TT Circuit Assen

TT Circuit Assen 0.8.2

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Excellent work! Great visuals, performance, and feel. Wonderful to have such an iconic motorsport venue in AC.
Could you also do the southloop version
NightEye87
NightEye87
It's not realistic to use it. I also have no idea why that bit of asphalt is even there :p There is no pitlane, etc.
But sure, I'll add it to the to-do list. I can make the runoff at Meeuwenmeer into a pitlane of some sorts.
A solid new addition to my favourite modern tracks in Assetto Corsa. A fast, flowing circuit, with corners of varying camber, I feel comfortable taking different kinds of cars here. I am not familiar with the real life circuit but this has the feel of quality.
Premium
This track is fantastic !
Thank you very much.
Awesome track. This has been my most raced track ever, and I can't get enough of it. One problem though; this track is pretty hard to handle for my pc. I personally race at medium track detail settings, but this track for example has people on the stands on this setting. Something that on ks tracks would only happen on very high. Result is a fps about 20 lower than ks tracks. If it's possible, could you remove some details (people, texture on backside of guardrail hoofdtribune, etc)? Really appreciate your effort
NightEye87
NightEye87
Glad you like it!
I wasn't aware the people should only be present on higher world settings. I'll edit this for the next update.
There sure are a lot of them, for Assen having the longest continuous grandstand of Europe, I believe. For now, you can lower their numbers manually. The files are located in /ne_ttassen/.../data/camera_facing.ini ("..." being autosport/motorsport/etc.). Adjust the "ELEMENTS=..." to something lower or simply delete the whole file(s).
Awsome job, my favorite track in AC. Really love the details and accuracy, have been to the circuits more than a hunderd times and also driven it a few times and can barely notice differences with real life. Two new irl to the track are now a big sausage kerb at the inside of T1 and bread kerbs on the inside of Madijk and Stekkenwal. The sausage kerb is only occasionally used but the bread kerbs are now permanent for autosport. Would be great to have them added
NightEye87
NightEye87
Great! Glad to hear :)
I'll see if I can find any reference for them and add them. It might end up on the to-do list under "2020 specifications that I cannot do yet due to no photos due to corona".. :P If you have any reference material, please let me know.
Premium
Awesome track! Being a local I love seeing familiar details like the Smilde radio tower and the " Pettenflat" police building.
NightEye87
NightEye87
Thanks! Finally someone noticed them, haha! Especially the radio tower added a feeling of "home" for me. Such a landmark whenever you're in the area.
Thanks a lot for your time, work and well done track.
This track is sooo good now. Thank you for the work you put into this!
THANK YOU!
thank you !
Impressive level of detail and realism. I love those side red tyres realistc behavoiur when hit by a car :-)
Make me hope that some day I will aldo see soft track barrier deformation modelod into AC
Keep going on the superlative work,
Very enjoyable track. Scenery and the atmosphere is superb too. Keep up the amazing work.
Superb!
Great job, well done. Best wel goed:)
TOP WERK WEER!! fps veel beter nu en junior track is helemaal top ga zo door
NightEye87
NightEye87
Goed om te horen :)
Thx for the update! <3
Can someone convert this to rFactor 2?
Great track, I only find one issue in the north configuration where the start finish line wont stop the lap timer so theres no way to put a lap time. This happens in practice mode.
NightEye87
NightEye87
Editing my reply here after some back and forth chat. The north timer is broken somehow. A hotfix is added to the main post and I'll update the track soon.
Thanks for reporting!
Absolutely fantastic track, NightEye, wonderful job - I always love LiDAR/laser-scan tracks for their accuracy and yours is faithfully recreated in every other graphical aspect as well.

Still, I deducted one star (for now), not because of the AI that others mentioned -

But because I found track limits to be a bit too strict - namely, I think the current logic is that if you move even ONE WHEEL off the red-white-blue kerb, it's a track limits violation - whereas IRL I think it should be if ALL WHEELS off the red-white-blue kerb.

Could you please check this, or ocnfirm if this is a bug or intended behaviour?
NightEye87
NightEye87
Strange.. You'd think that the green asphalt for instance isn't supposed to be valid track. I know in motorcycle racing, even using a cm of it invalidates your lap. Yet on Kunos tracks that's all valid surface. That means you can abuse it as much as you want. Go wide through De Bult for instance and getting away with it.
I could setup some surfaces as invalid to prevent that. But then, where to draw the line? For me that line has always been the edge of the kerbs (I just realised my green kerbs are also valid probably).

Usually for online you can set the amount of wheels offtrack allowed. But I've had this message before. It might be time to change it :(

Thanks for the kind words!
Staff
Premium
Took me six years to discover my hometrack on RD. Fantastic, thanks so much!
Mandatory track for every AC owner!! So happy you updated this; its perfect now! GAMMA raceday lets go! lol

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