Assetto Corsa Mobile review


Assetto Corsa’s mobile version is available from August 31st for iPad and iPhone devices. Here is my written review of AC Mobile below and the gameplay video above.

Mobile gaming is a market developers and publishers can no longer ignore. The phone and tablet game market account for roughly half of the worldwide gaming economy and is expected to pass $100 billion dollars in 2023. So, racing simulators being ported over to mobile devices has become a matter of when, not if.

505 Games has answered the call in partnership with Digital Tales to bring Assetto Corsa to iOS users. There are no definitive plans to bring AC Mobile to Android devices. The game is based on the original Assetto Corsa, and brings players 59 car options, 9 tracks and 6 game modes. The game also allows racing in the daytime or at sunset, and in both dry and wet conditions.

Graphics
While no one should expect the level of graphics on mobile that PC players have been granted, which blur the line between game and reality when using graphics mods, AC Mobile doesn’t look especially nice even by mobile standards.

The graphics appear grainy in most circumstances, and the use of light during various times of day seems outdated compared to other mobile titles like F1 and GRID. The focus of AC Mobile is on the driving experience rather than the visuals, but in the era of sharing screenshots and videos from our favourite titles, it’s surprising to see a title look this dated.

Sounds
The sounds in AC Mobile are probably the last consideration for most racing game enthusiasts. Most players will be using the iPhone or iPad’s onboard speaker or a set of earbuds rather than an elaborate 5.1 setup or higher-end gaming headset like we might use to enjoy AC on PC or console. But for those who do care, the sounds are nicely done.

Engine notes vary from greatly from car to car, and seem to be fair recreations of the car sounds in the main AC title. The tire squeals and curb rumbles are also well done, but all of these sounds are muffled somewhat by the in-game music which is set to full volume by default. Again, the sounds are probably close to the last consideration for someone considering owning this game, but for what it’s worth they seem apt recreations of what was given to us in the original Assetto Corsa game.

Assetto Corsa Mobile 03.jpg


Career Mode
The focus of Assetto Corsa’s mobile version is the career mode, which is a departure from what the seemingly timeless PC version has become. Whereas AC users on PC utilize the sim as an almost limitless sandbox for driving any car and track from any era, the mobile version encourages players to unlock content and advance their in-game career by winning a series of challenges. There is no multi-player mode.

Completing a challenge earns you XP and money. The XP improves your level when certain levels are met and leveling up unlocks content. The money you earn from the challenges goes toward newer and faster cars and upgrades to cars you already own. Meeting the criteria for gold, silver or bronze in each challenge earns you a corresponding trophy, which counts toward unlocking further challenges.

It’s not a revolutionary career mode, but definitely one long and challenging enough to keep racers busy for many hours. The inclusion of generic upgrades certainly goes against the notion that this is a hardcore sim, but thankfully the upgrades are minor and not dissimilar in impact to an improved setup. I found myself putting more hours into the career mode than I thought I would, and I had a great time pushing myself to reach the next level and unlocking more challenges. The limited track selection does become more apparent as you progress, but there's still plenty of fun to be had.

Driving Experience and Physics
When it comes to the actual driving experience in Assetto Corsa Mobile, there are things I like and things I don’t. Let’s start with what I like. The cars pitch and roll nicely under throttle, braking and steering forces. This is something not present in most mobile games and does reinforce ACM being more sim than game. Crashing into other cars on the track is something that can’t be done with complete impunity, despite the absence of a damage model. Bumping into other cars is likely to spin your vehicle and force you to regain control over grass or sand in a runoff area. While racing, smooth driving lines are rewarded with time gains, unlike some rival titles that permit you to bounce your car off walls and retain speed through a corner. So, there are elements that could impress the sim racing community, but unfortunately, it’s not all good.

The list of what I don’t like about the driving experience is shorter, but not insignificant. In fact, I suspect some of the handling bugs could ruin the experience in ACM for some players. Among the most noticeable bugs are the speed wobble and the tiny braking distances. The speed wobble causes the car to violently swing left and right at high speeds. This happens to both the player’s car and to AI cars. In some cases, it’ll calm down and allow you to keep driving, while in other cases it causes you to spin or run off track. On the braking front, even with assists turned off you’ll be able to out-brake your AI opponents significantly. The AI braking distances seem about what you could expect in a sim, but you can brake much later, which often results in you advancing from last place to top three into the first corner of a race.

