Automobilista 2 | Game Changing Updates, Including Spa-Francorchamps 2022


Today is a very important day for Automobilista 2 with its most significant update so far set to be a game changer in all sorts of ways, and also the surprise addition of Spa-Francorchamps just in time for this weekend's Formula One Grand Prix

With all of this coinciding with the current Steam sale which ends on Monday, if you've not tried AMS2 in a while, now is surely the time to grab the update and see just how far this sims development has come!

The Reiza forums have been ablaze with anticipation last night and today, with the announcement of what's touted to be the biggest game changing update yet for Automobilista 2, being released today!

Update V1.4 brings the long awaited oval circuits and rules to the sim with the addition of full course yellows and several oval tracks!

Advanced Mechanical Damage Modeling​

It also expands on another recently introduced feature, AMDM (Advanced Mechanical Damage Modeling). There are more ways than one for a race car to fail, and with AMDM (previously covering clutch and gearbox damage modelling), engine damage is also more thoroughly simulated.

Running an engine too hot may not only wear it faster but also risk a sudden failure - these can range from oil or coolant leaks to misfires to an outright blow-up in a plume of white or black smoke depending on whether it was the result of an oil or coolant leak.

You (or your AI opponent) may even get tipped into a spin by the crankshaft locking up upon seizing!

Tire Updates​

Tire physics have been fully revised to bring much more of a connected feel to the road and thermal tire properties have also been revised to more realistically and accurately simulate its their behaviour within and beyond their optimum operating temperatures!

New Vehicles​

Several new cars have been added to existing classes such as the Mercedes AMG GT4, the 6th car to be added to the GT4 field. Ginetta G55 GT3 added to the new GT Open class, where it will share the grid with the Ultima GTR, and also a slick-shod 1965 Mini Cooper is the new competitor in Copa Classic, while the fictional Vulkan Truck will join the Copa Truck grid!

(On that last note from the looks of recent promotional videos we will also be getting proper black diesel smoke from the trucks which should look great in replays!)

New Area Packages​

With the game now supporting alternative configurations of the same cars to be used in different types of tracks, we have also been able to add various low aero packages for cars from F-Classic and up to the F-Ultimate Gen2 - this not only allows the cars to have more appropriate-looking wing configurations in tracks like Monza or the Old Hockenheim, but also offers a more suitable default setup for these types of tracks for player and AI cars. Like the oval configurations, these will be automatically selected by the game for the appropriate tracks in all game modes.

Yes VR = Yes Buy?!​

Adjustable mirrors have been a much asked for feature by VR users for quite some time now and in true Reiza style they have listened to their fanbase and these are now implemented within the sim!

Balance of Performance​

New BOP revisions should be very welcomed to fans of such classes as the GT3's and GT4's. Also a fixed a bug in restrictor code which caused naturally aspirated and turbocharged cars to be too wide apart in performance in some classes, which along with barometric pressure dependent turbo pressure downscaling in heavily BoPed classes like GT3 & GT4, has resulted in BoP being retained in high altitude tracks, so turbo-powered cars no longer having substantial advantages in tracks like Kyalami or Ibarra.

Multiclass Grids​

More customization of multiclass grids is now available with players being able to choose the exact amount of cars from each different class they wish to have on track with them!

More To Come​

There's more to come in the future as well with the news that the Racin' USA packs will be expanded to a part 4 further down the line!

This is without doubt one hell of an update! You can read through the full list of update and content notes below and find the entire changelog on the next page of this article.

Do you think AMS2's physics have now come into maturity, and do you think we finally have a well rounded sim for both off and online oval racing?

Let us know your thoughts and experiences with the new features, content and improvement in the comments below.
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Comments

There are some cars in AMS2 that are still stuck in "permanent drift mode". The BMW 2002 comes to mind. Some others like the Caterhams and Formula Trainers are still undergoing revisions so I wouldn't pay much attention to those either. But I have also noticed that sim racers love to exaggerate to the point it's maddening. Power-slide the rear a little bit on corner exit to get better rotation in a car with 500 hp and suddenly it's "4-wheel drifting into every corner" like they're Ken Block.
 
Just have to add som words on the sliding/drifting experience, discussed here.

I'm not a drifter, though I love how just std. setup handles more classic cars, especially the 911 RSR '74 and now together with a new oval RC favorite of mine: Fontana/Auto Club Sports Car Course in changing conditions including thunder and a classic race car mix of GT Classics, M1's, Group A, Group C and Vintage Touring Cars Tier 1+2 in an accellerated 24hours round the clock 1 hr race- simply rocks and the feeling saving a slide through the permanent deep puddles in inner course last corner - though pitradio says track is clearing up to dry conditions - and mostly is ,but as in real life heavy puddles can stay for a very long time - this seems so well modelled :inlove:

In general alot of cars with more power than grip combined with a natural oversteer will deliver sliding/drifting at real tracks.

Ofcourse it's another situation if the sliding feels unnatural, being unable to regain control, though having driving skills to do it, e.g. the sliding continues in eternaty like no grip though dry track.

BUT after my recent short tests this weekend I discovered a flaw - I cannot say if its related to the recent AMS2 update/fixes - or just my wheel software.

My experience driving out first time with new updates and fixes was a more exaggerated sliding, a tad more uncontrollable.

Then I discovered the issue was related to calibration of wheel ...aand pedals!

First time calibration revealed an indeed random uneven, non-linear feedback, especially from pedal calibration. This indeed have something to say regarding sliding and controlling for cars with above mentioned nature!

2nd time doing it again I did the following:
Wheel calibration: Increased the lock angle just a tad (so that the 90degrees actually is 95 degrees or so physically on wheel while calibrating). However, driving out the wheel seemed perfectly mapped and way more controllable after 2nd calibration.
And 2nd time doing calibration of all three pedals I did the calibration by carefully slowly pressing each pedals to max. And the linearity was back.
Then driving out the right feeling was back again.

