Shows some CustomPhysics values from CustomShadersPatch, also works as normal tyre app on vanilla AC.
Install: Unpack to AC folder under steam. Enable the app in settings/AC/python apps:
Brake temps only as option in ContentManager->Settings->Apps->"tyres_app_ext" (see down below) - and they are on by default. Carcass temps and brake temps must be modelled as CustomPhysics CSP feature of the car or nothing will be displayed for them. Pressure and Temp units also only in CM-UI.
All other options also in game. Aero values are just displayed like AC spits them out. Todo: tune in Font colors, wait for CSP to report Max Tyre Temps in the future.
Be aware - if you enable more features it eats performance. See updates page for more recent screenshots.
When colors are off, use this Color Multiplier to adjust
-SlipAngle/Ratio as circle+triangle, in red when braking, in blue when sliding from power
-TyreSlip and ndSlip as fading rectangles on the upper/lower edges of tyres
-Mz self aligning torque as small yellow triangles on the wheel centers, growing outward/inward
-with "more" enabled:
+front/rear RideHeight bars, white when lower than 5mm
+x/y gforces, in green
+cars x velocity as x, current CG height as y, in red
+cars angular velocity x/y, in blue
+Dy in gray->red besides each tire
(Troque=Torque)
-Directions 'Star' Colors in the center:
green - steering wheel,
blue - slipangle front,
red - slipangle rear.
If carcass temps are moddeled for the car: Carcass temps in black, next to the brake disc-bar, Core temps in white; the torque and aero stuff is off by default:
a little faint, but core temps in the center have their own color
Options:
If you feel like donating something: https://www.patreon.com/leBluem
Install: Unpack to AC folder under steam. Enable the app in settings/AC/python apps:
Brake temps only as option in ContentManager->Settings->Apps->"tyres_app_ext" (see down below) - and they are on by default. Carcass temps and brake temps must be modelled as CustomPhysics CSP feature of the car or nothing will be displayed for them. Pressure and Temp units also only in CM-UI.
All other options also in game. Aero values are just displayed like AC spits them out. Todo: tune in Font colors, wait for CSP to report Max Tyre Temps in the future.
Be aware - if you enable more features it eats performance. See updates page for more recent screenshots.
When colors are off, use this Color Multiplier to adjust
-SlipAngle/Ratio as circle+triangle, in red when braking, in blue when sliding from power
-TyreSlip and ndSlip as fading rectangles on the upper/lower edges of tyres
-Mz self aligning torque as small yellow triangles on the wheel centers, growing outward/inward
-with "more" enabled:
+front/rear RideHeight bars, white when lower than 5mm
+x/y gforces, in green
+cars x velocity as x, current CG height as y, in red
+cars angular velocity x/y, in blue
+Dy in gray->red besides each tire
(Troque=Torque)
-Directions 'Star' Colors in the center:
green - steering wheel,
blue - slipangle front,
red - slipangle rear.
If carcass temps are moddeled for the car: Carcass temps in black, next to the brake disc-bar, Core temps in white; the torque and aero stuff is off by default:
a little faint, but core temps in the center have their own color
Options:
If you feel like donating something: https://www.patreon.com/leBluem