Automobilista 2 | Racin' USA Pt3 Released & Changelog V1.4.3.3


Automobilista 2 keeps expanding on its already huge amount of content. After releasing the first 2 USA DLCs, this third part finalises the saga (for now).

Owners of either this new DLC or the season pass will be happy to realise that the following 3 tracks will be waiting for them after downloading the truly massive 3.7GB download.
The 3 tracks included in the DLC are
  • Indianapolis Motor Speedway
  • Auto Club Speedway
  • World Wide Technology Raceway (Gateway)
Included are not only the oval layouts but also the infield layouts for you to enjoy.

Another thing that was added with this update was a historic version of Spa-Francorchamps. If you own the Spa DLC then you now have access to the 1970 layout of this classic Belgian venue.

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But now let's look into the massive update and its changelog on the next page of this article.

What do you think about this update and DLC? Does it tickle your fancy? Is there anything you see that makes you excited? Let us know
About author
Julian Strasser
Motorsports and Maker-stuff enthusiast. Part time jack-of-all-trades. Owner of tracc.eu, where I publish articles and blog posts, and the attached racing community.

Comments

Ugh, nothing which really excites me track wise. I had my fingers crossed for other favorites of mine. I am sure I will appreciate the other updates and fixes.
 
The feel between the car and track is there... It's just a shame the rest isn't...

AI has been improved, but still spends too long thinking about a move or lapping AI in the same class... Mixed class has been improved but only at well tuned tracks...

MP was completely forgotten about...

New content is cool, historic Spa and the new Vette GTP are a lot of fun... Indy has never looked better...

But once you add other cars to the mix it's tricky to enjoy... Get the right car/track combination for the AI and you can have some fun... Get the wrong combo and you'll be left with opponents that don't drive the track and the differences between AI physics and player physics are far too obvious to enjoy...

If you want to drive against others in the same state as you, you are ok as long as you all have good pings... One bad ping and the whole thing is a pot luck scenario with drivers experiencing completely different experiences... IE. A lead car can think they are lapping a slower car cleanly because they ran wide only to hear that driver scream over VOIP because they got punted off track and had to retire... The lead car had no damage or even a mention of a hit from crew chief...

The on track experience between car and driver is that good that it keeps me coming back... But after each MP session I wonder why...
 
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D
The feel between the car and track is there... It's just a shame the rest isn't...

AI has been improved, but still spends too long thinking about a move or lapping AI in the same class... Mixed class has been improved but only at well tuned tracks...

MP was completely forgotten about...

New content is cool, historic Spa and the new Vette GTP are a lot of fun... Indy has never looked better...

But once you add other cars to the mix it's tricky to enjoy... Get the right car/track combination for the AI and you can have some fun... Get the wrong combo and you'll be left with opponents that don't drive the track and the differences between AI physics and player physics are far too obvious to enjoy...

If you want to drive against others in the same state as you, you are ok as long as you all have good pings... One bad ping and the whole thing is a pot luck scenario with drivers experiencing completely different experiences... IE. A lead car can think they are lapping a slower car cleanly because they ran wide only to hear that driver scream over VOIP because they got punted off track and had to retire... The lead car had no damage or even a mention of a hit from crew chief...

The on track experience between car and driver is that good that it keeps me coming back... But after each MP session I wonder why...

Same here, and I won't reinstall the game to try this update. I gave up. Like in other sims is happening, core of the game needs a lot of work, but probably some studios are too tiny to accomplish the mission in time. I'm very dissapointed with Reiza and I won't support them in the same way next time. I was expecting an almost complete game with content to come, not new content before some core improvements like MP or just such a career mode or something that encourages you to drive it more than hotlapping or casual racing with your friends, pity. LFM could make the difference for ams2 if multiplayer was ready.
 
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The feel between the car and track is there... It's just a shame the rest isn't...

AI has been improved, but still spends too long thinking about a move or lapping AI in the same class... Mixed class has been improved but only at well tuned tracks...

MP was completely forgotten about...

New content is cool, historic Spa and the new Vette GTP are a lot of fun... Indy has never looked better...

