Automobilista 2 To Debut Active Suspension, Proper Wet Line

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After a long delay, the Automobilista 2 November Dev Update is here. Developer Reiza Studios has been hard at work to deliver a first in sim racing for v1.5.3 – and much more.

Image credit: Reiza Studios

Originally planned to release much earlier, including an October launch for another in-game update, the Automobilista 2 Dev Update suffered a few setbacks. The latest deep-dive by Reiza Founder and Lead Developer Renato Simioni explains that the upcoming update will actually be the result of two dev cycles, as opposed to just one like originally planned. New challenges kept appearing, and “we would not have a new public release until we felt everything was as good as we could possibly make it“.

The AI calibration work for the enormous amount of car and track combinations Simioni already mentioned in our pre-v1.5 interview took significant time as well. This should make fiddling with the AI difficulty setting on a per-track basis a thing of the past, as the the computer-controlled opposition should perform much more in line with the player. AI pit stop strategies have also been adjusted for them to race in a much more realistic way.

Automobilista 2 November Dev Update: Physics & Audio​

The result is noticeable in the physics, for instance. What v1.5 had started in the tire model overhaul should now be finished after ironing out carcass issues. For the amount of cars in AMS2, this took quite some time. Additionally, smaller physics refinements took place.

A given sim car may have millimeter accurate suspension geometries, 1:1 aero map and engine torque curve perfectly matching dynamometer figures, if the tires are not gripping and letting go as they should, the experience just won’t be captured.
Renato Simioni, Founder & Lead Developer of Reiza Studios

One area that received lots of attention in particular are the wet weather physics. Already somewhat implemented before, grip on the dry racing line in the wet will now be significantly reduced, forcing racers to adapt a different line. Simioni proudly states that “the end result from these developments is wet weather driving like nothing ever seen before – incredibly fun, very challenging, occasionally scary but (provided you are on the right tires and with a reasonable setup) seldom frustrating.”


Meanwhile, as the video above shows, Reiza has reworked some external sounds. The Brazilian studio has more examples available on their YouTube channel. The cars shown feature more authentic sounds when passing by – and while likely not a super important element for many sim racers, “it was important for us to capture that in AMS2“, Simioni writes.

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The 1992 McLaren MP4/7A will debut in AMS2. Image credit: Reiza Studios

Automobilista 2 November Dev Update: New F-Hitech​

The most striking addition in the Automobilista 2 November Dev Update, however, has to be the new F-Hitech class that comes in two Gens. They portray the 1992 and 1993 Formula One seasons – but not just in the looks department. Instead, Reiza has gone for something no other sim has released thus far: active suspension.

1993 is regarded as the peak of technology in F1. Cars had ABS, Traction Control, Launch Control, automatic gearboxes, but above all, active suspension revolutionized the concept of car setups. Constantly measuring and adjusting the ride height to any given part of a racing track made the cars much less sensitive to bumps and potential changes in aerodynamics as a result.


To go with the new Gens, the 1992 McLaren MP4/7A and the 1993 McLaren MP4/8 are introduced. The latter is already featured in rFactor 2 as official content and does feature some of the technical gizmos, but no working active suspension. In AMS2‘s version, even a primitive version of DRS is implemented: Drivers can lower the rear of the car on straights to stall the air flow over the rear wing somewhat, giving their cars more top speed.

The two McLarens will get support, too. Gen 1 sees four additional models with different engine layouts and amounts of electronic aids. In Gen 2, three further models are available, representing the peak of the era.

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A 1991 version of Montreal forms part of the Historical Track Pack Pt.2. Image credit: Reiza Studios

Historical Track Pack Pt. 2​

Alongside 2022’s Brazilian Racing Legends Pt. 1 DLC, the first Historical Track Pack made its debut in AMS2. Now, its follow-up adds four more layouts of the past for tracks that are already in the sim. Interlagos will feature 1991 and 1993 versions, representative of Ayrton Senna’s two wins at the circuit. Montreal will appear in its 1991 guise, with new kerbs and a tightened final chicane compared to the 1988 version already present. And Catalunya receives a 1991 makeover that includes the high-speed version of Campsa used until 1994.

