2022 Plans Teased in Automobilista 2 December Dev Update

Automobilista 2 2022 Roadmap 01.jpg
Reiza Studios has released the December, 2021 development roadmap for Automobilista 2, which details updates for January and beyond.

Reiza's last development update of 2021 was a significant one. The team behind Automobilista 2 confirmed that some pending content is going to be delayed, explained why the release of some overdue content isn't imminent, and summarized their plans for the title through 2022.

For those who bought the Racin' USA DLC part 2 expecting to have Road America added before now, you'll have another month to wait, as Reiza plans to complete the DLC pack in the January end-of-month update. Likewise, those who have been hoping to drive vintage layouts of Nurburgring and Spa will need to wait a bit longer, as the tracks are now expected in the first quarter of 2022.

Reiza explained the delays in releasing content players were expecting as a "distinction between plans and commitments".

Owners of AMS2 can soon look forward to driving more Formula 1-inspired cars, as the title will soon receive the Formula Retro Gen 3, modeled after the 1983 F1 cars, will be released soon.

Automobilista 2 2022 Roadmap 02.jpg


As far as the broader plans for the development of Automobilista 2 in 2022, Reiza noted "New cars from premium brands filling up existing classes as well as well as branching out to new ones, new tracks, historical tracks, further AI development, more multiplayer features, Steam achievements, full course yellows, oval racing, dirt racing and maybe the beginning of what should be a very elaborate career mode".

So, it would seem that big things are coming to AMS2 this calendar year, but a bit more patience will be required for now.

Is there anything mentioned in the dev update that you're looking forward to? Let us know in the comments.
About author
Mike Smith
I have been obsessed with sim racing and racing games since the 1980's. My first taste of live auto racing was in 1988, and I couldn't get enough ever since. Lead writer for RaceDepartment, and owner of SimRacing604 and its YouTube channel. Favourite sims include Assetto Corsa Competizione, Assetto Corsa, rFactor 2, Automobilista 2, DiRT Rally 2 - On Twitter as @simracing604

Comments

On the flip side it bothers me a bit that they are working on dirt racing and oval racing. Why spend limited resources on a niche that exists elsewhere? Focus on what makes AMS2 relatively unique, which is the classic stuff.
Which sim has oval racing?
 
ermmmm, iRacing? like, tons of the stuff, all classes from Street Stock to the highest tier, whatever they may be called, Dirt oval and dry oval, thousands of players, trucks, CART, anything that turns left (or is it right?). After all it grew out of NASCAR 4 if I am not mistaken.
 
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Nearly every sim in the early 2000s used the ISI engine and nobody gave a ****.
Now a small dev team from Brazil chooses the Madness Engine and everybody looses their mind (probably without even trying AMS2). If Reiza had the manpower to create their own engine they probably would have chosen to do so but they had the opportunity to get their hands on the newest engine in simracing and now they are giving their best. I’m not 100% happy with AMS2 yet but they made huge steps since early 2020 and I’m confident AMS2 will have a good future.
You're right.

I never felt really confident with rfactor, but simbin did the same job than reiza is now making with the madness engine, and they brought GTR2 and the Race07 series. GTR1 and GTL were based on F1 Challenge's engine, which had the unfamous issue of the uncatchable oversteering at low speed (it was quiet an issue in the original game, you had to learn how to avoid being in a situation where this could happen, always having enough throttle and speed, very stressful and tiring), and some low tires grip... simbin improved the formula and did the same with rfactor's engine.

I remember how disappointed I was with rfactor and how GTR2 was amazing, really different feelings and features. So everything can be improved, and Reiza is a team able to do this work with the madness engine.

I'm looking forward to the dirt side of the game, as I think the rally cross in pcars2 is great. If ovals are coming, then what about adding some sprint cars and legend cars on dirt ovals? Something lacking in serious modern sims, except in iracing.

I must state that, imo, the best dirt content in a racing game was in toca race driver 3 : monster trucks, buggies, beetles, sprint cars, classic muscle cars, rallycross, rally, this was insanely fun (especially the monster trucks and the rallycross!). And there maybe more but its been a long time. Something similar would be a real refreshment.