Assetto Corsa Mobile 01.jpg


And there is one consideration that underpins all the above. As good as the underlying physics might be, you’re tasked with appreciated them by pushing your thumbs into a screen and tilting phone, ultimately. Unlike a proper sim racing rig, which even at a low budget level allows you to be precise with throttle and brake inputs down to thousandths of an inch, and to correct your steering in partial degrees of rotation, using an iPad or iPhone is a very constrained way to sim race. This manifests in game with frequent over-rotation of the car in normal cornering conditions. And while the over-rotation effect and the appreciation of the physics is made easier with a controller, ACM’s control interface is still very biased toward a less precise input method.

There are two important footnotes to my review of the handling. First, I’d advise you to race with a controller if you can. Racing while tilting the screen or selecting one of the control methods that allows touchscreen steering is potentially enjoyable, but I had far more success in winning challenges with my controller. Second, turn off all in-game assists. Even low levels of assists in ACM can have a major impact on the feel and handling characteristics of the car. The driving is at its best in its purest form.

Assetto Corsa Mobile 02.jpg


Summary
Assetto Corsa Mobile doesn’t capture the magic of the original AC title that continues to grow in popularity seven years after release. With no mods, no pit stops, no fuel, and no setups, many key simulation elements are missing.

This isn’t to say that AC Mobile has no audience with sim racers, however. For less than the price of most paid car mods for AC on PC, you can have access to a title that could very well provide you with hours of entertainment on planes, trains, or while hiding away at a boring party. ACM can be fun, and the challenging career mode is going to take many hours to complete. While some have dismissed ACM as a cash-grab for the developers, it warrants mention that there are no microtransactions, so at least this game doesn’t get into the toxic realm of pay-to-win.

The choice to name it after such a well-loved racing sim is questionable. While it makes sense from a marketing perspective, fans of Assetto Corsa will need to disassociate AC Mobile from the racing sim juggernaut that Assetto Corsa has grown to become on PC.

For €3.99, this is a fun way to dip your toes into the racing sim world when you can’t be at your rig. 505 Games and Digital Tales weren't able to reproduce the magic that pulled most of us into Assetto Corsa on PC, but they were at least able to give us a fun, sim-like experience with a lengthy career mode in our pockets.

The Good
  • Assetto Corsa available wherever you go
  • Many car characteristics are nicely recreated
  • Large car selection
  • No microtransactions
The Bad
  • Limited control options mask the sim physics
  • Some challengess are extremely difficult using tilt steering
  • Without mods, Assetto Corsa feels dated
  • Limited track selection
  • No relative timing in the HUD
  • Earning credits to apply generic upgrades feels more game than sim
Did you know you can add your own review here at RaceDepartment? Click the "Submit your review" button below this article and add your own thoughts on Assetto Corsa Mobile after it's released on August 31st.
About author
Mike Smith
I have been obsessed with sim racing and racing games since the 1980's. My first taste of live auto racing was in 1988, and I couldn't get enough ever since. Lead writer for RaceDepartment, and owner of SimRacing604 and its YouTube channel. Favourite sims include Assetto Corsa Competizione, Assetto Corsa, rFactor 2, Automobilista 2, DiRT Rally 2 - On Twitter as @simracing604

Comments

I had quite some pleasant times on the iPad 2 with RealRacing long ago.
Later on gave RR3 it a try on my recent iPad pro.
Was stunned how well it looked and ran with stable FPS (retina screens have a higher resolution as most regular monitors).
But now what I have seen from AC, it looks worse than RealRacing did almost 10 years ago.
It looks as they took all the details out and have no proper shadows, reflections or anti aliasing at all.
They still want to run this game on an iPhone 3 or 4?
The studio responsible for producing this should have done a better job.
yeah it's ridiculous
 
There is a LOT of mobile racing games and if Studio 505 wants AC Mobile to have the expected success, they must bring something new to the table that is suitable for the mobile gaming market.

