UnoTurbo.ie_GrA_MK1

UnoTurbo.ie_GrA_MK1 1.6.1

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A small update to fix a couple of things and for some improvements:
- Inserted in the installation folders a folder with the fonts for the instruments, which I had neglected to attach, causing the non-vision of the functioning of the digital instrumentation to those who did not already have the fonts installed.
- Eliminated a double mesh on the deflector that duplicated the image and occupied useless texture that weighed down the kn5.
- Improved AI behavior, fixed an issue that caused many cars to roll over easily.
- Reduced the weight of the kn5 a bit to optimize video performance.
- Now the samsung tablet no longer has a single blue LED, but has a double LED (on the left), green when using the info display and blue with the navigator.
- In addition to a txt file with the installation procedures, I have included a txt file "Read if you have installation errors.txt" to avoid some known installation errors.

!!Always delete the old version before installing the new one.!!
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""A big update because I love these little beasts very much and hope to make driving even more enjoyable for you, this update focuses on the improvement and finish of the dashboard center console, but with many other improvements that are in progress opera I implemented and fixed small things that had to be reviewed with the CSP updates.
I've done a lot of tests and I hope I haven't missed anything that could cause problems for someone, but if you do, don't hesitate to contact me.
If anyone believes that something I haven't done can be implemented or modified, write me privately and if it's possible I'll try to include it in the next update.

Change log:
- Improved central console lighter \ air conditioner, redone graphic mesh and lighting, now no longer fixed but connected to the light switch.
- The stereo central console has also been improved, the graphic mesh and lighting have been redone, lighting which is now no longer a fixed emissive but is connected to the light switch, and simulates a small variation in brightness going from OFF to ON.
- The small retractable LCD display with room and consumption data has been eliminated.
- Introduced new retractable multifunction tablet LCD display, it can be changed to display ambient data, fuel consumption and suspension damage, or have the navigator, but also music with the various applications and many other functions, or it can become a rear-view monitor. From the visual card car settings menu you can enable\disable.
- Added mesh to the rear glass that simulates the defrost to the glass.
- Improved dashboard console lighting, now the symbols on the console no longer have a fixed green emission but are connected to the light switch for better realism, the lighting is now white.
- The brake bias value has been improved.
- Added PIT lights hidden in the front bumper, they can only be seen in the BOX area when they come on.
- Removed the flashing LED on the steering wheel in the box input. Added PIT LED in dashboard console, flashes in pit entry and stop.
- Improved the exhaust shaking effect.
- Small improvements of shaders values on tyres.
- Added a slight flicker to the dashboard keychain as well
- Fixed a script issue in petrol map 3
- Fixed a script problem that conflicted with latest CSP versions.
- Improved the Driver Name on the dashboard, which can now be entered in 2 different ways and in 4 positions, for driving without navigator and for driving with navigator, it can also be hidden from the car settings menu in the visual tab.
- Fixed a CSP script issue in engine.ini, which after the latest CSP updates caused all AI cars on the starting grid to speed up when doing an offline race.
- Redid all the LODs and fixed a problem that in the distant view made the hidden codriver reappear with loading of LOD_b\c\d.
- Engine idle RPM reduced from 1050 RPM to 950 RPM.
- Increased instrument lighting.
- Fixed SLCR digital panel, RPM and SPEED were indicated in inverted position.
- Improved codriver shaders and textures.
- Redone the UVs of the rims, new meshes and new AOs to improve the graphic effect and eliminate a shadow defect that was created with the movement of the wheels.
- Now inside the folders "skin" I added "int_Rollbar.dds" for the custom color of the rollbar, where it is not present it will be dark gray by default. Delete "int_Rollbar.dds" where present to return to the default dark gray.
- Updated shadows.
- Added 6 new skins with chrome effect, the chrome effect with CSP is still not visible in showroom, only in-game.
- Separation of Drivers suit package and optional material to reduce download file size.

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- Added multi-information digital instrument with gear counter that changes color tones from white to red in limiter mode, the gear counter has also incorporated the warning of bright gear change (yellow) and over-revs bright (red) can be selected and change from analogue to digital as desired from the display tab auto settings menu.

- Now the extra light warning (on the dashboard) for the RPM limiter also has an additional yellow led warning that suggests shift up or higher gear.

- Even the gear counter on the racelogic now changes the hue to red in the limiter regime.

