Have Your Say – VR or No VR?

VR Sim Racing 01.jpg

Do you race in VR?


  • Total voters
    215
Sim racing is a perfect gaming format to experience with VR, but some in the sim community are very pro-VR while others are holding back. Have your say in the comments below on whether VR is for you, and why.

A good Virtual Reality sim racing experience is hard to beat, but technical limitations and limited developer support has slowed the growth of VR. So, we want to hear from you. Is VR worth having for sim racers in 2021?

While the global stats on its use on Steam puts the percentage of VR in the single digits, most sim racing polls put the percentage of users who at least own a headset in the 25-35% range. Even with this high level of VR owners, many high-profile racing franchises such as F1 and WRC have yet to implement official VR support. Other sim titles like Assetto Corsa, rFactor 2 and RaceRoom have supported VR for years, and are enjoyed by thousands of sim racers around the world.

For many in the community, VR is the only way to sim race. This crowd even has a slogan: “No VR, No Buy”. Undoubtedly, there aren’t any more immersive or exciting ways to experience sim racing visually than to virtually control the head of the driver. The first sim racing experience in VR is something most people don’t quickly forget. Sitting virtually in cars most of us will never get to drive in real life at a track most of us will never get to experience is undeniably cool.

VR Sim Racing 02.jpg


Contrast the above list of pros with some known shortcomings of VR, and you end up with a divided set of opinions. Among those who have tried VR sim racing and moved on, two of the common complaints are that the video appears grainy and the frame rate is too low. Both issues can be mitigated with higher end hardware, but the cost of such hardware is prohibitive to many. A byproduct of a lower framerate in VR is often motion sickness. Motion sickness can occur in VR at any frame rate, but it’s more common with sub-90 FPS experiences, and makes Virtual Reality impossible for some.

It’s also possible that we’re only in the infancy of VR, and the next generation will improve the visually quality and frame rate even on affordable GPUs and HMDs. Other than flight simulators, no gaming format takes advantage of a VR view quite like racing simulators. If the demand for VR continues from racing gamers, the developers will hopefully look to make support more commonplace in future titles and improve the experience in kind.

So, we want to hear from you. Do you use VR? What keeps you coming back or keeps you away from VR, and what do you think the future will hold for VR sim racing?
About author
Mike Smith
I have been obsessed with sim racing and racing games since the 1980's. My first taste of live auto racing was in 1988, and I couldn't get enough ever since. Lead writer for RaceDepartment, and owner of SimRacing604 and its YouTube channel. Favourite sims include Assetto Corsa Competizione, Assetto Corsa, rFactor 2, Automobilista 2, DiRT Rally 2 - On Twitter as @simracing604

Comments

Shakers are quite affordable and add very much immersion to VR racing if configured correctly. A seat mover adds an additional dimension. All these items work so perfectly together, it's just incredible fun to drive.
I know, and my friend built one. We did drive quite a lot with it. But at the same time, both of us has given up with these things, and moved back to only to have the screens, and thats it. But maybe some day start over again. Moving seat, shakers and triples, would be my ideal thing to have some day.
 
:RÉ
Oh do be quiet facebook peasant. Isn't a Quest 2 something you get for free with kids McDonald's happy meals?
Excuse me for the next question, I don't speak English very well. Is it rude to call someone a "peasant"? Is that cool humor? How to understand your point? With us it depends on the context, so I guess that's cool humor ...

Personally, I created a new Facebook account only to be able to use my Rift S without worry. The other Facebook account only serves me to follow the life of the old people's home where my mom lives, very far from where I live. I hate Facebook, each of these ideas) I cut off all functionality of this account, I find it disgusting from Facebook to force Oculus users to use their rotten people monitoring system but I won't do without technology that I consider to be the best quality / price ratio for me, I am not a billionaire contrary to what some ramble on about VR headset owners ;-).
 
Within 3-5 years after getting to pixel peeping nirvana, this type of technology should become more affordable and this is when I expect many more people to make the jump.
I think VR will always be a bit niche. One thing I notice about VR is it's not really relaxing. It's not the same as sitting on the couch with a controller. Sometimes I'm put off playing in VR because I know it will be to involved and I just want to veg out.
 
I use VR exclusively for sim racing and it's why I haven't touched F1 or WRC in a while. I opted to go for the HP Reverb (G1) because it has the best screen in the market and is best suited for seated VR. However, my RTX 3080 (lucky me) still has trouble keeping up, so I think it'll take another 1-3 generations of GPUs to get it spot on. Or a proper DLSS implementation (looking at you ACC). The huge resolution of the Reverb doesn't look grainy to me at all, but future headsets with even better resolutions will improve this even more, as long as your GPU can keep up.
 
