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Assetto Corsa Tweets Support for the Peugeot 9X8 Hypercar

9X8 1.jpeg


The official Twitter account for Assetto Corsa has tweeted support for Peugeot and their forthcoming 9X8 WEC Hypercar and confirmed a collaboration between the racing sim and the auto manufacturer.


Today’s tweet has led many in the sim racing community to speculate on what a partnership between Assetto Corsa and Peugeot could entail long term. The video simply notes for now that the 9X8 was “PRODUCED IN COLLABORATION WITH” Assetto Corsa.

The video showed close ups of a rain soaked 9X8 Hypercar, both at rest and in motion down a nondescript track. The presence of rain on the car was noteworthy, as rain was only added into the first Assetto Corsa via third party mods.

The tweet comes two days after Peugeot revealed its entry for the World Endurance Championship's Le Mans Hypercar series. The Peugeot 9X8 looks to be one of the entries in the inaugural season of the Hypercar series, battling cars from Toyota and Scuderia Cameron Glickenhaus. The 9X8 features a hybrid powertrain, including a twin-turbo 2.6L V6 engine and 200kW electric motor. We should see the notably wingless car in action in 2022.

9X8 2.jpeg


The teaser didn’t give us anything to go on as far as what to expect of this partnership in the future, if anything. Fan speculation ranges from the WEC series being added to Assetto Corsa Competizione in an upcoming DLC, to Kunos’ involvement with Peugeot concluding with the 9X8 development.

The former is highly unlikely given that Kunos’ sights will be set on the development of the next title by the time real world data is available to develop a sim version of the WEC Hypercars. The latter is a more realistic scenario and could possibly even lead to Peugeot releasing an official mod of the 9X8 for Assetto Corsa, like what we’ve seen from manufacturers like Ferrari and KTM.

What do you make of Assetto Corsa’s tweet? Let us know in the comments.
About author
Steve Worrell
A motorsport fanatic and sim racer for over 20 years. Content creator for RD, and MD at Simracing.gp. Favourite sims include ACC, AC, RF2, AMS, WRC9 - VernWozza#7419 @vernwozza

Comments

If it's another mod for Assetto i don't understand why Kunos released assetto competizione, until today there was more dlc cars for Ac1 than for ACC, something i cannot understand despite it's a finished game, not very logic if u launch a new game and released content for other
Kunos have never actively released DLCs for AC1 post ACC launch. Any new content for AC1 has been incidental, ie a manufacture has requested it for one reason or another.

Use some common sense, ACC and AC1 are very different titles, they coexist nicely.
 
This got me wondering too. From a technical pov:
The tweet indicates that Peugeot is probably willing to share their data?
Wouldn't it be a lot easier to just give Kunos their model and simulation data? I doubt measuring the real car would be more accurate than the calculations/simulations of Peugeot's own engineers..

Just a technical question since I know that you know quite some stuff.
KS can't even get everything they want for customer GT3 cars, let alone factory-run LMH cars... it'd be the LMP1 cars all over again where Aris has to guess and they're all a mile off.

Even that is disregarding the fact that vanilla AC couldn't accurately accommodate any of those three vehicle types...or that even if they get the right data (again, LOL!), who knows if they implement it correctly.

6 months into an extremely in-depth LMP2 simulation program (better than most factory programs) and we're still improving, remodeling, and rewriting things. Why anyone thinks KS can manage a decent level of accuracy for 10+ cars while having numerous other projects going on is beyond me. They do have the fortune of it being sold as a game, but just something to consider...
 
KS can't even get everything they want for customer GT3 cars, let alone factory-run LMH cars... it'd be the LMP1 cars all over again where Aris has to guess and they're all a mile off.

Even that is disregarding the fact that vanilla AC couldn't accurately accommodate any of those three vehicle types...or that even if they get the right data (again, LOL!), who knows if they implement it correctly.

6 months into an extremely in-depth LMP2 simulation program (better than most factory programs) and we're still improving, remodeling, and rewriting things. Why anyone thinks KS can manage a decent level of accuracy for 10+ cars while having numerous other projects going on is beyond me. They do have the fortune of it being sold as a game, but just something to consider...
Thanks for the detailed reply!
So they simply won't get neither "real life" data nor virtual data, which makes sense.

