Have Your Say – VR or No VR?

VR Sim Racing 01.jpg

Do you race in VR?


  • Total voters
    215
Sim racing is a perfect gaming format to experience with VR, but some in the sim community are very pro-VR while others are holding back. Have your say in the comments below on whether VR is for you, and why.

A good Virtual Reality sim racing experience is hard to beat, but technical limitations and limited developer support has slowed the growth of VR. So, we want to hear from you. Is VR worth having for sim racers in 2021?

While the global stats on its use on Steam puts the percentage of VR in the single digits, most sim racing polls put the percentage of users who at least own a headset in the 25-35% range. Even with this high level of VR owners, many high-profile racing franchises such as F1 and WRC have yet to implement official VR support. Other sim titles like Assetto Corsa, rFactor 2 and RaceRoom have supported VR for years, and are enjoyed by thousands of sim racers around the world.

For many in the community, VR is the only way to sim race. This crowd even has a slogan: “No VR, No Buy”. Undoubtedly, there aren’t any more immersive or exciting ways to experience sim racing visually than to virtually control the head of the driver. The first sim racing experience in VR is something most people don’t quickly forget. Sitting virtually in cars most of us will never get to drive in real life at a track most of us will never get to experience is undeniably cool.

VR Sim Racing 02.jpg


Contrast the above list of pros with some known shortcomings of VR, and you end up with a divided set of opinions. Among those who have tried VR sim racing and moved on, two of the common complaints are that the video appears grainy and the frame rate is too low. Both issues can be mitigated with higher end hardware, but the cost of such hardware is prohibitive to many. A byproduct of a lower framerate in VR is often motion sickness. Motion sickness can occur in VR at any frame rate, but it’s more common with sub-90 FPS experiences, and makes Virtual Reality impossible for some.

It’s also possible that we’re only in the infancy of VR, and the next generation will improve the visually quality and frame rate even on affordable GPUs and HMDs. Other than flight simulators, no gaming format takes advantage of a VR view quite like racing simulators. If the demand for VR continues from racing gamers, the developers will hopefully look to make support more commonplace in future titles and improve the experience in kind.

So, we want to hear from you. Do you use VR? What keeps you coming back or keeps you away from VR, and what do you think the future will hold for VR sim racing?
About author
Mike Smith
I have been obsessed with sim racing and racing games since the 1980's. My first taste of live auto racing was in 1988, and I couldn't get enough ever since. Lead writer for RaceDepartment, and owner of SimRacing604 and its YouTube channel. Favourite sims include Assetto Corsa Competizione, Assetto Corsa, rFactor 2, Automobilista 2, DiRT Rally 2 - On Twitter as @simracing604

Comments

Premium
Fair point other than the fact that 3 or 4 years ago the option would of been dismissed and probably the debate would of been 2 pages long.
 
VR is a nice option, but it is not a must have feature for me.

I own Oculus Rift, which is last gen, am looking at developments - basically resolution and performance, but also comfort and design (practical sense). I can understand why many prefer triple screens. VR is wonderful for immersion, but IMO comfort and visual quality take a step back. Right now I use predominantly a single screen, not my VR hmd.

As a side note, VR is perfect for sims played from the seat, most other genres are imo too limited, especially first person games as they need alternative controls for movement, which for me ruins the experience.

Last, IMO VR is still a niche and people who demand VR should recognize they are just a very loud minority and them opting out of a product just not significantly affect sales, especially not in the simcade console oriented market.

No VR no buy… well no buy NP.

In short, nice, own a VR system, but not at all a dealbreaker if VR is not supported.
I have the right to do what I want with my earned money ;-), so for a car simulation, for me no Vr no purchase, it's my choice and I do not impose it on anyone . I also have the right to share my opinion, my passion, with others who do not have to read me or follow my opinion.
Have a nice day and have fun however you want.
 
