Automobilista 2 | Game Changing Updates, Including Spa-Francorchamps 2022


Today is a very important day for Automobilista 2 with its most significant update so far set to be a game changer in all sorts of ways, and also the surprise addition of Spa-Francorchamps just in time for this weekend's Formula One Grand Prix

With all of this coinciding with the current Steam sale which ends on Monday, if you've not tried AMS2 in a while, now is surely the time to grab the update and see just how far this sims development has come!

The Reiza forums have been ablaze with anticipation last night and today, with the announcement of what's touted to be the biggest game changing update yet for Automobilista 2, being released today!

Update V1.4 brings the long awaited oval circuits and rules to the sim with the addition of full course yellows and several oval tracks!

Advanced Mechanical Damage Modeling​

It also expands on another recently introduced feature, AMDM (Advanced Mechanical Damage Modeling). There are more ways than one for a race car to fail, and with AMDM (previously covering clutch and gearbox damage modelling), engine damage is also more thoroughly simulated.

Running an engine too hot may not only wear it faster but also risk a sudden failure - these can range from oil or coolant leaks to misfires to an outright blow-up in a plume of white or black smoke depending on whether it was the result of an oil or coolant leak.

You (or your AI opponent) may even get tipped into a spin by the crankshaft locking up upon seizing!

Tire Updates​

Tire physics have been fully revised to bring much more of a connected feel to the road and thermal tire properties have also been revised to more realistically and accurately simulate its their behaviour within and beyond their optimum operating temperatures!

New Vehicles​

Several new cars have been added to existing classes such as the Mercedes AMG GT4, the 6th car to be added to the GT4 field. Ginetta G55 GT3 added to the new GT Open class, where it will share the grid with the Ultima GTR, and also a slick-shod 1965 Mini Cooper is the new competitor in Copa Classic, while the fictional Vulkan Truck will join the Copa Truck grid!

(On that last note from the looks of recent promotional videos we will also be getting proper black diesel smoke from the trucks which should look great in replays!)

New Area Packages​

With the game now supporting alternative configurations of the same cars to be used in different types of tracks, we have also been able to add various low aero packages for cars from F-Classic and up to the F-Ultimate Gen2 - this not only allows the cars to have more appropriate-looking wing configurations in tracks like Monza or the Old Hockenheim, but also offers a more suitable default setup for these types of tracks for player and AI cars. Like the oval configurations, these will be automatically selected by the game for the appropriate tracks in all game modes.

Yes VR = Yes Buy?!​

Adjustable mirrors have been a much asked for feature by VR users for quite some time now and in true Reiza style they have listened to their fanbase and these are now implemented within the sim!

Balance of Performance​

New BOP revisions should be very welcomed to fans of such classes as the GT3's and GT4's. Also a fixed a bug in restrictor code which caused naturally aspirated and turbocharged cars to be too wide apart in performance in some classes, which along with barometric pressure dependent turbo pressure downscaling in heavily BoPed classes like GT3 & GT4, has resulted in BoP being retained in high altitude tracks, so turbo-powered cars no longer having substantial advantages in tracks like Kyalami or Ibarra.

Multiclass Grids​

More customization of multiclass grids is now available with players being able to choose the exact amount of cars from each different class they wish to have on track with them!

More To Come​

There's more to come in the future as well with the news that the Racin' USA packs will be expanded to a part 4 further down the line!

This is without doubt one hell of an update! You can read through the full list of update and content notes below and find the entire changelog on the next page of this article.

Do you think AMS2's physics have now come into maturity, and do you think we finally have a well rounded sim for both off and online oval racing?

Let us know your thoughts and experiences with the new features, content and improvement in the comments below.
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Comments

Is T-GT 2 finally supported?

Oil and coolant leaks (from player and AI) and that both can spin and slip on it, is what i am desperetly missing in racing games.

Also debris on track from crashed cars (which can cause damage if you hit it) would be nice. I would love such details.
 
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Metalic and reflective finishings for liveries are possible now. That was not mentioned but it is described how to do in the xml files by car under the custom liveries overrides folder. I can't wait to update some liveries I did!
In the down side there are less liveries slots available per car now.
 
says everyone after EVERY SINGLE update

Reiza is one, if not the best, racesim dev team. But still, its the bloody Masness engine that keeps me from buying. Bought it a year ago and refunded after 30 minutes because of the aweful madness engine. Cant turn lead into gold

the problem is :
After playing with Project cars 2, AMS2 feels for me not like a giant improvement, and after playing with rFactor 2, AMS2 feels like a giant downgrade about physics and FFB.....But there are some awesome combos with AMS2, and some very bad ones....
It's nice to see more and more sim racing games.
Your guys are great! Keep it coming.....
1661639452505.png
 
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Is the update location dependant?
And is it more into the VR improvement than just added mirror feature?

Some days ago I regret my GFX upgrade (Sapphire Pulse RX 6700 XT, bit of heating issues) and just installed a fresh Sapphie Nitro+ RX 6800 XT Special Edition (just as my previous RX 580 was the Nitro+ Special Edition with improved cooling design and serviceable opportunities). This card came with a USB-C port, so I plugged in my Quest 2 - in hesitation just kept with VR resolution and a bit higher AMS2 performance graphics values, driving in classic race at Azure Coast in thunterstorm. No problem at all. So maxed out Quest 2 resolution and FOV and a tad more marmelade in AMS2.

Still no performance issues, everything fluent and sharp, even at distant views.

