Automobilista 2 Racin' USA Pt 2 Review.jpg
Even though CART cars of the late 1990s are very popular among motorsports fans and sim racers alike, the turbocharged rocketships have never been part of any modern simulation. The newest DLC pack of Reiza Studios for Automobilista 2, which is called “Racin’ USA Pt. 2” changes that – and it was only the beginning!

While the first part of Racin’ USA focused on the IMSA series, it is all about the country’s open-wheel history this time around. Three CART vehicles of the 1998 class – the Reynard 98i, the Swift 009 and the Lola T98/00 – are now available in AMS2 and make up the F-USA Gen 2 class. The cars come in four variations in the Reynard’s case, which differ in the engine configuration and offer the choice between Ford, Honda, Mercedes and Toyota to the player. The other two cars are powered by Ford, as they were in the real 1998 season. Only Goodyear as the second tire manufacturer is missing, all cars use Firestone rubber.

With this, Reiza follows in the footsteps of the almost legendary CART Fator (rFactor) and CART Extreme (Game Stock Car Extreme/Automobilista) mods, which are considered among the best ever created in sim racing. The developer has created a worthy successor to them – the CART cars feel extremely good to drive! It is immediately obvious that you are sitting in a single-seater with horsepower numbers far beyond the 800 mark, meaning a careful throttle foot is mandatory. The cars have a lot of downforce thanks to their big wings, but understeer considerably in slower corners at the same time. The right amount of throttle does get them to rotate though – the cars are the epitome of “slow in, fast out”.

Mastering these cars takes a lot of practice because of this, especially since their transmission uses a sequential stick that likes some blipping on downshifts. Pushing the new cars in AMS2 to the limit is an intense but rewarding experience, which the sound of the turbo V8 only adds to – as soon as other drivers were flying past me while I was sitting in the pits, I noticed goosebumps.

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Meanwhile, there are two new tracks that are part of the update as well: Watkins Glen is now on board, even though the cars never raced there, as well as the Burke Lakefront Airport course in Cleveland – which has never been recreated in a modern sim either. Its layout may be simple, but the width of the runways as well as their bumpiness make hitting the apexes correctly or powering out of corners without losing the rear end a true challenge. The Glen is relatively smooth compared to Cleveland, but is an instant classic in AMS2 that is incredibly fun in any sort of car as well.

In short: The CART cars are unbelievably fun. It is a great challenge to use all of their potential, which is sure to make sim racers sweat. Just like the cars were considered as very demanding in real motorsports – without ABS, traction control or even power steering.

With the release of the two tracks and the 98 cars, Reiza is not finished with the DLC pack, however: Cars from the 1995 season – the final year before the series split into CART and IRL – and 2000 are set to join the vehicle roster in December, while the third track of the pack has been revealed to be Road America – a legend in IndyCar and CART history. In addition to this, the cars are going to get their oval configurations added at a later date, too. This strongly hints at the addition of oval tracks and the racing discipline as a whole. Reiza knows how to make open wheel fans happy.

Have you given the new DLC a try yet? Let us know what you think about the cars and tracks in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Does anyone drive the hot hatches and the Brazilian club racing cars?
I usually drive this low-powered classic cars, Group C, GT1, and open wheelers... I really can't understand ones who like GT3 :)

I downloaded the AMS2 demo yesterday to try and get a sense of what everyone was talking about, as there seems to be a bit of a buzz recently about the game.

Now, first of all, I'm no marketing genius, but putting out a demo of a racing sim and making it so that the only cars available are two underpowered family cars, doesn't seem to me like a case of the devs putting their best foot forward. I get that it's apparently tied in with some sort of esports promotion, but still.

I'm on a CSL DD, and I used the recommended wheel & game settings supplied by Fanatec, and I have to say... the whole thing just felt very... underwhelming. I could adjust things to get a little more or less road detail, or make the overall forces heavier or lighter, but it never felt really convincing. It all felt very detached.

I immediately popped in AC with similar cars (Abarth 500) around a somewhat similar track (Cadwell Park), and it felt infinitely better. The cars felt like they had proper mass, they reacted predictably, and the FFB felt so much more communicative than what I was able to get from AMS2.

I don't know if maybe the demo is not reflective of the state of FFB in the current full game release, or maybe I just haven't dialed in my settings quite right, but if this is the best I can expect from AMS2, I think it may be a hard pass for me.
Yes... this Acelerados Cup is boring. It's a nice entry level car pack, but don't really show what AMS2 is all about. Even considering that I can't come back to AC after AMS2 (even having almost 1000 hours at AC), but the entry level cars at Kunos game are way better that this overpriced garbage from VW (that I drove in RL and can say that Reiza did an amazing job to recreate all of Virtus/Polo's mediocrity lol).
 
