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AMS 2 | Brabham 'Fan Car' Teased In Weekend Tweet

Reiza Studios published a seemingly innocuous tweet ahead of the weekend showing their F1 car content... but the eagle-eyed might have noticed something rather interesting in the shot...

... the Niki Lauda driven and short-lived but still incredibly awesome Brabham BT46B 'fan car' from the 1978 season - well OK, the 1978 Swedish Grand Prix to be precise, before the FIA swifty deemed the controversial design illegal and outlawed further participation of the revolutionary machine.

Despite having a shelf life of just the single Grand Prix, Lauda used the car to devastating effect to produce a crushing domination of the Swedish Grand Prix at Anderstorp, taking the chequered flag over half a minute ahead of the Arrows-Ford of Italian Riccardo Patrese.

Apparently, if the tweet linked below is anything to go by, sim racing fans will soon have the opportunity to sample this iconic car in Automobilista 2... and the governing body of the sport can't do anything to ban it!

About author
Paul Jeffrey
RaceDepartment Editor-in-Chief, occasional YouTuber, commentator and broadcaster, with a passion for motorsport on both the real and virtual racetrack.

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Outside of the Formula Vee, all cars need more than 90 degrees of steering lock for the cars to actually start turning for me, then you need to apply less as it ends up turning too much. Have tried default settings, tried altering sensitivity and steering lock settings on my wheel (Fanatec CS 2.5) and in game. No other game does this, i've deleted files from previous versions and all that jazz and still no go.
GamerMuscle had similar problems and the wheel isn't properly calibrated if the virtual wheel isn't in sync. If I remember correctly using the custom-wheel option>map axis and buttons>calibrate wheel>restart should solve it.
 
unwise to tag and quote in edits anyway as it won't generate a notification ;)
Thanks, Dave! I always thought it did before, actually :whistling:
Outside of the Formula Vee, all cars need more than 90 degrees of steering lock for the cars to actually start turning for me, then you need to apply less as it ends up turning too much. Have tried default settings, tried altering sensitivity and steering lock settings on my wheel (Fanatec CS 2.5) and in game. No other game does this, i've deleted files from previous versions and all that jazz and still no go.
This sounds indeed pretty weird, but doesn't seem like a general thing. (Check the calibration process first, don't forget to turn the wheel back to the center, before the "turn to 90° step" comes.

Have you also checked, if there is a speed sensitivitiy setting on (shouldn't) and your CSW2.5 is set to "Auto" in rotation?(should) I have the same Wheelbase and use it with a Formula and R300 rim and with both i don't need to turn the wheel like crazy. Many cars actually became quite responsive and it was also an objective in the past to achieve that.

Some exceptions, that still showcase quite slow steering (minding with virtual wheel in sync) are F-Retro G1, M1 Procar and Copa Trucks for example, where increasing steering lock in the setup helps, maybe you give it a go.^^
 
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Center the slider beneath the wheel calibration. Old UI will report that as 50%, the same setting in the new UI will say 100%. This means motion is equal to the movement of the wheel. Setting the slider to the left of the center point slows down steering, which is helpful on high speed ovals, and does sound like the symptom you are experiencing. I too have the same wheel without your problem. Also, when calibrating, move the wheel to the left, ALL THE WAY LEFT, and hold it against the physical stop. While holding the wheel, press the max button. Repeat to the right, then center the wheel and press the center button.
 
I recently noticed that the suspension springs on these cars are not animated to expand or compress, and it really bothers me.
 
I recently noticed that the suspension springs on these cars are not animated to expand or compress, and it really bothers me.
 
It will be interesting to hear the story on what Reiza was doing to replicate the physics of the fan in AMS2. I hope it is not just a "bigger invisible wings"
 
Like someone else already explained it is not going to be a big wing or any silly thing like that but rather linked to engine RPM as it should be. More info cannot be shared because beta users are bound not to share details of what is beta tested but Reiza is attempting to do a correct simulation of it not a fake.
 
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