Automobilista 2 | New Update Adds Brabham Fan Car

Reiza Studios have deployed a new Automobilista 2 update to the simulation recently, adding the legendary but short-lived Brabham 'Fan Car' to the title alongside the growing mass of historic content.
  • Brabham BT46B 'Fan Car' added as free content.
  • New build update adds various physics and AI tweaks.
  • Various improvements across the sim.
Now, I'm pretty sure anyone with half an interest in old school Formula One action will be familiar with the sight of the massive rear fan on the back of Niki Lauda's 1978 Brabham BT46B, an iconic car despite having only been run for a single race during the 1978 Swedish Grand Prix - and now AMS 2 players will get the opportunity to try the car out for themselves, as it's been released by Reiza Studios!

Aside from this welcome new car addition, Reiza have also deployed a somewhat sizeable new build update for the simulation itself, moving AMS 2 on to V1.1.4.0 and with it bringing a nice amount of improvements and tweaks to the sim. Of these changes, some are more substantial than others, comprising the usual mix of physics / AI updates and the other core changes, as detailed in the update notes below:

AMS 2 Middle.jpg


V1.1.4.0 CHANGELOG

CONTENT

  • Added Brabham BT46B to F-Retro Gen2 Class
GENERAL
  • Added new MAX AVAILABLE setting to Custom Event Opponents screen to limit number of AI opponents according to the number of liveries in the selected car or class
  • Excluded player livery from AI selection when enough liveries are available to not have duplicates
  • Added support to disable pitstop refueling for series that don´t allow it
UI & HUD
  • Added extended vehicle information to loading screen
  • Fixed selected state opacity on various start buttons
  • Extended pause menu and added full size photo and replay buttons
  • Added scrolling to long help texts in vehicle setup screen.
  • Fixed gear tacho gear indicator not changing colour at redline.
  • Merged / rearranged car info widget into a single element
  • Adjusted colours/opacity of some car info elements to improve legibility.
  • Fixed pit/formation speed limit and cooldown lap notice not enabled by default in some modes.
  • Fixed over-sized container on relative times widget.
  • Fixed inability to enable relative times widget in light mode HUD editor.
  • Restyled custom event session selection.
  • Fixed menu/weather input registration on practice/qualifying session settings.
  • Restyled HUD pit board
  • Fixed start new championship list always displaying selected state
  • Fixed help text alignment on session settings and custom event opponents pages
  • Fixed Opponent Number Type option not persisting across opponents dialog launches.
  • Enabled localisation for loading screen tips
PHYSICS & AI
  • Revised unsprung mass values (spindles & wheels) for all cars to correct minor discrepancies
  • Minor tire tread adjustment to F-Retro, F-Vintage
  • Disabled pitstop refuelling in F-Reiza, F-Ultimate
  • Adjusted default coast differential ramp angles in F-Retros / MRX / Camaro SS
  • Minor F-Retro Gen1 / Gen 2 aero revisions
  • Added longer final gear ratio for F-Retro cars (all models)
  • Sigma P1: Increased default preload, increased default final gear ratio
  • F-Classic: Increased minimum front ride height
  • Porsche GT3-R: Reduced minimum rear ride height
  • F-Retro: Revised suspension rates
  • Reduced gearbox wear in sequential & semi-auto boxes
  • Reduced 1970s Cosworth DFV RPM critical range for engine life time
  • Added blown diffuser emulation to F-Reiza
  • Adjusted front wing max height for F-Retros, F-V10 Gen1
  • Adjusted critical RPM range for engine lifetime in GT1, GT3, GT4 cars
  • GT5 AI calibration pass
  • AI callibration pass for Ginetta G40 Cup, GT5, F-Retro Gen1, Gen2, Mini UK & Stock Car 2020 / 2021
  • Minor adjustments to AI awareness vs player car
TRACKS
  • Added initial logic for loading trackside crowd / objects according to session type (initial implementation covers only 2D crowd which now does not show in test day / practice sessions)
  • Spielberg Historic: Increased supported grid size to 20; Fixed crowds season (summer to spring)
  • Londrina (Long/Short): Update curb mapping to support new colors texture; Performance pass reduce draw calls 15%; Reworked sponsor adverts on temp stands
  • Goiania: Performance pass reduced draw calls 40%
  • Interlagos (GP/kart): Performance pass reduce draw calls 30%; New pit lane path for GP layout
  • Jacarepagua Historic: Fixed broken normals on mountain treeline; Additional performance tweaks (draw call/chunk size); Fix podium LOD popping; deleted cones in middle of the road in Oval layout; adjusted pitlane path exit to minimise chances of AI crashing
  • Hockenheim Historics: Conform render to reduced road noise; Performance pass reduced draw calls by 35%; Improved livegrass texture
  • Imola 1988: Performance pass reduced draw calls by 28%; Fix a few minor object LOD popping;
  • Added missing start lights
  • Cascavel: Minor advert tweaks
  • Added VR cams for Oulton Park, Goiania, Velocittá & Velopark
  • Reduced or removed chance of fog / foggy rain in random weather depending on track
VEHICLES
  • F-Classic: Fixed wheels offset in suspension animations; Added camber values to the suspension animation in G1M1, G2M1, G2M3
  • F-Reiza: Added camber values to the suspension animation
  • F-Ultimate 2019: Added camber values to the suspension animation
  • F3 F309: Fixed visual artifacts in rear suspension; Added camber values to the suspension animation; Adjusted the graphic offset
  • Stock Car 2021: Updated liveris fro Julio Campos, Rafael Suzuki, Bruno Baptista
  • Added period-accurate driver helmets, suits & gloves to F-Retros, F-Classics & F-V12 (WIP and still with generic textures, further customization soon to come)
  • Corrected Lotus 79 RPM shift light range
  • Fixed F-Reiza cockpit antenna
  • Brabham BT44: Fixed shift warning light
  • Karts & Trucks: Corrected normal map size
Automobilista 2 | Suggestions for Reiza Studios
A quick mention of a nice new feature we have recently introduced to RD. You can now leave suggestions for game developers in the forums.

