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Val de Vienne (2 Seasons, 2 Layouts) 1.20

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(ValdeVienne_AMS_V1.20.7z) MD5 = F82A58BA4564812290F07260A7FF03E2

Circuit du Val de Vienne v1.20 for Automobilista

Special note :
It should be possible to overwrite an old version with this update. However if you have any loading errors be sure to remove any previous versions of "ValdeVienne" from your locations folder before installing v1.20.


A maintenance update with some additional upgrades for Val de Vienne to improve performance and take advantage of the latest AMS v1.5+ standards.

This track has a very high poly count... over 2.3 million faces. I attempted to reduce the memory loading without affecting quality, by remodeling some objects to remove excess detail, optimize some objects to remove hidden or co-instant faces, resize some very high resolution textures, and merging some textures to reduce the material count.

* Optimize track, fence, tire wall, grass blade objects.
* Remove 250000+ hidden or excessive polys.
* Condense materials, reduce material count by 50+.
* Correct the specular (alpha) channel in many textures.
* Optimize the garage building, remake the AO effects. Improved window transparency.
* Revisit the interior garage details, remove some excess objects (trucks/tire racks).
* Improved physics for saw tooth curbs (especially for AI).
* Reduce marble areas slightly.
* Fix several z-fighting issues.
* Remap the track surface, track lines and markings.
* Correct some grass blade mapping issues, steal terrain normals for tall gb.
* New groove / skid / marbles mapping.
* Improved AI inside/outside lines, Recompute the AI with the latest AMS v1.5+ parameters.
* Relax the cut track detection in a few locations.
* Correct the finish line timing point.
* Updated lighting colors and sky blending angles.
* Optimize shadows.
* Package cleanup of unused objects and textures.
* New track loading screens and mini maps.
* Other tweaks and details added that didn't make the change log.

Special thanks and credits to Reiza for their graphics technology, objects, and base textures modified for use in this track.

Credits to Patrick Giranthon for converting the original circuit by Fabrice (fabfr06) to AMS standards.

Please use the support forum for any issues, and be sure to leave a rating / review when you can.

Enjoy,

Gringo
Grass update and GDB update with real life temperatures
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