2022 Plans Teased in Automobilista 2 December Dev Update

Automobilista 2 2022 Roadmap 01.jpg
Reiza Studios has released the December, 2021 development roadmap for Automobilista 2, which details updates for January and beyond.

Reiza's last development update of 2021 was a significant one. The team behind Automobilista 2 confirmed that some pending content is going to be delayed, explained why the release of some overdue content isn't imminent, and summarized their plans for the title through 2022.

For those who bought the Racin' USA DLC part 2 expecting to have Road America added before now, you'll have another month to wait, as Reiza plans to complete the DLC pack in the January end-of-month update. Likewise, those who have been hoping to drive vintage layouts of Nurburgring and Spa will need to wait a bit longer, as the tracks are now expected in the first quarter of 2022.

Reiza explained the delays in releasing content players were expecting as a "distinction between plans and commitments".

Owners of AMS2 can soon look forward to driving more Formula 1-inspired cars, as the title will soon receive the Formula Retro Gen 3, modeled after the 1983 F1 cars, will be released soon.

Automobilista 2 2022 Roadmap 02.jpg


As far as the broader plans for the development of Automobilista 2 in 2022, Reiza noted "New cars from premium brands filling up existing classes as well as well as branching out to new ones, new tracks, historical tracks, further AI development, more multiplayer features, Steam achievements, full course yellows, oval racing, dirt racing and maybe the beginning of what should be a very elaborate career mode".

So, it would seem that big things are coming to AMS2 this calendar year, but a bit more patience will be required for now.

Is there anything mentioned in the dev update that you're looking forward to? Let us know in the comments.
About author
Mike Smith
I have been obsessed with sim racing and racing games since the 1980's. My first taste of live auto racing was in 1988, and I couldn't get enough ever since. Lead writer for RaceDepartment, and owner of SimRacing604 and its YouTube channel. Favourite sims include Assetto Corsa Competizione, Assetto Corsa, rFactor 2, Automobilista 2, DiRT Rally 2 - On Twitter as @simracing604

Comments

Thing is the stuff like Forza Horizons Shits on 3000 daily users so that's the sort of racing game the "industry" wants. I mean if you go by daily users I believe ETS2 has 30-40,000 daily users!
I don’t think ETS2 is in the same category as Forza or AMS2. ETS2 is not a racing sim. I own ETS2, it’s a great game but I play it for completely different reasons than AMS2,
 
I don’t think ETS2 is in the same category as Forza or AMS2. ETS2 is not a racing sim. I own ETS2, it’s a great game but I play it for completely different reasons than AMS2,
Indeed I was just commenting on the topic of "user" base and the "industry". Sims are incredibly niche.
 
There are many ways of managing that. One of them is actually keeping the number of 190s limited, and/or just giving them to the slower drivers.

But making a fantasy car out of it just to appease people who want to win a race on the internet is fundamentally anti-simulation.
When you put some cars under the same class, you´ll wait they are equal, that´s why it´s under the same class...if not...why use same? don´t you think it?
 
When you put some cars under the same class, you´ll wait they are equal, that´s why it´s under the same class...if not...why use same? don´t you think it?
I don't think you really understand the "simulation" part in "racing simulation".
 
I don't think you really understand the "simulation" part in "racing simulation".! i understand now that a bugged game is an art of racing simulation

I don't think you really understand the "simulation" part in "racing simulation".
Now you show me a bugged game is a piece of art, a part of the simulation, maybe i have a rude tongue for that kind of "racing simulation", great to see that Reiza equal M8 with the 911..but this is not part of that racing simulation...or yes? i´m confused
 
Now you show me a bugged game is a piece of art, a part of the simulation, maybe i have a rude tongue for that kind of "racing simulation", great to see that Reiza equal M8 with the 911..but this is not part of that racing simulation...or yes? i´m confused
I don't know how other cars in AMS2 stack up, but I made models of the 190E and E30 1992 DTM cars into AC and the 190E just ended up a bit faster and easier. It's not a bug or an issue, that's how they were in reality.
 
Premium
When you put some cars under the same class, you´ll wait they are equal, that´s why it´s under the same class...if not...why use same? don´t you think it?
No, it can also mean they raced together in real life. Back in the day manufacturer series weren't BOP'd that much, and ealry 1990's DTM surely wasn't. In 1991 DTM the Merc was faster tham the BMW, but Audi dominated with their V8 AWD car. In 1992, Merc dominated. GT1 and Group C would be other examples in AMS2.
 