But once you add other cars to the mix it's tricky to enjoy... Get the right car/track combination for the AI and you can have some fun... Get the wrong combo and you'll be left with opponents that don't drive the track and the differences between AI physics and player physics are far too obvious to enjoy...

If you want to drive against others in the same state as you, you are ok as long as you all have good pings... One bad ping and the whole thing is a pot luck scenario with drivers experiencing completely different experiences... IE. A lead car can think they are lapping a slower car cleanly because they ran wide only to hear that driver scream over VOIP because they got punted off track and had to retire... The lead car had no damage or even a mention of a hit from crew chief...

The on track experience between car and driver is that good that it keeps me coming back... But after each MP session I wonder why...
Agreed.
There's a lot to like about AMS2, but also a lot I just can't get on with.

The AI are just odd, and exhibit some very unnatural behaviour (and they have got better).

The cockpit camera is still a shaky, bouncy vomit inducing bizarre experience - and I have tried multiple options and never found anything that resembles anything like rF2, R3E, iRacing or ACC.

Just can't play it in it's current form, which is a shame.
 
The cockpit camera is still a shaky, bouncy vomit inducing bizarre experience - and I have tried multiple options and never found anything that resembles anything like rF2, R3E, iRacing or ACC.
It's enough to change the settings of the camera from legacy OFF to Legacy ON and adjust the sliders down to less than 30. You can have exactly the same camera behavior as RF2 or ACC if you want and on top you can adjust the helmet behavior. From a camera fixed over the horizon to one fully fixed on the car and everything in between.
This is since a couple of years now. Looks like your comment is slightly outdated...
 
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Just try the Group C and the GTE, there is a great connection between tho's Car's and yourself.

Like if you are in a cart you gone be Fanatic :)
 
Agreed.
There's a lot to like about AMS2, but also a lot I just can't get on with.

The AI are just odd, and exhibit some very unnatural behaviour (and they have got better).

The cockpit camera is still a shaky, bouncy vomit inducing bizarre experience - and I have tried multiple options and never found anything that resembles anything like rF2, R3E, iRacing or ACC.

Just can't play it in it's current form, which is a shame.
I agree, for all the reasons you mentioned, ive found myself playing less.
To add, ive been experiencing a lack of tire detail feedback which is just making the ffb feel odd and off putting in alot of cars, ive posted the issue and tried several possible solutions to no avail.
The detail use to be great, so not sure if its a bug or not.
Ill check the new update later and see if its improved.
 
What I really want to see is a major AI upgrade before they continue to work on new content.
They fixed the physics and I believe that they are able to fix the AI. That the AI is now searching for the draft should be not that high on the priority list in my opinion. (It only led to more crashes in my experience)
They are still faster out of the corners than the player and are not to be trusted. They often crashing into my car ending my race. They try to overtake in every part of the track even where it should be impossible. Some group C races look more like a rally stage because the go offroad so many times.
I had (and still have) high hopes for the game. I pumped much money into the sim because of high expectations for the AI but right now its worse than many other sims. Its a shame that in 2022 developers haven't figured out how to program an AI that is enjoyable to race against.
Every update im getting more pessimistic that this mess can be fixed.
 
Do people actually uninstall if they aren’t getting on with a sim? Storage is considerably cheaper these days so I still keep unused games like ACC installed so I can at least give them a bit of a go after each update. I suppose if you have very fast Broadband it‘s less of an issue.
 
What I really want to see is a major AI upgrade before they continue to work on new content.
They fixed the physics and I believe that they are able to fix the AI. That the AI is now searching for the draft should be not that high on the priority list in my opinion. (It only led to more crashes in my experience)
They are still faster out of the corners than the player and are not to be trusted. They often crashing into my car ending my race. They try to overtake in every part of the track even where it should be impossible. Some group C races look more like a rally stage because the go offroad so many times.
I had (and still have) high hopes for the game. I pumped much money into the sim because of high expectations for the AI but right now its worse than many other sims. Its a shame that in 2022 developers haven't figured out how to program an AI that is enjoyable to race against.
Every update im getting more pessimistic that this mess can be fixed.

I doubt that many players are better than the AI so why make things even more complex?