The pack yet again increases the number of period-correct tracks for many of the seasons present in AMS2. Once the update is out, we will be sure to update our Automobilista 2 F1 Season Guide accordingly!

Automobilista 2 November Dev Update: More Small Improvements​

In addition to these big changes, many smaller improvements are part of the Automobilista 2 November Dev Update. These include drivers’ helmets and overalls now being matched to their car designs instead of being random (and head movement finally working more realistically). A new shader fixes issues that had previously plagued sparks as well. To read all the details, check out Simioni’s original post in the Reiza forums. v1.5.3 does not have a confirmed release date yet.

Finally, the community also got a teaser of the incoming Le Mans circuit. The track should still launch in this year. Simioni’s outlook: “With this update AMS2 should be in a great place for its 2023 grand finale at some point in December.” Meanwhile, check out our guide to custom championships in AMS2 to make the wait time a bit more interesting!

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AMS2 is likely going to Le Mans very soon. Image credit: Reiza Studios

What do you think of the Automobilista 2 November Dev Update? Let us know what you are most looking forward to on Twitter @OverTake_gg or in the comments below!

Original source

About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

With all the older track content there needs to be some old cars like TransAM,Can AM,DRM BTCC,60s GT,50s f1,30s F1 etc.
There's already a *lot* of old cars in the sim. And Reiza is a small studio, there's only a certain amount of cars they can design in a year.
 
why bother with active suspension when the overall physics just suck compared to Assetto and iRacing? the 'game' just doesnt feel like a 'sim'. I will commend the makers of the game for trying to be a sim, they are putting the hard yards in, but it just always falls short. AMS2 is actually superb if your only option is AMS2, and it is good to have many options for racing in games/sims. id choose it over Forza
It's your opinion. I don't like iRacing's physics and FFB at all. Cars are completely unpredictable for me when I try to play iRacing, while they are very intuitive to drive in AMS2 and rF2.
 
So I've fallen out of the dev cycle of AMS 2 completely, when they say grand finale in December this year are they saying after that they won't be developing it anymore?
Grand finale of this year updates

There’s more stuff to come in the next years
 
No. They will keep on developping.

Based on yesterday's update from Renato, it seems like the "grand finale in December" means that the upcoming formula cars will be the last new models in that category for a while, as they are set to work on endurance racing content for 2024, including the Circuit de La Sarthe.

I was hoping they would eventually release F1 cars from 1981-1982 eventually, because these seasons are overlooked in simracing, but I doubt it will happen.
And a 2007-2008 car too (there was no official game for those years and ams 2 currently doesn’t have any fictional formula to match them either
 
Yeah, go tell that to the individuals who call people who don't share the enthusiasm about this game "haters," "whiners" and "gutter trash who've just crawled out of their trash cans."

Such a positive community AMS2 has!
What do you want the community to call ppl who dislike the game and come to every post about it to talk garbage? And keep the classic “hur dur mah sim better” argument?

Idk that’s the exact behavior of a hater and literally every ams 2 post here in RD have those individuals

There’s a difference between making good constructive criticism (which some ppl here in the comments did made tbf) and just spout nonsense that is so bad that it feels like a copypasta
 
Yay, the 250 people playing this can once again rejoice!

AMS2 development is like falling off and getting up the horse again and again without ever releasing the horse (madness engine/ dev competence & prioritization) is actually dead.

Just tried f1 23 because it was free this weekend and it is miles ahead in terms of physics. That is all you need to know. That said, nothing wrong with enjoying AMS2, I just think it is running joke now in the simracing conversation.
 
Yay, the 250 people playing this can once again rejoice!

AMS2 development is like falling off and getting up the horse again and again without ever releasing the horse (madness engine/ dev competence & prioritization) is actually dead.