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I don't know how other cars in AMS2 stack up, but I made models of the 190E and E30 1992 DTM cars into AC and the 190E just ended up a bit faster and easier. It's not a bug or an issue, that's how they were in reality.
Not in real season 1990, 190 6°, winner m3
 
No, it can also mean they raced together in real life. Back in the day manufacturer series weren't BOP'd that much, and ealry 1990's DTM surely wasn't. In 1991 DTM the Merc was faster tham the BMW, but Audi dominated with their V8 AWD car. In 1992, Merc dominated. GT1 and Group C would be other examples in AMS2.
In 1990 winner was M3 and first 190 is 6° they used some concepts like kg/CV, CC and many others, but Reiza must equal cars in the same class, if you get GT3 Porsche 911 is faster than others that's why we see public servers with GT3 and 9/10 cars are 911, but anyway i think this is not important and could be fixed easy, the worst part is some bugs, port from Pcars2, i think Reiza is working hard but maybe they need more help and feedback from their community
 
I don't know how other cars in AMS2 stack up, but I made models of the 190E and E30 1992 DTM cars into AC and the 190E just ended up a bit faster and easier. It's not a bug or an issue, that's how they were in reality.
Models? We are talking about physics and reality, a 3D model doesn't means nothing, in hillclimb Challenge we still use hp/kg, cc and motor Torque to equal cars, not just a problem on Dtm, just take a look at GT3, 911 is faster than others, in Group C still the same, is just a question they need more info and feedback from Ams2 community, we all want to improve Ams2 game
 
Premium
Irrelevant, the cars in AMS2 are 1991 season, Merc was stronger than BMW in 1991. You can tell because they didn't have ABS back in 1990, but added it in 1991 and the AMS2 cars have it. Also the HP of the Merc changed significantly from 1991 to 1992 (344 -> 370ish), and apart from one exception they ran 6 speed gearboxes in 1992.

I agree that classes that have BOP in real life should also have it in game, but you must still consider that certain GT3s are faster around certain tracks and will always dominate there. What should not happen is a car that dominates everywhere.

Best of both worlds would be realistic performances of the cars including dominance, and a way to BOP them manually for multiplayer with restictors and ballast, like was mentioned before. Hopefully we'll see that in AMS2 soon.
 
In 1990 winner was M3 and first 190 is 6° they used some concepts like kg/CV, CC and many others, but Reiza must equal cars in the same class, if you get GT3 Porsche 911 is faster than others that's why we see public servers with GT3 and 9/10 cars are 911, but anyway i think this is not important and could be fixed easy, the worst part is some bugs, port from Pcars2, i think Reiza is working hard but maybe they need more help and feedback from their community
So.. if we use 1990, by your own argument, the M3 should be the faster, and by quite some margin no?....

LIke the poster above said, they are basing the performances from 91 or 92, years when Mercedes had the upper hand.

If you dont like this fact, then just dont race those cars, thats it. I think you should stick to GT3.

Balance of performance didnt exist before the 2000s. So there was almost always a faster car. This is the nature of racing, and one of the natures of simulating real cars is to replicate said differences. If you dont like this, maybe you are playing the wrong game, and some modding platform where you can put fantasy league physics in all cars is a better choice for you.
 
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So.. if we use 1990, by your own argument, the M3 should be the faster, and by quite some margin no?....

LIke the poster above said, they are basing the performances from 91 or 92, years when Mercedes had the upper hand.

If you dont like this fact, then just dont race those cars, thats it. I think you should stick to GT3.

Balance of performance didnt exist before the 2000s. So there was almost always a faster car. This is the nature of racing, and one of the natures of simulating real cars is to replicate said differences. If you dont like this, maybe you are playing the wrong game, and some modding platform where you can put fantasy league physics in all cars is a better choice for you.
Sure sure, Ams2
Physics models, smartass.
Sorry Ross Brawn, Ams2 is the BEST Game in the World and never has bugs and don't need anything more, except people like
 
Why do you think one car being faster than another car is a bug?
Not just one car, there are various, if you see GTE M8 was faster than all GTE, if you go to GT3 911 is the greyhound, maybe on the past or old cars there was no ballast or bop to balance car, but in GTE and GT3 exist but they don´t apply so makes some cars faster on all tracks, so if you create a league or play on a public server with GTE or GT3 is absurd cause you see drivers choosing same car, so if you make equal cars maybe M8 could be faster on some tracks, other C8 or 911, but not in all the same car, it´s wrong, so that´s why reiza must need some feedback from community and real drivers, improving this great game, but some clever minds don´t like maybe, and i think is good for Reiza improve this part of the game, enjoying drivers with multiclass races on tracks like Nords, for example
 

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