Have Your Say – VR or No VR?

VR Sim Racing 01.jpg

Do you race in VR?


  • Total voters
    215
Sim racing is a perfect gaming format to experience with VR, but some in the sim community are very pro-VR while others are holding back. Have your say in the comments below on whether VR is for you, and why.

A good Virtual Reality sim racing experience is hard to beat, but technical limitations and limited developer support has slowed the growth of VR. So, we want to hear from you. Is VR worth having for sim racers in 2021?

While the global stats on its use on Steam puts the percentage of VR in the single digits, most sim racing polls put the percentage of users who at least own a headset in the 25-35% range. Even with this high level of VR owners, many high-profile racing franchises such as F1 and WRC have yet to implement official VR support. Other sim titles like Assetto Corsa, rFactor 2 and RaceRoom have supported VR for years, and are enjoyed by thousands of sim racers around the world.

For many in the community, VR is the only way to sim race. This crowd even has a slogan: “No VR, No Buy”. Undoubtedly, there aren’t any more immersive or exciting ways to experience sim racing visually than to virtually control the head of the driver. The first sim racing experience in VR is something most people don’t quickly forget. Sitting virtually in cars most of us will never get to drive in real life at a track most of us will never get to experience is undeniably cool.

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Contrast the above list of pros with some known shortcomings of VR, and you end up with a divided set of opinions. Among those who have tried VR sim racing and moved on, two of the common complaints are that the video appears grainy and the frame rate is too low. Both issues can be mitigated with higher end hardware, but the cost of such hardware is prohibitive to many. A byproduct of a lower framerate in VR is often motion sickness. Motion sickness can occur in VR at any frame rate, but it’s more common with sub-90 FPS experiences, and makes Virtual Reality impossible for some.

It’s also possible that we’re only in the infancy of VR, and the next generation will improve the visually quality and frame rate even on affordable GPUs and HMDs. Other than flight simulators, no gaming format takes advantage of a VR view quite like racing simulators. If the demand for VR continues from racing gamers, the developers will hopefully look to make support more commonplace in future titles and improve the experience in kind.

So, we want to hear from you. Do you use VR? What keeps you coming back or keeps you away from VR, and what do you think the future will hold for VR sim racing?
About author
Mike Smith
I have been obsessed with sim racing and racing games since the 1980's. My first taste of live auto racing was in 1988, and I couldn't get enough ever since. Lead writer for RaceDepartment, and owner of SimRacing604 and its YouTube channel. Favourite sims include Assetto Corsa Competizione, Assetto Corsa, rFactor 2, Automobilista 2, DiRT Rally 2 - On Twitter as @simracing604

Comments

For me, the VR headset feels like my helmet. The weight is similar, i bought some over ear headphones aswell, improving the sound and dampening sounds from outside.

These feel like the ones built into my rally helmet.
I usted to race in motorcycle, and had some trackdays, the height of the helmet in your head, is worst than a VR headset :), the field of view, is very similar. The only problem is the sweeting in the face. G2 headset, is very good, and you really do not feel it weight (very light). Once more, I cannot believe the guys that have tried VR and prefer triple screens. For anyone that had triples and left for VR, they know that is not the same not even near... triple screen is exactly the same as one screen, the difference is the field of view, nothing more.
 
No VR for me. I wear glasses and also like the crispness and comfort level of racing on a big TV screen, plus i get nausea even from the slightest movements in VR and i can't be bothered to train my brain to cope with it. So no, no VR.
 
Fantastic thread reading through these comments.

I might be completely wrong but it seems a lot of people that dismiss VR or the posts from people that have apparently used it but it was either blurry / uncomfortable / unappealing visually (settings) / nausea inducing etc etc, might want to have another go, as a lot of these issues are now not issues.

The early headsets are nothing like the new ones and it really doesn't take that much power to run AC or AMS1/2 or Dirt in VR at a decent level.

For the people that really get motion sick, its a shame that 3D screens aren't a thing anymore, cos a big 50inch 3D screen in front of your face would be the next best thing i guess.

I used to get motion sickness but used VR a little bit and built up, i can now use it for ages.

On a side note, there defo seems to be people in this thread and others elsewhere in the gaming press that want VR to go away, which is strange, there are certainly some people that talk it down oddly without even trying it or giving it a chance.