Just tried f1 23 because it was free this weekend and it is miles ahead in terms of physics. That is all you need to know. That said, nothing wrong with enjoying AMS2, I just think it is running joke now in the simracing conversation.
almost felt to the bait until the F1 23 praise came lol
 
Love AMS2, really nice work from the dev team on their constant efforts and passion.

1.5 was already really good in the physics department, so super excited about trying this newer improvement.

IMO there is very little difference in F1 cars across AMS2, AC and rF2 now, we are really blessed with these products.

The roadmap sounds brilliant for 2024, AMS2 is the market leader in the VR space, it just all connects so well.
 
The only thing I'm wondering is why hasn't the update been dropped yet or at least said when it's available? I think a lot of people aren't playing AMS2 right now because they're waiting for the update.
Then you tell big stories and don't put it live? I really like AMS2 at the moment but I find this point strange.
 
The only thing I'm wondering is why hasn't the update been dropped yet or at least said when it's available? I think a lot of people aren't playing AMS2 right now because they're waiting for the update.
Then you tell big stories and don't put it live? I really like AMS2 at the moment but I find this point strange.
I believe the reason for no date is because everytime they give a date they miss the deadline and ppl riot on the forum lol
 
The only thing I'm wondering is why hasn't the update been dropped yet or at least said when it's available? I think a lot of people aren't playing AMS2 right now because they're waiting for the update.
Then you tell big stories and don't put it live? I really like AMS2 at the moment but I find this point strange.
Cause there is always something to improve/hone before release. The new features and innovations have been around for a few weeks in beta and like natural some bugs/issues were found though they work generally pretty well already. Renato always tries to be as much as a perfectionist as he can I guess.
 
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The only thing I'm wondering is why hasn't the update been dropped yet or at least said when it's available? I think a lot of people aren't playing AMS2 right now because they're waiting for the update.
Then you tell big stories and don't put it live? I really like AMS2 at the moment but I find this point strange.

It's called marketing and building some hype I believe. In any case Reiza is sure working as fast as they can to get the thing out of the door, as polished as it can be !
 
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Before adding new physics "features" like active suspension, I was hoping they would have improved the game's core tyre model and overall core physics engine.

There is still tons of completely un-natural behaviour with the cars even in their "rain dancing" video which is supposed to be showcasing their physics. Same issue going back to PC2, PC1, and RF1, F1C99-02, SCGT, etc. When the oversteer finishes, the car barely rotates back to it's initial direction of travel, instead the car drives off in a new direction when the slide finishes. It's such a "janky" and "digital" behaviour - not to mention it looks terrible from a purely visual POV too because it makes it look like there was no oversteer in the first place because the oversteer just sort of "dies away" rather than the rear of the car sliding back to it's initial position. Not only that, but whenever the slide finishes increasing it's slip-angle, the slide tends to suddenly snap-finish out of nowhere rather than the slip-angle decreasing back to 0 in a controllable, natural, organic matter. For a much better example of correct behaviour, notice how vehicles' oversteer increases the slip-angle, stops the slip-angle from increasing further, and decreases the slip-angle back to 0 in Live for Speed, Netkar Pro and (depending on car) Assetto Corsa. These games' naturalness in this area (especially LFS & NKP) is "light years" ahead.

Thousands if not millions of lines of code gone into this physics engine (including tyre model) in the year 2023 yet there's still all sorts of completely janky & digital physics traits that never seem to be addressed (probably because they require CORE physics/tyre engine changes rather than just "surface physics" changes ie. "vehicle content" updates which is what 90% of the so-called physics updates of AMS2 have sadly been).

On top of all that, there's an insane flaw where any car (at least the random ones I tested) will spin - more like a half-spin while getting "magically" sucked into the inside of the track (as if the front tyres gained 1000% grip and the driver applied 2000 degrees of steering lock). To do this, just turn the steering wheel a small amount while holding a bit of brake. This happens at pathetically low speeds like in the 50 - 100 Km/hr area. I would NEVER allow my game to be released even as a private BETA with a ridiculous physics issue like this, let alone in an official public release, let alone years later after supposedly tons of "physics updates".