Then turned on the Sappire Trixx Boost, AMD Adrenaline Radeon Super Resolution, Image Sharpening and Radeon Enhanced Sync + AMS2 everything on Ultra except for MSAA still turned off.
Just 2 sec stuttering at race start, but still no problem whatsoever. And still standard clock settings on CPU, GPU, VRAM and RAM.

Didn't measure my in-VR FPS but looked quite flawless (and very impressive).

Then my plan was going full bonkers at accellerated time classic race at Nordschleife in thunderstorm. But just as I via SteamVR was about to enter, I got the message about the AMS2 update.

Now having completed a 15min+1lap sprint race, 5 mixed classic race car classes, even at night and rain. Everything just seems more smooth and convincing than I would even have hoped for.

And my new GFX even didn't run short of breath.

This is incredible VR performance by AMS2. OK coming from a +5 yo RX 580 I might be easy to impress, but nearly maxing everything out in both Quest 2 and AMS2 and seems like still an extra gear or two available.

Just speechless.

And next weekend I'll hopefully have the time to dig into the new content mentioned in this article.
 
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We're finally there! The physics of the different cars is finally balanced with a default set up that can really be used on the track... The sound has been improved and you can hear it! The tires are finally gripping the track as they should...Almost a miracle at this level!!! You can finally concentrate 100% on your trajectories on the track with the right reactions of the vehicle whether it is a racing car, a kart or a truck. Definitely this game has become a decent simulation. Now, upon seeing PCars 1 & 2's catalog of tracks and race cars, it's become apparent that everyone is going to loudly clamor for all of this content with this level of achievement...REIZA doesn't haven't finished hearing about the madness engine; we can even say that it has only just begun ! ;)
 
So, since there isn't any Nascar's to run on the Ovals, what can we run there besides the Indy Cars?
 
Premium
Welcome back old friend, I've missed you:inlove:.
Absolutely mind blowing update, kudos Reiza, you always deliver and very much appreciate all your dedication to this title:thumbsup:

Fired up AMS2 with my personal favorite type of race..."Multiclass':geek::D

0 AMS2 MERC CLK LM at MONTREAL HISTORIC Multiclass copy.jpg
0a AMS2 MERC CLK LM at MONTREAL HISTORIC Multiclass copy.jpg
2 AMS2 MERC CLK LM at MONTREAL HISTORIC Multiclass copy.jpg
2a AMS2 MERC CLK LM at MONTREAL HISTORIC Multiclass copy.jpg
3a AMS2 MERC CLK LM at MONTREAL HISTORIC Multiclass copy.jpg


...wasn't me, honest:D
4 AMS2 MERC CLK LM at MONTREAL HISTORIC Multiclass copy.jpg
 
The only way AMS2 can get better is if by some miracle all cars/tracks from PC2 become compatible with AMS2

In some ways, I agree. Personally, missing some of the major car licenses from PCars 2 such as Ford, Audi and Ferrari is a major omission for me. For me, it is more like missing Audi DTM with the 190E and E30 that is in the game along with their endurance racing history. Ford is a major American manufacturer that should have numerous cars in the game to pair with the Chevy. For Ferrari, it is no question for a game that is laser-focused on open wheels.

Regardless, the content they have in the game is amazing though. The amount of cars, tracks and a much-improved Madness Engine is much appreciated that it felt almost like the Pcars 3 I asked for. The returning car classes like Group C, GTE, GT1 and GT3 from Pcars 2 are vastly better than the ones in Pcars 2.

Not sure when will Nissan and Aston Martin coming though. Hopefully those licenses will be fully utilised with some surprises. I really hope that the R32 Group A will be in the game since Reiza has fixed some of the bugs with Madness engine.
 
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What I learned so far

1.) AJR @ Guapore - (because I raced this combo yesterday). Not sure what I am missing here, but I could not feel any significant change in handling the car still feel a bit floaty and not as good as AMS 1. So AJR in AMS 1 is still my favorite car in any sim...

2.) Lancer @ Interlagos - Not sure what to expect from this car since I haven't driven it a lot, but the tyres did not explode at 200C in the second lap like last week. So something seems to have improved here thankfully, I will probably explore this car more in the future.

3.) F-USA G2 @ Daytona oval - FCY is broken, unfortunately. Not surprised TBH, programming this must be a nightmare. Maybe it will improve and become usable eventually.

Now if I find the time I will test how the AI looks like in longer races, having to pit/refuel.
 
3.) F-USA G2 @ Daytona oval - FCY is broken, unfortunately. Not surprised TBH, programming this must be a nightmare. Maybe it will improve and become usable eventually.
Reiza wrote that we should expect some hotfixes in the days to come. For FCY, this is only the first step, the safety car isn't visible yet. I expect many updates to fine tune FCY. At least they decided to implement it, unlike too many studios who don't.
 
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So, since there isn't any Nascar's to run on the Ovals, what can we run there besides the Indy Cars?
Try Copa Montana or the 99's Omega Stock Car @ Daytona Oval or Road. Feels just like the good old Nascar series.
3.) F-USA G2 @ Daytona oval - FCY is broken, unfortunately. Not surprised TBH, programming this must be a nightmare. Maybe it will improve and become usable eventually.
What exactly do you mean by broken? Asking because I just ran a quick 20 lap race and a huge - and just nerve-racking to pass through to be honest - crash happened and it seemed to work just fine for me.
 
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it's just funny to see how Reiza themselves say that just now the physics are finally where they wanted them to be, but the yay-sayers praised the physics from the very beginning as some kind of top of the class...
well, apparently even Reiza knew this was not the case.
so, once more it has been proven: Don't listen to yay- nor to ney-sayers. They just have their agendas.
 

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