on ovals, except for passing. Which leaves only the particular rules of oval racing (pitlane opening and closing, full course yellows) to implement.

Also, I just remembered AMS2 already has the Jacarepagua Oval, so there's already one 90s CART oval circuit. :p
 
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Where did you hear this?! Holy #%*& if that's true! US ovals, short like Milwaukee and huge like Michigan, are a key part of the 90s CART experience -- so it should be a part of any sim including these cars -- but I was assuming it wouldn't be because sim racing AI and rules implementations are usually designed for road courses.

Wow, if they embrace that challenge... mad respect to Reiza, and good luck to them! They may need it. Look at how rF2 has struggled to have a functional out-of-the-box oval AI and rules implementation for years, for example. Perhaps the Madness AI is more flexible than gMotor AI, and thus can be tamed for ovals more easily? Or perhaps oval racing in Champ Cars specifically will function well, simply because in reality CART pretty much ran single file on ovals, except for passing. Which leaves only the particular rules of oval racing (pitlane opening and closing, full course yellows) to implement.

Also, I just remembered AMS2 already has the Jacarepagua Oval, so there's already one 90s CART oval circuit. :p
Hope I didn't give you any false hopes! :D

Anyway, I read that several times on Twitter. I just hope it's true, because as you wrote, implementing real oval racing in a sim is a big challenge when it comes to AI, rules and physics. But the folks at Reiza are really passionate about what they do and I'm sure that if they release an oval pack, it will be worth it.
 

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