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Assetto Corsa Competizione v1.8 Update


Assetto Corsa Competizione has been updated to version 1.8. In this multi-page article we are taking a look at the updates to the content, gameplay experience, significant physics updates and the graphics and user unterface.

Kunos Simulazioni has released version 1.8 of Assetto Corsa Competizione. The update is extensive and affects most aspects of your experience playing the SRO simulator.

New content is generally what grabs the attention of sim racers, so this is where we’ll start with our look at the update. The Lamborghini Super Trofeo EVO2 may be joining the sim soon along with the BMW M2 CS, but for now players will need to be content with the BMW M4 GT3. Kunos has been discussing this addition since August but have exceeded their own timeline in bringing it to us.

To complement and integrate the M4 GT3, Kunos has given us the 2021 GT World Challenge Europe season including all liveries and drivers. For those not content to race a single series, Kunos has created a new way to race: Open series. The Open mode allows you to combine various classes of cars, including ST and Porsche Cup with GT3 and GT4.

Another major update affecting gameplay is revised weather logic. Variability now has a greater effect on weather swings and durations.

The changelog pertaining to gameplay and content is below, and look for more coverage of the big 1.8 update here at RaceDepartment.
  • Updated project to Unreal Engine version 4.26.2.
  • Added Fanatec GT World Challenge Europe 2021 season as bonus content with all entries, liveries and drivers and championship season (certain entries subject to DLC ownership)
  • Added all-new BMW M4 GT3 as bonus content as part of the 2021 season.
  • Added Open season, merging all game content into a "sandbox" season featuring grid customization.
  • Added opponent grid mixing option to Custom Race Weekend and Quick Race game modes in the Open season.
    • Use the grid mixing sliders to set car group prevalence in the grid.
    • GT3 car group has an additional setting for preferred generation of opponent cars (all, pre-2019 or new-gen).
  • Added Open series championship mode with grid (car groups) and track lineup customization.
  • Fixed multiclass championships not splitting points per car groups.
  • Automatically generated custom cars are now grouped into teams both in single-make custom mode and Open series championship.
  • Reworked driver assignment system to support custom-generated grids and various driver count requirements.
  • Standardized entry and team ID system across the whole game content in support of the Open series grid generation and championship.
  • Removed entry duplication between the 2019 GTWCH and IGT seasons.
  • Fixed potential rule inconsistencies between official sprint and endurance game modes when played via Single Player and Championship.
  • This also fixes inconsistent auto-selection behaviour of the MFD in these sessions depending on game mode.
  • Tweaked AI logic for strategic decisions reacting to weather changes.
  • Fixed a potential issue with AI pitstop status when loading a saved game, causing cars to DNF.
  • Improved weather model: variability (=randomness in MP) now affects the variation and frequency of weather cycles:
    • Higher variability will now produce larger variation and less predictability in the length of individual weather cycles (time between peaks).
    • High variability might produce both fast changes or prolonged weather spells (or both combined) within the same weekend simulation.
    • Low variability will produce more even weather cycles, akin to the pre-update model.
  • Revised certain aspects of weather functions, including standing water formation and dissipation.
  • Revised skewed track limit definitions for Oulton Park that prevented correct gain calculation.
  • Revised pit speeding thresholds that were often too permissive, both on pit entry and pit exit.
  • Fixed invalid lap being eligible for personal and session fastest (purple) lap in race sessions (also in Multiplayer results).
  • Overhaul of track limit warnings on wet track with its own dynamic, gain-based reference system.
  • Added measures against irregular driving before the green light in Hotlap and Hotstint game modes.
  • Fixed an issue with the Ferrari 488 GT3 (both versions) that resulted in an inconsistency in pitstop position versus other cars.
  • Replay: revised replay tyre rotation matrix calculation to avoid misalignment between tyres and rim (and reduce disk space). The improvement is backwards-compatible, while newly saved replays should occupy less disk space than before.
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About author
Mike Smith
I have been obsessed with sim racing and racing games since the 1980's. My first taste of live auto racing was in 1988, and I couldn't get enough ever since. Lead writer for RaceDepartment, and owner of SimRacing604 and its YouTube channel. Favourite sims include Assetto Corsa Competizione, Assetto Corsa, rFactor 2, Automobilista 2, DiRT Rally 2 - On Twitter as @simracing604

