Have Your Say – VR or No VR?

VR Sim Racing 01.jpg

Do you race in VR?


  • Total voters
    215
Sim racing is a perfect gaming format to experience with VR, but some in the sim community are very pro-VR while others are holding back. Have your say in the comments below on whether VR is for you, and why.

A good Virtual Reality sim racing experience is hard to beat, but technical limitations and limited developer support has slowed the growth of VR. So, we want to hear from you. Is VR worth having for sim racers in 2021?

While the global stats on its use on Steam puts the percentage of VR in the single digits, most sim racing polls put the percentage of users who at least own a headset in the 25-35% range. Even with this high level of VR owners, many high-profile racing franchises such as F1 and WRC have yet to implement official VR support. Other sim titles like Assetto Corsa, rFactor 2 and RaceRoom have supported VR for years, and are enjoyed by thousands of sim racers around the world.

For many in the community, VR is the only way to sim race. This crowd even has a slogan: “No VR, No Buy”. Undoubtedly, there aren’t any more immersive or exciting ways to experience sim racing visually than to virtually control the head of the driver. The first sim racing experience in VR is something most people don’t quickly forget. Sitting virtually in cars most of us will never get to drive in real life at a track most of us will never get to experience is undeniably cool.

VR Sim Racing 02.jpg


Contrast the above list of pros with some known shortcomings of VR, and you end up with a divided set of opinions. Among those who have tried VR sim racing and moved on, two of the common complaints are that the video appears grainy and the frame rate is too low. Both issues can be mitigated with higher end hardware, but the cost of such hardware is prohibitive to many. A byproduct of a lower framerate in VR is often motion sickness. Motion sickness can occur in VR at any frame rate, but it’s more common with sub-90 FPS experiences, and makes Virtual Reality impossible for some.

It’s also possible that we’re only in the infancy of VR, and the next generation will improve the visually quality and frame rate even on affordable GPUs and HMDs. Other than flight simulators, no gaming format takes advantage of a VR view quite like racing simulators. If the demand for VR continues from racing gamers, the developers will hopefully look to make support more commonplace in future titles and improve the experience in kind.

So, we want to hear from you. Do you use VR? What keeps you coming back or keeps you away from VR, and what do you think the future will hold for VR sim racing?
About author
Mike Smith
I have been obsessed with sim racing and racing games since the 1980's. My first taste of live auto racing was in 1988, and I couldn't get enough ever since. Lead writer for RaceDepartment, and owner of SimRacing604 and its YouTube channel. Favourite sims include Assetto Corsa Competizione, Assetto Corsa, rFactor 2, Automobilista 2, DiRT Rally 2 - On Twitter as @simracing604

Comments

I'm just curious, how in the world did you manage to use a CV1 for 3,4 years with that "15min puke" thing?
I wanted to puke in my VR beginnings, but the sensation gradually went away.
You have to let your brain adapt to it. It took me only 2 days since I didn't play through the sickness.
I had times when i did try it out, sometimes day after day testing, sometimes months between, and tried again. And tried different games with different settings every now and then. I didnt give up easily (not modern day kid) And have other things in my life too. Easily spent 3-4 years. And i had cancer as youngster, i dont like to puke if im not sick, it reminds me for very rough times. When i had threatments, i puked 1-2 weeks after every dose of that poison. And that took 6months, dose after every 2 weeks.
 
Because most professional simulators have a completely different purpose, they are for familiarity, procedures, using the same equipment you do in real life. Those are issues where a VR headset does get in the way but is not an issue for us not training to use the real thing on our non equipment matching simulator.
I thought simulators were used to prepare for the race, prepare the setup, test updates to the cars. But teams apparently prefer to spend millions with state of the art, custom physics, multi rack computer simulators with wraparound projectors and huge hexapods, instead of making an AC mod on a normal computer, just to click some buttons. They are clearly ignoring immersion.

It is obvious that the adoption of VR HMD (there are other forms of VR) all has to do with commercial reasons. It follows a trend that didn't start within sim racing. But it's not the real best solution.
For me, something along these lines would represent the best solution for visualization.
Obviously if more room is available a large scale curved projection surface would be ideal. The further, the better (FOV real estate being equal)
The narrow FOV associated with HMDs but also the lack of physical hardware visibility are problems not to be ignored.

I would like to add a little OT opinion. I think there's always something to improve on.
For example, back in nKPro, cars had clickable buttons, much like flight simulators. Where did that go?
Many things could be improved in commercial racing simulations but right now we face an age of stagnation in terms of features. Lots of content, though.
I think people are settling for basically racing games with more complicated physics but overall similar to the average console game in terms of experience - because that's what seems to matter the most. The experience. The "immersion". The wow factor. The surroundings. The godrays. The rain without the rain physics. The grass. The useless stuff. Meh.
 
Premium
I thought simulators were used to prepare for the race, prepare the setup, test updates to the cars. But teams apparently prefer to spend millions with state of the art, custom physics, multi rack computer simulators with wraparound projectors and huge hexapods, instead of making an AC mod on a normal computer, just to click some buttons. They are clearly ignoring immersion.

That as well, I was just replying to some of the obvious things that would be problematic with VR, as you asked.
 
I had times when i did try it out, sometimes day after day testing, sometimes months between, and tried again. And tried different games with different settings every now and then. I didnt give up easily (not modern day kid) And have other things in my life too. Easily spent 3-4 years. And i had cancer as youngster, i dont like to puke if im not sick, it reminds me for very rough times. When i had threatments, i puked 1-2 weeks after every dose of that poison. And that took 6months, dose after every 2 weeks.
Sorry to hear that my friend, I understand what you're saying. When something bad imprints on our mind, it's very hard to wash it out.
Wish you all the best buddy, have a long and healthy life!
 