If you have any specific wishes / suggestions / demands you can now post them here and other members of the community can up- or downvote your suggestion and this helps developers to prioritize what we all like to see in a game.

AMS 2 Footer.jpg

Original source

  • Renato Simioni
About author
Paul Jeffrey
RaceDepartment Editor-in-Chief, occasional YouTuber, commentator and broadcaster, with a passion for motorsport on both the real and virtual racetrack.

Comments

Well, it's alright this fun Fan fen fin fon car. Another good addtion to the SIm - though I don't enjoy much open wheelers lately,
but many sim racers will, I'm sure.

Good to see more and more physics and AI improvements. Good stuff.

And great idea to have a thread to post suggestions and demands for our Sims. Hopefully all developers will take notice and
fulfill our wishes.
 
For me, the last significant hurdle for this title is multi-player. It's pretty dead. Hopefully simracing.gp will turn that around
It still suffers from netcode issues and various others that are multiplayer-related. It can be played online as it is, but it's not league-worthy. Reiza will have to do some work before simracing.gp can work its magic.
 
For me, the last significant hurdle for this title is multi-player. It's pretty dead. Hopefully simracing.gp will turn that around

That's a truth bomb and a half. I have nothing against ACC, but for us single seater racers, AMS2 could be exactly what the doctor ordered. Like PC2, it has the potential to be a way to get casual friends to join in, which iRacing and rF2 never could do (and AC neither, considering adding bots is only possible in single player).

Are you running AMS2 events at all? Have you tried? How's it been?
 
It understeers a lot coming out of a bend
It's a really odd car due to its workwise for sure.
This will sound like it goes against all common sense, but in doubt try to carry lots of speed beforehand into the bend, shift down one gear more than you usually would, and pin the throttle in the corner as much as possible to keep it over 10k rpm. The fan should eliminate all of this understeer. As soon as you come under 8k-7k rpm, the car will become really sh****. You can basically create cornering ability by ear. :D
 
The other way around that's working for me is no trail breaking and on the throttle on turn-in instead. It's a weird one though being on the throttle hard through the entire bend.
 
