Upcoming Events

Weekly BMW races on Simracing.GP Weekly BMW races on Simracing.GP Other regular AC events on Simracing.GP Weekly GT3 Sprint Races on Simracing.GP Weekly GT4 Sprint Races on Simracing.GP

Automobilista 2 - June Development Update

The latest news from Reiza Studios regarding Automobilista 2 has dropped. There is a lot of neat updates in store as well as some new content and a tease of an AMS1 track conversion.

The Reiza team have clearly been hard at work on AMS2 recently and June was clearly no exception according to the latest development update. Work has been done on the real weather system which already looks a million dollars, and further enhancements to the immersion factor are coming in the form of even more detailed foliage.

Personally I am looking forward to the revamped traction control system, the last update to AMS2 made a huge difference for me in terms of feel so this is yet another exciting improvement in the physics department. Bonus feature - input binding to control TC and ABS in car will be added too.

I'm also still a very keen offline player so I am pleased to see the offline audience isn't being neglected as there have been some neat additions to the AI in this latest update. AI drivers have been given individual personalities, even the fictional drivers which is a nice touch. This should result in a more varied AI field. I have seen this sort of treatment applied in other sims but never really noticed it to be honest so I look forward to trying the AMS2 AI soon.

One other thing that caught my eye is a mystery track is being converted from AMS1, i'm all for more content, but Reiza have asked for your suggestions on which AMS1 tracks would you like to see converted to AMS2 - Comment below.

There is lot to cover in this update so here is the Development Update in full:

AMS2 Night.png


Greetings everyone!

The month of June already is in the rear view mirror, and what a month it was - first with the release of V1.2 and the Racin´ USA DLC (which we were thrilled to see so widely well received), followed by a hard push towards bug hunting and further improvements in the subsequent weeks.

In fact this slightly delayed Dev Update is largely because we are still at it, working on a new complementary update due out this weekend - and given we´ve been pushing out complementary updates over the last couple of weeks to get some outstanding issues fixed ASAP, there won´t be the usual big update this time but rather another smaller collection of fixes & improvements to wrap up this dev cycle.

Our focus continues to be on complementing the work on the new features and fixing issues that have come up since V1.2, as well as some older issues which we had been struggling for a while to track down - to this end it´s very important that users continue to submit their Bugsplat reports if they do run into a crash, if possible including information about their previous steps leading to the crash as those are most helpful to track down its source.

This focus will carry on over July for the next big update, as along with trying to resolve any pending issues we manage to track down and generally further tidy things up, we´ll be pushing to add a few more options and quality-of-life improvements that have been commonly requested by users.

So let´s go over what we´ve got on the immediate horizon:

AMS2 Sun.png


We have further developments to Real Weather and dynamic LiveTrack presets, with some improvements to the system and Multiplayer support hopefully already integrated in this weekend´s update.

AMS2 Rain.png


By the end of the month we´ll also have live storage of weather data for new days (currently weather from days in between releases is not stored so Real Weather doesn´t work for recent days and weeks since the initial June 4th release of this feature), and also expect to integrate real feed for environment temperatures and humidity data, doing away with the overly generic regional lookup tables for good.

Work continues also on bringing Seasonal Foliage to the remaining tracks - next up for this weekend will be Hockenheim along with its historical variants, making the trips into the long forest straights very different experiences depending on whether your session is run on the fall, winter or spring.

AMS2 foliage.png


AMS2Foliage.png


With the addition of Hockenheim, all premium tracks along with Bathurst, Imola and Spielberg will be featuring seasonal foliage, along with the more discreet variations of Brazilian tracks. By the end of the month we hope to have completed this feature and have all tracks in AMS2 presenting their appropriate seasonal foliage.

On the Physics side, the biggest incoming development is the completion of the Traction Control system revamp that we´ve been working on through this cycle, as well as adding input binding to adjust both TC & ABS in-car (and not just via ICM as it is currently).

Still on the topic of input bindings, by the end of the month we hope to offer the often-requested option to map multiple commands to the same key or button.

On the AI front, where we also have some nice further developments - with V1.2 we introduced unique personalities to each AI driver, which means all drivers in the sim (real, fictional or generic) have their own unique personality and skillset not shared with another AI driver. Within the next couple of months we´ll reduce the presence of generic drivers, with most series getting drivers (real or fictional) assigned to each car; their personalities in turn will be substantially fleshed out with several new variables, leading to AI drivers having varied ability in managing tire wear or running on the wet, staying cool when under pressure, keeping a consistent pace without mistakes, fighting back after being passed amongst other cool details - some drivers will also be more skilled on some tracks than in others, with all these elements hopefully leading up to a more varied and organic AI racing experience.