It's still a video game for fun and that's a shame lol
 
I doubt that many players are better than the AI so why make things even more complex?

It's still a video game for fun and that's a shame lol
Its not a matter of being better. Its more a matter of the AI behaving more naturally despite how fast they are.
Its simply not realistic that they go into a corner very slow and accelerate like rockets out of it. You also dont want an AI thats overtaking everywhere.
 
It's enough to change the settings of the camera from legacy OFF to Legacy ON and adjust the sliders down to less than 30. You can have exactly the same camera behavior as RF2 or ACC if you want and on top you can adjust the helmet behavior. From a camera fixed over the horizon to one fully fixed on the car and everything in between.
This is since a couple of years now. Looks like your comment is slightly outdated...
Nope.

Done all that very recently thank you.
It is still a disconnected bouncy experience.

Thanks anyway!
 
Same here, and I won't reinstall the game to try this update. I gave up. Like in other sims is happening, core of the game needs a lot of work, but probably some studios are too tiny to accomplish the mission in time. I'm very dissapointed with Reiza and I won't support them in the same way next time. I was expecting an almost complete game with content to come, not new content before some core improvements like MP or just such a career mode or something that encourages you to drive it more than hotlapping or casual racing with your friends, pity. LFM could make the difference for ams2 if multiplayer was ready.
Oh God. Please no career mode before other elements get fixed. You could make a custom championship if you really want to go for the points but thos will be not that enjoyable because many track/car combos simply dont work that great right now.
 
Badwheels
Premium
I wonder when people say the AI needs to be fixed because it acts weird, how is that different from the way humans race online ? This is said about every racing game.

Sim racers want realism, but not realism. If you had realism, your engine would blow unexpectedly, your shifting would go ga ga, tires would flat when you least needed them too, electrical gremlins would get you just as you thought you were about the win your first race, the pit crew wouldn't have the tires ready, you would race every track no matter how much you sucked at certain ones.

Knowing that the only problem is maybe AI might slow down or speed up or turn into you is not a problem.
 
I agree the AI still needs work but getting it “right” especially when you need to vary the strength to account for the player and varying driving styles it is a big challenge.

If everyone drove the same way making AI work would be an easier task. You see videos of people complaining about the AI in all the sims and then you get a dozen different opinions as to whether the the player was doing something “realistic” in that situation anyway. You also see what would be considered bad AI behaviour between real players in multiplayer lobbies.

I still have more fun AI races in AMS 2 than I have bad ones where the AI is impacting on my enjoyment similar to what I have in RF2. I still want it to be better but in the mean time still alot of fun to be had.
 
I wonder when people say the AI needs to be fixed because it acts weird, how is that different from the way humans race online ? This is said about every racing game.

Sim racers want realism, but not realism. If you had realism, your engine would blow unexpectedly, your shifting would go ga ga, tires would flat when you least needed them too, electrical gremlins would get you just as you thought you were about the win your first race, the pit crew wouldn't have the tires ready, you would race every track no matter how much you sucked at certain ones.

Knowing that the only problem is maybe AI might slow down or speed up or turn into you is not a problem.
It's the unnatural movements for me.
Jerking quickly left then right, going on the grass with no reduction in speed - that sort of thing.

The fact they crash or make mistakes is fine :)
 
It's a shame that many people really want to like AMS2 for the good things that it has, but cannot get to truly like it because of its shortcomings. I have had much better luck with AI than most people it seems the few times I've tried, but maybe I have a 6th sense for it lol.

Multiplayer has more issues, and not having admin tools is one of the most infuriating ones. I also laid blame to the lack of tolerance to pings, given that I could race at other sims in servers located in US (200 ms ping average from here) but not in AMS2. This seems to have been solved since my ISP changed my connection to a higher quality one with symmetrical bandwidth, traffic priority and other blah blahs. With a good bunch of people, I had lots of fun the last two weekends racing cars as different as the BMW 2002 Ti on one, and the McLaren MP4/12 on the other.

At the moment, this game seems to work at its best when racing at a good league that hosts uncomplicated events.
 
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M
Premium
I'm hoping they fix the MP next. If they do, then next year LFM *might* revisit adding it to their roster, which would be a game changer.
 
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