This sim is getting better and better with each update. It’s turning out to be a really fun and addictive title.
Its my go to sim for a VR blast, its so immersive.

Am keen to see how they develop the career out, they have all the ingredients for a zero to hero Senna journey, be great if they did something like that.
 
AMS2 is my choice of sim but its turning to Rf2, great sim dead multiplayer.

Locked lobbies and the rest you have to wait with no time indication.

AMS2 has enough good content to survive for a while.

I really Hope MP becomes top priority.

Lost count where I try my best to find a race and nothing.
 
I just wish Reiza would use this platform to produce a Group C title. They are pretty much the only cars I use in this game, I love them. It would be fantastic if they produced a screaming rotary car perhaps?! Maybe even a Brit V12 monster for the current cars to play with? But definitely it would be incredible to have a totally bespoke Reiza made Group C title with 70s/80s tracks, that's what dreams are made of!
 
926 / 5000

Résultats de traduction​

926 / 5000

Résultats de traduction​

Thank you Reiza for all these wonderful improvements, but I would like to remind you that adjusting the mirrors in Vr is always impossible. It spoils the VR races,
I posted this:
Have a nice day everyone and have a good racings guys!
 
For me, the last significant hurdle for this title is multi-player. It's pretty dead. Hopefully simracing.gp will turn that around
Good luck to Simracing.gp. I really hope it does take off.

But I would still bet money that the market has moved to iRacing style ranked, drop-in hourly races for every series.

Maybe it's a North American thing. Maybe we never bought into leagues since they were always out of our timezone in Europe.

Maybe iRacing came along and now we won't accept anything else or anything less.

Before 2020 lockdowns, I swear seeing iRacing online users at like 5000 max and dropping to 1-2000 in off-hours.

Just yesterday? 12,000 online users during prime time.

I think the market has spoken.
 
I asked before but has anyone got a handle on this Brabham with its understeer? I find I just end up drifting the car around. Haven't got into setups, yet, I'm sure there's an improvement to be made there.

My other concern is this car feels very much like the Lotus 79 almost like it's simply a skin on the Lotus 79... That is really irksome, to me. To avoid that perhaps false feeling, they may want to look at spacing out similar cars with other cars so they feel fresh. Although the best option would be to make them feel as different as is realistic.

Love what AMS2 could be, love the potential of the SETA tyre model, season pass holder, but ffb is not quite there and handling model on some cars (GT3s/4s) could use some work. I don't think it's up to AMS1 standards yet in those areas.
 
I asked before but has anyone got a handle on this Brabham with its understeer? I find I just end up drifting the car around. Haven't got into setups, yet, I'm sure there's an improvement to be made there.
It's a really odd car due to its workwise for sure.
This will sound like it goes against all common sense, but in doubt try to carry lots of speed beforehand into the bend, shift down one gear more than you usually would, and pin the throttle in the corner as much as possible to keep it over 10k rpm. The fan should eliminate all of this understeer. As soon as you come under 8k-7k rpm, the car will become really sh****. You can basically create cornering ability by ear. :D
There you go.
When you have understeer with this car, you aren't using the fan properly very likely.

My other concern is this car feels very much like the Lotus 79 almost like it's simply a skin on the Lotus 79... That is really irksome, to me. To avoid that perhaps false feeling, they may want to look at spacing out similar cars with other cars so they feel fresh. Although the best option would be to make them feel as different as is realistic.
Please, what? The BT46 has completely different physics! I can assure you that. The Lotus is even 1-2 seconds slower on a GP track laptime, depending on driver and track...
 
Last edited:

Racing Game News information

Author
Paul Jeffrey
Views
5,434
Comments
30
Last update

Share this racing game news

Top