Toronto Indycar Exhibition Place

Toronto Indycar Exhibition Place 2023

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thanks for this american circuit, can you get an update with maybe more pit boxes? at least 26 pits to make a race that reflects the real? thanks in advance
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This thing asked about previous comment, answer is this: I can see that track grip is too low, please check surface.ini file from data folder, there's grip value FRICTION=0.95 for ROAD and ASPHALT but what is the most weird thing is that the pitlane friction is 0.99 so there's best grip in pitlane???, that 0.95 for dry track surface is way too low,

I normally change road friction to 1.15 to make car feel more realistic but not too easy to drive, less than that is way too slippery in any car, like ice. I really do not understand Kunos way to add grip less than 1. I live in Finland and I know what the difference is between icy road and dry & hot road grip very well.
The track overall is great,having raced on it myself ,the bumps are alittle aggressive compared to what they are in real life but overall its a pretty good start!
Its really fantastic Tyrone. I was hoping for a version of this circuit one day! Have to agree the bumps are about 50% too much and 24 pitboxes would be ideal for championships. Thanks again and keep it up. This is an awesome track!
Good work so far. The UI states that it is a 'work in progress' so I'm going to treat it as such.
I'm not too fussed about the 20 pits thing (although maybe you could line the pits down both sides of the pit lane and leave room down the middle for the cars to drive past), but some of the bumps should be more subtle and the track badly needs replay cams. Some of the tarmac textures (mainly the one behind the start / finish line) could be improved too.
But as a work in progress, it's great, and will definitely be worthy of five stars with these fixes.
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"... Overall, I’d say performance is about the same, the 3D trees do slow things down a bit, but optimising the lights, removing the millions of 2D tyre marbles that relied on alpha transparency to work, better groove line methods etc should balance it out...."

A big YES! At last a track that don't suffer the "3D Trees Nightmare of Exasperating Fps Drop"! Your great optimization not only make don´t lose fps, in my case I even gained a couple more...

Thank, Master.
Beautiful work, but maybe the bumps are too much high...idk
I really want to love this track, this is the venue where I learned my love of motorsports.
I can overlook the graphical quality and track surface not being 100% accurate but some of the bumps that do exist are insane. Most notably the bump in the braking zone for turn 8 is so extreme that most cars will literary do a slight jump making it a nightmare of a corner to attack. While I do acknowledge that there is a large bump there IRL I doubt it would be able to launch IndyCars into the air.

The lack of breaking bords is mildly annoying but not game-breaking.

I do appreciate what is probably a rather large amount of custom objects to make the surrounding area quite believable.

With just a few tweaks i believe that this track can become something really good
Tyrone - Nukedrop Mods
Tyrone - Nukedrop Mods
Please consider taking a look at the latest update, and reconsider your review score, I believe all of the issues you have raised have now been addressed.
Something wrong with the grip, very slippery track. Is there any way to solve it?
omg!!!!! love this track!!!! especially because i live in toronto!
FANTASTIC WORK!!! THANK YOU VERY MUCH!!! ;-/)
thank you kind sir, great work as always!
really nice track, but the pit box does not work
Premium
Fantastic mate!! Please do more indycar circuits this is amazing!!
I would like to say that this track is in improvement but the ai are not able to complete a lap without hopping over a bump and smacking into the wall, pretty disapointing since the 2019 version worked just fine, this version is also missing accurate braking markers
Tyrone - Nukedrop Mods
Tyrone - Nukedrop Mods
Please consider taking a look at the latest update, and reconsider your review score, I believe all of the issues you have raised have now been addressed.
Excellent track that replicated today's Indycar race in Toronto. Thanks for sharing your magnificent work!
Thank you so much for the update!!
I live just up the road from "The Ex" and definitely appreciate this effort. Thanks so much Tyrone! I'll spend a good deal of time running your circuit this July for sure, when Indycar is slated to return.
loving it!!!! thx
The main issues raised in my earlier review have been fixed with the last update.

My only real main issues are small nitpicks and do not affect the track majorly, and some might not even be noticed by most players.

1. The curbs on the inside of turns 1,5, & 8 feel a little small.
2. The brake marker bords appear to be in meters where I believe IRL they are in yards
3. The wall at the pit lane entrance appears to me to be a little farther along the track than IRL
4, It would be nice to have the escape road at T1 that goes under the Princes' Gates into T2, and a little extra room on the left run-off area of T3 would be appreciated.

I appreciate the updates that have been made already and I am looking forward to future ones!

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