I hope more group C and GT1 cars are coming. Would be nice to have some cars of the same series but in another class. Like 1997 and 98 GT2 cars to race with the GT1, the viper and the 911.

Some BPR or GTO cars would be great too (the GTO F40 in pcars2 is so cool...). BPR cars are really interesting : eb110, f40, mclaren f1, xj220, venturi 600lm, callaway corvette, f355, porsches, lotus... It wpuld be amazing to have some of this cars wich run completely differently than the next GT1s of 97.
 
Iracing was the main one I was thinking of. It's the go-to oval racing sim and I'd have thought barely worth competing with given the disparity in resources and head start iracing has.
It was the only title I had in mind when I asked you. However, I think it's worth noting that iRacing is not for everyone. Too expensive for many people.
 
It was the only title I had in mind when I asked you. However, I think it's worth noting that iRacing is not for everyone. Too expensive for many people.
Rfactor1, Nascar 2003, rfactor2 (don't know if it's good, I've never tried the ovals in rfactor2 ; few years ago I've read it was good). There are other options. In pcars2, I assume the rules are simplified, I only did a few online races. But I'd be glad to have it included in AMS2 package.

I don't think the point is to compete with other titles which do some things right, it is to keep a maximim of players on the game, on long sessions, allowing them to change from one series to another without having to launch another game. If you have all you need in one package, why would you play another game? Hard to achieve though, for sure.
 
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On the flip side it bothers me a bit that they are working on dirt racing and oval racing. Why spend limited resources on a niche that exists elsewhere? Focus on what makes AMS2 relatively unique, which is the classic stuff.
Now I agree it is a niche genre to an extent, tho at the same time very unique.

The madness engine and iRacing are the only two (racing engines) that have loose surface physics.
Reiza have yet to tell us if it's enabled yet?
If enabled it adds alot more to the driving experience, bringing dirt and debris on track, decreases track grip in parts, changing track conditions, grooves can develop on dirt and add grip etc.

IF they do it properly they could open the title to alot of new user.
iRacing has thousands of dirt and oval racers.....tho to be honest, Reiza would have to come up with a spectacular license/track roster....and would have to continue adding content to make it worth while

A lancer RX or beetle buggy on a couple unknown Brazilian dirt tracks isint gonna draw much interest and the same goes for the oval content.

Speculations aside, were just gonna have to wait and see what they announce for the adrenaline DLC.
 
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As usual, an AMS2 thread is 50% PC2 comments. The 2 don't feel remotely the same anymore, driving a GT3 911 back to back, it's not the same thing.
To be fair, I haven't read many comments saying it drives the same as PC2 in this thread.
Several have pointed out issues in the engine and physics tweaks that need to be addressed that have carried over to this title.

Hell they may not even be physics issues and just poor base setups that cause odd behaviors?
Rumour has it from another thread there is a community member redoing the base setups?
 
Speaking the Gen3 sled, I've hoped for the 1985 version, but surely interesting how the sim quality will be.

Although the chance is probably near zero that a modern sim with a large majority of 'modern drivers' my hope to the bone is, that the Gen3 will be modeled just as "perfectly imperfect" as e.g. the modding team MasterBlaster Modding (Christian & Kay)'s work on their GTR2 F1 1985 mod.

Simulating the unsustainability of the past race cars' sensivity/hypersensivity resulting in frequent breakdown due to engine overheating/sudden hydraulic oil leak/shaft break/etc... and actually simulating a race distance and, despite that, being able to make a possible surprising checkered flag, but through setup enginering and on track a constant mix of competition driving and gently nursing the car round the track is perhaps a slightly nerdy anti-console market approach, but I HOPE there is a bit for the discerning offline driver here!

Yes, that may be a special genre having real fun trying to race the most difficult, slowest and most unreliable race car on the grid with the main purpose just to get the backmarker car home, and if possible combined with extra spice of being competitive not to get last, but a relief like 10 victories when it succeeds. Have had so many hours of enjoyment doing that in splendid GTR2- and rF1 mods of which has focussed on the huge difference in reliability on the grid.