As stated I cannot say whether it is an AMS2 flaw or related to my wheel/pedal software. Now I permanently switch back to my fantastic G27 pedals, served me for 11 years, far better than my T3PA pedals coming together with my T300RS-GT - and my L-CM pedals with load cells aren´t practical for my flexible NLR F-GT Lite seat.

Have anyone else experienced this calibration issue?
In that case I'm pretty sure you also have experienced 'unnatural sliding'.

That said - Reiza's work on physics should be highly credited, the feedback from car to car - from a modern 'on rails' vehicle to classic 1st gen uncontrollable turbo cars just feels right.
In general I think Reiza have put it all nice together - when I've just ensured wheel- and pedal calibration has been done properly. An indeed satisfying feeling when everything plays.

Now, still haven't come with my personal feedback to latest updates. So many things to say, but don't have the time:(

But if you as me is a life long lover of stick-heel&toe skills, I'd strongly advice my abovementioned combo - aand then add high res. flawless VR driving. WOW how a rewarding feeling! :inlove:
 
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Just have to add som words on the sliding/drifting experience, discussed here.

I'm not a drifter, though I love how just std. setup handles more classic cars, especially the 911 RSR '74 and now together with a new oval RC favorite of mine: Fontana/Auto Club Sports Car Course in changing conditions including thunder and a classic race car mix of GT Classics, M1's, Group A, Group C and Vintage Touring Cars Tier 1+2 in an accellerated 24hours round the clock 1 hr race- simply rocks and the feeling saving a slide through the permanent deep puddles in inner course last corner - though pitradio says track is clearing up to dry conditions - and mostly is ,but as in real life heavy puddles can stay for a very long time - this seems so well modelled :inlove:

In general alot of cars with more power than grip combined with a natural oversteer will deliver sliding/drifting at real tracks.

Ofcourse it's another situation if the sliding feels unnatural, being unable to regain control, though having driving skills to do it, e.g. the sliding continues in eternaty like no grip though dry track.

BUT after my recent short tests this weekend I discovered a flaw - I cannot say if its related to the recent AMS2 update/fixes - or just my wheel software.

My experience driving out first time with new updates and fixes was a more exaggerated sliding, a tad more uncontrollable.

Then I discovered the issue was related to calibration of wheel ...aand pedals!

First time calibration revealed an indeed random uneven, non-linear feedback, especially from pedal calibration. This indeed have something to say regarding sliding and controlling for cars with above mentioned nature!

2nd time doing it again I did the following:
Wheel calibration: Increased the lock angle just a tad (so that the 90degrees actually is 95 degrees or so physically on wheel while calibrating). However, driving out the wheel seemed perfectly mapped and way more controllable after 2nd calibration.
And 2nd time doing calibration of all three pedals I did the calibration by carefully slowly pressing each pedals to max. And the linearity was back.
Then driving out the right feeling was back again.

As stated I cannot say whether it is an AMS2 flaw or related to my wheel/pedal software. Now I permanently switch back to my fantastic G27 pedals, served me for 11 years, far better than my T3PA pedals coming together with my T300RS-GT - and my L-CM pedals with load cells aren´t practical for my flexible NLR F-GT Lite seat.

Have anyone else experienced this calibration issue?
In that case I'm pretty sure you also have experienced 'unnatural sliding'.

That said - Reiza's work on physics should be highly credited, the feedback from car to car - from a modern 'on rails' vehicle to classic 1st gen uncontrollable turbo cars just feels right.
In general I think Reiza have put it all nice together - when I've just ensured wheel- and pedal calibration has been done properly. An indeed satisfying feeling when everything plays.

Now, still haven't come with my personal feedback to latest updates. So many things to say, but don't have the time:(

But if you as me is a life long lover of stick-heel&toe skills, I'd strongly advice my abovementioned combo - aand then add high res. flawless VR driving. WOW how a rewarding feeling! :inlove:
I'm not sure why you are experiencing flex with the F-GT Lite + T-LCM combo, I've got the same setup and it's no issue for me at all, although I fear what will happen if ever upgrade to a DD. Maybe try to play around with the seating position a bit, this could be the only difference between out setups, since I'm also using the hardest springs on the T-LCM
 
I'm not sure why you are experiencing flex with the F-GT Lite + T-LCM combo, I've got the same setup and it's no issue for me at all, although I fear what will happen if ever upgrade to a DD. Maybe try to play around with the seating position a bit, this could be the only difference between out setups, since I'm also using the hardest springs on the T-LCM
Thanks for your input. I think my issue is, that I sim race lots of different race vehicles in different sims, so I switch between 3-5 "standard positions", hence adjusting pedal offset & angle, too. It's not much, but even ensuring fully restrainment, I discover some tilting when in full race mode, making braking inconsistent.
But less experienced with my T-LCM than when adding 3rd party LC's from Richmotech for both my T3PA and earlier my G27 pedals, of which worked just SPLENDID when fixed to the floor, but much tilting on the NLR pedal brackets.

But your input gets me ideas of DIY solutions, so maybe I'll return working on maybe even more LC setups for my Lite flexible seat, maybe even for all my three pedal sets.

You just gave me regained hope, so thanks :)
 
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Might try a few of the cars that we don't always see online in my stream today, will be leaving out cars that still have problems like the Old Stock & F-Trainer.
Also will leave out Super V8 but only because certain folks are experiencing problems with it and some arn't. Personally Im not having problems with it at all.

If you wanna join in im going live now.
Ask in Stream chat for server password!
Lets Enjoy Some AMS2!
 

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