On to UI & HUD Development - while our man @Dave Stephenson continues to push hard in tidying some remaining issues with the Custom Championship tool and adding a few more options, the work should be largely completed after this weekend´s update, which means he´s finally unleashed to catch up with some other UI & HUD updates, including substantial reforms to the Multiplayer Lobby & monitor screens - the former previews below and expected to be ready for the weekend:

AMS2 UI.png


Once these are completed we´ll dive into the driver profile page, and with that completing the development of the long awaited Multiplayer Rating System (at least a couple of months still to go there though).

Finally on to the Content - while the focus over the next few weeks will continue to be on delivering more of these groundwork improvements, we still have a fleshy bit of content to brighten up our next release, as the classic Porsche 911 Carrera RSR from 1974 will arrive as a free-for-all initial entry into 1970´s GT racing.

AMS2 Porsche 1.png


This 3.0L beast was very succesful on the track and remains widely popular to this day for its racey looks, sounds and performance, so we are naturally delighted to be bringing it to all AMS2 users.

Speaking of classics, we are also currently working on revamping a track from Automobilista 1 and hoping to have it ready for the end of the month - no previews yet as we´re still early in the process, so I´ll leave you all to guess which one is it, as well as pitch in as to which other remaining AMS1 tracks you´d like to see brought over next!

That´s all the good stuff we have to share this month - and now it´s time to get back to work and get this next update ready for the weekend!

AMS2 Porsche 2.png
About author
Steve Worrell
A motorsport fanatic and sim racer for over 20 years. Content creator for RD, and MD at Simracing.gp. Favourite sims include ACC, AC, RF2, AMS, WRC9 - VernWozza#7419 @vernwozza

Comments

All the offroad track and cars from AMS1 please.. starting with Tykki!!
Yes! Criminally underrated

Also more track variety would be nice. For AMS1 there wasn't even any high quality dirt mod tracks. Reiza added that Norwegian ice track though, it was great

But AI was laughably slow on dirt/ice, even on maximum difficulty.. assuming because of the sideways driving that AI couldn't do

That's something that could prove tricky in AMS2, if I recall correctly the AI in pCars 2 couldn't drift either. It's a bit of immersion breaker when AI drives like old grandmothers, and player car is the only one getting sideways in corners

But AI that can throttle-steer and use weight shift to rotate the car sounds like a nightmare to code. Basically completely different AI
 
Last edited:
All the offroad track and cars from AMS1 please.. starting with Tykki!!
RF2 is a great simulator. Stop burying it. If anything, RF2 and AMS2 are the only two games I play at this point in time. Everyone has their own tasks. For me AMS2 is all about atmosphere, but only in RF2 is real competition for me.

On topic: classic Porsche is always awesome.
 
Last edited:
If they did an actual historic pack I'd buy it straight away. I know Raceroom has the Group 4/5 stuff but I'm a sucker for mixed weather race and Raceroom can't do that. The tracks are also all current versions.
 
After a longer brake i have given the game some playtime again after the 1.2 update and i have fun with it.
As a singleplayer i am glad its improving more and more.

For now there are 2 big things i wish Reize would look at:

1. Lets say i am eqal with the AI @100 in dry conditions - its almost sure i will dominate them by 3-5 seconds/lap in wet (and i am not skilled as Senna in the rain ;). So the AI needs get rebalanced in wet.

2. i wish to see the tyre temperatures after returning to the box like in most sims todays. Without 3rd party tools!

Keep going Reiza
 
It's total new news to me but I think this traction thing they're doing could be interesting...

And I've heard that the guy Ilja from Assetto Content Manager is working with AMS2 - is that true, is that true?
 
And I've heard that the guy Ilja from Assetto Content Manager is working with AMS2 - is that true, is that true?
His name is in the credits (Ilja Jusupov, not to be confused with another AMS2 dev called Ilya), but we don't know what is the extent of is involvement with AMS2.

Niels Heusinkveld is also in the credits for AMS2 but as far as we know Niels involvement with AMS2 is very small, so it might be a similar thing with Ilja.
 

Article information

Author
Steve Worrell
Views
13,652
Comments
87
Last update

Share this article

Top