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Another update… now on 1.8.2
_______
Changelog

1.8.2
- Fixed a navigation issue on the setup pitstop strategy page with D-Pad or keyboard.
- Fixed a potential crash related to mouse navigation in menus.
- Fixed TAB overlay leaderboard showing erroneous value for mandatory pitstops served.
- Fixed an issue with Ferrari 488 GT3 Evo custom livery templates.
- Fixed missing aero variation readout with the Jaguar G3 and the REX.
- Fixed BMW M4 GT3 dash display incorrectly showing last lap time instead of best lap time.
- Fixed occasional hang on session loading.

1.8.1
- Fixed Zolder missing from Open series championship selection.
- Fixed missing aero variation readout with Audi R8 LMS and LMS Evo.
- Fixed remnant tyre set and telemetry lap values in BMW M4 GT3 setup presets.
 
Here is changelog.

1.8.3
- Adjusted AI pitting thresholds with damage.
- Adjusted wet track warning thresholds.
 
Really great update and fixed the major issues I had including this obnoxious 'only one line has grip' thing that also caused some strange handling issues and this erratic suspension/tyre-behaviour over curbs seems gone. Now ACC really feels better than AC regarding those classes and the improved FFB might even lifted the bar above some other iTitles:)
 
Still not working here... crashes to desktop:mad:
Check that your anti virus hasn’t quarantined a number of ACC files thinking they are a virus…

after the first big update (1.8) my antivirus decided to quarantine the exe file and a number of other files reporting them as a Trojan?! Causing a big crash when I first ran it.

I had to ‘un quarantine’ (restore) these files and then mark them as a false positive… after which it ran fine.

I noted that many people were also getting this too on the ‘interwebs’…
 
what were you at previously? Im seeing no FPS improvement with DLSS or FSR. What CPU are? My system is i7 9700F CPU & RTX 2070 super gpu. So far im massively dissapointed, but im sure i must be doing something wrong!
previously 75-80 fps (in cockpit) I think.

i5 8600K @4.8 GHz
16 GB
RTX 2060 Super
IMPORTANT: driver 496.76
1440p
AI 19 cars
DLSS Quality
Sharpness 10%
 
Last edited:
also meins schmiert immer bei eigener meisterschaft ab.. . bei euch auch?
Bei mir auch online... dabei hat meine DD1 so gerüttelt, dass ich richtig schiss bekommen habe. Werde mir wohl einen Kill-Switch holen.

I had many crashes offline and online as well with VR freeze and uncontrollable DD1. Very frightening. Thinking about buying a kill switch.
 
previously 75-80 fps (in cockpit) I think.

i5 8600K @4.8 GHz
16 GB
RTX 2060 Super
IMPORTANT: driver 496.76
1440p
AI 19 cars
DLSS Quality
Sharpness 10%
Wow! So my card is a RTX2070 super and im not getting an increase at all with 20 cars on track, only get increase with one car in practice mode, or a little increase with 10 cars in a race. I guess this is because in CPU bound on my 9700F as it has a lower base frequency of just 3Ghz.
 
Wow! So my card is a RTX2070 super and im not getting an increase at all with 20 cars on track, only get increase with one car in practice mode, or a little increase with 10 cars in a race. I guess this is because in CPU bound on my 9700F as it has a lower base frequency of just 3Ghz.
Not only that but another thing that might be an issue is that im running 16G of 2666 ram, but its single stick, so not using dual channel. I say might, but i think id be better off running dual
 
Did you check the files on your hard disk? Sometimes, after a major update, some files need to be downloaded again.

Check that your anti virus hasn’t quarantined a number of ACC files thinking they are a virus…

after the first big update (1.8) my antivirus decided to quarantine the exe file and a number of other files reporting them as a Trojan?! Causing a big crash when I first ran it.

I had to ‘un quarantine’ (restore) these files and then mark them as a false positive… after which it ran fine.

I noted that many people were also getting this too on the ‘interwebs’…
Thanks, guys, I´ll try it:)
 
I lost my ffb on my Ferrari tspc i try to re-install game but still nothing happens, try to configure again but not success, any help please?
 

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