Guess we now have triple / monitor v VR fan boy wars....
 
Even if VR isn't perfect yet and has it's drawbacks, but for me it's the only way to go.
I don't want to simrace on a monitor anymore. I love the immersion to virtually sit in a racecar. I can better place the car on track and can better estimate distances in VR.
 
This thread made me want to come back i ordered a G2.
My pc have a 3080 so it should work Well.
My last vr expérience was with a 1070 and the first rift and it was meh.
I mainly play i Racing
how’s raceroom in vr btw ?
 
I would like to use VR but i can`t
I have tried it few times, but already at the first corner almost vomited :confused: :sick: After that i was dizzy for 2 hours.
Motion sickness is since ever a problem in my gaming life. I have already problems with 1person shooters....
So for me No VR
But ok while i don´t know it i don`t miss it that much.
I used to suffer the same way with VR.. All I did to stop the feeling of sickness, was to turn off head shake in settings..
 
I'll just add my two cents that the reason I am using VR is that I do not have enough space for 3 huge TVs around me (and, no, small monitors won't do it for me).

If I had enough physical space around my rig though, I would likely use triples instead. At least until more games implement single pass stereo/multi view rendeirng, correct mirrors and UI in VR. Decent hardware is already here, software is lagging behind. In general, my biggest problem with VR is the bare minimum support that it has in most games, it can be much, much better, but it just isn't a priority for some reason.
 
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I'll just add my two cents that the reason I am using VR is that I do not have enough space for 3 huge TVs around me (and, no, small monitors won't do it for me).

If I had enough physical space around my rig though, I would likely use triples instead. At least until more games implement single pass stereo/multi view rendeirng, correct mirrors and UI in VR. Decent hardware is already here, software is lagging behind. In general, my biggest problem with VR is the bare minimum support that it has in most games, it can be much, much better, but it just isn't a priority for some reason.
Yes, space is a huge factor for VR in my case. The virtual reality allows me to have room for a faithfully reproduced cockpit of several racecars (AMS2) AND of Planes (MS Flight Simulator) AND a table tennis table (Eleven Table Tennis VR) AND several pinball tables (Pinball FX2 VR) AND ……..
In the real world I maybe could only put ONE thing into my home or I would only have space for let’s say half a table tennis table in my room. The virtual reality extends this space and the second half of the table tennis table and the area where my opponent runs around is behind my room walls or behind my furniture. Now I still can play table tennis and run around like in real life although I only have half the space required for this.
Fantastic!
And with high end hardware and Pimax headset it looks so sharp and real that I immediately forget that I‘m only running around in my small room. I believe that I really play table tennis in a nice open beach house with the beach and the sea in the background.
Next time I immediately believe that I‘m really sitting in a racing car and race down the Fuchsröhre on the Nordschleife….

And then I read comments where some guys say VR is nothing special.
Well for me it is. It’s a real game changer which allows me to do things that I never dreamed were possible…
 
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Premium
When I came back to sim racing a couple of years ago, I already had put in an order for a VR set. I thought it would be a fun diversion. I played (rFactor 2 and such) only a couple of time on monitor, though. I remember trying out the Indianapolis infield road course. It's very flat, and I just couldn't make sense of the apexes. This is going to be a challenge, I thought. But it got so much easier when I put on a VR headset. That's one thing. Another thing is the fun factor. It just is a thrill. Like some comments I have read here, I just wasn't expecting that level of immersion, of being in the 3D world. Since then I haven't been able to go back, and I doubt I could make any better sense of tracks on a flat screen now.
Exactly and, particularly on rFactor2, the 3D immersion matches the FFB immersion perfectly, completely fooling my brain.
I actually thought - more than once - for a fraction of a second, why my fingers were not moving when I shifted!!! My brain thought that those were my arms. And I am not kidding.
 
Exactly and, particularly on rFactor2, the 3D immersion matches the FFB immersion perfectly, completely fooling my brain.
I actually thought - more than once - for a fraction of a second, why my fingers were not moving when I shifted!!! My brain thought that those were my arms. And I am not kidding.
I had to question my reality when I realized that none of the open wheelers I drove in rFactor 2 had rear wheels. I get it's either about optimization or just something never thought necessary to render in the driver's point of view. In real life I don't think one would often turn back to take a look over the shoulder (or even be able to) but VR invites you to explore the surroundings. Just being able to look down your "own" neck is somewhat trippy.