I usually drive this low-powered classic cars, Group C, GT1, and open wheelers... I really can't understand ones who like GT3 :)


Yes... this Acelerados Cup is boring. It's a nice entry level car pack, but don't really show what AMS2 is all about. Even considering that I can't come back to AC after AMS2 (even having almost 1000 hours at AC), but the entry level cars at Kunos game are way better that this overpriced garbage from VW (that I drove in RL and can say that Reiza did an amazing job to recreate all of Virtus/Polo's mediocrity lol).

My favorite cars are still the recent Brazilian Stock Cars, they are so much fun to drive, and the classic F1 cars from the 80's and 90's. I have to say the new CARTs are right up there in terms of fun and driving feel. What I really like also is the track selection, which features circuits not found anywhere else.

Completely agree with you about the VW cars, I tried them once and that was it for me. I don't like street cars in sims anyway, but these are really dull.
 
I downloaded the AMS2 demo yesterday to try and get a sense of what everyone was talking about, as there seems to be a bit of a buzz recently about the game.

Now, first of all, I'm no marketing genius, but putting out a demo of a racing sim and making it so that the only cars available are two underpowered family cars, doesn't seem to me like a case of the devs putting their best foot forward. I get that it's apparently tied in with some sort of esports promotion, but still.

I'm on a CSL DD, and I used the recommended wheel & game settings supplied by Fanatec, and I have to say... the whole thing just felt very... underwhelming. I could adjust things to get a little more or less road detail, or make the overall forces heavier or lighter, but it never felt really convincing. It all felt very detached.

I immediately popped in AC with similar cars (Abarth 500) around a somewhat similar track (Cadwell Park), and it felt infinitely better. The cars felt like they had proper mass, they reacted predictably, and the FFB felt so much more communicative than what I was able to get from AMS2.

I don't know if maybe the demo is not reflective of the state of FFB in the current full game release, or maybe I just haven't dialed in my settings quite right, but if this is the best I can expect from AMS2, I think it may be a hard pass for me.
The demo is representative of what AMS2 feels like, how could it be any different? It is AMS2 content with the latest physic update. Either you like it or not so much.
As you wrote, other SIM feel different, drive the one you enjoy.
Having a demo is a great gift from Reiza and shows confidence.
I too have a CSL DD and I enjoy AMS2.
For me it is the variety of content and the nice VR more than the driving feeling. Not that it is wrong, just not the one I prefer, but plenty good enough to have great racing with some combo.
Because of the demo, you can now get into AMS2, as per your feeling over it, not because of someone else over enthusiastic comments that would lead you to be disappointed for no good reason.
their is plenty to enjoy with AMS2 with a decent wheel like the CSL DD.
 
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It would be nice if they gave us this option...all the previous tracks released prior to the racing USA dlc were sold individually.
But you can do that. Only the Racing USA tracks are part of their own package, but any of the others (Hockenhing, Nurgurgring, Spa, Monza and Silverstone, if my memory is working right) are sold separately.
My favorite cars are still the recent Brazilian Stock Cars, they are so much fun to drive, and the classic F1 cars from the 80's and 90's. I have to say the new CARTs are right up there in terms of fun and driving feel. What I really like also is the track selection, which features circuits not found anywhere else.

Completely agree with you about the VW cars, I tried them once and that was it for me. I don't like street cars in sims anyway, but these are really dull.
I like some street cars, usually those with a more sportive proposal (as the McLaren F1 that is in AMS2 in both it's street and GT1 versions).

The CART I found too much forgiving. I was expecting something more like to the AC mod (that is one of the best cars in that game). Maybe Reiza did it right because the car is really funny to drive, but... . . .

I like the new BR Stock Car more than the penultimate version... but I'm kind addicted in the Opala. Still, Stock Car Brasil is way funnier to watch on TV (I follow the races on Youtube... they have their own channel with full races and qualifies) that any GT3 (that are usually boooooooring races with very dull drivers)... and AMS2 represent this very well on the virtual.
 
I downloaded the AMS2 demo yesterday to try and get a sense of what everyone was talking about, as there seems to be a bit of a buzz recently about the game.

Now, first of all, I'm no marketing genius, but putting out a demo of a racing sim and making it so that the only cars available are two underpowered family cars, doesn't seem to me like a case of the devs putting their best foot forward. I get that it's apparently tied in with some sort of esports promotion, but still.

