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Thruxton

Thruxton 1.0

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TX_SF1.jpg

Sorry this has taken so long!
Release Notes 1.0 27/01/17
Fixed start-finish timing gate issues where it was possible to not register a lap in pits if too far to one side.
Fixed sector 1 and 2 timing gates where it was possible to not register a lap if off track.
Removed black flag penalty for 4 wheels out on exit of Club Chicane – start finish line was too close to slow down and black flag was too harsh.
Adjusted penalty for cutting track at Club chicane to just 2 secs as it’s easy to be pushed off here.
Fixed grid spacing positions as cars were way too close together on first release.
Fixed non physical tyrewall on outside of Village corner where cars could pass through.
Removed flying tire stack at world centre.
Fixed incorrect track length in UI description.
Made a few cosmetic changes to textures to match recent changes at the circuit.
Updated textures to kerbs with proper specular and detail maps – still work in progress.
Updated textures on many buildings.
Added camera facing crowds.
Added many other trackside objects and infield buildings.

Release Notes 0.8b 09/05/15

To coincide with this weekend's BTCC meet at Thruxton, I am very pleased to finally present the first public beta of my scratch made Thruxton circuit. Although fairly polished please remember it is still a work in progress and there may be areas that are in need of improvement, or as yet undiscovered issues. The track surface / elevation itself is pretty much final – I have worked closely with someone with many years experience working at the racing school at Thruxton to ensure that the track is as accurate as reasonable without a laser scan, so I am unlikely to make more changes to it based on YouTube videos anyone may have seen with wildly different FOV’s and shaky cameras! It may not be perfect but it’s pretty close.

Any major issues people are having I will try to address quickly with minor updates, and I will also collate and address any feedback I feel is valid in due time for the full release.

There is much I still want to do to add more details and make it better, and I have already put hundreds if not thousands of hours into this track so any donations are much appreciated!

Huge thanks go out to Fordman for his excellent videos and support and for pushing me on to get this far! David Hornsey for his vital inside knowledge of the real circuit. FestaPWR for testing everything to destruction! Norbs for yet another set of great cameras. Bill Wiskins and Az Edwards for reference images that I have consulted hundreds of times, and also to Nobby76 and Rigel for the useful items in the resources thread.

Known Issues
Since this release, some have reported an issue with laps not being counted if you go off track at the final chicane - I will investigate as a priority.
Time Attack - although Time Attack mode is working, checkpoint graphic is incorrectly positioned.
There’s an inadvertently added small bump on the approach to Club that I don’t think is there IRL – I will smooth for next release.
Load times are quite lengthy - I will try and get this shorter for final release.
Graphics - White lines may blur out too much in distance on lower AF settings.
Some trees need UV’s adjusting due to visible edge at distance
Some penalties / off track areas may need tweaking.

General Notes
Due to hi res textures and poly count I can’t promise it will perform well on all systems, but I have done my best to try and keep performance levels similar to those of the official AC tracks, at least on my system. Please let me know if you have any issues so I can see what can be done.

Most of the distant infield buildings require proper modeling and texturing.
Start lights are not yet implemented but should be in a future update.

The track has a kind of track day rather than race day feel at the moment – I will add more trackside objects in future, or perhaps even do 2 versions.

TX_Club_1.jpg TX_Club_2.jpg TX_Cobra.jpg TX_Complex.jpg TX_Pit.jpg TX_Seagrave.jpg TX_SF2.jpg

Author
James Skinner
File size
127.2 MB
Downloads
31,392
Views
31,392
First release
Last update
Rating
4.92 star(s) 60 ratings

Latest updates

  1. Thruxton 1.0

    Sorry this has taken so long! Fixed start-finish timing gate issues where it was possible to...

Latest reviews

Awesome job,thank you
Great track - couple of points, on track day AI anchor up after leaving pits right on the racing line between pit exit and turn two. Also if you cut turn one too close to the pit wall, this prompts the pit options menu to popup
thank you very much.
Thank you for this wonderful track. The British circuits are my favourite and this is a joy to drive.
Very fun to drive around, good job!
nice track :)
thank you
Great!!!
Love this, so much fun to chuck a Caterham round on. Of course a full classic 90's BTCC roster would be even more fun!
Big in details, textures, poly, etc... Good job. Thanks.
Fantastic little track well done.

AI is too slow tough
Almost docked a star for just being too scary! Fantastic fun. Looks beautiful. Such a unique track, we're lucky to have such a high quality version of it.
I'm LOVING my British tracks at the moment, this is one of the best, and so fast, keep up the good work, and thanks
Excellent
Well I can't believe I haven't tried this track before - Excellent work James! Particularly the textures in the pitlane look v good. The track has a really nice flow. If I was to make a suggestion or two I would say that there could be some improvement in the 3d grass, and also the physical mesh feels too smooth (although wider elevation changes are great from my limited knowledge).

Keep up the good work, and thank you!
Great one, running a trackday right now with mantasisg's Jaguar and some other classics. Quite challenging, especially in fog at low temps.
Good quality track. Nice textures.
Looks like most things are sorted. Or I got lucky on my first race. Either way great stuff mate!
Great track, very difficult and different from the others, but it makes it good. Seems to be well made, just trees looks a bit weird to me, but they are all far away from the track anyway. I like the road, the layout, and kerbs are crazy there, good addition to AC.
Interesting track, great work, many thanks.
Good polished track, and interesting combination of fast bends. Two thumbs up
Beautiful !!
Stunning!
Thanks

Assetto Corsa - James Skinner - Track Mod - Thruxton 1.0 (T500RS)(Full HD)(Cockpit-Cam)
https://www.youtube.com/watch?v=QkkDwWLjteI
Assetto Corsa - James Skinner - Track Mod - Thruxton 1.0 (T500RS)(Full HD)(TV-Cam)
https://www.youtube.com/watch?v=7q1UlUa77cU