:RÉ

Excuse me for the next question, I don't speak English very well. Is it rude to call someone a "peasant"? Is that cool humor? How to understand your point? With us it depends on the context, so I guess that's cool humor ...

Personally, I created a new Facebook account only to be able to use my Rift S without worry. The other Facebook account only serves me to follow the life of the old people's home where my mom lives, very far from where I live. I hate Facebook, each of these ideas) I cut off all functionality of this account, I find it disgusting from Facebook to force Oculus users to use their rotten people monitoring system but I won't do without technology that I consider to be the best quality / price ratio for me, I am not a billionaire contrary to what some ramble on about VR headset owners ;-).
Don't worry dude, it's done in humour - but if you're gonna be Dad, at least show some impartiality to naughty me and the other naughty kid. I'll put my defense out first.

He that nasty man "mrpumkineater32" said to me to first...

"To be honest, we kind of look down our noses at you" because I use wired VR. I mean what a Rat he is so I called him a "facebook peasant" in return as he uses facebook's poundstretcher VR Headset.

But yes it's all done in cool humour by both parties involved and everyone is friends, but if a punishment still needs to be handed out I think BOTH of us should be sent to our bedrooms for the rest of the day without our VR headsets!

*I agree with the rest of your post.
 
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Premium
Btw if you want to combine a motion rig with VR, in my opinion (based on my own experience with both systems) a seat mover makes more sense than a full motion rig: if you use a seat mover in VR, no motion compensation necessary because It simulates the G forces and the motion in VR correspond to your movement in the seat IRL. Full motion rig, completely different story: This simulates the car movement that require motion compensation, because when the entire car moves IRL you stay in line with the car itself, but without motion compensation in VR, you will move around in the car instead. Hope that makes sense :)

Thats interesting, I gues everyone is different - and we certainly know that every time a thread like this comes up! :)

I always felt a platofrm mover like my sfx100 worked really well in VR and when I used a seat mover in VR I felt it hard to overcome the sensation when the seat would push me forward towards the wheel and in vr it felt like I was smothering it, and the roll felt exaggerated in VR. I guess I felt the motion blended in better with the platform mover and it was more like a milkshake in vr on the seat mover.

It could also be a mix of the type of headset you use as well, i.e inside out tracking vs lighthouse and how each might pickup the head movement. e.g. inside out might be more lenient if it starts to track the rig.
 
Thats interesting, I gues everyone is different - and we certainly know that every time a thread like this comes up! :)

I always felt a platofrm mover like my sfx100 worked really well in VR and when I used a seat mover in VR I felt it hard to overcome the sensation when the seat would push me forward towards the wheel and in vr it felt like I was smothering it, and the roll felt exaggerated in VR. I guess I felt the motion blended in better with the platform mover and it was more like a milkshake in vr on the seat mover.

It could also be a mix of the type of headset you use as well, i.e inside out tracking vs lighthouse and how each might pickup the head movement. e.g. inside out might be more lenient if it starts to track the rig.
I configured my seat mover with only quite subtle movements, for me that goes best with the immersion in VR. I have the Rift S with inside out tracking but it always refers to the surrounding, not the rig itself.
 
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I use VR exclusively for sim racing and it's why I haven't touched F1 or WRC in a while. I opted to go for the HP Reverb (G1) because it has the best screen in the market and is best suited for seated VR. However, my RTX 3080 (lucky me) still has trouble keeping up, so I think it'll take another 1-3 generations of GPUs to get it spot on. Or a proper DLSS implementation (looking at you ACC). The huge resolution of the Reverb doesn't look grainy to me at all, but future headsets with even better resolutions will improve this even more, as long as your GPU can keep up.
You don't need DLSS in the future! Just copy the AMD FSR mod (two small files) in your openvr ACC game folder today to get up to 25% performance in VR. Even my 3090 was struggling before, now it is super smooth with SS100 in steamVR, 100% resolution and 170 pixel density ingame. An amazing game changer and works with a lot of other games (elite dangerous, project wingman, ...)
 
You don't need DLSS in the future! Just copy the AMD FSR mod (two small files) in your openvr ACC game folder today to get up to 25% performance in VR. Even my 3090 was struggling before, now it is super smooth with SS100 in steamVR, 100% resolution and 170 pixel density ingame. An amazing game changer and works with a lot of other games (elite dangerous, project wingman, ...)
MSFS 2020?
 