Nowadays playing in VR is like second nature to me but hopefully I will never forget first trying on a VR set in the 90s and only being able to imagine something like we have today.

Besides what I already mentioned, I'd like to add another factor where VR shines for me: the sense of speed.
 
Exactly and, particularly on rFactor2, the 3D immersion matches the FFB immersion perfectly, completely fooling my brain.
I actually thought - more than once - for a fraction of a second, why my fingers were not moving when I shifted!!! My brain thought that those were my arms. And I am not kidding.
The moment you lose car control and flinch shortly before touching the wall because your brain is telling you it's real. I know exactly what you are talking about.
 
I´m sorry but you really don´t know what are you saying. I have 2 headset´s, my first one: Lenovo 1440p and the last one: HP g2.
The difference between lenovo at steam VR 280% in AMS2 and HP g2 at 100%, is night and day, very good in lenovo with SS at 280% but G2 at 100% is the same (for me) as looking at my monitors ( 27 1440p and 32 1440p). So no, VR is ready for the all, the problem is the money you will spend in a vr headset and GPU.

Also, I use glasses (age) to see near, and with a VR headset I don´t need them. The only problem with VR for me, is the sweating when driving longer than 1 hour. I have a fan at 2 meters of my face, to mitigate the problem, even in the winter i use the Fan.
I´ve been driving VR since 2018, could never ever return to triple Monitors ( what i used before VR).
The guy that have said the imersion is equal to VR with triple screen, couldn´t ever tried VR, otherwise would not say something like that. No even with monitors 360º all over you, will it be a better experience... Monitor= flat VR= Like real life, with CGI graphics

Well I do know what I'm saying. Let's be clear here I'm not saying that people who enjoy VR are wrong. What I'm saying is that I personally have a lot of issues with not being able to get in and drive without having problems launching or setting it up, being disconnected with the real world or nausea.

Obviously VR in theory is the "better experience", especially with future evolutions. As I said as a first time user that's apparent. I don't think I've ever said triple monitors is anywhere near that experience. That said once I got used to VR a bit more, the discomforts became too much to make it fun enough to continue for VR. And as I also mentioned this was also down to my setup. That said the problems I had have nothing to do with the setup.

I have tried other sims as well (even a Cruden bike sim using VR) so I know exactly what it's about. VR is amazing but not for me. Funny story: They still had countersteering on, on that bike sim which I didn't know about so I instantly went into the wall and actually physically jumped off. It felt that real.

Triples is the "hybrid" in this case. I love triples personally and I do think I know what I like myself enough. No reason to tell me I don't know what it's about. I have had great experiences in VR as well which were truly awesome!

Great you enjoy VR! The reason I bought into it early on is because I loved to support the idea. So to hear people enjoy it is always awesome! Might sound funny but although I don't have VR anymore I do still judge games that don't have VR. It's a must have in my opinion for games.
 
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Vr is no doubt the best experience BUT there is some fiddeling to do to get it set up right and having the right hardware for it 3070 and up combined with a quest2

Example, AC i havent got it set up right and i do get nausea pretty quickly. in PCars2 there is 0% nausea and its all about setting it up right.
- Cameramovements settings -Refreshrate -frametiming -Sitting INSIDE the car (not open wheel). -windsimulator or a fan for heating issues and immersion. Promise get this set up correctly and ist seamless to get in and out of VR, no nausea, ect ect. I use perscription lens inserts.

Im more and more leaning to the "vr is not for me" comment in reality really is all bout not having it set upp correctly´rather than personal preference.- It must be, since myself get severe nausea if not correct setup, and when everything works its a dream. :)

ps cant reccomend pcars2 enough for VR. really! blows most things away.
 
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Premium
ps cant reccomend pcars2 enough for VR. really! blows most things away.

iRacing is extremely good for VR as well. I can get frame rates of up to 144fps on my Index with the quality setting way up. Granted that is hotlapping andonly on some tracks. For most tracks 120fps works great! Occasionally with a full grid I have to drop down to 90fps, but only for some tracks.
 
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