This is quite a big part of the "sim concept" to me, as a primarily classic race car driver.

OK, I know my expectations might be too high here ...but then in a later version at least with Reiza's standard of version updates ;)
 
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hmmm, bear in mind AMS 2 is more like a local title, most players are brazilian and maybe most of them even don't speak english.
Fair enough and I agree....but with only a few hundred people out of a country of 212 million currently playing it, I feel they need to expand there player base.....that's if they are content with there currently player base numbers.... personally I'd like to see a few thousand more.

The Brazilian roots are already there, now it time to expand the international content to get more people attracted to the title.

I've owned ever Reiza title, simply due to them making a quality product which few can deny.....yet trying to setup a series or a league with your non Brazilian buddies is next to impossible....and if you do succeed...it doesn't last very long until guys move onto other more populated content/titles.
RD is a prime example. How many times have they started club racing just to have it die off after a few months or revert to modded content, which AMS2 does not offer.

Regarding the language barrier...is there not a language selector in AMS2?
 
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That was fixed weeks ago, if that is not the case make a bug report on the forums.
Sorry but still bugged, and i don't Talk about why M8 is faster than all the rest and RSR is a turtle from M8 and C8, to buy another DLC we need trust in old DLC and must be fixed, i love Reiza Ams2 and cars like 2002 is my dream come true with a great ffb and physics but one car not justify things made bad
 
Sorry but still bugged, and i don't Talk about why M8 is faster than all the rest and RSR is a turtle from M8 and C8, to buy another DLC we need trust in old DLC and must be fixed, i love Reiza Ams2 and cars like 2002 is my dream come true with a great ffb and physics but one car not justify things made bad
Mate the M8 is not that crazily faster than other cars since the last couple of updates...
The replay for GTEs is working fine, some other classes still have some issues instead.
The cars trembling issue is related to the suspensions geometry being used in the predictive trajectory model used in MP replay/spectating for AI and other players.
For sake of clarity it has nothing to do with actual simulated physics but It's not a simple thing to fix and will require adjustments on a per class basis.
Reiza knows and has made improvements as it was possible (in facts in the GTEs it's almost non existent now), now there needs to be deeper work to have things straightened for all classes across the board.
 
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As far as the broader plans for the development of Automobilista 2 in 2022, Reiza noted "New cars from premium brands filling up existing classes as well as well as branching out to new ones, new tracks, historical tracks, further AI development, more multiplayer features, Steam achievements, full course yellows, oval racing, dirt racing and maybe the beginning of what should be a very elaborate career mode".

These "big things" are just features already seen in pCars 2 lol.
That's fair that you don't want to see them retread old ground. Personally I'd rather they'd polish existing content and work on a career mode before anything else. That said, from what I recall, them working on a wider breadth of content helped them fix (or at least mitigate) the differential issues, so there could be other benefits to this being developed. I don't see it happening until 2023 to be honest though.
 
Sorry but still bugged, and i don't Talk about why M8 is faster than all the rest and RSR is a turtle from M8 and C8, to buy another DLC we need trust in old DLC and must be fixed, i love Reiza Ams2 and cars like 2002 is my dream come true with a great ffb and physics but one car not justify things made bad
When did you actually play the game last? I ask because:

1. The juddering GTEs in multiplayer was fixed a few patches ago.
2.The GTEs were balanced by a recent patch so the M8 should no longer dominate unless at very high altitude.
3.The BMW 2002 actually got broken in the same patch, and now has awful tyres with insufficient grip.
 
The ‘sticky diff’ bug is a case in point, where reiza had been developing the game for a long time but had yet to notice a huge physics bug in the engine. I don’t blame reiza as they’re trying to untangle other peoples work and mould it into something new.
Noticing something and fixing it in an integrated manner (with all the other aspects of the physics modelling that it affects) are two different things. There are many things we know about, but can't snap fingers to resolve as quickly as desired.

I am also curious about why we haven't heard about this huge physics bug in all the many years of past threads about PC and PC 2?
 

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