Automobilista 2 | Update 1.1.4.5 Now Available

Reiza Studios have deployed their latest update to the Automobilista 2 racing simulation - adding a complementary update following on from the mid-April build release.
  • New update now available.
  • Various physics fixes and improvements.
  • Updated driver and suit liveries.
The latest build update for Automobilista 2 from Brazilian development team Reiza Studios follows hot on the heels of the latest major 1.1.40 April release, and as can be expected with such a closely compacted update schedule this new build is mostly aimed at addressing some of the more minor areas of the title, rather than the usual substantial list of major content releases and game improvements.

That said, 1.1.4.5 does come packed with some welcome tweaks and updates to the title, not least of which is further evidence of the ongoing quest to improve the physics and handling characteristics of certain vehicles - with attention having been paid in this new release to content from a wide range of categories within the title.

Other notable changes as part of this latest release include the ability to allow players using Logitech G923 hardware to disable Trueforce functionality - with a user guide on how to go about this option included at the foot of this article.

AMS 2 Middle.jpg


V1.1.4.0 -> V1.1.4.5 CHANGELOG

GENERAL

  • Fixed custom livery overrides not respecting duplicate livery rules
  • Adjusted crowd/character visibility in various game modes and session types
  • Fixed issue where only LODb of some meshes would hide based on session type
  • Small fix to G923 Initialization
  • Added Game launch command line switch "disableTF" for users with issues running Logitech G923 TrueForce to fallback to legacy mode
UI & HUD
  • Fixed onboard roll bars and brake bias both showing brake bias value on vehicle browser
  • Fixed punctuation on some loading screen tips plus some small German string tweaks
  • Fixed clipping on HUD warning message
  • Added extra batch of loading screen tips
  • Corrected various innacuracies in vehicle information
PHYSICS & FFB
  • Adjusted rear wing base drag for F1, Prototype & GT cars
  • Adjusted Mini JCW tire tread
  • Adjusted CoG height for Group A, Procar, Mini, Porsche Cup
  • Camaro SS: Adjusted brake torque & CoG height
  • Roco 001: Adjusted chassis inertia & unsprung mass
  • Reduced brake fade range when under optimal temp range for all cars
  • Enabled onboard adjustable brake bias for MCR 2000
  • Slightly reduced FFB resistance when car is stopped
AI
  • Increased AI qualifying pace
  • Increased AI prudence against human players
  • Callibrated AI rolling resistance for R-Retro Gen1 & Gen2
  • Reduced minimal AI Strentgh range (results in slightly slower AI in the 70-99% range)
  • Adjusted AI Grip multipliers in Donington, Bathurst
  • Silverstone 2020/2001/1991: Adjusted AI performance at Maggots, Becketts, Chapel
  • Imola: Adjusted AI performance at Tosa, 2nd Acque Minerali leg and Variante Alta
TRACKS
  • Silverstone: Added outer terrain to all track detail levels; fixed unsafe pit exit error in modern layout
  • Montreal: Added missing DRS zone2 line; Fixed floating walls; Updated livegrass texture; Performance pass
  • Hockenheim 1988 Short: Fix missing csm curbs; Remove unwanted fence bit at T3
VEHICLES
  • Added liveries for driver helmets & suits
  • Camaro SS: Fixed obstructed rear view looking back from cockpit
  • F-Ultimate 2019: disabled DRS light until functionality is implemented
The build also introduces the option for G923 to disable Trueforce and run AMS2 with Legacy Logitech support in case you have issues with the new tech - just follow these instructions:


AMS 2 Footer.jpg

Original source

About author
Paul Jeffrey
RaceDepartment Editor-in-Chief, occasional YouTuber, commentator and broadcaster, with a passion for motorsport on both the real and virtual racetrack.

Comments

Reiza's commitment to improving its software is laudable, and its dedication is something rarely seen.

I enjoy AMS2 a tremendous lot, and I'll continue to support them, even if they have severely underestimated their roadmap timeline.

The general complaints about this game are physics and multiplayer (with FFB and the lack of a career mode lagging close behind), and while they seem to be toying around with physics, the progress hasn't been tremendous. Either they're desperately trying to find something that'll stick, or they believe that their incremental approach leads somewhere.

As for multiplayer... well, I can't fathom why there hasn't been any news on that front for a long time. My impression might be wrong, but I would guess that a tremendous volume of sales and vital to the health of the game is the ability to say "hey, friend, want to come race with a bunch of friends?", and right now, this is feasible, but not much more. There's little population (a self-fulfilling prophecy that comes with not giving any news about multiplayer), there's no ranking system, the DLC tracks still aren't playable unless everyone in the lobby owns them, and server tools are barebones (one can't change laps/rules/aids/weather/quali without abandoning the server, and quali preferences are a bit broken). PC2 is still far better for multiplayer, which is bewildering.