Staff
constant tinkering and system upgrades to get decent performance with still acceptable image quality put a significant dent into my enthusiasm

The 'constant tinkering' is one aspect of VR that I also encounter, but I don't see people mentioning it so much. For me it's because a frame rate drop in VR is way more noticeable than on a monitor, so keeping it in the 90s for most of the race is what I aim for. Unfortunately, I have found large variations in what impact the track/car combo can have on my system across the various sims, so I sometimes end up with a choice when faced with a new combo:

A. Don't race that combo and just use it for hot-lapping
B. Tinker around a bit to see if I can get the settings right and then make a profile for it if the sim allows me to
C. Pay iRacing as they seem to keep all their creatives optimised

Personally, I am fine with the compromise of keeping the combo list fairly concise, but I can totally appreciate how this could be very frustrating.

I'm interested to know if many people switch between VR and monitor. I have an ultrawide and I have used it from time to time when I need to keep an eye on the environment around me. I find it takes me about 30-40 minutes before I can adjust from VR to monitor, but going from monitor to VR is absolutely fine.
 
The 'constant tinkering' is one aspect of VR that I also encounter, but I don't see people mentioning it so much.
I think there are people who just constantly tinker at things no matter what.
I just followed some online guide, got acceptable results and never touched it again. It did take a while but I see no need to go back and change the settings again.

There seems to be people that are constantly tinkering, if there's a chance it could be better they'll chase that chance. That's on them.
 
Staff
I think there are people who just constantly tinker at things no matter what.
I am a serial tinkerer, both hardware and software :D To be honest it's part of the fun I get from the hobby so it's not really a problem for me. I guess Andrew's comment and knowing this group and how they like to overclock etc, made me think that I had not seen many similar grumbles
 
I have the right to do what I want with my earned money ;-), so for a car simulation, for me no Vr no purchase, it's my choice and I do not impose it on anyone . I also have the right to share my opinion, my passion, with others who do not have to read me or follow my opinion.
Have a nice day and have fun however you want.
We are all sharing opinions and we vote with our wallet, but it is hard to deny that VR owners are a loud minority and they do fill countless threads with no VR no buy remarks as if they are the most important demographic of the target audience.

However if you apply just a little logic it would be clear to even them that regardless of the inflated ego they are very much a niche and not the target audience for most of the games they criticize for not having VR.

In fact I think most of us would be shocked at the percentage of players with a basic FFB wheel, let alone DD and all the high end stuff.

Not holier than thou, did my share of nitpicking and rivet counting and what more… I have a hugely inflated ego.
 
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When I came back to sim racing a couple of years ago, I already had put in an order for a VR set. I thought it would be a fun diversion. I played (rFactor 2 and such) only a couple of time on monitor, though. I remember trying out the Indianapolis infield road course. It's very flat, and I just couldn't make sense of the apexes. This is going to be a challenge, I thought. But it got so much easier when I put on a VR headset. That's one thing. Another thing is the fun factor. It just is a thrill. Like some comments I have read here, I just wasn't expecting that level of immersion, of being in the 3D world. Since then I haven't been able to go back, and I doubt I could make any better sense of tracks on a flat screen now.
 
I am a serial tinkerer, both hardware and software :D To be honest it's part of the fun I get from the hobby so it's not really a problem for me. I guess Andrew's comment and knowing this group and how they like to overclock etc, made me think that I had not seen many similar grumbles
I can fully understand why people like to tinker, especially with PC gaming but sometimes it can sound like they are saying people have to tinker non stop to make a game playable/acceptable when that's not really the case.

Like you say it's something you like to do, it's not something you have to do.
 
I can fully understand why people like to tinker, especially with PC gaming but sometimes it can sound like they are saying people have to tinker non stop to make a game playable/acceptable when that's not really the case.

Like you say it's something you like to do, it's not something you have to do.
Yes, exactly, right? It's pretty interesting how heated and personal such discussions can get. Some people think their way is the only one that all should go, and other people falsely assume that people mean it that way when they only voice their own opinion. Maybe time to relax, it's all only about fun with our common hobby.
 
Ultimately the pros and cons of VR are neither black magic nor rocket science and should be clear to everybody. Some of those are highly subjective though.

Personally i do not see any point in trying to convince someone who gets motion sickness from driving in VR and is happy with his triples to believe anything different than he does.

Same goes for anyone trying to tell me VR is not great, because for me it is.
 
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We are all sharing opinions and we vote with our wallet, but it is hard to deny that VR owners are a loud minority and they do fill countless threads with no VR no buy remarks as if they are the most important demographic of the target audience.

