Codemasters adds Imola Circuit to F1 2021

Imola in F1 2021 01.jpg
Codemasters has added a new circuit to F1 2021 with the release of Imola, plus given players the new white Red Bull livery.

Last month F1 2021 players were excited to see the Portimao circuit added, and now Codemasters has added another circuit by releasing Imola.

The F1 series is slower than many fans would like in releasing new content to keep up with the current real-world Formula One calendar, but true to their word leading up to the release of the most recent edition of the official F1 game, Codemasters has delivered two additional tracks post-release.

The 2021 Emilia Romagna Grand Prix F1 race has already come and gone this year, with Max Verstappen earning a victory, and Lewis Hamilton and Lando Norris securing the other two podium positions. An altered 2020 calendar due to a certain worldwide event that resulted in widespread venue closures and travel restrictions was responsible for the return of Imola to the F1 calendar for the first time since 2006. This decision was largely popular amongst motorsports fans, and its return this year was met with equal enthusiasm.

Imola in F1 2021 02.jpg


The circuit itself is among the most popular in sim racing. Assetto Corsa, Assetto Corsa Competizione, Automobilista 1 and 2, RaceRoom Racing Experience and rFactor 2 all have their own official versions of the Italian circuit. The track is well suited for both sprint racing and endurance racing, and makes a great testing ground for cars in practice and hotlapping sessions due to its mix of high and low speed corners and a long, flat-out start/finish straight.

Another bonus players can look forward to in this update is the white Red Bull livery. This was the livery used last weekend in Turkey for the double podium finish from Verstappen and Sergio Perez.

Imola for F1 2021 is now available across all platforms, along with the latest Red Bull livery. If you’ve tried the newest addition to the game be sure to share your thoughts on it below in the comments.
About author
Mike Smith
I have been obsessed with sim racing and racing games since the 1980's. My first taste of live auto racing was in 1988, and I couldn't get enough ever since. Lead writer for RaceDepartment, and owner of SimRacing604 and its YouTube channel. Favourite sims include Assetto Corsa Competizione, Assetto Corsa, rFactor 2, Automobilista 2, DiRT Rally 2 - On Twitter as @simracing604

Comments

Can you win with a williams or a haas in the dry in this game?

If so like with most mods for other titles it slaps the s h i t out of realism
 
D
Can you win with a williams or a haas in the dry in this game?

If so like with most mods for other titles it slaps the s h i t out of realism
It all depends on whether you are playing with 0% difficulty or 110% difficulty. Personally, I only do 100% distance races and my difficulty is 90% to match my teammate's pace. It's very difficult for me to outperform, in which case I would just have to increase the difficulty.

My best qualifying as Haas was Bahrein and France with 18/20, beating Schumacher and Latifi.
 
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It all depends on whether you are playing with 0% difficulty or 110% difficulty. Personally, I only do 100% distance races and my difficulty is 90% to match my teammate's pace. It's very difficult for me to outperform, in which case I would just have to increase the difficulty.

My best qualifying as Haas was Bahrein and France with 18/20, beating Schumacher and Latifi.
Allways 100% or higher never any lower because below 100% a game is not how it should be.

But the question is are the haas and or williams as good as the mercedes are.
 
Allways 100% or higher never any lower because below 100% a game is not how it should be.

But the question is are the haas and or williams as good as the mercedes are.
In my experience of f1 games there are clear differences between the cars. For example the Merc had more downforce than say the williams or Haas.

But yeah if you are highly skilled at the game even 110% might not be enough.
 
In my experience of f1 games there are clear differences between the cars. For example the Merc had more downforce than say the williams or Haas.

But yeah if you are highly skilled at the game even 110% might not be enough.
Well the best f1 game i ever played was gran prix 4.. before ea/codemasters

When ea bought the name it really
Sucked big time.. codemasters did only make 1 good racing game but far from real (toca touring)

After that i never bought any f1 games ever again.

But i was curious if they finally made bad cars bad.. in the past they god a habbit of making all the cars as good as the best car (for online i get it) but offline modus it really stinked.
Ea games i stay far away from.
Dont like fifa dont like f1 under ea games.

Codemasters the same thing.

Last time i tryed f1 2018 i have tried at a friends house who got the same steering wheel as i have.

Well the driving feels like plastic
After 2 laps i really pulled the power cable out of the wall what a **** game
 
How do you know this?
I have seen the 3D files, and Codemasters themselfs stated that there is no budget for laserscanned tracks.
These scans are very expensive, you can build a track complete in 3D for less than the price of a laserscan.
After the laserscan you still need to build everything in 3D.
 
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"Laser scanned" is a starting point & an acquisition method. It's not an output product. It has more to do with building the 3D environment from initial points gathered from the real world rather than generic points "created" in a 3D program.

The people who claim they can tell a track is laser scanned by looking at it are lying b/c all tracks are environments projected FROM lidar/"laser scanned" data not actual lidar data. And, no, don't even try to argue. B/c even in the lidar industry it's very rare for the actual point cloud to be an end product the client(s) want or use. Just like that racing sim that "laser scanned" their track. You're not looking at lidar data, you're looking at 3D environment(s) projected FROM lidar data which is what Richard means at the end of his post where everything still has to be built in 3D. B/c, again, "laser scanned" is an acquisition method not an output product. And yes it's expensive b/c even non-survey level lidar data has to be calibrated (to the ground, e.g.), processed (removing potential atmospheric or scanner/sensor induced errors), edited, etc.
 
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30% discount on Steam at the moment, picked it up for $63 AUD. The curiosity of Portimao, Imola and Jeddah got the better of me. :confused:
 
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