Not nitpicky etc. I have been playing since 80's and seen the development of games. And 3-4 years use of Oculus CV1. And after some other tryouts at my friends, i can say what my opinion is. And it is screens to me, and that games are mentioned to be played on the screens. Im not denying anything from anyone if i say how i see it. I continue to play with screens and thats how i like it. I tried all kinda things with VR, but it is just a toy for me. But maybe some day i get back to it, in my opinion, it came out a bit too early on its development, the whole VR thing, and it bited itself a bit. We will see how it starts to turn out in the future. But games should also be fun to play, thats what for those was made for in the first place, but if i have to puke after 15min even slow drive etc. Thats no fun to me. If you just cant go and play for fun, then the original meaning of playing is already lost. Who has fun with it, then it has an thats it. But not for me, at least not now.
I'm just curious, how in the world did you manage to use a CV1 for 3,4 years with that "15min puke" thing?
I wanted to puke in my VR beginnings, but the sensation gradually went away.
You have to let your brain adapt to it. It took me only 2 days since I didn't play through the sickness.
 
Don't worry dude, it's done in humour - but if you're gonna be Dad, at least show some impartiality to naughty me and the other naughty kid. I'll put my defense out first.

He that nasty man "mrpumkineater32" said to me to first...

"To be honest, we kind of look down our noses at you" because I use wired VR. I mean what a Rat he is so I called him a "facebook peasant" in return as he uses facebook's poundstretcher VR Headset.

But yes it's all done in cool humour by both parties involved and everyone is friends, but if a punishment still needs to be handed out I think BOTH of us should be sent to our bedrooms for the rest of the day without our VR headsets!

*I agree with the rest of your post.
I agree with you, quickly to bed the bad guys! ;-)
And for real, I have a very poor command of English, I often miss out on what must be funny about it.
No worries for me, have a good time man.
 
VR for me, and I'm getting it done on a crappy 5-6yo PC (rtx2060), and a Quest 2 headset. Naturally i cant run ACC or Dirt Rally 2 on it without taking a huge hit. But its getting the job done nicely with RRRE, AM2, and rF2 (though i havent spent enough time to put rF2 through it's paces yet ).

So yeah. VR has won me over and I'm looking forward to it improving over the years to come. :thumbsup:
 
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Been using VR since 2016. Rift S now with a 3070. Everything looks pretty good to me (I'm probably running at 40 frames some of the time as I like very high settings). I can't enjoy driving in flat screen; it feels like I'm driving a car on the end of a stick and F1 with the Halo is just terrible and explains why the fast drivers can't use cockpit view . It's great to be in these cars rather than behind them in some way.
 
For home use VR isn't the best in my opinion. Although I might not have had the best hardware out there I still got the VR experience when I still owned a Lenovo Explorer. For me personally straight from the bat I already wasn't liking the idea of being closed off from the outside world. The first month or so it was great with even running a 4 hour race with it. After that the issues started becoming more apparent.

The first big issue was the constant problems of actually getting in and starting racing. It's never straight forward which to me is a huge problem. Another problem is sweat which isn't great either. Then the experience itself just not offering the same thing it did before. The "Wow" effect was gone and I was only confronted with not being able to hop in and start racing.

All in all I would choose triple monitors without a doubt. You can enjoy the hardware you have much more and you can just hop in and start driving. It's big for me. It's more about the driving now rather than the VR experience.

For events and sim centers it's great though because you do get that "Wow" experience the first time you try it.
I´m sorry but you really don´t know what are you saying. I have 2 headset´s, my first one: Lenovo 1440p and the last one: HP g2.
The difference between lenovo at steam VR 280% in AMS2 and HP g2 at 100%, is night and day, very good in lenovo with SS at 280% but G2 at 100% is the same (for me) as looking at my monitors ( 27 1440p and 32 1440p). So no, VR is ready for the all, the problem is the money you will spend in a vr headset and GPU.

Also, I use glasses (age) to see near, and with a VR headset I don´t need them. The only problem with VR for me, is the sweating when driving longer than 1 hour. I have a fan at 2 meters of my face, to mitigate the problem, even in the winter i use the Fan.
I´ve been driving VR since 2018, could never ever return to triple Monitors ( what i used before VR).
The guy that have said the imersion is equal to VR with triple screen, couldn´t ever tried VR, otherwise would not say something like that. No even with monitors 360º all over you, will it be a better experience... Monitor= flat VR= Like real life, with CGI graphics
 

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