- Improved the Racelogic, it is also now possible to change the gear counter with the information of the asphalt temperature, this also for not having 2 gear counters when driving with digital instruments. To change it, it is always done from the auto settings menu visual tab.

- Improved Racelogic lighting and graphics.

- Improved dashboard lighting with whiter tonal values, improved lighting of some dashboard warnings.

- Added the flashing of the "emergency lights" triangle also on the dashboard control, which makes the mod more immersive.

- Added the possibility to insert your name on the dashboard, find the wire and a demo inside the rar "_PSD_and_optional_materials" and opening the PSD file that you find inside the "To change or add_Banner" folder.

- Now you can choose whether to have the 2-spoke steering wheel, mounted in reality on this Fiat UnoTurbo rally, or a 3-spoke racing steering wheel. To change it, it is always done from the auto settings menu visual tab.
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SORRY, THIS VERSION 1.4 IS EQUAL TO 1.3, I HAVE ONLY CORRECTED AN ERROR IN A WEFT AND FILE LOADING.

- Added display to Racelogic showing the gear used.

- Now the Racelogic displays 2 recording, in white, as before, the time of the last lap just ended and in green I have added the best time recorded in the session.

- Added light illumination to the Racelogic display even with lights off, and turning on the lights intensifies the illumination of the displays.

- At the request of someone, I added the possibility of having slick tires on the MK1 and MK2 road versions (not on the dirt or snow models.), I added the .DDS files of the textures inside the RAR "_PSD_and_optional_materials \ Optional_Tyres".

- Modified the support that supports the racelogic, with screwed plate

- Added an extra light warning for the RPM limiter, contained in an instrument screwed to the dashboard with a metal holder. The instrument can be hidden from the auto settings menu visual tab. "This function was asked of me, probably seen on the one turbo evolution of "LucaDh92".

- Added a small display that displays the time of day, ambient temperature and fuel consumption km per liter, also this tool can be optionally hidden from the visual tab auto settings menu.
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- Added display to Racelogic showing the gear used.

- Now the Racelogic displays 2 recording, in white, as before, the time of the last lap just ended and in green I have added the best time recorded in the session.

- Added light illumination to the Racelogic display even with lights off, and turning on the lights intensifies the illumination of the displays.

- At the request of someone, I added the possibility of having slick tires on the MK1 and MK2 road versions (not on the dirt or snow models.), I added the .DDS files of the textures inside the RAR "_PSD_and_optional_materials \ Optional_Tyres".

- Modified the support that supports the racelogic, with screwed plate

- Added an extra light warning for the RPM limiter, contained in an instrument screwed to the dashboard with a metal holder. The instrument can be hidden from the auto settings menu visual tab. "This function was asked of me, probably seen on the one turbo evolution of "LucaDh92".

- Added a small display that displays the time of day, ambient temperature and fuel consumption km per liter, also this tool can be optionally hidden from the visual tab auto settings menu.
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-Modified the steering wheel which is now a "chalice" with 2 spokes as it was actually mounted.
-Some changes to the values in config.ini regarding the wheel and tire shadows.
-Improved the texture that simulates the internal holes in the bottom of the body that previously showed the square outline of the mesh.
-Added tow hook on the front bumper.
- UV map redone of the dashboard panel where the gearshift rod is inserted to solve a texture problem.
-Improved the calibration of the turbo gauge instrument which now marks 1.5 bar compared to before which indicated more.
-Improved the brightness of the PIT LEDs on the steering wheel which are now red.
-Added a pneumatic compound with less grip, the compound is identical to the "street (ST)" but with considerable less grip. I called it "street (ST-2)". (I added this compound for those who prefer a mod with less grip)
-The 32_totip skin now has black side mirrors and front radiator grille than before which were white.
-Added a mesh to close under the front bumper, to solve the problem that from some perspectives you could see the transparency created by the normals of the bumper mesh.
-New key inserted in the ignition dashboard and key ring, redesigned with UnoTurbo grif.
-Added script to implement new flames from the exhaust with CSP.
"To activate the new flames in ContentManager click on SETTINGS-> CUSTOM SHADERS PATCH and then right in the PARTICLES FX tab and check" New flames: ". To continue using the old flames remove the check"
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-I added the headlight covers with CARELLO writing for the light bar on the bonnet, the covers can be activated / deactivated.
I think it's a good immersive feature.

The covers can be activated \ deactivated from the auto in game settings menu in the "visual" tab.

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