I'm on a CSL DD, and I used the recommended wheel & game settings supplied by Fanatec, and I have to say... the whole thing just felt very... underwhelming. I could adjust things to get a little more or less road detail, or make the overall forces heavier or lighter, but it never felt really convincing. It all felt very detached.

I immediately popped in AC with similar cars (Abarth 500) around a somewhat similar track (Cadwell Park), and it felt infinitely better. The cars felt like they had proper mass, they reacted predictably, and the FFB felt so much more communicative than what I was able to get from AMS2.

I don't know if maybe the demo is not reflective of the state of FFB in the current full game release, or maybe I just haven't dialed in my settings quite right, but if this is the best I can expect from AMS2, I think it may be a hard pass for me.

The thing is the "Demo" isn't actually a demo of AMS2, it is demo of a future league version of AMS2 that is tied in with VW Brazil, which is why it only has those cars on it. Its a marketing mistake to say it is a demo of AMS2 because those cars don't do the game any justice whatsoever.

My suggestion is rather buy the base game and try it out and if you aren't happy get a refund. You'll get a far better idea of things from that, this sim has so much good stuff in it, its worth trying out.
 
Premium
Agree with this . The CART cars are great to drive , is big fun great to drive on Watkins Glenn . Later Road America ...awsome.....Reiza is on a great way to the future .:thumbsup:
 
I love the fact Reiza has a big appreciation for the era of racing of the 80s and 90s when i look at their cars, to me in many aspects this was the golden age of motorsport.
While we nowadays also have great pure motorsport (i dont count F1 in here) with all the SRO Series, there was something about the open wheelers of the 80s and 90s (both, Indycars and Formula One) that has never been captured again by the later cars.
Yes, you could say that the Formula One cars of the early-mid 2000s were also beasts and probably the pinnacle of naturally aspirated engines, but still they did not have the magic of a 1992 f1 car for example.
 
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Reiza did an amazing job to recreate all of Virtus/Polo's mediocrity lol).

Exactly. Kind of a waste of the developers time and VW's ad budget. VW would have been better off creating a "hot" version with a wide body kit to show what a VW could be instead of what it is. An upscale Polo is not going to translate into a sim.

Remember when Blimey/Simbin games did a pair of these auto sponsored free games? They did one for BMW for the M3, which is infinitely more exciting than any recent VW. But also for Volvo, when they released the S60. You got the S60, but also the classic 240L touring car from the 80's and the racing version of the S60 from the STCC. Because Volvo was actually racing at the time instead of just posing...
 
Premium
Exactly. Kind of a waste of the developers time and VW's ad budget. VW would have been better off creating a "hot" version with a wide body kit to show what a VW could be instead of what it is. An upscale Polo is not going to translate into a sim.

Remember when Blimey/Simbin games did a pair of these auto sponsored free games? They did one for BMW for the M3, which is infinitely more exciting than any recent VW. But also for Volvo, when they released the S60. You got the S60, but also the classic 240L touring car from the 80's and the racing version of the S60 from the STCC. Because Volvo was actually racing at the time instead of just posing...
I took the VW out for a drive and thought my sim rig was broken. The VW is not my cup of tea. I doubt I will ever try that car again.
 
Good question. A few possible reasons:

- people locked 24/24 into their GT3 on Monza/Spa, thus playing ACC
- multiplayer being more developed in other sims (ACC, iRacing, R3E, ....)
- Reiza does not promote AMS2 much, thus many possibly interested simracers not reading RD may not know about it
- AC, the old sim that will never die and that will actually bury all other sims (including AC2) because of its myriad of obscure mods people enjoy on their decade old (or no so old) PC
- some simracers will never get along AMS2 physics, for some reason. Usually invoking PC2 as argument
- AMS2 is rolling software in the sense it is continuously improved as fast as Reiza can, and for years to come. Thus it will be finished the day Reiza stops working on it (which is not anytime soon). With this model, everything is not always entirely finished and polished when released (although most glaring issues fixed super fast), there might be bugs here and there... Although as a software developer I find this development model fascinating (patch ASAP, fix ASAP, for which only the PC offers this flexibility) as you witness a sim improving month after month, this may not be to the taste of other simracers preferring a more conservative model.