In any case, I love the game, and I'll continue supporting it. Its content is generally high quality, and having not played vanilla AMS, it made me discover the pure joy of driving the exquisite Velo Cittá in a Roco 001.
 
Reiza's commitment to improving its software is laudable, and its dedication is something rarely seen.

I enjoy AMS2 a tremendous lot, and I'll continue to support them, even if they have severely underestimated their roadmap timeline.

The general complaints about this game are physics and multiplayer (with FFB and the lack of a career mode lagging close behind), and while they seem to be toying around with physics, the progress hasn't been tremendous. Either they're desperately trying to find something that'll stick, or they believe that their incremental approach leads somewhere.

As for multiplayer... well, I can't fathom why there hasn't been any news on that front for a long time. My impression might be wrong, but I would guess that a tremendous volume of sales and vital to the health of the game is the ability to say "hey, friend, want to come race with a bunch of friends?", and right now, this is feasible, but not much more. There's little population (a self-fulfilling prophecy that comes with not giving any news about multiplayer), there's no ranking system, the DLC tracks still aren't playable unless everyone in the lobby owns them, and server tools are barebones (one can't change laps/rules/aids/weather/quali without abandoning the server, and quali preferences are a bit broken). PC2 is still far better for multiplayer, which is bewildering.

In any case, I love the game, and I'll continue supporting it. Its content is generally high quality, and having not played vanilla AMS, it made me discover the pure joy of driving the exquisite Velo Cittá in a Roco 001.

What I like about MP in AMS 2 is that you often see the same people. It feels like an online pub, so you get to know people, have some banter, get to race each other. It brings me back to the days of Counter Strike 1.6, CZ and CSS where you could host dedicated servers. Often I would join a server called 'Public Enemy' in 1.6 and have fun every night or weekends with the same people. Making each other better, small talk, etc. I miss those days :D
 
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What I like about MP in AMS 2 is that you often see the same people. It feels like an online pub, so you get to know people, have some banter, get to race each other. It brings me back to the days of Counter Strike 1.6, CZ and CSS where you could host dedicated servers. Often I would called server 'Public Enemy' in 1.6 and have fun every night or weekends with the same people. Making each other better, small talk, etc. I miss those days :D

You can still do that in CSGO, you can still browse public servers, although matchmaking has taken center stage... and you rarely see the same people. Then again, the player base is 20,000 times bigger, but hey :D

I've only ever raced with the AI (or local lobbies) in AMS2, I have to say I feel a bit queazy/anxious about trying the MP, but you do make it seem like fun :)
 
The AMS2 fanboys are zealots in their defence of the game and love-in with Reiza, but how does that square with Reiza having to correct the game with large, comprehensive updates so often?
The studio is basically admitting every time that the previous iteration was sub-standard... and the one before that, and the one before that... I thought they said the game was great last month, six months ago etc - but here's Reiza mending the physics FFB again, ad infinitum. By definition, it's broken.
 
What's new with the driver helmet liveries? Can anybody explain please? I don't seem to see a difference.

Cheers
Robin
 
I love Reiza, I love their dedication to the ams2 project..but ffb keeps getting worse and worse after every update, and most cars still have a very weird physics. I'm slowing giving up on ams2
I never expected too much from that game engine. I feel the same frustration that I used to experience when trying to do some PC2 races. A complete mess. Fortunately I bought during a sale week so let it be.
 
I honestly think they are out of their depth with so many cars, and so many to dos. I wonder how much people they have at Reiza, and if its just Renato working with physics, but he seems to be out of his depth too, with these constant patches and corrections, that more often than not break other cars. I think he should hire someone for this, and focus on the core game itself. I am sure there are people besides Niels available ( and no, i am not just talking about myself). At this rate they will erode all the good will they had with the community so far.
 
What I like about MP in AMS 2 is that you often see the same people. It feels like an online pub, so you get to know people, have some banter, get to race each other. It brings me back to the days of Counter Strike 1.6, CZ and CSS where you could host dedicated servers. Often I would called server 'Public Enemy' in 1.6 and have fun every night or weekends with the same people. Making each other better, small talk, etc. I miss those days :D

Is that in public lobbies?

I know the last two RD racing club AMS2 races had to be cancelled due to lack of sign ups. The sooner they can get the game on the SGP platform, the better. It is rather niche.
 
Yeah. Just public lobby's. Between 7pm CEST and 11pm CEST most people are online and I often see and meet the same people everyday. Some guys are really good and we do race. Some guys are not as good and often just leave after T1 or a few laps but yeah they are the same people every day. However, I once joined a lobby around 1am and it had a whole of people I didnt know. Was still fun, tho
Is that in public lobbies?

I know the last two RD racing club AMS2 races had to be cancelled due to lack of sign ups. The sooner they can get the game on the SGP platform, the better. It is rather niche
 

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