AC is going to compete against a very well-established Real Racing 3 -not to mention the popular arcade racing games available for smartphones- and at least on the graphical side, 505 still has a long way to go.

It is going to be hard to compete against these games and honestly, I do not believe that being a SIM will help AC that much, after all, we are talking about mobile market.
Yeah, most phones made after 2016 are more powerful than an xbox 360, and are def able to run games at near enough console graphics, especially on the more powerful phones and iPads, the iPad Pro with the M1 is more powerful than a Xbox One. Maybe add a graphic setting in the game to reduce or increase the look of the game, lower end phones and older ones
 
I'm inclined to still give it a try. In my experience, people can be a lot more critical of mobile games than I am. I've got a PC, a rig, VR, etc for the first class at home experience. Maybe I'm just an old fart but, when I'm out and about with a few mins to kill on my phone, I'm pretty easy to please.
 
D
I get why they've done it. Still trying to work out why it's featured on RD.
After the " great reveal" on the 27th and the focus on non-sim stuff along with the mention of focusing more on gameplay, I'm wondering if we are seeing the start of the dilution of the AC brand driven by 505.
 
Memory won't serve me well but I'll tell some random things:

The driving feel: sims that felt real to drive on the first time were to me AMS1, AC and rF2.

Some visuals: also cause a wow and add to immersion in VR like:
pC2, when the tarmac tiny stones and details come quickly towards you (hard to explain linguistically).
pC2 in the dawn time.
IR when it's sunny and hot and yellow, not the orange.
IR reflection of the interior dashboard on the windsheild, sometimes a bug. FFB:

AC FFB when you drive unassisted steering rack car, feels tight, transforms your T300 to a super hero DD wheel like a Corolla from the 80's or that Alfa Romeo Julia modern remake of the old car(I forgot it's name). I never seen this gets notice or recognition before.
 
Irrespective of potential income from new markets this just devalues the brand and AC as a platform.
I don't think it does. It just ads another revenue stream.
I don't play mobile games at all. I have no interest in playing mobile games of any kind. But I appreciate others do play them. Now they have another option for racing games, it might spark some interest in sim racing.
 
Does this version have any exclusive track, car or other content (besides obvious mobile aspects)?
 
again, it shows how far a great studio like kunos has fallen. ACC left for dead with no communication for god knows how long, small patches don’t count. Community able to upgrade AC1 significantly while their own mobile version looks like original iPhone games.
Kunos and S397 never fails to deliver disappointment.
 
This game has been really disappointing. I mean what the hell were they thinking? I know mobile gaming is looked down upon but I actually really enjoyed real racing 3 but hated the grindiness of it. All Kunos(or whoever made this game) had to do was create a clone without all the grinding and better physics and they could've won over the mobile crowd. This game neither looks as good as rr3 nor does it play as well. Why should I buy it? Also not bringing it to android? What are they thinking? Even if you excuse the fact that a studio like Kunos should not be focusing on mobile games and give this game a fair chance it's just disappointing and I see no reason to buy this
 
What I find absolutely hilarious is that Zandvoort is the exact copy of what's on the PC version, that right there is proof that Zandvoort is such an awful reproduction in AC that you can port it right to mobile.
 
I guess this AC mobile is intended to lure young (and old) mobile racers to a more serious PC AC and ACC and AC2. Obviously to do so, it will need a solid gameplay specifically designed for its intended audience.
 
I had quite some pleasant times on the iPad 2 with RealRacing long ago.
Later on gave RR3 it a try on my recent iPad pro.
Was stunned how well it looked and ran with stable FPS (retina screens have a higher resolution as most regular monitors).
But now what I have seen from AC, it looks worse than RealRacing did almost 10 years ago.
It looks as they took all the details out and have no proper shadows, reflections or anti aliasing at all.
They still want to run this game on an iPhone 3 or 4?
The studio responsible for producing this should have done a better job.
That cos if they wanna keep decent physx the will have too tone down grfx
 

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