That being said, since patch 1.3, AMS2 has doubled its user base (looking at steamcharts) and is now at the level of rF2. This is no small thing as AMS2 was released a bit more than 1.5 years ago, compared to a lot more years for rF2 (which also has plenty of mods). So things are moving in the right direction. With future focus on easy and organized MP, plus more polish and content, things are looking good.
Not yet time to celebrate...Like after every big update it has doubled its user base then went back down again, look closely at your steam chart. Why would you take RF2 as reference, RF2 is somewhat a marketing failure. The actual RF2 is a big improvement compared to the old one prior to S397. If you look closely AMS2 is a young RF2 in some area. Strong in old and vintage cars, weak marketing, polarised community, development roadmap was not really fullfilling players needs, expensive DLC, etc. The only difference is that AMS2 is not moddable (weakness), the included content quality is a mixed bag (weakness), good in VR (strenght) and has mixed bag physic (weakness).
 
Exactly. Kind of a waste of the developers time and VW's ad budget. VW would have been better off creating a "hot" version with a wide body kit to show what a VW could be instead of what it is. An upscale Polo is not going to translate into a sim.

Remember when Blimey/Simbin games did a pair of these auto sponsored free games? They did one for BMW for the M3, which is infinitely more exciting than any recent VW. But also for Volvo, when they released the S60. You got the S60, but also the classic 240L touring car from the 80's and the racing version of the S60 from the STCC. Because Volvo was actually racing at the time instead of just posing...
You really don't know Brazilian car market lol.

Here, cars like the S60 and M3 are alien artifacts. This Virtus/Polo duo is for Brazilians something like a new 911 is to Germans. You can buy an apartment in Brazil with the price of one of these TSI cars.

VW used this DLC only to hype this cars around here and Acelerados stick together for yet unknown reasons, because there is no e-sport event being organized around this DLC... BUT, I believe that these cars can made a real competitive entry level championship because there is nothing easier to drive in AMS2. It's not exciting because the cars, but can be because of some prize money.
 
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I'm glad that AMS2 is getting some love! It's a sim that I keep returning to (especially for VR). I'd always had an issue with the visuals being a bit muddy on my monitor though. Soft somehow despite running at full resolution. There is a solution:

I've cured it by editing the 'graphicsconfigdx11.xml' file in Documents > Automobilista 2 where you can find a SharpeningStrength parameter (it's 0.000000 by default, I set mine to 1.000000). Unusually I can't see this option in game in the menus (where it'd be really useful), but if you change the parameter in that file (make a backup of it first) then restart the game, it really adds much needed clarity. No more muddiness for me. Give it a go if you feel confident tweaking such things.
 
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But you can do that. Only the Racing USA tracks are part of their own package, but any of the others (Hockenhing, Nurgurgring, Spa, Monza and Silverstone, if my memory is working right) are sold separately.

I like some street cars, usually those with a more sportive proposal (as the McLaren F1 that is in AMS2 in both it's street and GT1 versions).

The CART I found too much forgiving. I was expecting something more like to the AC mod (that is one of the best cars in that game). Maybe Reiza did it right because the car is really funny to drive, but... . . .

I like the new BR Stock Car more than the penultimate version... but I'm kind addicted in the Opala. Still, Stock Car Brasil is way funnier to watch on TV (I follow the races on Youtube... they have their own channel with full races and qualifies) that any GT3 (that are usually boooooooring races with very dull drivers)... and AMS2 represent this very well on the virtual.

Honestly, even ACCs new tyre model is a bit more forgiving and there's a wider range of grip. If you watch a CART race, the cars are sliding all over the place in a variety of track conditions, marbles, Ect. They're a handful to keep straight, you're constantly having to hustle them and be careful with the throttle, but they're not as delicate as iRacing or older tyre models. Like with most race cars, if you're driving them fast enough to have temperature but below the limit, there's grip there. The cars are fast for a reason.
 
Honestly, even ACCs new tyre model is a bit more forgiving and there's a wider range of grip. If you watch a CART race, the cars are sliding all over the place in a variety of track conditions, marbles, Ect. They're a handful to keep straight, you're constantly having to hustle them and be careful with the throttle, but they're not as delicate as iRacing or older tyre models. Like with most race cars, if you're driving them fast enough to have temperature but below the limit, there's grip there. The cars are fast for a reason.
So true... ACC is moving towards a more forgiving approach. In the complete silence several of the changes in the last update were remarkably more in the footprint of AMS2 approach than the traditional AC/ACC lineage.
Iracing is just so evidently odd in their tire model and in their physics that really are not in the same ballpark of any of the major sims from that standpoint
 
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Yes these VW are dull...try the Fusca or Golf TCR or STCC in Raceroom. Thats more like it.
Don't need to get that far. AMS2 have the new Mini (and the old) that is amazing as an entry level car with atitude. BTW, I don't see anyone driving the new Mini around and the same for the Lancer Evo. Veeeeeeeeeeeeeeery underrated machines in the most underrated sim.
 
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