Toscana

Toscana 0.61

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Updated track UI files that were wrong... sorry ^^'
toscana_0005_Layer 2.jpg
New Rain FX Profile
New Grass FX Profile
New Lights FX Configuration "Italia!"
New Wind turbine animation
New Light polution profile
New Color Season Profile with Autumn and Winter
New Water profile for the lake
New See through windows for buildings with lighted interior at night

New high def physical road mesh with various surface
Fixed Pit entry and exit zone
Fixed Hotlap start direction on Stradale Layout
Fixed hole in the ground before tunnel

New materials settings working best for SOL and CSP
A small fixes after a few good remarks while waiting for next big update.

Changelog:
- The "new asphalt" part is less dark.
- New asphalt detail texture added
- The skins are now integrated "Content manager friendly" and will appear in it.
- The track name and folder is now just "toscana" without wip number, so from now the lap times will be kept with each update.

Have fun!
Hi everybody!
After some weeks of work, the 0.5 is here. I hope you will like it.
If you do, don't forget to rate the track.
I also started some tutorials video on youtube , feel free to keep an eye on it:
https://www.youtube.com/channel/UCbtecAeTyMVreBDFX58eyuw/featured?
And if you really like it and want to support moders works and help them buy coffee and tools, please feel free to donate.
paypal.me/fastfab

Changelog:
Version 0.5
- Fixed intermediate time and start.
- Fixed grass normals and materials.
- Complete vegetation overhaul with some 3D trees.
- Added WIP camera replay for Toscana Stradale.
- Added Autumn skin.
- Added Italian racing brand skin.
- Added AI lines on Toscana Centrale by AccAkut.
- Improved trexture clarity and mip mapping in distance.
- Smooth texture transition with sand.
- First pass of optimisation on draw calls, LOD and clipping distance (there are still some hit and miss).
- Various changes and tweaks...
Yep finally I had few days free to work on the track... it's here. :roflmao:
Toscana_04_0011_Layer 4.jpg

Toscana_04_0014_Layer 1.jpg

Toscana_04_0001_Layer 14.jpg


Update log:
- All new "Stradale" longer layout with AI :)
- **The Start line as been move backward to help with AI creation on all layouts**. I really apologize if it has side effect on recorded lap time or other stuff, but it was a necessary move to do. :redface:
- New scenery
- New Skin folder with PSD to change branding around the track
- Various fix around the track than I can't recall since it's been a while since the last update... :cry:
- Rework on some scenery meshs & textures

Please note there is no replay camera yet on the "Stradale" layout. I will update it shortly.

Right now the skeleton part of the track is finally done with the 4 layouts completed. And I also finished the overall rework of my main work file, so new updates will come faster.

As usual all feedback welcome.

If you like it, please rate the track. :thumbsup:
If you reaaaaaally like it, you can tip something to help me buy a new drawing tablet... (mine was 14 years old and just died on me... :cry:)
https://www.paypal.me/fastfab

As usual I apologize for my broken english...
Love from France.
Update log:
- Start light moved in the middle
- Add a missing wall before pit entry
- Surface track on pit stand is now valid
- Some change on hedges
- Change on run off, grass, fences and metal material
- Dimmed lights in tunnel
- Reduce the bump at the entrance of the bank turn
- Reduce clipping on 3D grass
- Rework on some scenery mesh
Toscana v0.3 change log:
- 2 new layouts, Toscana C and Toscana GPV (total 3 layouts).
- WIP Camera set for the 3 layouts.
- (very) WIP AI for the 3 layouts (Toscana GP AI by TibuszHun)
- Added Start Light.
- Added 3D grass for higher detail setting.
- Various improvement on the surfaces.
- Mesh closed on barriers.
- Various tweak on shaders, textures and objects placement.
- Hotlap start moved before last chicane.
- All start position moved 1m backward.

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