My thought was just that they would probably rather give kunos some (probably a bit off for competition reasons) direct data instead of allowing them to get data from the real car on their own, apart from maybe some sound recording.
 
Kunos have never actively released DLCs for AC1 post ACC launch. Any new content for AC1 has been incidental, ie a manufacture has requested it for one reason or another.

Use some common sense, ACC and AC1 are very different titles, they coexist nicely.
Ferrari Challenge, Bmw m2 cs, ktm, Ferrari 488 evo and now maybe peugeot, call what you want but it's new content, and not for the new one
 
Ferrari Challenge, Bmw m2 cs, ktm, Ferrari 488 evo and now maybe peugeot, call what you want but it's new content, and not for the new one
Yes I'm aware of them, I was involved in each (aside from the peugeot, i know nothing about it).

But the logic still stands, Kunos weren't actively seeking to create more content for AC1, but due to other factors, that's the title that these extra cars fit into best. ACC is an official game of a specific series of championships, why on earth would you consider putting a WEC car into it?

As I said - they aren't the same type of game - just because a very tiny handful of new content finds its way to AC1, it doesn't in any way make ACC redundant.
 
But the logic still stands, Kunos weren't actively seeking to create more content for AC1, but due to other factors, that's the title that these extra cars fit into best. ACC is an official game of a specific series of championships, why on earth would you consider putting a WEC car into it?
This is a very important point right here. People get carried away with their wishful thinking about WEC, Nordschleife etc. but somehow forget to stay with reality and the fact that ACC is an SRO-based game. Anything that is not SRO including, Le Mans, WEC, Nordschleife etc. has absolutely no chance ever showing up in ACC. In fact, as much as I wish that we would have GTWC America, FFSA, GTWC Australia or Asia content coming to ACC, which by the way would actually fit, I don't have any hopes that we get anything. Magny-Cours would be per se outstanding from 2020 but I doubt we get that or any other new content really. Sad but we need to be realistic.

(Let's not even mention TC America or TC France...)
 
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Making a trailer with night and rain and by the looks of it: unreal engine
and then releasing it for vanilla AC doesn't make any sense (as long as they don't introduce any official night and rain support).

Releasing it for ACC doesn't make any sense - SRO exclusive content.

So there is a third option: It's not for AC or ACC, it's a 3D model representation of the car, maybe for the peugeot website or something like that. Otherwise you would hear some engine sound in the trailer. :geek:
 
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it will likely be a downloadable car, much like the Ferrari 488 gt3 evo 2020 that you can get in Ferrari esports website
 
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Making a trailer with night and rain and by the looks of it: unreal engine
and then releasing it for vanilla AC doesn't make any sense (as long as they don't introduce any official night and rain support).

Releasing it for ACC doesn't make any sense - SRO exclusive content.

So there is a third option: It's not for AC or ACC, it's a 3D model representation of the car, maybe for the peugeot website or something like that. Otherwise you would hear some engine sound in the trailer. :geek:
agree. Its is produced with AC. So i assume they created the model together with a modder and produced the movie with replay scenes done with AC.
I think, there should be written "PRODUCED IN COLABORATION WITH KUNOS SIMULATIONI" if it was a real project to be released with AC or ACC.
 
Not sure if you've noticed, but ACC isn't "the official endurance racing game", its SRO specific...
I know, but what if they used the same engine of ACC, UE4, in order to create a specific simulator for this car? Maybe I'm wrong but, the rain on the car ain't CSP RainFX... just guessing.
 
It's just a trailer to show the car "in action" for the launch
First test are for the end of the year.. so how can you show the car's action? Ask Kunos who made nice cinématic that s all
Maybe they are involved in the project but you can wait AC2 under UE5
 
Ofcourse it could also mean assetto corsa 2, it seema to me the graphics are from the unreal engine, also the rain adds to that believe, but time will tell maybe
 

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