Such huge, GLARINGLY OBVIOUS physics issues are noticeable within 1 minute of playing the game - 1 single minute - yet the Reiza devs work and breath the game 5 days a week, 8 hours a day, for multiple years...That to me tells me they're incompetent either because A) they don't notice such glaringly obvious physics issues that take LITERALLY 1 minute to notice or B) they are aware but they don't know how to address them at their core (ie. via the core physics engine rather than trying to "hide" or "band-aid" things via "vehicle content updates"). Either way, "A" or "B", shows incompetency.
You should email Renato and ask for a job, even volunteer or something, im sure he would love to get you onboard as they need keen enthusiastic people to help.
 
Yay, the 250 people playing this can once again rejoice!

AMS2 development is like falling off and getting up the horse again and again without ever releasing the horse (madness engine/ dev competence & prioritization) is actually dead.

Just tried f1 23 because it was free this weekend and it is miles ahead in terms of physics. That is all you need to know. That said, nothing wrong with enjoying AMS2, I just think it is running joke now in the simracing conversation.
Let me quote a post from Renato Simioni on the AMS2 forum:

"Now a bit of perspective for you and others who think they get the business just because they can see figures on Steamcharts - we´ve been at this for 14 years now, slowly but surely growing with every new product release. We developed pre-release AMS2 with an yearly budget that barely broke six figures, and have had revenue on the seven figures every year since, selling hundreds of thousands of copies with 2023 looking to be the strongest year in terms of both new sales AND revenue - three years after its original release. That revenue has proved enough for us to continue expanding the team, acquiring new premium licenses, paying regular bonuses to our developers and resisting buyout offers from two bigger companies, because we kinda like what we do on our own, and we do it well.

The reason AMS2 has relatively low number of simultaneous players (the sole stat people who seem to think it´s failing keep pointing to) is because it´s a sim people play more casually and more sparsely - it´s the sim they go to have some fun every once in a while, be it because they don´t sim race all that much or because they have another primary sim to compete in, and use AMS2 to unwind every now and then. Doesn´t mean they aren´t happy with it - the fact AMS2 has a 91% rating on Steam just 1% short of the highest rated sim racing title would suggest the opposite."
 
The only thing I'm wondering is why hasn't the update been dropped yet or at least said when it's available? I think a lot of people aren't playing AMS2 right now because they're waiting for the update.
Then you tell big stories and don't put it live? I really like AMS2 at the moment but I find this point strange.
Definitely a weak point of Reiza Studios, there is no talkaround this. But at the same time, they stopped giving dates because they never fulfill them.
 
John B. Ellis
Premium
Did not Reiza give any person alive on planet Earth the opportunity to join their Beta program and lock in 100% of all future content for AMS2—all for a very reasonable price compared to its competitors? Anyone here who passed on that opportunity and is complaining today about a lack of updates is knee-deep in the juice of sour grapes.
 
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The dev update notes have consisted of the same crap for 4 years.

No more $ from me til yellows work correctly, multiclass scoring, and there is an overhaul of the talent system that provides real variables so every race isn't basically the same at the same AI level. There's more, but this would be a start.
 
Did not Reiza give any person alive on planet Earth the opportunity to join their Beta program and lock in 100% of all future content for AMS2—all for a very reasonable price compared to its competitors? Anyone here who passed on that opportunity and is complaining today about a lack of updates is knee-deep in the juice of sour grapes.
A paygate is the answer to what looks like mismanagement and poor communication from an external view point?

odd logic.

I have zero interest in paying to be part of their beta team, And I'm disappointed in their failures for their own sake, even though they are touting on their forums how successful they are it is quite apparent from a customer point of view that the ball has been dropped repeatedly.
 
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4 years of constant physics tweaks... and what is there to do at the end of it?.... nothing, there's no single player game and the multiplayer side is riddled with bugs, exactly why nobody plays this game, BECAUSE THERE'S BUGGER ALL TO DO IN IT
 
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