WELCOME TO THE RICE FIELDSSSS!!!
Hi guys, I'm still alive! Covid didn't stop me hahah. Jokes aside, I improved this project once again. Rain FX couldn't look better on this track. I changed some textures and added some maps for tarmac and gravel, and I fixed some holes on the map. There are still some visual bugs, just give me some time. Anyway, the main thing is I added curbs! In addition with some modifiers the track mesh should be smoother than before. All the textures are pretty good, except for the grass one, anyway with Grass FX you shouldn't notice it very much, plus being a really fast track you'll be much more careful on your wheels than anything else.
In the pack there's also the old 1.0 version, it may be more nostalgic, I think it can give an arcade-ish feeling, so I kept it, if you want to use it, just copy the files from that archive, be aware it's the same track, so you can't use both new and old version at the same time (STILL). Tell me if it's working and if you have any problem, 'cos I tested it in CSP 1.78 preview 1, so it may not do the job for you.
As for track cameras, I'm sorry, but in this update they're not very useful (basically I lost the coordinates when updating to Blender 3.0 and cameras are far away lost in space, don't ask me why). The AI needs a lot of improvements. I didn't include an ai.spline (for your own's sake); the ai was going back to pits on every lap, but the fast_lane.ai is there, so you can race with 11 opponents now, while 1.0 version had only 7 opponents. The formula student from MAD Team is perfect for this track, so have FUN!
A&M (alias brottomarco)
Some screens with Ferrari 500 TRC, Mad TEAM formula student MFTC3 EVO & Maserati 250F 12 cylinder (dry & wet look):
OLD 0.5 DESCRIPTION:
That's my first track mod built in Blender; it's still a project and it could become a karting track or a testing track; at the moment I want to add some landscape and upgrade road textures, because they're very basic. You can use the library to build your own track with the instances.
There are: .blend file; .fbx file exported from blender; the folder hierarchy with the preview
Features:
-Pitline and trackline are good and ai work
-Different curves to test your car's steer
-You can use it for Practice, Race Sessions
Problems:
-Between pitline and the racetrack there's a hole -if you get there with the car it will fall down
-There aren't track cameras, so if you press F3 the game will crash
-The exposure is too high
-There isn't miscellaneous
-There isn't a map of the track (there is Imola's one instead but I'll fix that)
This is a beta version, so it will be updated soon. It works good also on AC 1.16.
Credits:
A&M (alias brotto marco)
Hi guys, I'm still alive! Covid didn't stop me hahah. Jokes aside, I improved this project once again. Rain FX couldn't look better on this track. I changed some textures and added some maps for tarmac and gravel, and I fixed some holes on the map. There are still some visual bugs, just give me some time. Anyway, the main thing is I added curbs! In addition with some modifiers the track mesh should be smoother than before. All the textures are pretty good, except for the grass one, anyway with Grass FX you shouldn't notice it very much, plus being a really fast track you'll be much more careful on your wheels than anything else.
In the pack there's also the old 1.0 version, it may be more nostalgic, I think it can give an arcade-ish feeling, so I kept it, if you want to use it, just copy the files from that archive, be aware it's the same track, so you can't use both new and old version at the same time (STILL). Tell me if it's working and if you have any problem, 'cos I tested it in CSP 1.78 preview 1, so it may not do the job for you.
As for track cameras, I'm sorry, but in this update they're not very useful (basically I lost the coordinates when updating to Blender 3.0 and cameras are far away lost in space, don't ask me why). The AI needs a lot of improvements. I didn't include an ai.spline (for your own's sake); the ai was going back to pits on every lap, but the fast_lane.ai is there, so you can race with 11 opponents now, while 1.0 version had only 7 opponents. The formula student from MAD Team is perfect for this track, so have FUN!
A&M (alias brottomarco)
Some screens with Ferrari 500 TRC, Mad TEAM formula student MFTC3 EVO & Maserati 250F 12 cylinder (dry & wet look):
OLD 0.5 DESCRIPTION:
That's my first track mod built in Blender; it's still a project and it could become a karting track or a testing track; at the moment I want to add some landscape and upgrade road textures, because they're very basic. You can use the library to build your own track with the instances.
There are: .blend file; .fbx file exported from blender; the folder hierarchy with the preview
Features:
-Pitline and trackline are good and ai work
-Different curves to test your car's steer
-You can use it for Practice, Race Sessions
Problems:
-Between pitline and the racetrack there's a hole -if you get there with the car it will fall down
-There aren't track cameras, so if you press F3 the game will crash
-The exposure is too high
-There isn't miscellaneous
-There isn't a map of the track (there is Imola's one instead but I'll fix that)
This is a beta version, so it will be updated soon. It works good also on AC 1.16.
Credits:
A&M (alias brotto marco)