However if you apply just a little logic it would be clear to even them that regardless of the inflated ego they are very much a niche and not the target audience for most of the games they criticize for not having VR.

In fact I think most of us would be shocked at the percentage of players with a basic FFB wheel, let alone DD and all the high end stuff.

Not holier than thou, did my share of nitpicking and rivet counting and what more… I have a hugely inflated ego.
I find you very arrogant and full of yourself, you call guys who have VR headsets pretentious, but you judge without knowing the people, you give an opinion on their state of mind, you must have vast gifts of clairvoyance extralucent.
I have a Rift S oculus, I bought it 445 euros, I do not see what is so expensive for a Sim racer whose main hobby is, I am 60 years old and after all these years I do not see what is so extraordinary, we do not talk about the purchase of Ferrari.
My choice is not to buy a sim game if there is no VR, because I no longer enjoy riding in a sim without VR, but what can that do to you?
You keep talking about "minority", but in car games there are a lot of players who have a VR headset my boy, you should inquire and even a minority have the right to live, right ???
You are rude, sorry to tell you.
This is the first time that I have quarreled with someone on this site.
 
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I think it is a matter of taste, immersion or quality of vision, VR gives you a lot of immersion but in image quality it cannot be compared with the screen .. for now. I have a Rift s and I hardly use them, I prefer to play 4K on a monitor, VR has to improve in several aspects, first in vision quality, in viewfinder prices and games, I am clear that VR is the future of the simulation .. but today the screen beats it widely, you just have to see the number of users of one and the other.
 
I´m into racing games from the early beginning. Indy500, Nascar Racing, GP Legends, etc.
The first The Need for Speed was a great title and i remember well getting scared driving the Ferrari 512TR on the coast track the first time with a Wheel (Thrustmaster Formula T2). I was about 13 and the immersion total got me, that´s why i got so scared. It only lastet the first few minutes, but i won´t forget that. Of course i never went back driving with a keyboard.

Now i´m 41 and a few years ago i had the same experience after i got me a CV1 and trying out Richard Burns Rally. After i got used to it, i looked at the times and immediatly got faster, just wearing the Rift.

Going back from VR to Pancakes is like driving with a keyboard again, at least for me.
 
, 2 Rift S (and sometimes a wired Quest 2)
I very much would like to read your impressions on either, pro and cons from your point of view as related to SIM racing.
I would have thought, without having tried it yet, that the wired Quest 2, would be much better than the Rift S.
 
My plans have changed. Thanks Terry!
Where ACC is concerned an old 1070GTX is quite capable - but be aware that the processor is the critical part.
I used to use an old 4790K with my 1070, and while that coped fine with AC (I used CM to reduce the load a little for VR as when setup correctly it can give back some frames), but in ACC it couldn't handle more than about 3 cars on track at the same time - even online and with graphics details turned right down.

Since building a new rig last year with a big Ryzen 3 ACC runs smoothly enough, although it is now pretty obvious that I'm being limited by my 1070 and need to upgrade to go better - so heed the comment a few above if you're looking at a newer headset than an old Rift. Personally I'd love a better HMD but am holding off till 3000 series cards are available without selling family members or favors to afford one.

Also, unless your wheel has a lot of buttons then you'll likely want a (physical) button box for VR in ACC. There are too many settings you actually need access to that are a real PITA if they are anywhere on your keyboard.
Either buy one or buy a Bodnar PCB and make your own to suit your desk :)

For anyone who WANTS some motion sickness buy Kartkraft. I haven't had sickness in AC since about my 1st month of VR - a gearkart on a hilly circuit is another matter though..
 
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Premium
Wow! This just keeps going and going!

Remember this is all just to play games and have fun!

People should do whatever they consider the most fun, period.

There is no right or wrong, just what is fun and puts a grin on your face.

Everyone should do whatever puts a grin on their face and not care about what puts a grin on someone else's face.

Why should anyone care whether I put on a VR headset or look at a screen ?
 
For those that tested some VR headsets with different FOV's, I would like to ask if it does make a lot of difference? Say the Quest 2 with 90º and others with 110º or even 200º.
 

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