Staff
Premium
After reading a few of the more vocal comments here, this scene in Derry Girls sprang to mind:

"can you think of anything that unites everyone in this room?"
"...."
"for this to be over"

Comedy gold :D
 
Does depth allow you to see your surroundings, button boxes, wheel buttons, dash, streamdeck, etc? Does having depth eliminate the need for someone to wear glasses if they require them to see properly while inside their headset? Does having depth stop the discomfort of having a device strapped to your face in the middle of summer during long events? Does having depth allow you to be mindful of your surroundings, should you be in the vicinity of small children while you're able to put in a few laps with them playing a few meters away? Does having depth make your PC absolutely able to run VR as well as a monitor does while giving an equally sharp and detailed image quality? I could go on.

You see, my friend, once again, you've failed to actually comprehend the entire point of my post. VR trumps flat in A FEW areas. That doesn't mean that it conclusively does so. An F1 car would trump a street car if that were the case, simply because it's faster. Care to tell me how nice an F1 car would be as a daily driver?

Useless post.
You Anton_Chez , could NEVER be a real race car driver. I could just see it now , putting on your drivers race suit on a hot summers day for a lucky chance to drive for a Formula one team. Your eyes rolling in discust whilst pulling the Fire Proof Balaclava and Helmet on. Complaining to the the race engineer " You want me to put this on my head ? " " Do you not realize it's hot out today" Then having to be strapped into the car so tight you can hardly move. " Where's the AC and Cold Lemonade ?" I'm dying in here !" This all , well still sitting in the pit's with the cooling fan's blowing all over you ! Just wait until you hit the track out in the sun. 1 lap and you coming in for a cold shower.
Stay with your flat screen/s and AC my friend ... VR is NOT for you !
 
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You Anton_Chez , could NEVER be a real race car driver. I could just see it now , putting on your drivers race suit on a hot summers day for a lucky chance to drive for a Formula one team. Your eyes rolling in discust whilst pulling the Fire Proof Balaclava and Helmet on. Complaining to the the race engineer " You want me to put this on my head ? " " Do you not realize it's hot out today" Then having to be strapped into the car so tight you can hardly move. " Where's the AC and Cold Lemonade ?" I'm dying in here !" This all , well still sitting in the pit's with the cooling fan's blowing all over you ! Just wait until you hit the track out in the sun. 1 lap and you coming in for a cold shower.
Stay with your flat screen/s and AC my friend ... VR is NOT for you !
At American sportscar races in the late 60's, drivers would pull into the pits to have a bucket of ice water thrown on them.
 
Wow, so hostile. Go race your real race car.

Oh, wait....

What an imbecile. I've raced in VR EXCLUSIVELY for over 2 years, and you're telling me it's not for me? Please, educate yourself on how to behave as a rational human being before coming at me with that garbage. I've owned5 headsets and made who knows how many posts with the goal of making sim racers VR lives as good as they possible can be.

I'll do what suits me, thank you.
 
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With respect to everyones oppinions and understanding that certain situations (watching your kids, having tramautic experiences in the past, vr is really the best way to race.

Yeah you need to set it up right. You need to fiddle a bit. Have a windsimulator or a fan for cooling.

But once going, camera settings figured out (not causing any nause).

You practically siit in the car. How much more simulation can there be? it dosent get more real until you actually sit in a real racecar. Im more astonished that not everyone is doing vr. wierd. cheers!

VR ftw!
 
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This is an easy one: 2DOF, 3DOF or 6DOF motion platform
It has nothing to do with Vr, we can use motion platforms as well in Vr as with triple screens or single screen. Just it's great too, but nothing to see and unfortunately very expensive, but I dream of it, must be honest, the Vr, a 3090, a DD, a great crank AND a 6dof, I would be quite happy to have everything that!!! ;-)
 
This is an easy one: 2DOF, 3DOF or 6DOF motion platform
Having tried a few, my opinion on motion rigs is that unless you're really are going to spend a lot of money, and I mean a lot of money, then you're probably better off with a couple of buttkickers, simhub and maybe a seatbelt tightener.

This is just my opinion though, for some they may be just what they need, but I didn't feel that they really brought their monetary worth to the table. Sure, I understand totally why they cost what they do, and they did add an extra level of immersion, but for the cost the extra immersion was far from worth it.
 
VR combined with motion/wind is a match made in heaven.
VR still a VERY tiny % of users.
Motion Platforms: Super Teeny Tiny infinitesimal incredibly small % of the user base.
According to Marcel in the latest Competition Blog, They have no plans to address VR as an individual upgrade. They will migrate any overall graphic upgrades to VR, but no further improvements seem like they are coming.
 
I have VR combined with a seat mover, shakers, wind sim, and the ffb of course, and the driving feels super realistic and fun like crazy with all these elements. I also tried full motion rig but a seat mover with rather subtle movements felt better for me in VR. It was not too expensive, I found two used actuators on ebay and made a seat mover out of them, cost me around 700 altogether.
 
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I have VR combined with a seat mover, shakers, wind sim, and the ffb of course, and the driving feels super realistic and fun like crazy with all these elements. I also tried full motion rig but a seat mover with rather subtle movements felt better for me in VR. It was not too expensive, I found two used actuators on ebay and made a seat mover out of them, cost me around 700 altogether.
Oh! your avatar is an Amiga joistick? Where do you find the infor for to do a seat mover?
 
Oh! your avatar is an Amiga joistick? Where do you find the infor for to do a seat mover?
Yes exactly :) it's not that complicated to build a seat mover, you just attach the actuators to the back of the seat and put the seat on a moving joint.
 

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